-- Don't forget that the script is essentially the same delveh from WolfKnight179 -- But only to delete ped instead of a vehicle -- I actually took from delveh all system of delete and even some of his comments lol -- So let's all say thank you to him -- Thx WolfKnight179 -- And thanks to the other people who helped him RegisterCommand("dp", function() TriggerEvent("wk:deletePed") end, false) TriggerEvent("chat:addSuggestion", "/dp", "Delete ped") -- The distance to check in front of the player for a ped local distanceToCheck = 5.0 -- The number of times to retry deleting a ped if it fails the first time local numRetries = 5 -- Add an event handler for the deletePed event RegisterNetEvent("wk:deletePed") AddEventHandler("wk:deletePed", function() local ped = GetPlayerPed(-1) if (DoesEntityExist(ped) and IsPedOnFoot(ped)) then local pos = GetEntityCoords(ped) if (nearestPed) then DeleteNearestPed(nearestPed, numRetries) else local inFrontOfPlayer = GetOffsetFromEntityInWorldCoords(ped, 0.0, distanceToCheck, 0.0) local ped = GetPedInDirection(ped, pos, inFrontOfPlayer) if (DoesEntityExist(ped)) then DeleteNearestPed(ped, numRetries) else Notify("~y~You must be near the ped to delete it.") end end end end) function DeleteNearestPed(ped, timeoutMax) local timeout = 0 SetEntityAsMissionEntity(ped, true, true) DeletePed(ped) if (DoesEntityExist(ped)) then Notify("~r~Failed to delete ped, trying again...") -- Fallback if ped doesn't get deleted while (DoesEntityExist(ped) and timeout < timeoutMax) do DeletePed(ped) -- Ped got banned if (not DoesEntityExist(ped)) then Notify("~g~Ped deleted.") end -- Increase the timeout counter and make the system wait timeout = timeout + 1 Citizen.Wait(500) -- We've timed out and the ped still hasn't been deleted if (DoesEntityExist(ped) and (timeout == timeoutMax - 1)) then Notify("~r~Failed to delete vehicle after " .. timeoutMax .. " retries.") end end else Notify("~g~Ped deleted.") end end -- Gets a ped in a certain direction -- As I understand this function writes Konijima in WolfKnight's delveh script -- So all credits to him -- Thx Konijima function GetPedInDirection(entFrom, coordFrom, coordTo) local rayHandle = StartShapeTestCapsule(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 5.0, 10, entFrom, 7) local _, _, _, _, ped = GetShapeTestResult(rayHandle) if (IsEntityAPed(ped)) then return ped end end -- Shows a notification on the player's screen function Notify(text) SetNotificationTextEntry("STRING") AddTextComponentString(text) DrawNotification(false, false) end