--================================-- -- FIRE SCRIPT v1.7.6 -- -- by GIMI (+ foregz, Albo1125) -- -- License: GNU GPL 3.0 -- --================================-- Config = {} Config.Fire = { fireSpreadChance = 5, -- Out of 100 chances, how many lead to fire spreading? (not exactly percents) maximumSpreads = 5, spawner = { -- Requires the use of the built-in dispatch system enableOnStartup = true, interval = 1800000, -- Random fire spawn interval (set to nil or false if you don't want to spawn random fires) in ms chance = 50, -- Fire spawn chance (out of 100 chances, how many lead to spawning a fire?); Set to values between 1-100 players = 3, -- Sets the minimum number of players subscribed to dispatch for the spawner to spawn fires. firefighterJobs = { -- If using ESX (Config.Dispatch.enableESX), you can specify which players will count as firefighters in Config.Fire.spawner.players above; If not using ESX you can set this to nil ["fd"] = false -- Always set the job name in the key, value has to be true } } } Config.Dispatch = { enabled = true, -- Set this to false if you don't want to use the default dispatch system timeout = 15000, -- The amount of time in ms to delay the dispatch after the fire has been created storeLast = 5, -- The client will store the last five dispatch coordinates for use with /remindme clearGpsRadius = 20.0, -- If you don't want to automatically clear the route upon arrival, leave this to false removeBlipTimeout = 400000, -- The amount of time in ms after which the dispatch call blip will be automatically removed playSound = true, enableESX = "fd" -- Set to a ESX job / jobs you want to be automatically subscribed to dispatch; Set to nil or false if you don't want to use this }