Files
Elite-Gaming-FiveM/resources/scenes-main/client/utils.lua
T
2024-10-05 12:57:30 -07:00

78 lines
2.5 KiB
Lua

--- A simple wrapper around SendNUIMessage that you can use to
--- dispatch actions to the React frame.
---
---@param action string The action you wish to target
---@param data any The data you wish to send along with this action
function SendReactMessage(action, data)
SendNUIMessage({
action = action,
data = data
})
end
---Credit https://github.com/ItsANoBrainer/qb-scenes/blob/master/client/utils.lua
function RotationToDirection(rotation)
local adjustedRotation =
{
x = (math.pi / 180) * rotation.x,
y = (math.pi / 180) * rotation.y,
z = (math.pi / 180) * rotation.z
}
local direction =
{
x = -math.sin(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
y = math.cos(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
z = math.sin(adjustedRotation.x)
}
return direction
end
function RayCastGamePlayCamera(distance)
local cameraRotation = GetGameplayCamRot()
local cameraCoord = GetGameplayCamCoord()
local direction = RotationToDirection(cameraRotation)
local destination =
{
x = cameraCoord.x + direction.x * distance,
y = cameraCoord.y + direction.y * distance,
z = cameraCoord.z + direction.z * distance
}
local _, hit, endCoords, _, _ = GetShapeTestResult(StartShapeTestRay(cameraCoord.x, cameraCoord.y, cameraCoord.z, destination.x, destination.y, destination.z, -1, cache.ped, 0))
return hit == 1, endCoords
end
function CanPlayerSeeScene(sceneCoords)
local coords = GetEntityCoords(cache.ped)
local _, hit, _, _, _ = GetShapeTestResult(StartShapeTestRay(coords.x, coords.y, coords.z, sceneCoords.x, sceneCoords.y, sceneCoords.z, -1, cache.ped, 0))
return hit == 1
end
function rgbToHex(hex)
hex = hex:gsub("#","")
return tonumber("0x"..hex:sub(1,2)), tonumber("0x"..hex:sub(3,4)), tonumber("0x"..hex:sub(5,6))
end
function Draw2DText(content, font, colour, scale, x, y)
SetTextFont(font)
SetTextScale(scale, scale)
SetTextColour(colour[1],colour[2],colour[3], 255)
SetTextEntry("STRING")
SetTextDropShadow(0, 0, 0, 0,255)
SetTextDropShadow()
SetTextEdge(4, 0, 0, 0, 255)
SetTextOutline()
AddTextComponentString(content)
DrawText(x, y)
end
---Credit https://github.com/andristum/dpscenes
function SceneAge(sec)
local Seconds = tonumber(sec)
if Seconds <= 0 then
return {Hours = 0, Minutes = 0}
else
Hours = string.format("%02.f", math.floor(Seconds/3600))
Minutes = string.format("%02.f", math.floor(Seconds/60-(Hours*60)))
return {Hours = Hours, Minutes = Minutes}
end
end