-- ┌──────────────────────────────────────────────────────────────────┐ -- │ BRIDGE │ -- └──────────────────────────────────────────────────────────────────┘ local function HandleBridgeStart() TriggerServerEvent('cd_doorlock:PlayerLoaded') end AddEventHandler('cd_bridge:TriggerStartEvents', function(resourceName) if resourceName ~= GetCurrentResourceName() then return end HandleBridgeStart() end) AddEventHandler('onClientResourceStart', function(resourceName) if resourceName ~= GetCurrentResourceName() then return end HandleBridgeStart() end) -- ┌──────────────────────────────────────────────────────────────────┐ -- │ DEBUG │ -- └──────────────────────────────────────────────────────────────────┘ -- client RegisterNetEvent('cd_doorlock:DebugPrint') AddEventHandler('cd_doorlock:DebugPrint', function(lines) Citizen.Trace(table.concat(lines, '\n') .. '\n') end)