119 lines
6.2 KiB
Lua
119 lines
6.2 KiB
Lua
Config.Callouts["animal_on_tracks"] = {
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Enabled = true,
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CalloutName = "Animal on the train tracks",
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CalloutDescriptions = {
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"Investigate reports of an animal on the train tracks; secure the area and ensure safety.",
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"Alert: dispatch units to remove an animal from the train tracks; prevent potential accidents.",
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"Units required: respond to reports of an animal on the train tracks and take necessary actions.",
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"Notice: check reports of an animal obstructing the train tracks; implement safety measures.",
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"Alert: respond promptly to reports of an animal on the train tracks; prioritize safety and clear the tracks.",
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"Incident reported: look into reports of an animal on the train tracks to prevent disruptions.",
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"Investigate reports of an animal on the train tracks; coordinate with relevant authorities for removal.",
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"Situation alert: address reports of an animal obstructing the train tracks; ensure the area is cleared.",
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"Alert: handle reports of an animal on the train tracks and follow protocols to ensure safety.",
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"Response needed: investigate reports of an animal on the train tracks and take appropriate actions to remove it.",
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},
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CalloutUnitsRequired = {
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description = "Police",
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policeRequired = true,
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ambulanceRequired = false,
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fireRequired = false,
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towRequired = false,
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},
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CalloutLocations = {
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[1] = vector3(153.18, -2083.33, 17.14),
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[2] = vector3(272.54, -1867.12, 26.86),
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[3] = vector3(664.85, -1103.13, 23.69),
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[4] = vector3(669.08, -1097.25, 23.48),
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[5] = vector3(669.67, -735.04, 24.08),
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[6] = vector3(735.63, -524.24, 27.11),
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[7] = vector3(738.73, -512.96, 27.39),
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[8] = vector3(1431.49, -967.60, 61.45),
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[9] = vector3(1573.22, -941.38, 70.74),
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[10] = vector3(1757.88, -819.74, 88.22),
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[11] = vector3(1826.75, -767.81, 94.47),
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[12] = vector3(2079.20, -692.69, 96.97),
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[13] = vector3(2237.53, -559.26, 96.02),
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[14] = vector3(2645.90, 130.26, 93.94),
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[15] = vector3(2672.17, 459.43, 94.66),
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[16] = vector3(2163.94, 1410.07, 79.75),
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[17] = vector3(1913.86, 2183.46, 61.62),
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[18] = vector3(2476.13, 2765.11, 37.96),
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[19] = vector3(2615.23, 2934.57, 39.95),
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[20] = vector3(2854.46, 3427.33, 46.75),
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[21] = vector3(2837.95, 3821.68, 44.12),
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[22] = vector3(2064.51, 3656.00, 38.55),
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[23] = vector3(1742.14, 3470.76, 38.84),
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[24] = vector3(711.45, 3177.26, 42.10),
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[25] = vector3(-85.88, 3497.44, 53.25),
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[26] = vector3(-392.81, 3885.08, 76.91),
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[27] = vector3(-505.23, 5186.76, 89.23),
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[28] = vector3(-358.47, 5913.59, 45.39),
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[29] = vector3(-180.77, 6101.54, 31.60),
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[30] = vector3(99.54, 6310.35, 31.64),
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[31] = vector3(465.13, 6437.98, 31.85),
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[32] = vector3(877.99, 6437.00, 32.14),
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[33] = vector3(1233.69, 6432.33, 31.81),
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[34] = vector3(1666.08, 6345.36, 43.10),
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[35] = vector3(2401.34, 5879.92, 60.57),
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[36] = vector3(2623.79, 5468.85, 62.03),
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[37] = vector3(2692.14, 5276.94, 62.17),
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[38] = vector3(2894.65, 4847.27, 63.09),
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[39] = vector3(3011.50, 4143.03, 58.34),
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[40] = vector3(2957.92, 3709.76, 54.91),
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[41] = vector3(2480.69, 2363.09, 36.98),
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[42] = vector3(2610.93, 1603.51, 28.46),
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[43] = vector3(669.48, -1056.83, 22.44),
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[44] = vector3(769.45, -1525.64, 20.49),
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[45] = vector3(537.58, -2617.92, 12.90),
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[46] = vector3(217.48, -2524.09, 6.44),
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[47] = vector3(217.23, -2199.28, 13.34),
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[48] = vector3(68.30, -2589.99, 6.00),
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[49] = vector3(221.95, -2728.21, 6.13),
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[50] = vector3(217.77, -2624.48, 6.37),
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},
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PedChanceToFleeFromPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
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PedChanceToAttackPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
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PedChanceToSurrender = 0, -- Value between 0 and 100 -> Lower is less chance.
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PedChanceToObtainWeapons = 0, -- Value between 0 and 100 -> Lower is less chance.
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PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
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PedActionMaximumTimeoutInMs = 1000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
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PedActionOnNoActionFound = "none", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
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PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
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"weapon_unarmed",
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},
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client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
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for index, pedNetId in pairs(pedList) do
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local ped = NetToPed(pedNetId)
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if DoesEntityExist(ped) then
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ERS_RequestNetControlForEntity(ped)
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local pos = GetEntityCoords(ped)
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local randomChance = math.random(100)
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if randomChance < 50 then
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SetEntityHealth(ped, 0)
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else
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TaskWanderInArea(ped, pos.x, pos.y, pos.z, 10.0, 10000, 10000)
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end
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end
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end
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ERS_CreateTemporaryBlipForEntities(pedList, 15000)
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ERS_PerformTimedActionOnPed(calloutDataClient, pedList)
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end,
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server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
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local pedModel = ERS_GetRandomModel(Config.allAnimals)
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local pedCoords = vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z)
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local pedHeading = math.random(360)
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local pedNetId = ERS_CreatePed(pedModel, pedCoords, pedHeading)
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local ped = NetworkGetEntityFromNetworkId(pedNetId)
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table.insert(pedList, pedNetId)
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return true
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end
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} |