-- synced by Xinerki :^) local vehicles = {} local particles = {} function IsVehicleLightTrailEnabled(vehicle) return vehicles[vehicle] == true end function SetVehicleLightTrailEnabled(vehicle, enabled) if IsVehicleLightTrailEnabled(vehicle) == enabled then return end if enabled then local ptfxs = {} local leftTrail = CreateVehicleLightTrail(vehicle, GetEntityBoneIndexByName(vehicle, "taillight_l"), 1.0) local rightTrail = CreateVehicleLightTrail(vehicle, GetEntityBoneIndexByName(vehicle, "taillight_r"), 1.0) table.insert(ptfxs, leftTrail) table.insert(ptfxs, rightTrail) vehicles[vehicle] = true particles[vehicle] = ptfxs else if particles[vehicle] and #particles[vehicle] > 0 then for _, particleId in ipairs(particles[vehicle]) do StopVehicleLightTrail(particleId, 500) end end vehicles[vehicle] = nil particles[vehicle] = nil end end