return { ['lspd'] = { ballisticShield = { enabled = true, model = `prop_ballistic_shield`, backPosition = { bone = 23553, position = vector3(0.10, -0.20, 0.0), rotation = vector3(0.0, 90.0, 0.0), rotationOrder = 0 }, holdPosition = { bone = 36029, position = vector3(0.0, -0.05, -0.10), rotation = vector3(-30.0, 180.0, 40.0), rotationOrder = 0 } }, weapons = { ['Patrol'] = { { weapon = `WEAPON_COMBATPISTOL`, components = { `COMPONENT_AT_PI_FLSH` } }, { weapon = `WEAPON_STUNGUN`, components = {} }, { weapon = `WEAPON_FLASHLIGHT`, components = {} }, { weapon = `WEAPON_NIGHTSTICK`, components = {} }, { weapon = `WEAPON_FLAREGUN`, components = {} }, { weapon = `WEAPON_PUMPSHOTGUN`, components = { `COMPONENT_AT_AR_FLSH` } } }, ['SWAT'] = { { weapon = `WEAPON_COMBATPISTOL`, components = { `COMPONENT_AT_PI_FLSH` } }, { weapon = `WEAPON_SMG`, components = { `COMPONENT_AT_AR_FLSH`, `COMPONENT_SMG_CLIP_02`, `COMPONENT_AT_SCOPE_MACRO_02`, } }, { weapon = `WEAPON_CARBINERIFLE`, components = { `COMPONENT_AT_AR_FLSH`, `COMPONENT_CARBINERIFLE_CLIP_02`, `COMPONENT_AT_SCOPE_MEDIUM` } }, { weapon = `WEAPON_SNIPERRIFLE`, components = {} } }, ['Detective'] = { { weapon = `WEAPON_COMBATPISTOL`, components = { `COMPONENT_AT_PI_FLSH` } }, { weapon = `WEAPON_FLASHLIGHT`, components = {} } } } }, ['bcso'] = { ballisticShield = { enabled = true, model = `prop_ballistic_shield`, backPosition = { bone = 23553, position = vector3(0.10, -0.20, 0.0), rotation = vector3(0.0, 90.0, 0.0), rotationOrder = 0 }, holdPosition = { bone = 36029, position = vector3(0.0, -0.05, -0.10), rotation = vector3(-30.0, 180.0, 40.0), rotationOrder = 0 } }, weapons = { ['Patrol'] = { { weapon = `WEAPON_COMBATPISTOL`, components = { `COMPONENT_AT_PI_FLSH` } }, { weapon = `WEAPON_STUNGUN`, components = {} }, { weapon = `WEAPON_FLASHLIGHT`, components = {} }, { weapon = `WEAPON_NIGHTSTICK`, components = {} }, { weapon = `WEAPON_FLAREGUN`, components = {} }, { weapon = `WEAPON_PUMPSHOTGUN`, components = { `COMPONENT_AT_AR_FLSH` } } }, ['SWAT'] = { { weapon = `WEAPON_COMBATPISTOL`, components = { `COMPONENT_AT_PI_FLSH` } }, { weapon = `WEAPON_SMG`, components = { `COMPONENT_AT_AR_FLSH`, `COMPONENT_SMG_CLIP_02`, `COMPONENT_AT_SCOPE_MACRO_02`, } }, { weapon = `WEAPON_CARBINERIFLE`, components = { `COMPONENT_AT_AR_FLSH`, `COMPONENT_CARBINERIFLE_CLIP_02`, `COMPONENT_AT_SCOPE_MEDIUM` } }, { weapon = `WEAPON_SNIPERRIFLE`, components = {} } }, ['Detective'] = { { weapon = `WEAPON_COMBATPISTOL`, components = { `COMPONENT_AT_PI_FLSH` } }, { weapon = `WEAPON_FLASHLIGHT`, components = {} } } } }, }