local ForceTog = false local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["INSERT"] = 121, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118, ["MOUSE1"] = 24 } RegisterCommand('force', function(source, args) ForceMod() end, false) function ForceMod() ForceTog = not ForceTog if ForceTog then Citizen.CreateThread(function() ShowInfo("Force ~g~ENABLED ~r~\nPress E to use") local ForceKey = Keys["E"] local Force = 0.5 local KeyPressed = false local KeyTimer = 0 local KeyDelay = 15 local ForceEnabled = false local StartPush = false function forcetick() if (KeyPressed) then KeyTimer = KeyTimer + 1 if(KeyTimer >= KeyDelay) then KeyTimer = 0 KeyPressed = false end end if IsControlPressed(0, ForceKey) and not KeyPressed and not ForceEnabled then KeyPressed = true ForceEnabled = true end if (StartPush) then StartPush = false local pid = PlayerPedId() local CamRot = GetGameplayCamRot(2) local force = 5 local Fx = -( math.sin(math.rad(CamRot.z)) * force*10 ) local Fy = ( math.cos(math.rad(CamRot.z)) * force*10 ) local Fz = force * (CamRot.x*0.2) local PlayerVeh = GetVehiclePedIsIn(pid, false) for k in EnumerateVehicles() do SetEntityInvincible(k, false) if IsEntityOnScreen(k) and k ~= PlayerVeh then ApplyForceToEntity(k, 1, Fx, Fy,Fz, 0,0,0, true, false, true, true, true, true) end end for k in EnumeratePeds() do if IsEntityOnScreen(k) and k ~= pid then ApplyForceToEntity(k, 1, Fx, Fy,Fz, 0,0,0, true, false, true, true, true, true) end end end if IsControlPressed(0, ForceKey) and not KeyPressed and ForceEnabled then KeyPressed = true StartPush = true ForceEnabled = false end if (ForceEnabled) then local pid = PlayerPedId() local PlayerVeh = GetVehiclePedIsIn(pid, false) Markerloc = GetGameplayCamCoord() + (RotationToDirection(GetGameplayCamRot(2)) * 20) DrawMarker(28, Markerloc, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 1.0, 1.0, 1.0, 180, 0, 0, 35, false, true, 2, nil, nil, false) for k in EnumerateVehicles() do SetEntityInvincible(k, true) if IsEntityOnScreen(k) and (k ~= PlayerVeh) then RequestControlOnce(k) FreezeEntityPosition(k, false) Oscillate(k, Markerloc, 0.5, 0.3) end end for k in EnumeratePeds() do if IsEntityOnScreen(k) and k ~= PlayerPedId() then RequestControlOnce(k) SetPedToRagdoll(k, 4000, 5000, 0, true, true, true) FreezeEntityPosition(k, false) Oscillate(k, Markerloc, 0.5, 0.3) end end end end while ForceTog do forcetick() Wait(0) end end) else ShowInfo("Force ~r~Disabled") end end function ShowInfo(text) SetNotificationTextEntry("STRING") AddTextComponentString(text) DrawNotification(true, false) end function RotationToDirection(rotation) local retz = math.rad(rotation.z) local retx = math.rad(rotation.x) local absx = math.abs(math.cos(retx)) return vector3(-math.sin(retz) * absx, math.cos(retz) * absx, math.sin(retx)) end function EnumerateVehicles() return EnumerateEntities(FindFirstVehicle, FindNextVehicle, EndFindVehicle) end function EnumeratePeds() return EnumerateEntities(FindFirstPed, FindNextPed, EndFindPed) end function EnumerateEntities(initFunc, moveFunc, disposeFunc) return coroutine.wrap(function() local iter, id = initFunc() if not id or id == 0 then disposeFunc(iter) return end local enum = {handle = iter, destructor = disposeFunc} setmetatable(enum, entityEnumerator) local next = true repeat coroutine.yield(id) next, id = moveFunc(iter) until not next enum.destructor, enum.handle = nil, nil disposeFunc(iter) end) end function RequestControlOnce(entity) if not NetworkIsInSession or NetworkHasControlOfEntity(entity) then return true end SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(entity), true) return NetworkRequestControlOfEntity(entity) end function Oscillate(entity, position, angleFreq, dampRatio) local pos1 = ScaleVector(SubVectors(position, GetEntityCoords(entity)), (angleFreq*angleFreq)) local pos2 = AddVectors(ScaleVector(GetEntityVelocity(entity), (2.0 * angleFreq * dampRatio)), vector3(0.0, 0.0, 0.1)) local targetPos = SubVectors(pos1, pos2) ApplyForce(entity, targetPos) end function ApplyForce(entity, direction) ApplyForceToEntity(entity, 3, direction, 0, 0, 0, false, false, true, true, false, true) end function SubVectors(vect1, vect2) return vector3(vect1.x - vect2.x, vect1.y - vect2.y, vect1.z - vect2.z) end function ScaleVector(vect, mult) return vector3(vect.x*mult, vect.y*mult, vect.z*mult) end function AddVectors(vect1, vect2) return vector3(vect1.x + vect2.x, vect1.y + vect2.y, vect1.z + vect2.z) end