print("[ULC] LVC Integrations Loaded") -- triggers when player changes main siren state in LVC -- newState is an int representing the index of a siren in lvc/SIRENS.lua:SIRENS RegisterNetEvent("lvc:SetLxSirenState_s") AddEventHandler("lvc:SetLxSirenState_s", function(newState) local src = source print("[lvc:SetLxSirenState_s] " .. src .. " " .. newState) TriggerClientEvent("ulc:LVC_MainSirenStateChange", src, newState) end) -- TODO: this isn't use anywhere yet