105 lines
5.5 KiB
Lua
105 lines
5.5 KiB
Lua
local Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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function ShowNotification(text)
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SetNotificationTextEntry("STRING")
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AddTextComponentString(text)
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DrawNotification(false, false)
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end
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local First = vector3(0.0, 0.0, 0.0)
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local Second = vector3(5.0, 5.0, 5.0)
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local Vehicle = {Coords = nil, Vehicle = nil, Dimension = nil, IsInFront = false, Distance = nil}
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Citizen.CreateThread(function()
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Citizen.Wait(200)
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while true do
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local ped = PlayerPedId()
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local posped = GetEntityCoords(GetPlayerPed(-1))
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local entityWorld = GetOffsetFromEntityInWorldCoords(ped, 0.0, 20.0, 0.0)
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local rayHandle = CastRayPointToPoint(posped.x, posped.y, posped.z, entityWorld.x, entityWorld.y, entityWorld.z, 10, ped, 0)
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local a, b, c, d, closestVehicle = GetRaycastResult(rayHandle)
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local Distance = GetDistanceBetweenCoords(c.x, c.y, c.z, posped.x, posped.y, posped.z, false);
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local vehicleCoords = GetEntityCoords(closestVehicle)
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local dimension = GetModelDimensions(GetEntityModel(closestVehicle), First, Second)
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if Distance < 6.0 and not IsPedInAnyVehicle(ped, false) then
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Vehicle.Coords = vehicleCoords
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Vehicle.Dimensions = dimension
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Vehicle.Vehicle = closestVehicle
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Vehicle.Distance = Distance
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if GetDistanceBetweenCoords(GetEntityCoords(closestVehicle) + GetEntityForwardVector(closestVehicle), GetEntityCoords(ped), true) > GetDistanceBetweenCoords(GetEntityCoords(closestVehicle) + GetEntityForwardVector(closestVehicle) * -1, GetEntityCoords(ped), true) then
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Vehicle.IsInFront = false
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else
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Vehicle.IsInFront = true
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end
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else
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Vehicle = {Coords = nil, Vehicle = nil, Dimensions = nil, IsInFront = false, Distance = nil}
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end
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Citizen.Wait(500)
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end
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end)
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(5)
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local ped = PlayerPedId()
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if Vehicle.Vehicle ~= nil then
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if IsVehicleSeatFree(Vehicle.Vehicle, -1) and GetVehicleEngineHealth(Vehicle.Vehicle) <= 100 then
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ShowNotification('~r~Press ~w~[SHIFT]~r~ and ~w~[E]~r~ to push the vehicle.')
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end
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if IsControlPressed(0, Keys["LEFTSHIFT"]) and IsVehicleSeatFree(Vehicle.Vehicle, -1) and not IsEntityAttachedToEntity(ped, Vehicle.Vehicle) and IsControlJustPressed(0, Keys["E"]) and GetVehicleEngineHealth(Vehicle.Vehicle) <= 100 then
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NetworkRequestControlOfEntity(Vehicle.Vehicle)
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local coords = GetEntityCoords(ped)
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if Vehicle.IsInFront then
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AttachEntityToEntity(PlayerPedId(), Vehicle.Vehicle, GetPedBoneIndex(6286), 0.0, Vehicle.Dimensions.y * -1 + 0.1 , Vehicle.Dimensions.z + 1.0, 0.0, 0.0, 180.0, 0.0, false, false, true, false, true)
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else
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AttachEntityToEntity(PlayerPedId(), Vehicle.Vehicle, GetPedBoneIndex(6286), 0.0, Vehicle.Dimensions.y - 0.3, Vehicle.Dimensions.z + 1.0, 0.0, 0.0, 0.0, 0.0, false, false, true, false, true)
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end
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RequestAnimDict('missfinale_c2ig_11')
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TaskPlayAnim(ped, 'missfinale_c2ig_11', 'pushcar_offcliff_m', 2.0, -8.0, -1, 35, 0, 0, 0, 0)
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Citizen.Wait(200)
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while true do
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Citizen.Wait(5)
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if IsDisabledControlPressed(0, Keys["A"]) then
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TaskVehicleTempAction(PlayerPedId(), Vehicle.Vehicle, 11, 1000)
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end
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if IsDisabledControlPressed(0, Keys["D"]) then
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TaskVehicleTempAction(PlayerPedId(), Vehicle.Vehicle, 10, 1000)
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end
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if Vehicle.IsInFront then
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SetVehicleForwardSpeed(Vehicle.Vehicle, -1.0)
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else
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SetVehicleForwardSpeed(Vehicle.Vehicle, 1.0)
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end
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if HasEntityCollidedWithAnything(Vehicle.Vehicle) then
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SetVehicleOnGroundProperly(Vehicle.Vehicle)
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end
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if not IsDisabledControlPressed(0, Keys["E"]) then
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DetachEntity(ped, false, false)
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StopAnimTask(ped, 'missfinale_c2ig_11', 'pushcar_offcliff_m', 2.0)
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FreezeEntityPosition(ped, false)
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break
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end
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end
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end
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end
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end
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end) |