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Elite-Gaming-FiveM/resources/lafdcab/handling.meta
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2025-05-23 16:35:25 -07:00

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<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>lafdcab</handlingName>
<fMass value="20000.0" />
<fInitialDragCoeff value="10.757" />
<fDownforceModifier value="0.0" />
<fPercentSubmerged value="80.0" />
<vecCentreOfMassOffset x="0.0" y="0.10000000149012" z="-0.25" />
<vecInertiaMultiplier x="1.0" y="1.0" z="1.7999999523163" />
<fDriveBiasFront value="0.0" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.2" />
<fDriveInertia value="0.2" />
<fClutchChangeRateScaleUpShift value="1.7" />
<fClutchChangeRateScaleDownShift value="6.7" />
<fInitialDriveMaxFlatVel value="110.0" />
<fBrakeForce value="0.2" />
<fBrakeBiasFront value="0.5" />
<fHandBrakeForce value="0.15" />
<fSteeringLock value="40.0" />
<fTractionCurveMax value="2.0" />
<fTractionCurveMin value="2.0" />
<fTractionCurveLateral value="24.0" />
<fTractionSpringDeltaMax value="0.15" />
<fLowSpeedTractionLossMult value="0.3" />
<fCamberStiffnesss value="0.0" />
<fTractionBiasFront value="0.49" />
<fTractionLossMult value="1.0" />
<fSuspensionForce value="3.0" />
<fSuspensionCompDamp value="1.6" />
<fSuspensionReboundDamp value="2.9" />
<fSuspensionUpperLimit value="0.25" />
<fSuspensionLowerLimit value="-0.4" />
<fSuspensionRaise value="0.0" />
<fSuspensionBiasFront value="0.55" />
<fAntiRollBarForce value="0.1" />
<fAntiRollBarBiasFront value="0.6" />
<fRollCentreHeightFront value="0.5" />
<fRollCentreHeightRear value="0.5" />
<fCollisionDamageMult value="1.0" />
<fWeaponDamageMult value="1.0" />
<fDeformationDamageMult value="0.6" />
<fEngineDamageMult value="1.2" />
<fPetrolTankVolume value="65.0" />
<fOilVolume value="5.0" />
<fSeatOffsetDistX value="0.0" />
<fSeatOffsetDistY value="0.0" />
<fSeatOffsetDistZ value="0.0" />
<nMonetaryValue value="40000" />
<strModelFlags>48</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CTrailerHandlingData">
<fAttachLimitPitch value="65.000000" />
<fAttachLimitRoll value="30.000000" />
<fAttachLimitYaw value="40.000000" />
<fUprightSpringConstant value="-15.000000" />
<fUprightDampingConstant value="12.000000" />
<fAttachedMaxDistance value="0.010000" />
<fAttachedMaxPenetration value="0.010000" />
<fAttachRaiseZ value="0.000000" />
<fPosConstraintMassRatio value="3.176000" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item />
<Item />
<Item />
<Item>VEHICLE_WEAPON_CHERNO_MISSILE</Item>
<Item>VEHICLE_WEAPON_WATER_CANNON</Item>
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
1
0
0
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
0.150000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
0.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.800000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-1.000000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
0.200000
0.000000
</fTurretPitchForwardMin>
<TurretPitchLimitData>
<Item>
<fForwardAngleMin value="20.00000" />
<fForwardAngleMax value="45.00000" />
<fBackwardAngleMin value="125.00000" />
<fBackwardAngleMid value="150.00000" />
<fBackwardAngleMax value="169.00000" />
<fBackwardForcedPitch value="0.0" />
</Item>
</TurretPitchLimitData>
<fMiscGadgetVar value="1.500000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>