Config = {} Translation = {} Config.Locale = 'en' Config.useNativeUIReloaded = false -- if you want to disable NativeUIReloaded, you have to activate the dependency in fxmanifest.lua! Config.Command = 'mapbuilder' Config.defaultObject = 'prop_table_04_chr' --only for standalone Config.SteamWhitelist = { 'steam:11000010e6980a7' } -- whitelist can only spawn objects from the list Config.AdminWhitelist = { 'steam:11000010ac71ad7' } -- admins can spawn every object and also use the teleport function Config.Controls = { -- turn controls turnright = { name = 'INPUT_CELLPHONE_RIGHT', key = 175 }, turnleft = { name = 'INPUT_CELLPHONE_LEFT', key = 174 }, -- move controls moveright = { name = 'INPUT_CELLPHONE_RIGHT', key = 175 }, moveleft = { name = 'INPUT_CELLPHONE_LEFT', key = 174 }, moveup = { name = 'INPUT_FRONTEND_UP', key = 172 }, movedown = { name = 'INPUT_FRONTEND_DOWN', key = 173 }, movehigher = { name = 'INPUT_FRONTEND_UP', key = 172 }, movelower = { name = 'INPUT_FRONTEND_DOWN', key = 173 }, -- general controls fast = { name = 'INPUT_FRONTEND_SELECT', key = 217 }, slow = { name = 'INPUT_FRONTEND_LS', key = 209 }, finish = { name = 'INPUT_CELLPHONE_CAMERA_EXPRESSION', key = 186 }, } Config.recommendObjects = { {object = 'prop_table_para_comb_01', label = 'Table with umbrella'}, {object = 'prop_patio_lounger1', label = 'Patio lounger'}, {object = 'prop_patio_heater_01', label = 'Patio heater'}, {object = 'prop_parasol_01', label = 'Parasol'}, {object = 'prop_table_01', label = 'Table'}, {object = 'prop_table_04_chr', label = 'Chair'}, {object = 'prop_bbq_5', label = 'BBQ'}, } Translation = { ['en'] = { ['menu_title'] = 'Map Builder', ['get_object_distance'] = 'Placed objects', ['controls'] = 'Controls', ['turn_right'] = ' ~s~to ~b~turn ~s~the object ~b~right', ['turn_left'] = ' ~s~to ~b~turn ~s~the object ~b~left', ['turn_fast'] = ' ~s~to ~b~turn ~s~the object ~b~faster', ['turn_slow'] = ' ~s~to ~b~turn ~s~the object ~b~slower', ['move_forward'] = ' ~s~to ~b~move ~s~the object ~b~forwards', ['move_backwards'] = ' ~s~to ~b~move ~s~the object ~b~backwards', ['move_right'] = ' ~s~to ~b~move ~s~the object ~b~right side', ['move_left'] = ' ~s~to ~b~move ~s~the object ~b~left side', ['move_fast'] = ' ~s~to ~b~move ~s~the object ~b~faster', ['move_slow'] = ' ~s~to ~b~move ~s~the object ~b~slower', ['move_higher'] = ' ~s~to ~b~move ~s~the object ~b~up', ['move_lower'] = ' ~s~to ~b~move ~s~the object ~b~down', ['back_to_menu'] = ' ~s~to go ~b~back ~s~to main menu', ['spawn_object'] = 'Spawn object', ['spawn_object_final'] = '~g~Spawn object', ['spawn_object_final_desc'] = '~g~Object will be created at your current location', ['move_object'] = 'Move object', ['turn_object'] = 'Turn object', ['delete_object'] = '~r~Delete object', ['delete_object_desc'] = 'Delete object from map', ['save_object'] = '~g~Save object', ['save_object_desc'] = 'Save object to your database', ['enter_objectname'] = 'Object:', ['enter_objectname_desc'] = 'Click to enter an object name', ['moveupdown_object'] = 'Move object up and down', ['obj_tp'] = 'Teleport', ['obj_tp_desc'] = 'Teleport to this object', ['obj_hide'] = 'Hide', ['obj_hide_desc'] = 'Hide this object (only for you)', ['obj_replace'] = '(Re-)Spawn', ['obj_replace_desc'] = 'Spawns this object again (Undo Hide)', ['obj_already_exists'] = '~r~The object is still there. Hide it first and then you could respawn it.', ['obj_permdelete_desc'] = 'The object will be permanently removed from database!', ['obj_removed'] = '~g~The object was removed from database.', ['obj_savechanges'] = '~g~Save changes.', ['obj_savechanges_desc'] = 'Your changes will be saved and applied for all players.', ['obj_saved'] = '~g~Your changes were saved!', ['set_moveable'] = 'Freeze object?', ['set_moveable_desc'] = 'Should it be possible to push/move this object?', ['moveable_state_changed'] = '~g~Freeze state changed to ~w~', ['set_description'] = 'Description', ['set_description_desc'] = 'Makes it easier to find your object in the menu.', ['recommend_objects'] = 'Recommend objects', ['recommend_objects_desc'] = 'List of useful objects', ['selectObject_help'] = 'Now enter your object using ~y~/selectObject [~g~OBJECT~y~]~s~.', ['invalid_object'] = '~r~Invalid object!', ['no_object'] = '~r~No object!', }, ['de'] = { ['menu_title'] = 'Map Builder', ['get_object_distance'] = 'Platzierte Objekte', ['controls'] = 'Bedienung', ['turn_right'] = ' ~s~um das Objekt ~b~nach rechts ~s~zu drehen', ['turn_left'] = ' ~s~um das Objekt ~b~nach links ~s~zu drehen', ['turn_fast'] = ' ~s~um das Objekt ~b~schneller ~s~zu drehen', ['turn_slow'] = ' ~s~um das Objekt ~b~langsamer ~s~zu drehen', ['move_forward'] = ' ~s~um das Objekt nach ~b~vorne ~s~zu ~b~bewegen.', ['move_backwards'] = ' ~s~um das Objekt nach ~b~hinten ~s~zu ~b~bewegen.', ['move_right'] = ' ~s~um das Objekt nach ~b~rechts ~s~zu ~b~bewegen.', ['move_left'] = ' ~s~um das Objekt nach ~b~links ~s~zu ~b~bewegen.', ['move_fast'] = ' ~s~um das Objekt ~b~schneller ~s~zu ~b~bewegen.', ['move_slow'] = ' ~s~um das Objekt ~b~langsamer ~s~zu ~b~bewegen.', ['move_lower'] = ' ~s~um das Objekt ~b~nach unten ~s~zu ~b~bewegen.', ['move_higher'] = ' ~s~um das Objekt ~b~nach oben ~s~zu ~b~bewegen.', ['back_to_menu'] = ' ~s~um zum ~b~Hauptmenu ~s~zurückzukehren.', ['only_for_admins'] = '~r~Nur Admins können beliebige Objekte verwenden!', ['spawn_object'] = 'Objekt spawnen', ['spawn_object_final'] = '~g~Objekt spawnen', ['spawn_object_final_desc'] = '~g~Das Objekt wird an deiner Position spawnen', ['move_object'] = 'Objekt bewegen', ['turn_object'] = 'Objekt drehen', ['delete_object'] = '~r~Objekt löschen', ['delete_object_desc'] = 'Lösche das Objekt', ['save_object'] = '~g~Objekt speichern', ['save_object_desc'] = 'Speichert das Objekt in der Datenbank', ['enter_objectname'] = 'Objekt:', ['enter_objectname_desc'] = 'Klicke, um eine Beschreibung hinzuzufügen', ['moveupdown_object'] = 'Höhe verändern', ['obj_tp'] = 'Teleport', ['obj_tp_desc'] = 'Teleportiere dich zu diesem Objekt', ['obj_hide'] = 'Ausblebende', ['obj_hide_desc'] = 'Blende das Objekt aus (Nur für dich unsichtbar)', ['obj_replace'] = 'Einblenden', ['obj_replace_desc'] = 'Blende das Objekt wieder ein', ['obj_already_exists'] = '~r~Das Objekt sollte noch sichtbar sein.', ['obj_permdelete_desc'] = 'Das Objekt wird permanent aus der Datenbank gelöscht!', ['obj_removed'] = '~g~Das Objekt wurde aus der Datenbank entfernt.', ['obj_savechanges'] = '~g~Änderungen speichern.', ['obj_savechanges_desc'] = 'Deine Änderungen werden gespeichert und für alle Spieler synchronisiert.', ['obj_saved'] = '~g~Deine Änderungen wurden gespeichert!', ['set_moveable'] = 'Objekt einfrieren?', ['set_moveable_desc'] = 'Soll das Objekt bewegt werden können?', ['moveable_state_changed'] = '~g~Freeze-Status geändert: ~w~', ['set_description'] = 'Kommentar', ['set_description_desc'] = 'Dadurch kann das Objekt leichter wiedergefunden werden.', ['recommend_objects'] = 'Verfügbare Objekte', ['recommend_objects_desc'] = 'Nützliche Objekte', ['select_object_desc'] = 'Objekt kaufen~b~', ['selectObject_help'] = 'Wähle ein anderen Objekt mit ~y~/selectObject [~g~OBJECT~y~]~s~ aus.', ['invalid_object'] = '~r~Unbekanntes Objekt!', ['not_enough_money'] = '~r~Du hast nicht genügend Geld!', ['no_object'] = '~r~Kein Objekt!', ['cant_save'] = '~r~Änderungen nicht gespeichert! Bitte starte das Spiel neu.', }, ['es'] = { ['menu_title'] = 'Constructor de Mapas', ['get_object_distance'] = 'Objetos colocados', ['controls'] = 'Controles', ['turn_right'] = ' ~s~para ~b~girar ~s~el objeto a la ~b~derecha', ['turn_left'] = ' ~s~para ~b~girar ~s~el objeto ~b~Izquierda', ['turn_fast'] = ' ~s~para ~b~girar ~s~el objeto ~b~rapido', ['turn_slow'] = ' ~s~para ~b~girar ~s~el objeto ~b~lento', ['move_forward'] = ' ~s~para ~b~mover ~s~el objeto ~b~hacia adelante', ['move_backwards'] = ' ~s~para ~b~mover ~s~el objeto ~b~hacia atrás', ['move_right'] = ' ~s~para ~b~mover ~s~el objeto ~b~lado derecho', ['move_left'] = ' ~s~para ~b~mover ~s~el objeto ~b~lado izquierdo', ['move_fast'] = ' ~s~para ~b~mover ~s~el objeto ~b~rapido', ['move_slow'] = ' ~s~para ~b~mover ~s~el objeto ~b~lento', ['move_higher'] = ' ~s~para ~b~mover ~s~el objeto ~b~arriba', ['move_lower'] = ' ~s~para ~b~mover ~s~el objeto ~b~hacia abajo', ['back_to_menu'] = ' ~s~para ~b~volver ~s~al menu principal', ['only_for_admins'] = '~r~¡Esta función solo puede ser utilizada por miembros del personal aministrativo!', ['spawn_object'] = 'Carear objeto', ['spawn_object_final'] = '~g~Crear Objeto', ['spawn_object_final_desc'] = '~g~El objeto se creará en su ubicación actual', ['move_object'] = 'Mover objeto', ['turn_object'] = 'Girar objeto', ['delete_object'] = '~r~Eliminar objeto', ['delete_object_desc'] = 'Eliminar objeto del mapa', ['save_object'] = '~g~Guardar objeto', ['save_object_desc'] = 'Guarde el objeto en su base de datos', ['enter_objectname'] = 'Objeto:', ['enter_objectname_desc'] = 'Haga clic para ingresar un nombre de objeto', ['moveupdown_object'] = 'Arriba y abajo', ['obj_tp'] = 'Teletransportarse', ['obj_tp_desc'] = 'Teletransportarse a este objeto', ['obj_hide'] = 'Ocultar', ['obj_hide_desc'] = 'Ocultar este objeto (solo para ti)', ['obj_replace'] = '(Re-)Spawn', ['obj_replace_desc'] = 'Genera este objeto de nuevo (Deshacer Ocultar)', ['obj_already_exists'] = '~r~El objeto sigue ahí. Escóndelo primero y luego podrás reaparecer.', ['obj_permdelete_desc'] = '¡El objeto se eliminará permanentemente de la base de datos!', ['obj_removed'] = '~g~El objeto fue eliminado de la base de datos.', ['obj_savechanges'] = '~g~Guardar cambios.', ['obj_savechanges_desc'] = 'Tus cambios se guardarán y se aplicarán a todos los jugadores.', ['obj_saved'] = '~g~¡Se guardaron sus cambios!', ['set_moveable'] = '¿Congelar objeto?', ['set_moveable_desc'] = '¿Debería ser posible empujar / mover este objeto?', ['moveable_state_changed'] = '~g~El estado de congelación cambió a ~w~', ['set_description'] = 'Descripción', ['set_description_desc'] = 'Facilita la búsqueda de su objeto en el menú.', ['recommend_objects'] = 'Objetos disponibles', ['recommend_objects_desc'] = 'Lista de objetos útiles', ['select_object_desc'] = 'Comprar objeto ~b~', ['selectObject_help'] = 'Ahora ingrese su objeto usando ~y~/selectObject [~g~OBJECT~y~]~s~.', ['invalid_object'] = '~r~¡Objeto inválido!', ['not_enough_money'] = '~r~¡No tienes suficiente dinero!', ['no_object'] = '~r~Sin objeto!', ['cant_save'] = '~r~¡El objeto no se guardó! Reinicia tu juego para editar este objeto.', }, }