if not TLS.EUPUI.Enable then return end local departments, department, outfitnumber = {}, nil, 1 CreateThread(function() for deptname, settings in pairs(TLS.EUPUI.Outfits) do if settings.Enabled then if not department then department = deptname end departments[#departments + 1] = deptname end end end) local function ChangeUniform() local playerPed, Gender = PlayerPedId(), 'Male' if GetEntityModel(playerPed) == `mp_f_freemode_01` then Gender = 'Female' end SendNUIMessage({ action = 'changename', name = TLS.EUPUI.Outfits[department][outfitnumber].Name }) if TLS.EUPUI.Outfits[department][outfitnumber][Gender].Hat[1] == 0 then ClearPedProp(playerPed, 0) else SetPedPropIndex(playerPed, 0, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Hat[1] - 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Hat[2] - 1, true) end if TLS.EUPUI.Outfits[department][outfitnumber][Gender].Glasses[1] == 0 then ClearPedProp(playerPed, 1) else SetPedPropIndex(playerPed, 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Glasses[1] - 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Glasses[2] - 1, true) end if TLS.EUPUI.Outfits[department][outfitnumber][Gender].Ear[1] == 0 then ClearPedProp(playerPed, 2) else SetPedPropIndex(playerPed, 2, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Ear[1] - 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Ear[2] - 1, true) end if TLS.EUPUI.Outfits[department][outfitnumber][Gender].Watch[1] == 0 then ClearPedProp(playerPed, 6) else SetPedPropIndex(playerPed, 6, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Watch[1] - 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Watch[2] - 1, true) end SetPedComponentVariation(playerPed, 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Mask[1] - 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Mask[2] - 1, 0) SetPedComponentVariation(playerPed, 3, TLS.EUPUI.Outfits[department][outfitnumber][Gender].UpperSkin[1] - 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].UpperSkin[2] - 1, 0) SetPedComponentVariation(playerPed, 11, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Top[1] - 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Top[2] - 1, 0) SetPedComponentVariation(playerPed, 10, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Decal[1] - 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Decal[2] - 1, 0) SetPedComponentVariation(playerPed, 8, TLS.EUPUI.Outfits[department][outfitnumber][Gender].UnderCoat[1] - 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].UnderCoat[2] - 1, 0) SetPedComponentVariation(playerPed, 4, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Pants[1] - 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Pants[2] - 1, 0) SetPedComponentVariation(playerPed, 6, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Shoes[1] - 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Shoes[2] - 1, 0) SetPedComponentVariation(playerPed, 7, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Accessories[1] - 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Accessories[2] - 1, 0) SetPedComponentVariation(playerPed, 9, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Armor[1] - 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Armor[2] - 1, 0) SetPedComponentVariation(playerPed, 5, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Parachute[1] - 1, TLS.EUPUI.Outfits[department][outfitnumber][Gender].Parachute[2] - 1, 0) end local function NextUniform() outfitnumber = outfitnumber + 1 if outfitnumber > TLS.EUPUI.Outfits[department].Max then outfitnumber = 1 end ChangeUniform() end local function PrevUniform() outfitnumber = outfitnumber - 1 if outfitnumber <= 0 then outfitnumber = TLS.EUPUI.Outfits[department].Max end ChangeUniform() end RegisterCommand(TLS.EUPUI.Command, function(data) SendNUIMessage({ action = 'open', departments = departments }) SetNuiFocus(true, true) ChangeUniform() TLS.Camera.Enable('eupui') end) RegisterNUICallback('change', function(data) department, outfitnumber = data.department, 1 ChangeUniform() end) RegisterNUICallback('close', function(data) SetNuiFocus(false, false) TLS.Camera.Disable() end) RegisterNUICallback('next', function(data) NextUniform() end) RegisterNUICallback('prev', function(data) PrevUniform() end) RegisterNUICallback('RotatePedLeft', function(data) local playerPed = PlayerPedId() SetEntityHeading(playerPed, (GetEntityHeading(playerPed) - 2.5)) end) RegisterNUICallback('RotatePedRight', function(data) local playerPed = PlayerPedId() SetEntityHeading(playerPed, (GetEntityHeading(playerPed) + 2.5)) end)