Config = { --[GENERAL] PetFollow = true, -- If true, the pet will follow the player, this is buggy at the moment. CanAttack = true, -- If true, the pet will attack peds. AttackKey = 51, -- The key to attack the ped (E (default) = 51), refer to https://docs.fivem.net/docs/game-references/controls/ for keys. Only the key index is supported. MaxDistance = 100.0, -- The maximum distance the pet can attack from - the pet will not attack if the distance is greater than this. --[MARKER] Timeout = 45000, -- Time (in milliseconds) before the pet "fails attack" (if unsuccessful). ColorR = 255, -- Red color of the entity marker. (0 - 255) ColorG = 0, -- Green color of the entity marker. (0 - 255) ColorB = 0, -- Blue color of the entity marker. (0 - 255) Alpha = 100, -- Alpha color of the entity marker. (0 = invisible, 255 = fully visible) } Animals = { panther = "a_c_panther", mountainlion = "a_c_mtlion", retriever = "a_c_retriever", bulldog = "a_c_chop", cat = "a_c_cat_01", man = "a_m_m_mlcrisis_01", --[[Pets that don't attack will just walk around for a couple of seconds. Add more animals here using https://docs.fivem.net/docs/game-references/ped-models/#animals and the format providing (dictionary). pigeon = "a_c_pigeon", --Avoid doing birds, they tend to fly away midway through anything and they can't attack. Human peds can attack too, but it's not recommended for a "pet script", is it now?]] }