661 lines
37 KiB
Lua
661 lines
37 KiB
Lua
Config = Config or {}
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Config.Messages = Config.Messages or {}
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--====================== Language ======================--
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Config.Messages['us'] = {
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ScriptInitialising = "The script is still initialising, please wait...",
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Yes = "Yes",
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No = "No",
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AreYouSureCompleteCallout = "Are you sure you want to complete the callout?",
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CompletingCalloutCannotBeUndone = "Completing this callout can not be undone.",
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Controls = "Controls",
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Hint = "Hints",
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HotKeys = "Hotkeys",
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Explanation = "Explanations",
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Unknown = "Unknown",
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ToHideOrShow = "to hide/show",
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Aim = "Aim",
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AimToOrderPedTextDrawing = "~p~'~w~E~p~'~w~ » Kneel ~p~/ ~w~Stand up ",
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AimToOrderAnimalTextDrawing = "~p~'~w~E~p~'~w~ » Stop ~p~/ ~w~Let go ",
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GrabOrReleaseStretcher = "~p~'~w~E~p~'~w~ » Grab ~p~/ ~w~Release",
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RaiseOrLowerStretcher = "~p~' ~w~↑~p~ | ~w~↓~p~ '~w~ » Raise ~p~/ ~w~Lower",
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ToggleHints = "Did you know you can toggle this display?",
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DisableHints = "Disabled hints.",
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EnableHints = "Enabled hints.",
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DisabledCallouts = "Disabled callout offers.",
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EnabledCallouts = "Enabled callout offers.",
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OnShift = "You've started your shift",
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OffShift = "You've ended your shift",
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NotOnShift = "You are not on a shift.",
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Postal = "Postal",
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StreetName = "Streetname",
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RequiredUnits = "Required units",
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ProvideBackupIfRequested = "Provide backup if requested.",
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Nearby = "nearby",
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OfferedCalloutActiveOrAttachedToACallout = "You can't do this: You already have an active callout offer or you're already attached to a callout.",
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CouldNotRequestCalloutCooldown = "A callout request or offer was blocked due to a cooldown. Please try again later...",
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CouldNotRequestACallout = "Could not offer a callout at this moment (server was busy), please try again...",
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CouldNotRequestCallout = "Could not offer a callout because you are not part of any of the required roles/groups to receive the callout OR because no callouts were enabled (for your service) (callouts_config.lua)...",
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CalloutMarkedOnYourGPS = "The route to the last callout has been marked on your GPS.",
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AcceptedCallout = "You've been attached to",
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CancelCallout = "The callout has been cancelled.",
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NotAbleToCancelCallout = "You can not cancel the callout at this moment, please try again in a few seconds...",
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DetachedFromCallout = "Your unit was detached from the last callout.",
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LastCalloutOfferExpired = "Other units were able to resolve the last emergency call.",
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NotAttachedToCallout = "You can't cancel a callout you're not attached to.",
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AnyUnitsAvailableToRespond = "Are any units available to respond?",
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CancelUnitsBeforeGoingOffShift = "You must cancel your request for units before going off shift...",
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NoPermissionToGoOnShift = "You have no permissions to go on or off shift...",
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ServerCouldNotBuildCalloutError = "ERROR: The server could not build the callout, due to a mistake in the code.",
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PersonHasPassedOut = "~r~ALERT ~w~The person seems to have lost consciousness!",
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PersonIsTakingOff = "~r~ALERT ~w~The person is taking off!",
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PersonIsAgressive = "~r~ALERT ~w~The person looks aggressive!",
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PersonIsSurrendering = "~g~ALERT ~w~The person is surrendering!",
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PedCannotEnterVehicle = "The person is not able to enter the nearest vehicle.",
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NoNearbyVehicleFound = "No nearby vehicle found, bring the person closer to the vehicle...",
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PulloverModeExplanation = "Get close to the vehicle you desire to pull over...",
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PulloverInitiatedRear = "The vehicle will now stay in behind you. Press U to toggle manual steering.",
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PulloverInitiatedFront = "The vehicle will now stay in front of you. Press U to toggle manual steering.",
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PulloverConcluded = "The pullover has concluded...",
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PulloverFailedToLockInVehicle = "Failed to lock in a vehicle to pull over, please try again...",
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PulloverManualSteeringEnabled = "Manual pullover control enabled...",
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PulloverManualSteeringDisabled = "Manual pullover control disabled, the vehicle will now mimic your driving again...",
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RequestCooldownActive = "Please wait at least 3 seconds before attempting to request or cancel a request...",
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AlreadyAttachedToCallout = "You are already attached to an other callout...",
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DeclinedCalloutOffer = "You've declined the request to respond to a callout.",
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NoSpawnPointAvailableForNPC = "No suitable spawn position found for the requested backup unit in this area.",
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CantCancelBackup = "You can't cancel this backup anymore.",
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NotEnoughSpaceBehindAmbulance = "Not enough space behind ambulance to spawn or put away the stretcher",
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ImpoundVehicleSubtitle = "To impound your vehicle, drive to the impound location that I marked for you.",
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ImpoundVehicleLeaveSubtitle = "Please exit the vehicle and step away.",
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ImpoundVehicleNotAllowedSubtitle = "That vehicle is not allowed here...",
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CannotDoThisWhilePedIsInAVehicle = "You can't do this while the person is in a vehicle...",
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OffDuty = "Off Duty",
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OnDuty = "On Duty",
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SuspectIsTryingToStealAVehicle = "The suspect is trying to get away in a vehicle!",
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TrafficStop = "Traffic Stop",
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-- Dispatch
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DispatchMessage = "Dispatch Message",
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NextDispatchMessage = "Next message in",
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Seconds = "seconds",
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Loading = "Loading",
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None = "None",
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TrackUnitProposal = "Track this unit",
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EmergencyCall = "Emergency Call",
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Caller = "Caller:",
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CallDescription = "Description:",
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Location = "Location:",
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Postal = "Postal:",
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CalloutUnitsRequired = "Units required:",
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UnitResponse = "is responding to an emergency.",
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UnitDetached = "has detached from their emergency call.",
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UnitArrived = "has arrived at the incident.",
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UnitOnShift = "has started their shift.",
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UnitOffShift = "has ended their shift.",
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DispatchNote = "Dispatch note:",
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DispatchNoteText = "GPS will be marked on your map.",
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DispatchNoteResponseText = "Provide backup if required...",
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CompleteCalloutFooterText = "Press button to complete the callout:",
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TimeRemainingToAcceptCallout = "Time remaining to accept the callout:",
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HasRequestedPolice = "has requested police transportation for a suspect.",
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HasRequestedAmbulance = "has requested an ambulance unit.",
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HasRequestedTaxi = "has requested a taxi.",
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HasRequestedTow = "has requested a vehicle transportation unit.",
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HasRequestedRoadService = "has requested a road service unit.",
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HasRequestedCoroner = "has requested a coroner to attend to their location.",
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HasRequestedAnimalRescue = "has requested an animal rescue unit.",
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HasRequestedMechanic = "has requested a mechanic.",
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HasRequestedFire = "has requested the fire department.",
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DispatchMessagesEnabled = "Dispatch messages have been enabled.",
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DispatchMessagesDisabled = "Dispatch messages have been disabled.",
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-- Tasks
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InvolvedPedsRemaining = "Involved subjects remaining:",
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InvolvedVehsRemaining = "Vehicle transport tasks remaining:",
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InvolvedObjsRemaining = "Road Service tasks remaining:",
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InvolvedPropsRemaining = "Coroner tasks remaining:",
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ExtinguishAllFires = "Extinguish all fires.",
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ClearAreaOfSmoke = "Clear the area of smoke.",
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-- ERS Selection menu
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Select = "Select",
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Cancel = "Cancel",
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SelectService = "Select Service",
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Police = "Police Service",
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Ambulance = "Ambulance Service",
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Fire = "Fire Service",
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Tow = "Tow Service",
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PoliceDescription = "Guardians of justice, protecting with courage.",
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AmbulanceDescription = "Heroes of healing, saving lives swiftly.",
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FireDescription = "Fearless firefighters, battling bravely.",
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TowDescription = "Roadside rescuers, providing swift aid.",
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-- Gear Selection menu
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SelectGear = "Select Gear",
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-- Radial menu
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RadialMenuInstructionTitle = "Select an available backup unit...",
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ExitRadialMenuInstruction = "Click to exit the radial menu...",
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RequestPoliceTransportIcon = "fa-solid fa-handcuffs", -- https://fontawesome.com/search?m=free&o=r
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RequestPoliceTransportInstruction = "Click to request or cancel a police transport unit for the nearest suspect to be transported...",
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RequestAmbulanceIcon = "fa-solid fa-truck-medical",
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RequestAmbulanceInstruction = "Click to request or cancel an ambulance unit to attend to wounded people in the area...",
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RequestTowIcon = "fa-solid fa-car-burst",
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RequestTowInstruction = "Click to request or cancel a vehicle transport unit for the nearest vehicle to be picked up...",
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RequestTaxiIcon = "fa-solid fa-taxi",
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RequestTaxiInstruction = "Click to request or cancel a taxi for the nearest person...",
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RequestRoadServiceIcon = "fa-solid fa-broom",
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RequestRoadServiceInstruction = "Click to request or cancel a road service unit to clean up the nearby roads...",
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RequestCoronerIcon = "fa-solid fa-book-skull",
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RequestCoronerInstruction = "Click to request or cancel a coroner unit response to pick up the bodybags in the area...",
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RequestAnimalRescueIcon = "fa-solid fa-paw",
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RequestAnimalRescueInstruction = "Click to request or cancel an animal rescue unit to take care of nearby animals...",
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RequestMechanicIcon = "fa-solid fa-screwdriver-wrench",
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RequestMechanicInstruction = "Click to request or cancel a mechanic unit to fix the nearest vehicle...",
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RequestFireIcon = "fa-solid fa-fire",
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RequestFireInstruction = "Click to request or cancel a fire department unit to extinguish the nearby fire...",
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RequestedUnitStrugglingToReach = "The requested unit is struggling to reach your location... They might be cancelled.",
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-- Pursuit Radial Menu
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PursuitRadialMenuInstructionTitle = "Select a unit to request pursuit backup...",
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PursuitRadialMenuInstruction = "Click to request or cancel pursuit backup for the suspect you are pursuing...",
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RequestLightBackupIcon = "fa-solid fa-motorcycle",
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RequestLightBackupInstruction = "Click to request or cancel light pursuit backup for the suspect you are pursuing...",
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RequestMediumBackupIcon = "fa-solid fa-car-on",
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RequestMediumBackupInstruction = "Click to request or cancel medium pursuit backup for the suspect you are pursuing...",
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RequestHeavyBackupIcon = "fa-solid fa-truck-moving",
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RequestHeavyBackupInstruction = "Click to request or cancel heavy pursuit backup for the suspect you are pursuing...",
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RequestAirBackupIcon = "fa-solid fa-helicopter",
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RequestAirBackupInstruction = "Click to request or cancel air pursuit backup for the suspect you are pursuing...",
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RequestArmyBackupIcon = "fa-solid fa-person-military-rifle",
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RequestArmyBackupInstruction = "Click to request or cancel army pursuit backup for the suspect you are pursuing...",
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-- Pursuit notifications
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ActivePursuit = "ACTIVE PURSUIT",
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NotInPursuitMode = "You are not in a pursuit...",
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CancellingPreviousRequestForBackup = "Cancelling previous request for backup units...",
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BackupAlreadyRequested = "Backup units have already been requested. To cancel the request, select the same unit...",
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PursuitBackupTooFarAway = "(One of) the pursuit backup units are too far away, cancelling the request...",
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PursuitCancelledReasonPersonDied = "The pursuit has come to an end. The person you were chasing has passed away.",
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PursuitCancelledReasonLostTarget = "The pursuit has come to an end, since you've lost the target.",
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PursuitCancelledReasonPersonVanished = "The pursuit has been cancelled... The person you were chasing has vanished.",
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PursuitCancelledReasonVehicleVanished = "The pursuit has been cancelled... The vehicle you were chasing has vanished.",
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PursuitCancelledReasonPersonCaught = "The pursuit has come to an end... You've caught the person you were chasing.",
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PursuitHotkeyFocus = "focus",
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PursuitHotkeyBackup = "backup",
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PursuitCancelledReasonNoLongerCapableOfPursuing = "The pursuit has been cancelled... You're no longer able to pursue the target.",
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-- Ambulance
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AmbulanceAlreadyEnroute = "You've already requested an ambulance...",
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RequestingAmbulance = "Requesting an ambulance...",
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AmbulanceDone = "The ambulance is leaving the scene.",
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NoAmbulanceEnroute = "There is no ambulance enroute.",
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AmbulanceCancelled = "Ambulance request cancelled.",
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NoPeopleFoundAmbulance = "There were no people found to provide treatment/transport for...",
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AllAmbulancesOccupied = "All ambulance units occupied. Try again in a few seconds, please...",
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AmbulanceArrived = "The ambulance has arrived",
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AmbulanceEnroute = "An ambulance has been dispatched and is now enroute...",
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NextMedicTask = "The medic has been assigned to take care of someone in need.",
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-- Police
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PoliceAlreadyEnroute = "You've already requested police transportation...",
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RequestingPolice = "Requesting police transport.",
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PoliceDone = "The police transport is leaving the scene.",
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NoPoliceEnroute = "There is no police transport enroute...",
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PoliceCancelled = "Police transport request cancelled...",
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NoPeopleFoundPolice = "There were no people found to provide transport for...",
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AllPoliceOccupied = "All police units occupied. Try again in a few seconds, please...",
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PoliceArrived = "Police transport has arrived.",
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PoliceEnroute = "Police transport has been dispatched and is now enroute...",
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NextPoliceTask = "The police officer has been assigned to pick up a suspect.",
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-- Taxi
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TaxiAlreadyEnroute = "You've already requested a taxi.",
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RequestingTaxi = "Requesting taxi for the nearest person.",
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TaxiDone = "The person has been picked up by the taxi driver and they're now leaving.",
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NoTaxiEnroute = "There is no taxi enroute...",
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TaxiCancelled = "Taxi request has been cancelled.",
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NoPeopleFound = "There were no people found to provide transport for...",
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AllTaxisOccupied = "All taxis occupied. Try again in a few seconds...",
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TaxiArrived = "The taxi has arrived.",
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TaxiEnroute = "A taxi has been dispatched and is now enroute...",
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NextTaxiTask = "The taxi driver has been assigned to pick up someone.",
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-- Tow
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TowAlreadyEnroute = "You've already requested vehicle transport.",
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RequestingTow = "Requesting vehicle transport for the nearest vehicle.",
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TowDone = "The vehicle has been picked up by the tow truck and they're now leaving.",
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NoTowEnroute = "There is no vehicle transport enroute...",
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RequestingTowButVehicleOccupied = "To request vehicle transport the vehicle must be unoccupied...",
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TowCancelled = "Vehicle transport request cancelled.",
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NoVehiclesFound = "There were no vehicles found to provide transport for...",
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AllTowOccupied = "All vehicle transport units occupied. Try again in a few seconds, please...",
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TowArrived = "Vehicle transport has arrived.",
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TowEnroute = "A vehicle transport unit has been dispatched and is now enroute...",
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NextTowTask = "The tow truck driver has been assigned to pick up a nearby vehicle.",
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-- Road Service
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RoadServiceAlreadyEnroute = "You've already requested road service.",
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RequestingRoadService = "Requesting road service for the nearest task.",
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RoadServiceDone = "The rubble has been cleaned, the road service unit is departing from the scene.",
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NoRoadServiceEnroute = "There is no road service enroute...",
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RoadServiceCancelled = "Road service request cancelled.",
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NoRoadServiceTaskFound = "There was no task found to provide road service for...",
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AllRoadServiceOccupied = "All road service units occupied. Try again in a few seconds, please...",
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RoadServiceArrived = "Road Service has arrived.",
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RoadServiceEnroute = "A road service unit has been dispatched and is now enroute...",
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NextRoadServiceTask = "The road service employee has been tasked to clean up the rubble in the area, to clear the road.",
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-- Coroner
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CoronerAlreadyEnroute = "You've already requested a coroner.",
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RequestingCoroner = "Requesting a coroner for the nearest task.",
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CoronerDone = "The bodies have been cleared from the scene and will be taken to a morgue.",
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NoCoronerEnroute = "There is no coroner enroute...",
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CoronerCancelled = "Coroner request cancelled.",
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NoCoronerTaskFound = "There was no task found to provide a coroner for...",
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AllCoronerOccupied = "All coroner units occupied. Try again in a few seconds, please...",
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CoronerArrived = "The coroner has arrived.",
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CoronerEnroute = "A coroner has been dispatched and is now enroute...",
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NextCoronerTask = "The coroner has been tasked to pick up the bodybags in the area.",
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-- Animal Rescue
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AnimalRescueAlreadyEnroute = "You've already requested animal rescue.",
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RequestingAnimalRescue = "Requesting animal rescue for the nearby animals.",
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AnimalRescueDone = "The animals have been picked up from the scene.",
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NoAnimalRescueEnroute = "There is no animal rescue unit enroute...",
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AnimalRescueCancelled = "Animal rescue request cancelled.",
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NoAnimalRescueTaskFound = "There was no task found to provide animal rescue for...",
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AllAnimalRescueOccupied = "All animal rescue units occupied. Try again in a few seconds, please...",
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AnimalRescueArrived = "The animal rescue unit has arrived.",
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AnimalRescueEnroute = "Animal rescue has been dispatched and is now enroute...",
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NextAnimalRescueTask = "Animal rescue has been assigned to take care of a nearby animal.",
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-- Mechanic
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MechanicAlreadyEnroute = "You've already requested a mechanic.",
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RequestingMechanic = "Requesting a mechanic for the nearest vehicle.",
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MechanicDone = "The vehicle has been fixed by the mechanic and they're now leaving.",
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NoMechanicEnroute = "There is no mechanic enroute...",
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MechanicCancelled = "Mechanic request cancelled.",
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NoMechanicTaskFound = "There was no task found to provide a mechanic for...",
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AllMechanicOccupied = "All mechanic units occupied. Try again in a few seconds, please...",
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MechanicArrived = "Mechanic has arrived.",
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MechanicEnroute = "A mechanic has been dispatched and is now enroute...",
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-- Fire
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FireAlreadyEnroute = "You have already requested fire services.",
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RequestingFire = "Requesting fire services for the nearest fire.",
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FireDone = "The fire has been extinguished by the firefighters and they are now leaving.",
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NoFireEnroute = "There are no firefighters enroute...",
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FireCancelled = "Firefighter request cancelled.",
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NoFireTaskFound = "No task found for the firefighters...",
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AllFireOccupied = "All firefighter units are occupied. Please try again in a few seconds...",
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FireArrived = "The firefighters have arrived.",
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FireEnroute = "A firefighter unit has been dispatched and is enroute...",
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NextFireTask = "The firefighters have been assigned to extinguish the nearby fire.",
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NoFireInArea = "There is no fire in the area...",
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-- Spikestrip
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SpikestripAlreadyDeployed = "You already have a spikestrip deployed...",
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PutAwaySpikestrip = "Putting away spikestrip",
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TakeOutSpikestrip = "Taking out spikestrip",
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SpikestripDeployed = "Spikestrip deployed",
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SpikestripPickedUp = "Spikestrip picked up",
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SpikestripRemoved = "Spikestrip removed",
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ToGrabOrPutAwaySpikestripFromVehicle = "to grab or put away a spikestrip from/into a vehicle",
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ToDeployOrPickupSpikestrip = "to deploy or pick up a spikestrip",
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FailedToGrabSpikestrip = "Failed to grab spikestrip...",
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-- Ped Interaction
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YouSay = "You say",
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Press = "Press",
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ToInteract = "to interact with the person nearby",
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ToInteractImpound = "to interact with the person in charge of the impound lot",
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ToInteractGear = "to interact with the person in charge of the gear",
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ToPerformCPR = "to interact with the injured person nearby",
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ToUseStretcherVeh = "to take or place the stretcher from/into the vehicle",
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ToCleanupObject = "to clean up any rubble nearby",
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StopInteraction = "End conversation and order to leave",
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ExitInteraction = "Exit interaction",
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SendToCustody = "Send to custody",
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PersonTakenIntoCustody = "The person has been taken into custody.",
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NoCustodyCenterNearby = "No custody center nearby.",
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SuspectArrested = "~b~SUSPECT ARRESTED",
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InteractionOptions = "Interaction options...",
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Greet = "Greet",
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GreetExplanation = "Greet the person you are interacting with.",
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AskForId = "Ask ID",
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AskForIdExplanation = "Ask for the persons identification card.",
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Question = "Question",
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QuestionExplanation = "Question the person you are interacting with.",
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Breathalyze = "Breathalyze",
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BreathalyzeExplanation = "Conduct a breathalyzer test to check for alcohol intoxication.",
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DrugTest = "Drug Test",
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DrugTestExplanation = "Conduct a drug swab test, to detect the presence of drugs.",
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Warn = "Warning",
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WarnExplanation = "Give the person a warning.",
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Fine = "Fine / Ticket",
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FineExplanation = "Give the person a fine or ticket.",
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Grab = "Grab",
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GrabExplanation = "Grab the person.",
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GetOut = "Get out",
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GetOutExplanation = "Order the person to exit the vehicle.",
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AskToFollow = "Follow me",
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AskToFollowExplanation = "Tell the person to follow you.",
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AskToWait = "Wait here",
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AskToWaitExplanation = "Tell the person to wait here.",
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HandsUp = "Hands up",
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HandsUpExplanation = "Order the person to put their hands up.",
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Search = "Search",
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SearchExplanation = "Search the person's clothing.",
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Cuff = "Cuff",
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CuffExplanation = "Detain the person by cuffing their hands.",
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PutInVehicle = "Put in vehicle",
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PutInVehicleExplanation = "Task the person to enter the nearest vehicle.",
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PersonalDetails = "Personal details (ID Card)",
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FullName = "Full Name:",
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DOB = "Date of Birth:",
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DocumentNumber = "Document Number:",
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Nationality = "Nationality:",
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DatabaseCheck = "Police Database Check",
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RunningDatabaseCheck = "Scanning through the database...",
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DatabaseCheckResults = "Database Entries Found",
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Address = "Address:",
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DriversLicense = "Drivers License:",
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BikeLicense = "Bike License:",
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BoatLicense = "Boat License:",
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TruckLicense = "Truck License:",
|
|
PilotLicense = "Pilot License:",
|
|
Warrants = "Warrant(s):",
|
|
FlagsOrMarkers = "Flags / Markers:",
|
|
|
|
ProfilePicture = "Photo:",
|
|
FirstName = "First Name:",
|
|
LastName = "Last Name:",
|
|
Gender = "Gender:",
|
|
Email = "E-mail:",
|
|
PhoneNumber = "Phone Number:",
|
|
Country = "Country:",
|
|
State = "State:",
|
|
City = "City:",
|
|
PostalCode = "Postal Code:",
|
|
AddressType = "Address Type:",
|
|
Licenses = "Licences:",
|
|
|
|
-- Warrants
|
|
armed_and_dangerous = "Armed and Dangerous",
|
|
assault = "Assault",
|
|
burglary = "Burglary",
|
|
drug_related = "Drug Related",
|
|
gang_affiliation = "Gang Affiliation",
|
|
homicide = "Homicide",
|
|
kidnapping = "Kidnapping",
|
|
mental_health_issues = "Mental Health Issues",
|
|
sex_offense = "Sex Offense",
|
|
terrorism = "Terrorism",
|
|
theft = "Theft",
|
|
traffic_violation = "Traffic Violation",
|
|
wanted_person = "Wanted Person",
|
|
other = "Other, read description...",
|
|
active_warrant = "Active Warrant",
|
|
|
|
StopGrabbingInstruction = "Press ~INPUT_CELLPHONE_CANCEL~ to release the person.",
|
|
CannotInteractWithThisNPC = "You can not interact with this person...",
|
|
GrabWhenNotCuffedResponse = "Keep your hands off me! You'll have to arrest me first...",
|
|
PersonAlreadyInteracting = "This person is currently engaged...",
|
|
PersonAlreadyBeingEscorted = "This person is already being escorted...",
|
|
ThisPersonIsCuffed = "This person is cuffed...",
|
|
AlreadyPerformingCPR = "You are already performing CPR...",
|
|
AlreadyCleaningUpObject = "You are already cleaning up an object...",
|
|
NoPedFoundToPerformCPROn = "No person found eligible for CPR...",
|
|
CPRSuccess = "The person is feeling better already. Good work!",
|
|
CPRFail = "It looks like... Uh oh, the person seems to have stopped breathing again...",
|
|
UnableToPerformCPR = "Unable to perform CPR as someone else has already attempted this before you...",
|
|
UnableToSendPersonAway = "You can not send the person away, uncuff them first...",
|
|
WorkOnBleeding = "Applying a tourniquette / chest seal / wound gauze because of a massive bleeding...",
|
|
WorkOnBleedingAlreadyDone = "A tourniquette / chest seal / wound gauze has already been applied by someone else, due to a massive bleeding...",
|
|
NotBleeding = "Person does not have a massive bleeding.",
|
|
WorkOnAirway = "Clearing the person's mouth in an attempt to resolve an airway obstruction...",
|
|
WorkOnAirwayAlreadyDone = "The airway obstruction this person had, was already resolved by someone else...",
|
|
NoAirwayObstructions = "No airway obstructions found.",
|
|
WorkOnBreathing = "Their breathing rate is abnormal, they must visit the hospital ASAP...",
|
|
WorkOnBreathingAlreadyDone = "Someone else has determined their breathing rate is abnormal, they must visit the hospital ASAP...",
|
|
NoBreathingProblems = "The person is breathing, but needs to be brought to a hospital ASAP.",
|
|
WorkOnCirculation = "There is something wrong with the sequence of their heartbeat, they must visit the hospital ASAP...",
|
|
WorkOnCirculationAlreadyDone = "Someone else has determined their heartbeat sequence is abnormal, they must visit the hospital ASAP...",
|
|
NoCirculationProblems = "The person has a regular heartbeat. Regardless they must visit a hospital ASAP.",
|
|
PersonFeelsCold = "The person feels very cold...",
|
|
PersonFeelsWarm = "The person feels very warm...",
|
|
NoHypothermiaSigns = "No signs of hypothermia detected.",
|
|
PersonFeelsColdAlreadyDetected = "Someone else has determined that the person feels very cold...",
|
|
PersonFeelsWarmAlreadyDetected = "Someone else has determined that the person feels very warm...",
|
|
NoHypothermiaSignsAlreadyDetected = "Someone else has determined there are no signs of hypothermia...",
|
|
OrderedPedToTheirKnees = "You have ordered a person to get on their knees.",
|
|
OrderedPedToStandUp = "You have ordered a person to stand up.",
|
|
PedIsDrunk = "The breathalyzer indicates the person has exceeded the legal alcohol limit for driving.",
|
|
PedIsNotDrunk = "The breathalyzer indicates the person is within the legal alcohol limit for driving.",
|
|
PedIsUnderInfluenceOfDrugs = "The drug test indicates the person is under the influence of drugs.",
|
|
PedIsNotUnderInfluenceOfDrugs = "The drug test indicates the person is not under the influence of drugs.",
|
|
YoureNotAPoliceOfficer = "You do not look like a police officer...",
|
|
InTheWrongService = "You're not at the right place, you know...",
|
|
AskForGear = "Ask for gear...",
|
|
GetOutWhenNotInAVehicleResponse = "This person is not in a vehicle.",
|
|
|
|
-- qb-target / ox-target
|
|
VehSpeakTo = "Speak to",
|
|
VehAssist = "Assist injured",
|
|
VehDriver = "driver",
|
|
VehFrontPassenger = "front passenger",
|
|
VehRearPassenger = "rear passenger",
|
|
VehPassenger = "passenger",
|
|
|
|
-- Dead ped Interaction
|
|
IdentifyDeadPed = "Identify",
|
|
DragPed = "Drag",
|
|
CheckMassiveBleeding = "Bleeding",
|
|
CheckAirway = "Airway",
|
|
CheckBreathing = "Breathing",
|
|
CheckCirculation = "Circulation",
|
|
CheckHypothermia = "Hypothermia",
|
|
PerformCPR = "Perform CPR",
|
|
PutOnStretcher = "Place on stretcher",
|
|
TakeOffStretcher = "Take off stretcher",
|
|
PutInBodyBag = "Put in body bag",
|
|
|
|
IdentifyDeadPedExplanation = "Identify the injured person",
|
|
DragPedExplanation = "Drag the person",
|
|
CheckMassiveExplanation = "Check for massive bleedings",
|
|
CheckAirwayExplanation = "Check the airway for obstructions",
|
|
CheckBreathingExplanation = "Check if the person is still breathing and at what sequence",
|
|
CheckCirculationExplanation = "Check if the person has a pulse and at what sequence",
|
|
CheckHypothermiaExplanation = "Check what bodytemperature the person has",
|
|
PerformCPRExplanation = "Start to peform CPR on the person",
|
|
PutOnStretcherExplanation = "Place the person on a nearby stretcher",
|
|
TakeOffStretcherExplanation = "Take the person off the stretcher",
|
|
PutInBodyBagExplanation = "Put the person in a body bag",
|
|
|
|
-- Stretcher
|
|
MustBeOnShiftToDoThis = "You are not on shift...",
|
|
NoNearbyStretcherFound = "No nearby stretcher found...",
|
|
StretcherStillInUse = "This stretcher is still in use...",
|
|
StretcherAlreadyInUse = "This stretcher is already in use...",
|
|
ReleasedStretcher = "You have released the stretcher.",
|
|
StillUsingStretcher = "You are still using the stretcher...",
|
|
NotUsingStretcher = "You are not using the stretcher...",
|
|
LowerTheNearbyStretcher = "Make sure you have lowered a nearby stretcher...",
|
|
StretcherAlreadyOccupied = "This stretcher is already occupied...",
|
|
ThisPersonIsNotOnAStretcher = "This person does not seem to be on a stretcher...",
|
|
CannotDoThisWhenPedIsOnStretcher = "You cannot perform this action whilst the person is on a stretcher...",
|
|
StretcherAlreadySpawnedForVehicle = "This vehicle has a stretcher spawned already...",
|
|
AmbulanceAlreadyHasAStretcherInside = "Can not interact with ambulance because you are pushing a stretcher and the vehicle has a stretcher inside...",
|
|
VehicleMustBeEmptyForStretcherInteraction = "Vehicle must be empty before performing stretcher interactions with it...",
|
|
CantInteractWithStretcherInsideVehicle = "You can't interact with a stretcher inside a vehicle...",
|
|
PlacedStretcherIntoAVehicle = "You've placed the stretcher inside the vehicle.",
|
|
TakenStretcherFromAVehicle = "You've taken the stretcher out of the vehicle.",
|
|
PersonTransferredToHospital = "You've transferred the person to the hospital employees.",
|
|
PersonSaved = "~b~VICTIM BROUGHT TO HOSPITAL!",
|
|
DropOffPersonAtHospital3DText = "Press ~o~ENTER ~w~to transfer the person to personel of this hospital",
|
|
ThereIsStretcherOnTheGroundNearby = "There is a stretcher on the ground nearby, please grab it to put it into the vehicle.",
|
|
SomeoneElseHasNetworkOwnershipOverTheStretcher = "Someone else has network ownership over the stretcher. They must move away for you to interact.",
|
|
SomeoneElseHasNetworkOwnershipOverTheVehicle = "Someone else has network ownership over the vehicle. They must move away for you to interact.",
|
|
GetOnOrOffStretcher = "Get on~p~/~w~off stretcher",
|
|
|
|
-- Inventory
|
|
Inventory = "Inventory items found...",
|
|
|
|
-- Vehicle Interactions
|
|
VehicleDetails = "Vehicle Details",
|
|
VehiclePlate = "Vehicle plate",
|
|
VehicleModel = "Vehicle model",
|
|
VehicleOwner = "Vehicle owner",
|
|
VehicleColor = "Vehicle color",
|
|
VehicleColorSecondary = "Vehicle secondary color",
|
|
VehicleBuildYear = "Vehicle build year",
|
|
VehicleTax = "Vehicle tax",
|
|
VehicleMOT = "Vehicle Safety Inspection",
|
|
VehicleInsurance = "Vehicle insurance",
|
|
VehicleStolen = "Reported stolen",
|
|
VehicleStolenDescription = "Stolen vehicle",
|
|
VehicleBolo = "Active BOLO",
|
|
VehicleBoloDescription = "BOLO Description",
|
|
Paid = "Paid",
|
|
NotPaid = "Not paid",
|
|
Valid = "Valid",
|
|
Invalid = "Invalid",
|
|
Passed = "Passed",
|
|
Failed = "Failed",
|
|
SearchThe = "Search the ",
|
|
FoundItem = "You found a",
|
|
ItemWillBeConfiscatedAutomaticallyIn10Seconds = "The item will be confiscated automatically in 10 seconds...",
|
|
NothingFoundInThisPartOfTheVehicle = "You couldn't find anything in this part of the vehicle...",
|
|
NotCloseEnoughToVehicle = "You are not close enough to the vehicle you want to search...",
|
|
NotCloseEnoughToVehicleSection = "You are not close enough to the section of the vehicle you want to search...",
|
|
VehicleIsNotEmpty = "The vehicle is not empty...",
|
|
VehicleDataTimeout = "You could not interact with this vehicle right now due to a timeout, try again later...",
|
|
|
|
-- Behaviour State
|
|
NeutralLabel = "Has a neutral expression on their face",
|
|
RelaxedLabel = "Comes across as relaxed",
|
|
BusyLabel = "Seems to be in a hurry",
|
|
CheerfulLabel = "Looks happy",
|
|
FriendlyLabel = "Seems to be friendly",
|
|
IrritatedLabel = "Seems to be annoyed",
|
|
StressedLabel = "Looks stressed",
|
|
WorriedLabel = "Looks worried",
|
|
ConfusedLabel = "Looks confused",
|
|
SuspiciousLabel = "Looks suspicious",
|
|
DeliriousLabel = "Comes across as unpredictable",
|
|
ParanoidLabel = "Appears as extremely distrustful",
|
|
|
|
-- Questioning
|
|
ExitConversation = "I think I know enough... (Exit conversation)",
|
|
YouHaveAskedAllQuestions = "You have asked all the questions available for this interaction.",
|
|
|
|
-- Answering questions
|
|
ConversationHistory = "Conversation history",
|
|
QDriversLicense = "car",
|
|
QBikeLicense = "bike",
|
|
QBoatLicense = "boat",
|
|
QTruckLicense = "truck",
|
|
QPilotLicense = "plane",
|
|
PrefixDrunk = "Hic!",
|
|
SuffixDrunk = "**Burp**",
|
|
PrefixDrugged = "Uh...",
|
|
SuffixDrugged = "**Chews**",
|
|
Sober = "sober",
|
|
Drunk = "drunk",
|
|
High = "high",
|
|
Stoned = "stoned",
|
|
BleedingSomewhere = "bleeding somewhere",
|
|
TroubleWithBreathing = "troubled with breathing",
|
|
SomethingStuckInThroat = "troubled with throat",
|
|
Warm = "overheated",
|
|
Cold = "cold",
|
|
Healthy = "healthy",
|
|
Dizzy = "dizzy",
|
|
Extrasunny = "sun",
|
|
Overcast = "overcast",
|
|
Rain = "rain",
|
|
Foggy = "fog",
|
|
Smog = "smog",
|
|
Clouds = "clouds",
|
|
Snow = "snow",
|
|
Snowlight = "light snow",
|
|
Xmas = "heavy snow",
|
|
Halloween = "darkness",
|
|
Blizzard = "blizzard",
|
|
RainHalloween = "rainy darkness",
|
|
SnowHalloween = "snowy darkness",
|
|
Thunder = "thunder",
|
|
Clearing = "light rain",
|
|
Neutral = "weather",
|
|
|
|
-- Tottools
|
|
ConnectClosestVehicle = "Connect Closest Vehicle",
|
|
ConnectClosestVehicleExplanation = "Connect the closest vehicle to the towing vehicle.",
|
|
AlreadyInRopeConnectionMode = "You are already in rope connection mode. Press ESC or BACKSPACE to exit.",
|
|
NotActiveAsATowingOperator = "You are not active as a towing operator...",
|
|
VehicleAlreadyBeingTowedOrAttached = "This vehicle is already being towed or is attached to something. Cannot use it as a towing vehicle.",
|
|
VehicleAlreadyTowingSomething = "This vehicle is already towing something. Cannot use it as a towing vehicle.",
|
|
SelectedVehicleToTowWith = "Selected vehicle to tow with. Use LEFT/RIGHT to browse and ENTER to choose the vehicle to tow.",
|
|
VehicleNotATowingVehicle = "This vehicle is not a towing vehicle. Please select a different vehicle.",
|
|
CannotTowTheSameVehicle = "Cannot tow the same vehicle that is going to be used for towing.",
|
|
VehicleNotEmpty = "The vehicle you are trying to tow is not empty.",
|
|
EnterTheTowingVehicle = "Enter the towing vehicle to start towing the subject vehicle.",
|
|
VehicleNotTowable = "This vehicle is not towable.",
|
|
OneOrBothVehiclesNoLongerExist = "One or both vehicles no longer exist. Please select a different vehicle.",
|
|
ExitingRopeConnectionMode = "Exiting rope connection mode.",
|
|
VehiclesTooFarApart = "The vehicles are too far away from each other. Disconnecting the vehicles...",
|
|
TowingVehicleDamagedOrOnFire = "The towing vehicle is damaged or one of the vehicles are (soon to be) on fire. Disconnecting the vehicles...",
|
|
DisconnectingVehicles = "Disconnecting the vehicles...",
|
|
VehiclesHaveCollided = "The vehicles have collided. Unwinding the winches for 1 second...",
|
|
DualSteeringModeDisabled = "Dual steering mode disabled.",
|
|
BrowseNearbyVehicles = "~INPUT_CELLPHONE_LEFT~ ~INPUT_CELLPHONE_RIGHT~ Browse nearby vehicles (%s)",
|
|
SelectVehicleToTowWith = "~INPUT_FRONTEND_RDOWN~ Select vehicle to tow with",
|
|
SelectVehicleToTow = "~INPUT_FRONTEND_RRIGHT~ Select vehicle to tow",
|
|
ExitRopeConnectionMode = "~INPUT_FRONTEND_RLEFT~ Exit",
|
|
|
|
-- Dual Steering Mode
|
|
DualSteeringMode = "Dual Steering Mode",
|
|
ReelInWinch = "Reel in winch",
|
|
ReelOutWinch = "Reel out winch",
|
|
DisconnectWinch = "Disconnect winch",
|
|
SteerLeft = "Steer left",
|
|
SteerRight = "Steer right",
|
|
|
|
-- Hints
|
|
OrderOnKneesOrStandUpExplanation = "Order to knees / stand up.",
|
|
AcceptCallout = "Accept emergency call.",
|
|
CompleteCallout = "Complete emergency call.",
|
|
CuffExplanation = "(Un)cuff nearest person.",
|
|
PullOver = "Pull over vehicle.",
|
|
RadialMenuExplanation = "Dispatch requests (Radial menu)",
|
|
StopTrackingUnitExplanation = "Stop tracking unit",
|
|
CannotTrackYourself = "You can not track yourself.",
|
|
TargetNotOnACallout = "This unit is not on an active callout, thus can not be located...",
|
|
|
|
InputHelpText = "You should input RGB colours or mention a colour. [Examples: red | 255 0 0]",
|
|
WaitCooldown = "You have to wait: the cooldown is still active...",
|
|
NoPermission = "You don't have the permission to do this.",
|
|
MustSetNumberValue = "Error, you must insert a number value representing the player server ID.",
|
|
CannotIdentifySize = "Can not identify this size... Try again",
|
|
|
|
CannotDoThisOnFoot = "You can not do this on foot.",
|
|
CannotDoThisInAVehicle = "You can not do this in a vehicle.",
|
|
CannotDoThisAsPassenger = "You can not do this as a passenger of a vehicle...",
|
|
|
|
UseMDTToToggleShift = "You can toggle your shift via the MDT. If you desire to disable callout offers:",
|
|
CalloutsDisabled = "Your callouts are disabled.",
|
|
|
|
Dispatch = "Dispatch",
|
|
Responding = "Received unit responding to the latest emergency call.",
|
|
ArriveAtScene = "Received unit arrived at scene.",
|
|
AmbulanceDispatched = "An Ambulance has been dispatched...",
|
|
PoliceTransportDispatched = "Police Transport has been dispatched...",
|
|
VehicleTransportDispatched = "Vehicle transport has been dispatched...",
|
|
TaxiDispatched = "A taxi has been dispatched.",
|
|
TrackingUnit = "You're now tracking the unit's GPS location. This location is updated for as long as you're tracking.",
|
|
StoppedTrackingUnit = "You've stopped tracking an other unit.",
|
|
} |