Citizen.CreateThread(function () while true do Citizen.Wait(500) local cars = GetGamePool('CVehicle') for _, car in pairs(cars) do local hasTrailer, vTrailer = GetVehicleTrailerVehicle(car) if hasTrailer and DoesEntityExist(vTrailer) then if GetIsVehicleEngineRunning(car) then SetVehicleFuelLevel(vTrailer, 100) SetVehicleEngineOn(vTrailer, true, true, false) SetVehicleLights(vTrailer, 2) else SetVehicleEngineOn(vTrailer, false, true, false) SetVehicleLights(vTrailer, 0) end end end end end)