Files
KingMcDonalds cc0c438519 add new police cars and ems fix siren
and discord perms for fivem
2024-09-12 15:04:42 -07:00

300 lines
10 KiB
Plaintext

<?xml version="1.0" encoding="UTF-8"?>
<CVehicleMetadataMgr>
<VehicleLayoutInfos>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_HELI_PUMA</Name>
<Seats>
<!-- Pilot -->
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_LEFT" />
</Item>
<!-- copilot -->
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_RIGHT" />
</Item>
<!-- right door jump seat 1 -->
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_LEFT" />
</Item>
<!-- right side door -->
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_REAR_RIGHT" />
</Item>
<!-- left rear jump seat -->
<Item>
<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
<SeatAnimInfo ref="SEAT_ANIM_TRUCK_CHERNOBOG_REAR" />
</Item>
<!-- right rear jump seat -->
<Item>
<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_RIGHT" />
</Item>
<!-- left rear jump seat 2 -->
<Item>
<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_LEFT" />
</Item>
<!-- right rear jump seat 2 -->
<Item>
<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_RIGHT" />
</Item>
<!-- stretcher -->
<Item>
<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<!-- driver seat -->
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_ANNIHILATOR_FRONT_LEFT" />
</Item>
<!-- copilot seat -->
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_ANNIHILATOR_FRONT_RIGHT" />
</Item>
<!-- left side jump seat 1 -->
<!-- left rear jump seat -->
<!-- left side jump seat 2 -->
<!-- stretcher -->
<Item>
<EntryPointInfo ref="ENTRY_POINT_PUMA_WARP_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_CARGOBOB_REAR_RIGHT" />
</Item>
<!-- right side door -->
<Item>
<!-- <EntryPointInfo ref="ENTRY_POINT_HELI_REAR_RIGHT" /> -->
<EntryPointInfo ref="ENTRY_POINT_PUMA_DOOR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PUMA_DOOR_RIGHT" />
</Item>
<!-- right rear jump seat -->
<Item>
<EntryPointInfo ref="ENTRY_POINT_PUMA_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_REAR_LEFT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseFinerAlignTolerance Use2DBodyBlend</LayoutFlags>
<BicycleInfo ref="NULL" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
</Item>
</VehicleLayoutInfos>
<VehicleEntryPointInfos>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_PUMA_DOOR_RIGHT</Name>
<DoorBoneName>door_pside_r</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_pside_r</DoorHandleBoneName>
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_STANDARD_REAR_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags />
<BlockJackReactionSides />
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_PUMA_REAR_RIGHT</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags />
<BlockJackReactionSides />
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_PUMA_WARP_RIGHT</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_STANDARD_REAR_LEFT" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags>MPWarpInOut</Flags>
<BlockJackReactionSides />
</Item>
<Item>
<Name>ENTRY_POINT_BOAT_INVALID_FRONT_DRIVER</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_BOAT_FRONT_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_INVALID_DRIVER" />
<Flags />
<BlockJackReactionSides />
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_LIFEBOAT_WARP_RIGHT</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_BOAT_FRONT_LEFT" />
<Item ref="SEAT_BOAT_FRONT_RIGHT" />
<Item ref="SEAT_BOAT_NO_SHUFFLE_REAR_LEFT" />
<Item ref="SEAT_BOAT_NO_SHUFFLE_REAR_RIGHT" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_4" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_5" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_6" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_4" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_5" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_6" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_7" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags>MPWarpInOut</Flags>
<BlockJackReactionSides />
</Item>
</VehicleEntryPointInfos>
<VehicleExtraPointsInfos>
<Item type="CVehicleExtraPointsInfo">
<Name>EXTRA_VEHICLE_POINTS_INVALID_DRIVER</Name>
<ExtraVehiclePoints>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_IN</PointType>
<Position x="1.80000" y="0.50000" z="-0.075000" />
<Heading value="1.570000" />
<BoneName />
</Item>
<!-- <Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_IN_2</PointType>
<Position x="-0.600000" y="-0.600000" z="0.75000" />
<Heading value="0.000000" />
<BoneName />
</Item> -->
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_OUT</PointType>
<Position x="0.600000" y="0.600000" z="0.5000" />
<Heading value="0.000000" />
<BoneName />
</Item>
</ExtraVehiclePoints>
</Item>
</VehicleExtraPointsInfos>
<VehicleEntryPointAnimInfos>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_PUMA_DOOR_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_REAR_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_REAR_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.061200" y="-0.232100" z="0.043100" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn DontCloseDoorInside DontCloseDoorOutside UsesNoDoorTransitionForEnter</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_REAR_RIGHT" />
</Item>
</VehicleEntryPointAnimInfos>
<VehicleSeatAnimInfos>
<Item type="CVehicleSeatInfo">
<Name>SEAT_EXTRA_NO_SHUFFLE_RIGHT_6</Name>
<SeatBoneName>seat_pside_r6</SeatBoneName>
<ShuffleLink />
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags />
<HairScale value="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_BOAT_INVALID_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_BOAT_SPEED_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_TROPIC_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@boat@tropic@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@boat@speed@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowLODIdleAnim>BOAT_PASSENGER</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand HasPanicAnims PreventShuffleJack UseBoatInVehicleAnims</SeatAnimFlags>
<SteeringSmoothing value="0.050000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_BOAT_INVALID_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_BOAT_SPEED_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_TROPIC_FRONT_LEFT" />
<PanicClipSet />
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@boat@speed@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowLODIdleAnim>BOAT_DRIVER</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseBoatInVehicleAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.050000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
</Item>
</VehicleSeatAnimInfos>
<VehicleSeatInfos>
<Item type="CVehicleSeatInfo">
<Name>SEAT_EXTRA_NO_SHUFFLE_LEFT_7</Name>
<SeatBoneName>seat_dside_r7</SeatBoneName>
<ShuffleLink />
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags />
<HairScale value="0.000000" />
</Item>
</VehicleSeatInfos>
</CVehicleMetadataMgr>