RegisterNetEvent('nitro:__sync') AddEventHandler('nitro:__sync', function (boostEnabled, purgeEnabled, lastVehicle) -- Fix for source reference being lost during loop below. local source = source for _, player in ipairs(GetPlayers()) do if player ~= tostring(source) then TriggerClientEvent('nitro:__update', player, source, boostEnabled, purgeEnabled, lastVehicle) end end end)