print("[ULC] LVC Integrations Loaded") -- going to store the LVC siren state just for fun LVC_SirenState = 0 -- received from s_lvc.lua when player changes main siren state in LVC -- sirenId is an int representing the index of a siren in lvc/SIRENS.lua:SIRENS RegisterNetEvent("ulc:LVC_MainSirenStateChange") AddEventHandler("ulc:LVC_MainSirenStateChange", function(sirenId) print("[ulc:LVC_MainSirenStateChange] " .. sirenId) -- # TODO check how much of this is actually needed if not MyVehicle then return end if not MyVehicleConfig.luxartVehicleControlConfig then return end if not MyVehicleConfig.luxartVehicleControlConfig.useLVC then return end local config = MyVehicleConfig.luxartVehicleControlConfig -- if sirenId is not in the config, return if not MyVehicleConfig.luxartVehicleControlConfig[sirenId] then print("[ULC: LVC_MainSirenStateChange()] siren [" .. sirenId .. "] is not defined in MyVehicleConfig.luxartVehicleControlConfig") return false end for _, v in pairs(config[sirenId].enable) do ULC:SetStage(v, 0, false, false, false, false, false, false) end for _, v in pairs(config[sirenId].disable) do ULC:SetStage(v, 1, false, false, false, false, false, false) end end)