ed1e52543b
+ Added EasyDrift. + Updated to latest artefacts.
41 lines
962 B
Lua
41 lines
962 B
Lua
Modules.Player = {}
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Modules.Player.IsDead = false
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function Modules.Player.GetPed()
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return PlayerPedId()
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end
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function Modules.Player.GetDeadStatus()
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return Modules.Player.IsDead
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end
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function Modules.Player.SetDeadStatus(status)
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Modules.Player.IsDead = status
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end
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function Modules.Player.GetPos()
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return GetEntityCoords(Modules.Player.GetPed())
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end
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function Modules.Player.GetHeading()
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return GetEntityHeading(Modules.Player.GetPed())
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end
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function Modules.Player.GetCurrentVehicle()
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return GetVehiclePedIsIn(Modules.Player.GetPed(), false)
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end
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function Modules.Player.GetLastVehicle()
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return GetVehiclePedIsIn(Modules.Player.GetPed(), true)
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end
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function Modules.Player.IsPedInAnyVehicle()
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if IsPedInAnyVehicle(Modules.Player.GetPed(), false) or IsPedInAnyVehicle(Modules.Player.GetPed(), true) then
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return true
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end
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end
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function Modules.Player.GetHealth()
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return GetEntityHealth(Modules.Player.GetPed())
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end |