Files
2024-09-07 13:38:09 -07:00

103 lines
2.9 KiB
Lua

local canChange = true
local unable_message = "You are unable to change your walking style right now."
function WalkMenuStart(name)
if not canChange then
EmoteChatMessage(unable_message)
return
end
if Config.PersistentWalk then SetResourceKvp("walkstyle", name) end
RequestWalking(name)
SetPedMovementClipset(PlayerPedId(), name, 0.2)
RemoveAnimSet(name)
end
function ResetWalk()
if not canChange then
EmoteChatMessage(unable_message)
return
end
ResetPedMovementClipset(PlayerPedId())
end
function WalksOnCommand()
local WalksCommand = ""
for a in pairsByKeys(RP.Walks) do
WalksCommand = WalksCommand .. "" .. string.lower(a) .. ", "
end
EmoteChatMessage(WalksCommand)
EmoteChatMessage("To reset do /walk reset")
end
function WalkCommandStart(name)
if not canChange then
EmoteChatMessage(unable_message)
return
end
name = firstToUpper(string.lower(name))
if name == "Reset" then
ResetPedMovementClipset(PlayerPedId())
DeleteResourceKvp("walkstyle")
return
end
if tableHasKey(RP.Walks, name) then
local name2 = table.unpack(RP.Walks[name])
WalkMenuStart(name2)
elseif name == "Injured" then
WalkMenuStart("move_m@injured")
else
EmoteChatMessage("'" .. name .. "' is not a valid walk")
end
end
--- Persistent Walkstyles are stored to KVP. Once the player has spawned, the walkstyle is applied. ---
--- I've added QBCore and ESX support so hopefully people quit crying about it. derchico ---
if Config.WalkingStylesEnabled and Config.PersistentWalk then
-- Basic Event for Standalone
AddEventHandler('playerSpawned', function()
local kvp = GetResourceKvpString("walkstyle")
if kvp ~= nil then
WalkMenuStart(kvp)
end
end)
-- Event for QB-Core Users.
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
Wait(5000)
local kvp = GetResourceKvpString("walkstyle")
if kvp ~= nil then
WalkMenuStart(kvp)
end
end)
-- Event for ESX Users.
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function()
Wait(5000)
local kvp = GetResourceKvpString("walkstyle")
if kvp ~= nil then
WalkMenuStart(kvp)
end
end)
end
if Config.WalkingStylesEnabled then
RegisterCommand('walks', function() WalksOnCommand() end, false)
RegisterCommand('walk', function(_, args, _) WalkCommandStart(tostring(args[1])) end, false)
TriggerEvent('chat:addSuggestion', '/walk', 'Set your walkingstyle.', { { name = "style", help = "/walks for a list of valid styles" } })
TriggerEvent('chat:addSuggestion', '/walks', 'List available walking styles.')
end
function toggleWalkstyle(bool, message)
canChange = bool
if message then
unable_message = message
end
end
exports('toggleWalkstyle', toggleWalkstyle)