-- local DEFAULT_PURGE_CONFIG = { -- infernus = { -- [1] = { -- scale: 0.5, -- density: 3, -- color: { 255, 255, 255 }, -- position: { 0.0, 0.0, 0.0 }, -- rotation: { 0.0, 0.0, 0.0 } -- } -- } -- } -------------------------------------------------------------------------------- -- local modelConfig = {} -- local entityConfig = {} -- -- local function AddVehicleModelNitroPurgeNozzle() end -- local function RemoveVehicleModelNitroPurgeNozzle() end -- local function SetVehicleModelNitroPurgeNozzleScale() end -- local function SetVehicleModelNitroPurgeNozzleDensity() end -- local function SetVehicleModelNitroPurgeNozzleColor() end -- local function SetVehicleModelNitroPurgeNozzlePosition() end -- local function SetVehicleModelNitroPurgeNozzleRotation() end -- -- local function AddVehicleNitroPurgeNozzle() end -- local function RemoveVehicleNitroPurgeNozzle() end -- local function SetVehicleNitroPurgeNozzleScale() end -- local function SetVehicleNitroPurgeNozzleDensity() end -- local function SetVehicleNitroPurgeNozzleColor() end -- local function SetVehicleNitroPurgeNozzlePosition() end -- local function SetVehicleNitroPurgeNozzleRotation() end -------------------------------------------------------------------------------- local vehicles = {} local particles = {} function IsVehicleNitroPurgeEnabled(vehicle) return vehicles[vehicle] == true end function SetVehicleNitroPurgeEnabled(vehicle, enabled) if IsVehicleNitroPurgeEnabled(vehicle) == enabled then return end if enabled then local bone = GetEntityBoneIndexByName(vehicle, 'bonnet') local pos = GetWorldPositionOfEntityBone(vehicle, bone) local off = GetOffsetFromEntityGivenWorldCoords(vehicle, pos.x, pos.y, pos.z) local ptfxs = {} for i=0,3 do local leftPurge = CreateVehiclePurgeSpray(vehicle, off.x - 0.5, off.y + 0.05, off.z, 40.0, -20.0, 0.0, 0.5) local rightPurge = CreateVehiclePurgeSpray(vehicle, off.x + 0.5, off.y + 0.05, off.z, 40.0, 20.0, 0.0, 0.5) table.insert(ptfxs, leftPurge) table.insert(ptfxs, rightPurge) end vehicles[vehicle] = true particles[vehicle] = ptfxs else if particles[vehicle] and #particles[vehicle] > 0 then for _, particleId in ipairs(particles[vehicle]) do StopParticleFxLooped(particleId) end end vehicles[vehicle] = nil particles[vehicle] = nil end end