local lit_1 = { {anim = "savecouch@",lib = "t_sleep_loop_couch",name = Config.Language.anim.lie_back, x = 0, y = 0, z = 1.1, r = 180.0}, {anim = "amb@prop_human_seat_chair_food@male@base",lib = "base",name = Config.Language.anim.sit_right, x = 0.0, y = -0.2, z =0.55, r = -90.0}, {anim = "amb@prop_human_seat_chair_food@male@base",lib = "base",name = Config.Language.anim.sit_left, x = 0.0, y = -0.2, z =0.55, r = 90.0}, -- {anim = "missheistfbi3b_ig8_2",lib = "cpr_loop_victim",name = Config.Language.anim.convulse, x = 0.0, y = 0.0, z = 1.5, r = 175.0}, {anim = "amb@world_human_bum_slumped@male@laying_on_right_side@base",lib = "base",name = Config.Language.anim.pls, x = 0.2, y = 0.1, z = 1.6, r = 100.0}, } local labels = { { "REDNECK_AMBO_HELP", "Press ~INPUT_CONTEXT~ to open/close back doors.~n~Press ~INPUT_HUD_SPECIAL~ to extend power-load." }, { "REDNECK_AMBO_HELP2", "Press ~INPUT_CONTEXT~ to open/close back doors.~n~Press ~INPUT_DETONATE~ to take stretcher.~n~Press ~INPUT_HUD_SPECIAL~ to extend power-load." }, { "REDNECK_AMBO_HELP3", "Press ~INPUT_CONTEXT~ to open/close back doors.~n~Press ~INPUT_DETONATE~ to stow stretcher.~n~Press ~INPUT_HUD_SPECIAL~ to extend power-load." } } local lit = { {lit = "stretcher", distance_stop = 2.4, name = lit_1, title = Config.Language.lit_1} } prop_amb = false veh_detect = 0 Citizen.CreateThread(function() for i = 1, #labels do AddTextEntry(labels[i][1], labels[i][2]) end WarMenu.CreateMenu('hopital', ' ') WarMenu.SetTitleColor('hopital', 255, 255, 255, 255) WarMenu.SetMenuTextColor('hopital', 255, 255, 255, 255) WarMenu.SetMenuSubTextColor('hopital', 255, 255, 255, 255) WarMenu.SetMenuFocusColor('hopital', 255, 255, 255, 255) WarMenu.SetTitleBackgroundSprite('hopital', 'redneckmods', 'banner') while true do local sleep = 2000 local pedCoords = GetEntityCoords(PlayerPedId()) for _,i in pairs(lit) do local closestObject = GetClosestVehicle(pedCoords, 3.0, GetHashKey("stretcher"), 70) if DoesEntityExist(closestObject) then sleep = 5 local propCoords = GetEntityCoords(closestObject) local propForward = GetEntityForwardVector(closestObject) local litCoords = (propCoords + propForward) local sitCoords = (propCoords + propForward * 0.1) local pickupCoords = (propCoords + propForward * 1.2) local pickupCoords2 = (propCoords + propForward * - 1.2) if GetDistanceBetweenCoords(pedCoords, litCoords, true) <= 5.0 then if GetDistanceBetweenCoords(pedCoords, sitCoords, true) <= 2.0 and not IsEntityPlayingAnim(PlayerPedId(), 'anim@heists@box_carry@', 'idle', 3) then hintToDisplay(Config.Language.do_action) if IsControlJustPressed(0, Config.Press.do_action) then WarMenu.OpenMenu('hopital') end elseif IsEntityAttachedToEntity(closestObject, PlayerPedId()) == false and not IsEntityPlayingAnim(PlayerPedId(), 'anim@heists@box_carry@', 'idle', 3) then if GetDistanceBetweenCoords(pedCoords, pickupCoords, true) <= 2.0 then hintToDisplay(Config.Language.take_bed) -- DrawText3D(0,0,0, Config.language.take_bed, -- waaaaaaa) if IsControlJustPressed(0, Config.Press.take_bed) then SetVehicleExtra(closestObject, 1, 0) SetVehicleExtra(closestObject, 2, 1) prendre(closestObject) end end if GetDistanceBetweenCoords(pedCoords, pickupCoords2, true) <= 1.5 and prop_amb == true then CancelEvent() else hintToDisplay(Config.Language.take_bed) if IsControlJustPressed(0, Config.Press.take_bed) then SetVehicleExtra(closestObject, 1, 0) SetVehicleExtra(closestObject, 2, 1) prendre(closestObject) end end end end if WarMenu.IsMenuOpened('hopital') then for _,k in pairs(i.name) do if WarMenu.Button(k.name) then LoadAnim(k.anim) AttachEntityToEntity(PlayerPedId(), closestObject, PlayerPedId(), k.x, k.y, k.z, 0.0, 0.0, k.r, 0.0, false, false, false, false, 2, true) TaskPlayAnim(PlayerPedId(), k.anim, k.lib, 8.0, 8.0, -1, 1, 0, false, false, false) end end if WarMenu.Button(Config.Language.toggle_seat) then if IsVehicleDoorFullyOpen(closestObject, 4) == false then SetVehicleDoorOpen(closestObject, 4, false) else SetVehicleDoorShut(closestObject, 4, false) end end if WarMenu.Button(Config.Language.go_out_bed) then DetachEntity(PlayerPedId(), true, true) local x, y, z = table.unpack(GetEntityCoords(closestObject) + GetEntityForwardVector(closestObject) * - i.distance_stop) SetEntityCoords(PlayerPedId(), x, y, z) end if WarMenu.Button('Close Menu') then WarMenu.CloseMenu('hopital') end WarMenu.Display() end end end Citizen.Wait(sleep) end end) -- Leaked By: Leaking Hub | Joshua Y. | https://discord.gg/aXWXXst Citizen.CreateThread(function() prop_exist = 0 while true do for _,g in pairs(Config.Hash) do local closestObject = GetClosestVehicle(GetEntityCoords(PlayerPedId()), 7.0, GetHashKey(g.hash), 18) if closestObject ~= 0 then veh_detect = closestObject veh_detection = g.detection prop_depth = g.depth prop_height = g.height end end if prop_amb == false then if GetVehiclePedIsIn(PlayerPedId()) == 0 then if DoesEntityExist(veh_detect) then local coords = GetEntityCoords(veh_detect) + GetEntityForwardVector(veh_detect) * - veh_detection local coords_spawn = GetEntityCoords(veh_detect) + GetEntityForwardVector(veh_detect) * - (veh_detection + 4.0) if GetDistanceBetweenCoords(GetEntityCoords(PlayerPedId()), coords.x , coords.y, coords.z, true) <= 5.0 then if not IsEntityPlayingAnim(PlayerPedId(), 'anim@heists@box_carry@', 'idle', 3) and not IsEntityAttachedToAnyVehicle(PlayerPedId()) then BeginTextCommandDisplayHelp(labels[1][1]) EndTextCommandDisplayHelp(0, 0, 1, -1) for _,m in pairs(lit) do local prop = GetClosestObjectOfType(GetEntityCoords(PlayerPedId()), 4.0, GetHashKey(m.lit)) if prop ~= 0 then prop_exist = prop end end if IsEntityAttachedToEntity(prop, PlayerPedId()) ~= 0 or prop ~= 0 then if IsControlJustPressed(0, Config.Press.out_vehicle_bed) then if IsVehicleDoorFullyOpen(veh_detect, 5) then SetVehicleDoorShut(veh_detect, 5, false) else SetVehicleDoorOpen(veh_detect, 5, false) end end if IsControlJustPressed(0, Config.Press.extend_powerload) then if IsVehicleDoorFullyOpen(veh_detect, 4) then SetVehicleDoorShut(veh_detect, 4, false) else SetVehicleDoorOpen(veh_detect, 4, false) end end end end end end end end Citizen.Wait(0) end end) function prendre(propObject, hash) NetworkRequestControlOfEntity(propObject) LoadAnim("anim@heists@box_carry@") AttachEntityToEntity(propObject, PlayerPedId(), PlayerPedId(), -0.05, 1.3, -0.4 , 180.0, 180.0, 180.0, 0.0, false, false, false, false, 2, true) while IsEntityAttachedToEntity(propObject, PlayerPedId()) do Citizen.Wait(5) if not IsEntityPlayingAnim(PlayerPedId(), 'anim@heists@box_carry@', 'idle', 3) then TaskPlayAnim(PlayerPedId(), 'anim@heists@box_carry@', 'idle', 8.0, 8.0, -1, 50, 0, false, false, false) end if IsPedDeadOrDying(PlayerPedId()) then ClearPedTasksImmediately(PlayerPedId()) SetVehicleExtra(propObject, 1, 1) SetVehicleExtra(propObject, 2, 0) DetachEntity(propObject, true, true) end if GetDistanceBetweenCoords(GetEntityCoords(PlayerPedId()), GetEntityCoords(veh_detect), true) <= 9.0 then --hintToDisplay(Config.Language.in_vehicle_bed) BeginTextCommandDisplayHelp(labels[3][1]) EndTextCommandDisplayHelp(0, 0, 1, -1) if IsControlJustPressed(0, 47) then ClearPedTasksImmediately(PlayerPedId()) SetVehicleExtra(propObject, 1, 1) SetVehicleExtra(propObject, 2, 0) DetachEntity(propObject, true, true) prop_amb = true in_ambulance(propObject, veh_detect, prop_depth, prop_height) end if IsControlJustPressed(0, Config.Press.open_close_doors) then if IsVehicleDoorFullyOpen(veh_detect, 5) then SetVehicleDoorShut(veh_detect, 5, false) else SetVehicleDoorOpen(veh_detect, 5, false) end end if IsControlJustPressed(0, Config.Press.extend_powerload) then if IsVehicleDoorFullyOpen(veh_detect, 4) then SetVehicleDoorShut(veh_detect, 4, false) else SetVehicleDoorOpen(veh_detect, 4, false) end end else hintToDisplay(Config.Language.release_bed) end if IsControlJustPressed(0, Config.Press.release_bed) then ClearPedTasksImmediately(PlayerPedId()) SetVehicleExtra(propObject, 1, 1) SetVehicleExtra(propObject, 2, 0) DetachEntity(propObject, true, false) SetVehicleOnGroundProperly(propObject) end end end function in_ambulance(propObject, amb, depth, height) veh_detect = 0 NetworkRequestControlOfEntity(amb) AttachEntityToEntity(propObject, amb, GetEntityBoneIndexByName(amb, "bonnet"), 0.0, depth, height, 0.0, 0.0, 0.0, 0.0, false, false, true, false, 2, true) while IsEntityAttachedToEntity(propObject, amb) do Citizen.Wait(5) if GetVehiclePedIsIn(PlayerPedId()) == 0 then if GetDistanceBetweenCoords(GetEntityCoords(PlayerPedId()), GetEntityCoords(amb), true) <= 7.0 then BeginTextCommandDisplayHelp(labels[2][1]) EndTextCommandDisplayHelp(0, 0, 1, -1) if IsControlJustPressed(0, Config.Press.take_stow_stretcher) then DetachEntity(propObject, true, true) prop_amb = false SetEntityHeading(PlayerPedId(), GetEntityHeading(PlayerPedId()) - 180.0) SetVehicleExtra(propObject, 1, 0) SetVehicleExtra(propObject, 2, 1) prendre(propObject) end if IsControlJustPressed(0, Config.Press.out_vehicle_bed) then if IsVehicleDoorFullyOpen(amb, 5) then SetVehicleDoorShut(amb, 5, false) else SetVehicleDoorOpen(amb, 5, false) end end if IsControlJustPressed(0, Config.Press.extend_powerload) then if IsVehicleDoorFullyOpen(amb, 4) then SetVehicleDoorShut(amb, 4, false) else SetVehicleDoorOpen(amb, 4, false) end end end end end end function LoadAnim(dict) while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Citizen.Wait(1) end end function hintToDisplay(text) BeginTextCommandDisplayHelp("STRING") AddTextComponentString(text) DisplayHelpTextFromStringLabel(0, 0, 1, -1) end function DrawText3D(coords, text, size) local onScreen,_x,_y=World3dToScreen2d(coords.x,coords.y,coords.z + 1.0) local px,py,pz=table.unpack(GetGameplayCamCoords()) SetTextScale(0.35, 0.35) SetTextFont(4) SetTextProportional(1) SetTextColour(255, 255, 255, 215) SetTextEntry("STRING") SetTextCentre(1) AddTextComponentString(text) DrawText(_x,_y) local factor = (string.len(text)) / 370 DrawRect(_x,_y+0.0125, 0.015+ factor, 0.03, 41, 11, 41, 68) end