-- Register a network event RegisterNetEvent( 'wk:deleteVehicle' ) -- The distance to check in front of the player for a vehicle -- Distance is in GTA units, which are quite big local distanceToCheck = 5.0 -- Add an event handler for the deleteVehicle event. -- Gets called when a user types in /dv in chat (see server.lua) AddEventHandler( 'wk:deleteVehicle', function() local ped = GetPlayerPed( -1 ) if ( DoesEntityExist( ped ) and not IsEntityDead( ped ) ) then local pos = GetEntityCoords( ped ) if ( IsPedSittingInAnyVehicle( ped ) ) then local vehicle = GetVehiclePedIsIn( ped, false ) if ( GetPedInVehicleSeat( vehicle, -1 ) == ped ) then SetEntityAsMissionEntity( vehicle, true, true ) deleteCar( vehicle ) if ( DoesEntityExist( vehicle ) ) then ShowNotification( "~r~Unable to delete vehicle, try again." ) else ShowNotification( "Vehicle deleted." ) end else ShowNotification( "You must be in the driver's seat!" ) end else local playerPos = GetEntityCoords( ped, 1 ) local inFrontOfPlayer = GetOffsetFromEntityInWorldCoords( ped, 0.0, distanceToCheck, 0.0 ) local vehicle = GetVehicleInDirection( playerPos, inFrontOfPlayer ) if ( DoesEntityExist( vehicle ) ) then SetEntityAsMissionEntity( vehicle, true, true ) deleteCar( vehicle ) if ( DoesEntityExist( vehicle ) ) then ShowNotification( "~r~Unable to delete vehicle, try again." ) else ShowNotification( "Vehicle deleted." ) end else ShowNotification( "You must be in or near a vehicle to delete it." ) end end end end ) -- Delete car function borrowed frtom Mr.Scammer's model blacklist, thanks to him! function deleteCar( entity ) Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized( entity ) ) end -- Gets a vehicle in a certain direction -- Credit to Konijima function GetVehicleInDirection( coordFrom, coordTo ) local rayHandle = CastRayPointToPoint( coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed( -1 ), 0 ) local _, _, _, _, vehicle = GetRaycastResult( rayHandle ) return vehicle end -- Shows a notification on the player's screen function ShowNotification( text ) SetNotificationTextEntry( "STRING" ) AddTextComponentString( text ) DrawNotification( false, false ) end