Files
2025-01-28 07:05:49 -08:00

13 lines
473 B
Lua

print("[ULC] LVC Integrations Loaded")
-- triggers when player changes main siren state in LVC
-- newState is an int representing the index of a siren in lvc/SIRENS.lua:SIRENS
RegisterNetEvent("lvc:SetLxSirenState_s")
AddEventHandler("lvc:SetLxSirenState_s", function(newState)
local src = source
print("[lvc:SetLxSirenState_s] " .. src .. " " .. newState)
TriggerClientEvent("ulc:LVC_MainSirenStateChange", src, newState)
end)
-- TODO: this isn't use anywhere yet