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Elite-Gaming-FiveM/resources/[EGRP-CarPacks]/EGRP-Emergency/data/swatmrap20/handling.meta
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2024-05-28 19:42:36 -07:00

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<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>swatmrap20</handlingName>
<fMass value="8600.000000" />
<fInitialDragCoeff value="6.000000" />
<fPercentSubmerged value="80.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="2.000000" z="1.300000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="5" />
<fInitialDriveForce value="0.210000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="100.000000" />
<fBrakeForce value="0.550000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.200000" />
<fSteeringLock value="37.000000" />
<fTractionCurveMax value="1.500000" />
<fTractionCurveMin value="1.300000" />
<fTractionCurveLateral value="16.000000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.460000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.400000" />
<fSuspensionCompDamp value="0.700000" />
<fSuspensionReboundDamp value="1.000000" />
<fSuspensionUpperLimit value="0.150000" />
<fSuspensionLowerLimit value="-0.200000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.470000" />
<fAntiRollBarForce value="0.300000" />
<fAntiRollBarBiasFront value="0.500000" />
<fRollCentreHeightFront value="0.700000" />
<fRollCentreHeightRear value="0.700000" />
<fCollisionDamageMult value="0.100000" />
<fWeaponDamageMult value="0.100000" />
<fDeformationDamageMult value="0.800000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.200000" />
<fSeatOffsetDistY value="-0.400000" />
<fSeatOffsetDistZ value="0.300000" />
<nMonetaryValue value="25000" />
<strModelFlags>2220010</strModelFlags>
<strHandlingFlags>4220000</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_TURRET_INSURGENT</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
6
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
10.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-1.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-1.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
<Item type="CHandlingData">
<handlingName>INSURGENT</handlingName>
<fMass value="8600.000000" />
<fInitialDragCoeff value="13.000000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.1" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.200000" />
<fDriveBiasFront value="0.40000" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.24000" />
<fDriveInertia value="0.900000" />
<fClutchChangeRateScaleUpShift value="1.500000" />
<fClutchChangeRateScaleDownShift value="1.500000" />
<fInitialDriveMaxFlatVel value="130.000000" />
<fBrakeForce value="0.600000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="0.450000" />
<fSteeringLock value="34.000000" />
<fTractionCurveMax value="2.000000" />
<fTractionCurveMin value="1.700000" />
<fTractionCurveLateral value="18.000000" />
<fTractionSpringDeltaMax value="0.130000" />
<fLowSpeedTractionLossMult value="0.850000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="0.000000" />
<fSuspensionForce value="1.400000" />
<fSuspensionCompDamp value="0.900000" />
<fSuspensionReboundDamp value="1.400000" />
<fSuspensionUpperLimit value="0.300000" />
<fSuspensionLowerLimit value="-0.180000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.500000" />
<fAntiRollBarForce value="0.500000" />
<fAntiRollBarBiasFront value="0.600000" />
<fRollCentreHeightFront value="0.450000" />
<fRollCentreHeightRear value="0.430000" />
<fCollisionDamageMult value="0.100000" />
<fWeaponDamageMult value="0.100000" />
<fDeformationDamageMult value="0.150000" />
<fEngineDamageMult value="0.200000" />
<fPetrolTankVolume value="80.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="50000" />
<strModelFlags>2220010</strModelFlags>
<strHandlingFlags>4220000</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_TURRET_INSURGENT</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
8
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
10.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-1.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-1.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>