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2025-11-05 23:26:27 -08:00

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INI

setr scully:uniqueKvpId "change-me" # Set to something unique.
set scully:webhook:duty "false" # To enable this log replace "false" with "webhook url"
set scully:webhook:action "false" # To enable this log replace "false" with "webhook url"
set scully:webhook:jail "false" # To enable this log replace "false" with "webhook url"
set scully_lawenforcement:enablePermissions "true" # Set to "false" to allow anyone to use the menu.
set scully_lawenforcement:enableDutyBlips "true" # Set to "false" to disable the duty blips.
set scully_lawenforcement:cadUrl "https://example.com/cad" # The url for your CAD website.
set scully_lawenforcement:reviveEvent "scully_lawenforcement:revivePlayer" # Change the client event if you wish to use a different revive system.
setr scully_lawenforcement:menuKeybind "F5" # The keybind to open the LEO Menu. (https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/)
setr scully_lawenforcement:menuKeybindController "" # Same as above but with a controller. (https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/pad_digitalbutton/)
setr scully_lawenforcement:locale "en" # The language you wish to display the menu in.
setr scully_lawenforcement:enablePanicButtonCommand "true" # Set to "false" to disable the panic button command.
setr scully_lawenforcement:enable911Command "true" # Set to "false" to disable the 911 command.
setr scully_lawenforcement:enableDepartmentCommand "true" # Set to "false" to disable the department command.
setr scully_lawenforcement:enableDutyLocations "true" # Set to "false" if you want to go on-duty using a command instead.
setr scully_lawenforcement:enableForceInactiveOffDuty "false" # Set to "true" if you want AFK players to automatically go off-duty after 10 minutes.
setr scully_lawenforcement:enableCad "true" # Set to "false" if you don't wish to use the integrated Hamz CAD support.
setr scully_lawenforcement:enableJailSystem "true" # Set to "false" to disable the jail system.
setr scully_lawenforcement:enableJailEnterScene "true" # Set to "false" to disable the bus scene.
setr scully_lawenforcement:enableJailExitScene "true" # Set to "false" to disable the walk out scene.
setr scully_lawenforcement:enableJailMugshotScene "true" # Set to "false" to disable the mugshot scene.
setr scully_lawenforcement:enableJailJobs "true" # Set to "false" to disable the jail jobs.
setr scully_lawenforcement:jailInMinutes "true" # Set to "false" if you wish to jail in seconds instead.
setr scully_lawenforcement:enableWeaponSearch "true" # Set to "false" to disable the weapon search option.
setr scully_lawenforcement:enableSearchCuffRequirement "false" # Set to "true" to require players to be cuffed before searching.
setr scully_lawenforcement:enableGSR "true" # Set to "false" to disable the GSR system.
setr scully_lawenforcement:enableBAC "true" # Set to "false" to disable the BAC system.
setr scully_lawenforcement:gsrWashTime 10000 # Change to adjust how long it takes to wash gunshot residue off. Default is 10 seconds.
setr scully_lawenforcement:enablePropSpawner "true" # Set to "false" to disable the prop system.
setr scully_lawenforcement:enableVehicleSpawner "true" # Set to "false" to disable the vehicle spawner.
setr scully_lawenforcement:enableLoadoutOptions "true" # Set to "false" to disable the loadout options.
setr scully_lawenforcement:enableOutfitOptions "true" # Set to "false" to disable the outfit menu.
setr scully_lawenforcement:enableGunshotAlerts "true" # Set to "false" to disable the gunshot / shotspotter alerts.
setr scully_lawenforcement:enableCuffProps "true" # Set to "false" if you don't want players to have visible handcuffs while cuffed.
setr scully_lawenforcement:cuffClothingIds [7, 41, 25] # Drawable ID, Male variation ID, Female variation ID.
setr scully_lawenforcement:enableCuffKeys [1, 2, 38, 47, 245, 249] # Keybinds that are enabled while cuffed.
setr scully_lawenforcement:enableBreakOutCuffs "true" # Set to "false" if you don't want to allow players to break out of cuffs.
setr scully_lawenforcement:enableEscapeCuffs "true" # Set to "false" if you don't want to allow players to escape from being cuffed.
setr scully_lawenforcement:enableRevive "true" # Set to "false" to disable the revive option.
setr scully_lawenforcement:enableQuickBinds "true" # Set to "false" to disable the quick bind system.
setr scully_lawenforcement:quickBinds ['NUMPAD7', 'NUMPAD4', 'NUMPAD1'] # First keybind = Soft Cuff, Second keybind = Hard Cuff, Third keybind = Drag
setr scully_lawenforcement:enableTackle "true" # Set to "false" to disable the tackle system.
setr scully_lawenforcement:tackleKeybind "G" # The keybind to tackle another player.