function GetFuel(vehicle) return DecorGetFloat(vehicle, Config.FuelDecor) end function SetFuel(vehicle, fuel) if type(fuel) == 'number' and fuel >= 0 and fuel <= 100 then SetVehicleFuelLevel(vehicle, fuel + 0.0) DecorSetFloat(vehicle, Config.FuelDecor, GetVehicleFuelLevel(vehicle)) end end function LoadAnimDict(dict) if not HasAnimDictLoaded(dict) then RequestAnimDict(dict) while not HasAnimDictLoaded(dict) do Citizen.Wait(1) end end end function Round(num, numDecimalPlaces) local mult = 10^(numDecimalPlaces or 0) return math.floor(num * mult + 0.5) / mult end function CreateBlip(coords) local blip = AddBlipForCoord(coords) SetBlipSprite(blip, 361) SetBlipScale(blip, 0.9) SetBlipColour(blip, 4) SetBlipDisplay(blip, 4) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString("Gas Station") EndTextCommandSetBlipName(blip) return blip end function DrawText3Ds(x, y, z, text) local onScreen,_x,_y=World3dToScreen2d(x,y,z) if onScreen then SetTextScale(0.35, 0.35) SetTextFont(4) SetTextProportional(1) SetTextColour(255, 255, 255, 215) SetTextEntry("STRING") SetTextCentre(1) AddTextComponentString(text) DrawText(_x,_y) end end function ShowNotification(msg) SetNotificationTextEntry('STRING') AddTextComponentString(msg) DrawNotification(0,1) end