-- Config timermax = 10 -- In minutes. Must be one bigger than the max timer you want (Eg if you want 20 it must be 21) -- Do not touch cooldown = 0 ispriority = false ishold = false RegisterCommand("priority", function() TriggerEvent("cooldownt") end, false) RegisterCommand("inprogress", function() TriggerEvent('isPriority') end, false) RegisterCommand("onhold", function() TriggerEvent('isOnHold') end, false) RegisterNetEvent('isPriority') AddEventHandler('isPriority', function() ispriority = true Citizen.Wait(1) TriggerClientEvent('UpdatePriority', -1, ispriority) TriggerClientEvent('chatMessage', -1, "WARNING", {255, 0, 0}, "^1A priority call is in progress. Please do not interfere, otherwise you will be ^1kicked. ^7All calls are on ^3hold ^7until this one concludes.") end) RegisterNetEvent('isOnHold') AddEventHandler('isOnHold', function() ishold = true Citizen.Wait(1) TriggerClientEvent('UpdateHold', -1, ishold) end) RegisterNetEvent("cooldownt") AddEventHandler("cooldownt", function() if ispriority == true then ispriority = false TriggerClientEvent('UpdatePriority', -1, ispriority) end Citizen.Wait(1) if ishold == true then ishold = false TriggerClientEvent('UpdateHold', -1, ishold) end Citizen.Wait(1) if cooldown == 0 then cooldown = 0 cooldown = cooldown + timermax TriggerClientEvent('chatMessage', -1, "WARNING", {255, 0, 0}, "^1A priority call was just conducted. ^3All civilians must wait 20 minutes before conducting another one. ^7Failure to abide by this rule will lead to you being ^1kicked.") while cooldown > 0 do cooldown = cooldown - 1 TriggerClientEvent('UpdateCooldown', -1, cooldown) Citizen.Wait(60000) end elseif cooldown ~= 0 then CancelEvent() end end) RegisterNetEvent("cancelcooldown") AddEventHandler("cancelcooldown", function() Citizen.Wait(1) while cooldown > 0 do cooldown = cooldown - 1 TriggerClientEvent('UpdateCooldown', -1, cooldown) Citizen.Wait(100) end end)