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Elite-Gaming-FiveM/resources/tls_ddm4v7/meta/weapons.meta
T
KingMcDonalds 5c2328f975 new weapon menu
2025-01-25 16:27:07 -08:00

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<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="460"/>
<Entry>SLOT_WEAPON_DD11_B</Entry>
</Item>
<Item>
<OrderNumber value="470"/>
<Entry>SLOT_WEAPON_DD11_OD</Entry>
</Item>
<Item>
<OrderNumber value="480"/>
<Entry>SLOT_WEAPON_DD11_C</Entry>
</Item>
<Item>
<OrderNumber value="490"/>
<Entry>SLOT_WEAPON_DD14_B</Entry>
</Item>
<Item>
<OrderNumber value="500"/>
<Entry>SLOT_WEAPON_DD14_OD</Entry>
</Item>
<Item>
<OrderNumber value="510"/>
<Entry>SLOT_WEAPON_DD14_C</Entry>
</Item>
<Item>
<OrderNumber value="520"/>
<Entry>SLOT_WEAPON_DD16_B</Entry>
</Item>
<Item>
<OrderNumber value="530"/>
<Entry>SLOT_WEAPON_DD16_OD</Entry>
</Item>
<Item>
<OrderNumber value="540"/>
<Entry>SLOT_WEAPON_DD16_C</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_DD11_B</Name>
<Model>dd11_b</Model>
<Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
<Slot>SLOT_WEAPON_DD11_B</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_RIFLE</WheelSlot>
<Group>GROUP_RIFLE</Group>
<AmmoInfo ref="AMMO_RIFLE" />
<AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
<ClipSize value="30" />
<AccuracySpread value="3.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="0.500000" />
<RecoilErrorTime value="3.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="33.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="75.000000" />
<ForceHitPed value="140.000000" />
<ForceHitVehicle value="1200.000000" />
<ForceHitFlyingHeli value="1250.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="50.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="90.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="600.000000" />
<Penetration value="0.100000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="0.900000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.135000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
<FlashFx>muz_assault_rifle</FlashFx>
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
<FlashFxFPAlt />
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000" />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFxDecPerSec value="0.250000" />
<MuzzleOverrideOffset x="0.400000" y="0.000000" z="0.024000" />
<ShellFx>eject_auto</ShellFx>
<ShellFxFP>eject_auto_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.200000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
<FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="90" />
<InitialRumbleIntensity value="0.750000" />
<InitialRumbleIntensityTrigger value="0.950000" />
<RumbleDuration value="90" />
<RumbleIntensity value="0.200000" />
<RumbleIntensityTrigger value="0.800000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="100" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="95" />
<RumbleIntensityFps value="0.850000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.700000" />
<LockOnRange value="65.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.000000" />
<BulletDirectionPitchHomingOffset value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="47.500000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<CameraFov value="35.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="20.000000" />
<FirstPersonScopeAttachmentFov value="20.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.010000" />
<FirstPersonRNGRotationOffset x="1.500000" y="0.000000" z="2.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.035000" />
<FirstPersonLTRotationOffset x="1.500000" y="0.000000" z="2.500000" />
<FirstPersonScopeOffset x="0.000000" y="0.050000" z="-0.003000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.075000" z="-0.016000" />
<FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="-1.100000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.070000" y="0.050000" z="-0.040000" />
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.075000" />
<FirstPersonAsThirdPersonScopeOffset x="0.080000" y="0.000000" z="-0.050000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.075000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData>
<Item>
<Name>COMPONENT_PRO_B</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.150000" z="-0.025000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
</FirstPersonScopeAttachmentData>
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
<MinTimeBetweenRecoilShakes value="100" />
<RecoilShakeAmplitude value="0.333000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<AimOffsetMin x="0.250000" y="0.200000" z="0.600000" />
<AimProbeLengthMin value="0.430000" />
<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
<AimProbeLengthMax value="0.340000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="-1.000000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
<ReticuleMinSizeStanding value="0.600000" />
<ReticuleMinSizeCrouched value="0.500000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_DD11_B</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_DD11_B</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>WEAPON_STAT_DD11_B</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Automatic</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PMAG30_B</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_PMAG30_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAG40_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGRANGER_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPFlshLasr</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SFS11_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ11_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ11_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PRO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSupp</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SOCOMSUP11_B</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPGrip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_BCM_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
<TintSpecValues ref="TINT_GUNRUNNING" />
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="36" />
<HudSpeed value="65" />
<HudCapacity value="40" />
<HudAccuracy value="55" />
<HudRange value="45" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone2 />
<FrontClearTestParams>
<ShouldPerformFrontClearTest value="false" />
<ForwardOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleLength value="0.000000" />
</FrontClearTestParams>
</Item>
<Item type="CWeaponInfo">
<Name>WEAPON_DD11_OD</Name>
<Model>dd11_OD</Model>
<Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
<Slot>SLOT_WEAPON_DD11_OD</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_RIFLE</WheelSlot>
<Group>GROUP_RIFLE</Group>
<AmmoInfo ref="AMMO_RIFLE" />
<AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
<ClipSize value="30" />
<AccuracySpread value="3.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="0.500000" />
<RecoilErrorTime value="3.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="33.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="75.000000" />
<ForceHitPed value="140.000000" />
<ForceHitVehicle value="1200.000000" />
<ForceHitFlyingHeli value="1250.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="50.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="90.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="600.000000" />
<Penetration value="0.100000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="0.900000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.135000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
<FlashFx>muz_assault_rifle</FlashFx>
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
<FlashFxFPAlt />
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000" />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFxDecPerSec value="0.250000" />
<MuzzleOverrideOffset x="0.400000" y="0.000000" z="0.024000" />
<ShellFx>eject_auto</ShellFx>
<ShellFxFP>eject_auto_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.200000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
<FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="90" />
<InitialRumbleIntensity value="0.750000" />
<InitialRumbleIntensityTrigger value="0.950000" />
<RumbleDuration value="90" />
<RumbleIntensity value="0.200000" />
<RumbleIntensityTrigger value="0.800000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="100" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="95" />
<RumbleIntensityFps value="0.850000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.700000" />
<LockOnRange value="65.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.000000" />
<BulletDirectionPitchHomingOffset value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="47.500000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<CameraFov value="35.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="20.000000" />
<FirstPersonScopeAttachmentFov value="20.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.010000" />
<FirstPersonRNGRotationOffset x="1.500000" y="0.000000" z="2.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.035000" />
<FirstPersonLTRotationOffset x="1.500000" y="0.000000" z="2.500000" />
<FirstPersonScopeOffset x="0.000000" y="0.050000" z="-0.003000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.075000" z="-0.016000" />
<FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="-1.100000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.070000" y="0.050000" z="-0.040000" />
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.075000" />
<FirstPersonAsThirdPersonScopeOffset x="0.080000" y="0.000000" z="-0.050000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.075000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData>
<Item>
<Name>COMPONENT_PRO_B</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.150000" z="-0.025000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
</FirstPersonScopeAttachmentData>
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
<MinTimeBetweenRecoilShakes value="100" />
<RecoilShakeAmplitude value="0.333000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<AimOffsetMin x="0.250000" y="0.200000" z="0.600000" />
<AimProbeLengthMin value="0.430000" />
<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
<AimProbeLengthMax value="0.340000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="-1.000000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
<ReticuleMinSizeStanding value="0.600000" />
<ReticuleMinSizeCrouched value="0.500000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_DD11_OD</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_DD11_OD</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>WEAPON_STAT_DD11_OD</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Automatic</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PMAG30_B</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_PMAG30_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAG40_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGRANGER_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPFlshLasr</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SFS11_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ11_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ11_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PRO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_XPS34_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSupp</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SOCOMSUP11_B</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPGrip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_BCM_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
<TintSpecValues ref="TINT_GUNRUNNING" />
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="36" />
<HudSpeed value="65" />
<HudCapacity value="40" />
<HudAccuracy value="55" />
<HudRange value="45" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone2 />
<FrontClearTestParams>
<ShouldPerformFrontClearTest value="false" />
<ForwardOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleLength value="0.000000" />
</FrontClearTestParams>
</Item>
<Item type="CWeaponInfo">
<Name>WEAPON_DD11_C</Name>
<Model>dd11_c</Model>
<Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
<Slot>SLOT_WEAPON_DD11_C</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_RIFLE</WheelSlot>
<Group>GROUP_RIFLE</Group>
<AmmoInfo ref="AMMO_RIFLE" />
<AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
<ClipSize value="30" />
<AccuracySpread value="3.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="0.500000" />
<RecoilErrorTime value="3.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="33.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="75.000000" />
<ForceHitPed value="140.000000" />
<ForceHitVehicle value="1200.000000" />
<ForceHitFlyingHeli value="1250.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="50.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="90.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="600.000000" />
<Penetration value="0.100000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="0.900000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.135000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
<FlashFx>muz_assault_rifle</FlashFx>
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
<FlashFxFPAlt />
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000" />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFxDecPerSec value="0.250000" />
<MuzzleOverrideOffset x="0.400000" y="0.000000" z="0.024000" />
<ShellFx>eject_auto</ShellFx>
<ShellFxFP>eject_auto_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.200000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
<FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="90" />
<InitialRumbleIntensity value="0.750000" />
<InitialRumbleIntensityTrigger value="0.950000" />
<RumbleDuration value="90" />
<RumbleIntensity value="0.200000" />
<RumbleIntensityTrigger value="0.800000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="100" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="95" />
<RumbleIntensityFps value="0.850000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.700000" />
<LockOnRange value="65.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.000000" />
<BulletDirectionPitchHomingOffset value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="47.500000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<CameraFov value="35.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="20.000000" />
<FirstPersonScopeAttachmentFov value="20.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.010000" />
<FirstPersonRNGRotationOffset x="1.500000" y="0.000000" z="2.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.035000" />
<FirstPersonLTRotationOffset x="1.500000" y="0.000000" z="2.500000" />
<FirstPersonScopeOffset x="0.000000" y="0.050000" z="-0.003000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.075000" z="-0.016000" />
<FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="-1.100000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.070000" y="0.050000" z="-0.040000" />
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.075000" />
<FirstPersonAsThirdPersonScopeOffset x="0.080000" y="0.000000" z="-0.050000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.075000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData>
<Item>
<Name>COMPONENT_PRO_B</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.150000" z="-0.025000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
</FirstPersonScopeAttachmentData>
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
<MinTimeBetweenRecoilShakes value="100" />
<RecoilShakeAmplitude value="0.333000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<AimOffsetMin x="0.250000" y="0.200000" z="0.600000" />
<AimProbeLengthMin value="0.430000" />
<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
<AimProbeLengthMax value="0.340000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="-1.000000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
<ReticuleMinSizeStanding value="0.600000" />
<ReticuleMinSizeCrouched value="0.500000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_DD11_C</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_DD11_C</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>WEAPON_STAT_DD11_C</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Automatic</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PMAG30_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAG30_C</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_PMAG40_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGRANGER_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPFlshLasr</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SFS11_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ11_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ11_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PRO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSupp</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SOCOMSUP11_B</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPGrip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_BCM_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
<TintSpecValues ref="TINT_GUNRUNNING" />
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="36" />
<HudSpeed value="65" />
<HudCapacity value="40" />
<HudAccuracy value="55" />
<HudRange value="45" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone2 />
<FrontClearTestParams>
<ShouldPerformFrontClearTest value="false" />
<ForwardOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleLength value="0.000000" />
</FrontClearTestParams>
</Item>
<Item type="CWeaponInfo">
<Name>WEAPON_DD14_B</Name>
<Model>dd14_b</Model>
<Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
<Slot>SLOT_WEAPON_DD14_B</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_RIFLE</WheelSlot>
<Group>GROUP_RIFLE</Group>
<AmmoInfo ref="AMMO_RIFLE" />
<AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
<ClipSize value="30" />
<AccuracySpread value="3.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="0.500000" />
<RecoilErrorTime value="3.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="33.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="75.000000" />
<ForceHitPed value="140.000000" />
<ForceHitVehicle value="1200.000000" />
<ForceHitFlyingHeli value="1250.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="50.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="90.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="600.000000" />
<Penetration value="0.100000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="0.900000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.135000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
<FlashFx>muz_assault_rifle</FlashFx>
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
<FlashFxFPAlt />
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000" />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFxDecPerSec value="0.250000" />
<MuzzleOverrideOffset x="0.500000" y="0.000000" z="0.024000" />
<ShellFx>eject_auto</ShellFx>
<ShellFxFP>eject_auto_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.200000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="135.000000" z="25.000000" />
<FlashFxLightRGBAMax x="255.000000" y="142.000000" z="50.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
<FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="90" />
<InitialRumbleIntensity value="0.750000" />
<InitialRumbleIntensityTrigger value="0.950000" />
<RumbleDuration value="90" />
<RumbleIntensity value="0.200000" />
<RumbleIntensityTrigger value="0.800000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="100" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="95" />
<RumbleIntensityFps value="0.850000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.700000" />
<LockOnRange value="65.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.000000" />
<BulletDirectionPitchHomingOffset value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="47.500000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<CameraFov value="35.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="20.000000" />
<FirstPersonScopeAttachmentFov value="20.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.010000" />
<FirstPersonRNGRotationOffset x="1.500000" y="0.000000" z="2.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.020000" />
<FirstPersonLTRotationOffset x="1.500000" y="0.000000" z="2.500000" />
<FirstPersonScopeOffset x="0.000000" y="0.050000" z="-0.003000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.075000" z="-0.016000" />
<FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="-1.100000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.070000" y="0.050000" z="-0.040000" />
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.075000" />
<FirstPersonAsThirdPersonScopeOffset x="0.080000" y="0.000000" z="-0.050000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.075000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData>
<Item>
<Name>COMPONENT_PRO_B</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.150000" z="-0.025000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
</FirstPersonScopeAttachmentData>
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
<MinTimeBetweenRecoilShakes value="100" />
<RecoilShakeAmplitude value="0.333000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<AimOffsetMin x="0.250000" y="0.200000" z="0.600000" />
<AimProbeLengthMin value="0.430000" />
<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
<AimProbeLengthMax value="0.340000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="-1.000000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
<ReticuleMinSizeStanding value="0.600000" />
<ReticuleMinSizeCrouched value="0.500000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_DD14_B</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_DD14_B</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>WEAPON_STAT_DD14_B</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Automatic</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PMAG30_B</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_PMAG30_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAG40_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGRANGER_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPFlshLasr</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SFS14_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ14_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ14_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PRO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_XPS34_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSupp</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SOCOMSUP14_B</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPGrip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_BCM_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
<TintSpecValues ref="TINT_GUNRUNNING" />
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="36" />
<HudSpeed value="65" />
<HudCapacity value="40" />
<HudAccuracy value="55" />
<HudRange value="45" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone2 />
<FrontClearTestParams>
<ShouldPerformFrontClearTest value="false" />
<ForwardOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleLength value="0.000000" />
</FrontClearTestParams>
</Item>
<Item type="CWeaponInfo">
<Name>WEAPON_DD14_OD</Name>
<Model>dd14_od</Model>
<Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
<Slot>SLOT_WEAPON_DD14_OD</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_RIFLE</WheelSlot>
<Group>GROUP_RIFLE</Group>
<AmmoInfo ref="AMMO_RIFLE" />
<AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
<ClipSize value="30" />
<AccuracySpread value="3.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="0.500000" />
<RecoilErrorTime value="3.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="33.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="75.000000" />
<ForceHitPed value="140.000000" />
<ForceHitVehicle value="1200.000000" />
<ForceHitFlyingHeli value="1250.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="50.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="90.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="600.000000" />
<Penetration value="0.100000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="0.900000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.135000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
<FlashFx>muz_assault_rifle</FlashFx>
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
<FlashFxFPAlt />
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000" />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFxDecPerSec value="0.250000" />
<MuzzleOverrideOffset x="0.500000" y="0.000000" z="0.024000" />
<ShellFx>eject_auto</ShellFx>
<ShellFxFP>eject_auto_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.200000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="135.000000" z="25.000000" />
<FlashFxLightRGBAMax x="255.000000" y="142.000000" z="50.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
<FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="90" />
<InitialRumbleIntensity value="0.750000" />
<InitialRumbleIntensityTrigger value="0.950000" />
<RumbleDuration value="90" />
<RumbleIntensity value="0.200000" />
<RumbleIntensityTrigger value="0.800000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="100" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="95" />
<RumbleIntensityFps value="0.850000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.700000" />
<LockOnRange value="65.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.000000" />
<BulletDirectionPitchHomingOffset value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="47.500000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<CameraFov value="35.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="20.000000" />
<FirstPersonScopeAttachmentFov value="20.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.010000" />
<FirstPersonRNGRotationOffset x="1.500000" y="0.000000" z="2.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.020000" />
<FirstPersonLTRotationOffset x="1.500000" y="0.000000" z="2.500000" />
<FirstPersonScopeOffset x="0.000000" y="0.050000" z="-0.003000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.075000" z="-0.016000" />
<FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="-1.100000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.070000" y="0.050000" z="-0.040000" />
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.075000" />
<FirstPersonAsThirdPersonScopeOffset x="0.080000" y="0.000000" z="-0.050000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.075000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData>
<Item>
<Name>COMPONENT_PRO_B</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.150000" z="-0.025000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
</FirstPersonScopeAttachmentData>
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
<MinTimeBetweenRecoilShakes value="100" />
<RecoilShakeAmplitude value="0.333000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<AimOffsetMin x="0.250000" y="0.200000" z="0.600000" />
<AimProbeLengthMin value="0.430000" />
<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
<AimProbeLengthMax value="0.340000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="-1.000000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
<ReticuleMinSizeStanding value="0.600000" />
<ReticuleMinSizeCrouched value="0.500000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_DD14_OD</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_DD14_OD</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>WEAPON_STAT_DD14_OD</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Automatic</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PMAG30_B</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_PMAG30_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAG40_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGRANGER_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPFlshLasr</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SFS14_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ14_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ14_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PRO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSupp</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SOCOMSUP14_B</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPGrip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_BCM_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
<TintSpecValues ref="TINT_GUNRUNNING" />
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="36" />
<HudSpeed value="65" />
<HudCapacity value="40" />
<HudAccuracy value="55" />
<HudRange value="45" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone2 />
<FrontClearTestParams>
<ShouldPerformFrontClearTest value="false" />
<ForwardOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleLength value="0.000000" />
</FrontClearTestParams>
</Item>
<Item type="CWeaponInfo">
<Name>WEAPON_DD14_C</Name>
<Model>dd14_c</Model>
<Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
<Slot>SLOT_WEAPON_DD14_C</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_RIFLE</WheelSlot>
<Group>GROUP_RIFLE</Group>
<AmmoInfo ref="AMMO_RIFLE" />
<AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
<ClipSize value="30" />
<AccuracySpread value="3.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="0.500000" />
<RecoilErrorTime value="3.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="33.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="75.000000" />
<ForceHitPed value="140.000000" />
<ForceHitVehicle value="1200.000000" />
<ForceHitFlyingHeli value="1250.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="50.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="90.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="600.000000" />
<Penetration value="0.100000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="0.900000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.135000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
<FlashFx>muz_assault_rifle</FlashFx>
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
<FlashFxFPAlt />
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000" />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFxDecPerSec value="0.250000" />
<MuzzleOverrideOffset x="0.500000" y="0.000000" z="0.024000" />
<ShellFx>eject_auto</ShellFx>
<ShellFxFP>eject_auto_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.200000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="135.000000" z="25.000000" />
<FlashFxLightRGBAMax x="255.000000" y="142.000000" z="50.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
<FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="90" />
<InitialRumbleIntensity value="0.750000" />
<InitialRumbleIntensityTrigger value="0.950000" />
<RumbleDuration value="90" />
<RumbleIntensity value="0.200000" />
<RumbleIntensityTrigger value="0.800000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="100" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="95" />
<RumbleIntensityFps value="0.850000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.700000" />
<LockOnRange value="65.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.000000" />
<BulletDirectionPitchHomingOffset value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="47.500000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<CameraFov value="35.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="20.000000" />
<FirstPersonScopeAttachmentFov value="20.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.010000" />
<FirstPersonRNGRotationOffset x="1.500000" y="0.000000" z="2.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.020000" />
<FirstPersonLTRotationOffset x="1.500000" y="0.000000" z="2.500000" />
<FirstPersonScopeOffset x="0.000000" y="0.050000" z="-0.003000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.075000" z="-0.016000" />
<FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="-1.100000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.070000" y="0.050000" z="-0.040000" />
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.075000" />
<FirstPersonAsThirdPersonScopeOffset x="0.080000" y="0.000000" z="-0.050000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.075000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData>
<Item>
<Name>COMPONENT_PRO_B</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.150000" z="-0.025000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
</FirstPersonScopeAttachmentData>
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
<MinTimeBetweenRecoilShakes value="100" />
<RecoilShakeAmplitude value="0.333000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<AimOffsetMin x="0.250000" y="0.200000" z="0.600000" />
<AimProbeLengthMin value="0.430000" />
<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
<AimProbeLengthMax value="0.340000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="-1.000000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
<ReticuleMinSizeStanding value="0.600000" />
<ReticuleMinSizeCrouched value="0.500000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_DD14_C</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_DD14_C</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>WEAPON_STAT_DD14_C</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Automatic</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PMAG30_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAG30_C</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_PMAG40_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGRANGER_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPFlshLasr</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SFS14_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ14_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ14_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PRO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSupp</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SOCOMSUP14_B</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPGrip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_BCM_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
<TintSpecValues ref="TINT_GUNRUNNING" />
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="36" />
<HudSpeed value="65" />
<HudCapacity value="40" />
<HudAccuracy value="55" />
<HudRange value="45" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone2 />
<FrontClearTestParams>
<ShouldPerformFrontClearTest value="false" />
<ForwardOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleLength value="0.000000" />
</FrontClearTestParams>
</Item>
<Item type="CWeaponInfo">
<Name>WEAPON_DD16_B</Name>
<Model>dd16_b</Model>
<Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
<Slot>SLOT_WEAPON_DD16_B</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_RIFLE</WheelSlot>
<Group>GROUP_RIFLE</Group>
<AmmoInfo ref="AMMO_RIFLE" />
<AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
<ClipSize value="30" />
<AccuracySpread value="3.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="0.500000" />
<RecoilErrorTime value="3.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="33.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="75.000000" />
<ForceHitPed value="140.000000" />
<ForceHitVehicle value="1200.000000" />
<ForceHitFlyingHeli value="1250.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="50.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="90.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="600.000000" />
<Penetration value="0.100000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="0.900000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.135000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
<FlashFx>muz_assault_rifle</FlashFx>
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
<FlashFxFPAlt />
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000" />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFxDecPerSec value="0.250000" />
<MuzzleOverrideOffset x="0.550000" y="0.000000" z="0.024000" />
<ShellFx>eject_auto</ShellFx>
<ShellFxFP>eject_auto_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.200000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
<FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="90" />
<InitialRumbleIntensity value="0.750000" />
<InitialRumbleIntensityTrigger value="0.950000" />
<RumbleDuration value="90" />
<RumbleIntensity value="0.200000" />
<RumbleIntensityTrigger value="0.800000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="100" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="95" />
<RumbleIntensityFps value="0.850000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.700000" />
<LockOnRange value="65.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.000000" />
<BulletDirectionPitchHomingOffset value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="47.500000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<CameraFov value="35.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="20.000000" />
<FirstPersonScopeAttachmentFov value="20.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.010000" />
<FirstPersonRNGRotationOffset x="1.500000" y="0.000000" z="2.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.035000" />
<FirstPersonLTRotationOffset x="1.500000" y="0.000000" z="2.500000" />
<FirstPersonScopeOffset x="0.000000" y="0.050000" z="-0.003000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.075000" z="-0.016000" />
<FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="-1.100000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.070000" y="0.050000" z="-0.040000" />
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.075000" />
<FirstPersonAsThirdPersonScopeOffset x="0.080000" y="0.000000" z="-0.050000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.075000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData>
<Item>
<Name>COMPONENT_PRO_B</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.150000" z="-0.025000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
</FirstPersonScopeAttachmentData>
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
<MinTimeBetweenRecoilShakes value="100" />
<RecoilShakeAmplitude value="0.333000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<AimOffsetMin x="0.250000" y="0.200000" z="0.600000" />
<AimProbeLengthMin value="0.430000" />
<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
<AimProbeLengthMax value="0.340000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="-1.000000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
<ReticuleMinSizeStanding value="0.600000" />
<ReticuleMinSizeCrouched value="0.500000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_DD16_B</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_DD16_B</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>WEAPON_STAT_DD16_B</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Automatic</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PMAG30_B</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_PMAG30_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAG40_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGRANGER_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPFlshLasr</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SFS16_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ16_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ16_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PRO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSupp</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SOCOMSUP16_B</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPGrip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_BCM_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
<TintSpecValues ref="TINT_GUNRUNNING" />
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="36" />
<HudSpeed value="65" />
<HudCapacity value="40" />
<HudAccuracy value="55" />
<HudRange value="45" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone2 />
<FrontClearTestParams>
<ShouldPerformFrontClearTest value="false" />
<ForwardOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleLength value="0.000000" />
</FrontClearTestParams>
</Item>
<Item type="CWeaponInfo">
<Name>WEAPON_DD16_OD</Name>
<Model>dd16_od</Model>
<Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
<Slot>SLOT_WEAPON_DD16_OD</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_RIFLE</WheelSlot>
<Group>GROUP_RIFLE</Group>
<AmmoInfo ref="AMMO_RIFLE" />
<AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
<ClipSize value="30" />
<AccuracySpread value="3.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="0.500000" />
<RecoilErrorTime value="3.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="33.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="75.000000" />
<ForceHitPed value="140.000000" />
<ForceHitVehicle value="1200.000000" />
<ForceHitFlyingHeli value="1250.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="50.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="90.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="600.000000" />
<Penetration value="0.100000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="0.900000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.135000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
<FlashFx>muz_assault_rifle</FlashFx>
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
<FlashFxFPAlt />
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000" />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFxDecPerSec value="0.250000" />
<MuzzleOverrideOffset x="0.550000" y="0.000000" z="0.024000" />
<ShellFx>eject_auto</ShellFx>
<ShellFxFP>eject_auto_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.200000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
<FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="90" />
<InitialRumbleIntensity value="0.750000" />
<InitialRumbleIntensityTrigger value="0.950000" />
<RumbleDuration value="90" />
<RumbleIntensity value="0.200000" />
<RumbleIntensityTrigger value="0.800000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="100" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="95" />
<RumbleIntensityFps value="0.850000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.700000" />
<LockOnRange value="65.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.000000" />
<BulletDirectionPitchHomingOffset value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="47.500000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<CameraFov value="35.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="20.000000" />
<FirstPersonScopeAttachmentFov value="20.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.010000" />
<FirstPersonRNGRotationOffset x="1.500000" y="0.000000" z="2.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.035000" />
<FirstPersonLTRotationOffset x="1.500000" y="0.000000" z="2.500000" />
<FirstPersonScopeOffset x="0.000000" y="0.050000" z="-0.003000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.075000" z="-0.016000" />
<FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="-1.100000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.070000" y="0.050000" z="-0.040000" />
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.075000" />
<FirstPersonAsThirdPersonScopeOffset x="0.080000" y="0.000000" z="-0.050000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.075000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData>
<Item>
<Name>COMPONENT_PRO_B</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.150000" z="-0.025000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
</FirstPersonScopeAttachmentData>
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
<MinTimeBetweenRecoilShakes value="100" />
<RecoilShakeAmplitude value="0.333000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<AimOffsetMin x="0.250000" y="0.200000" z="0.600000" />
<AimProbeLengthMin value="0.430000" />
<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
<AimProbeLengthMax value="0.340000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="-1.000000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
<ReticuleMinSizeStanding value="0.600000" />
<ReticuleMinSizeCrouched value="0.500000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_DD16_OD</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_DD16_OD</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>WEAPON_STAT_DD16_OD</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Automatic</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PMAG30_B</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_PMAG30_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAG40_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGRANGER_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPFlshLasr</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SFS16_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ16_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ16_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PRO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSupp</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SOCOMSUP16_B</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPGrip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_BCM_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
<TintSpecValues ref="TINT_GUNRUNNING" />
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="36" />
<HudSpeed value="65" />
<HudCapacity value="40" />
<HudAccuracy value="55" />
<HudRange value="45" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone2 />
<FrontClearTestParams>
<ShouldPerformFrontClearTest value="false" />
<ForwardOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleLength value="0.000000" />
</FrontClearTestParams>
</Item>
<Item type="CWeaponInfo">
<Name>WEAPON_DD16_C</Name>
<Model>dd16_c</Model>
<Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
<Slot>SLOT_WEAPON_DD16_C</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_RIFLE</WheelSlot>
<Group>GROUP_RIFLE</Group>
<AmmoInfo ref="AMMO_RIFLE" />
<AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
<ClipSize value="30" />
<AccuracySpread value="3.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="0.500000" />
<RecoilErrorTime value="3.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="33.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="75.000000" />
<ForceHitPed value="140.000000" />
<ForceHitVehicle value="1200.000000" />
<ForceHitFlyingHeli value="1250.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="50.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="90.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="600.000000" />
<Penetration value="0.100000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="0.900000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.135000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
<FlashFx>muz_assault_rifle</FlashFx>
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
<FlashFxFPAlt />
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000" />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFxDecPerSec value="0.250000" />
<MuzzleOverrideOffset x="0.550000" y="0.000000" z="0.024000" />
<ShellFx>eject_auto</ShellFx>
<ShellFxFP>eject_auto_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.200000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
<FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="90" />
<InitialRumbleIntensity value="0.750000" />
<InitialRumbleIntensityTrigger value="0.950000" />
<RumbleDuration value="90" />
<RumbleIntensity value="0.200000" />
<RumbleIntensityTrigger value="0.800000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="100" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="95" />
<RumbleIntensityFps value="0.850000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.700000" />
<LockOnRange value="65.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.000000" />
<BulletDirectionPitchHomingOffset value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="47.500000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<CameraFov value="35.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="20.000000" />
<FirstPersonScopeAttachmentFov value="20.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.010000" />
<FirstPersonRNGRotationOffset x="1.500000" y="0.000000" z="2.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.035000" />
<FirstPersonLTRotationOffset x="1.500000" y="0.000000" z="2.500000" />
<FirstPersonScopeOffset x="0.000000" y="0.050000" z="-0.003000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.075000" z="-0.016000" />
<FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="-1.100000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.070000" y="0.050000" z="-0.040000" />
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.075000" />
<FirstPersonAsThirdPersonScopeOffset x="0.080000" y="0.000000" z="-0.050000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.075000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData>
<Item>
<Name>COMPONENT_PRO_B</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<FirstPersonScopeAttachmentFov value="18.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.033000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.031700" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<FirstPersonScopeAttachmentFov value="16.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.150000" z="-0.025000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
</Item>
</FirstPersonScopeAttachmentData>
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
<MinTimeBetweenRecoilShakes value="100" />
<RecoilShakeAmplitude value="0.333000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<AimOffsetMin x="0.250000" y="0.200000" z="0.600000" />
<AimProbeLengthMin value="0.430000" />
<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
<AimProbeLengthMax value="0.340000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="-1.000000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
<ReticuleMinSizeStanding value="0.600000" />
<ReticuleMinSizeCrouched value="0.500000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_DD16_C</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_DD16_C</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>WEAPON_STAT_DD16_C</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Automatic</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PMAG30_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAG30_C</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_PMAG40_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGRANGER_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PMAGLINK_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPFlshLasr</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SFS16_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ16_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PEQ16_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PRO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PRO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_EXPS34_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVC_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_HHSVO_C</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_VUDU_1X</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSupp</AttachBone>
<Components>
<Item>
<Name>COMPONENT_SOCOMSUP16_B</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPGrip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_BCM_B</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_OD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_BCM_C</Name>
<Default value="false" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
<TintSpecValues ref="TINT_GUNRUNNING" />
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="36" />
<HudSpeed value="65" />
<HudCapacity value="40" />
<HudAccuracy value="55" />
<HudRange value="45" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone2 />
<FrontClearTestParams>
<ShouldPerformFrontClearTest value="false" />
<ForwardOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleLength value="0.000000" />
</FrontClearTestParams>
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>