TriggerServerEvent("dp:CheckVersion") rightPosition = { x = 1450, y = 100 } leftPosition = { x = 0, y = 100 } menuPosition = { x = 0, y = 200 } if Config.MenuPosition then if Config.MenuPosition == "left" then menuPosition = leftPosition elseif Config.MenuPosition == "right" then menuPosition = rightPosition end end if Config.CustomMenuEnabled then local RuntimeTXD = CreateRuntimeTxd('Custom_Menu_Head') local Object = CreateDui(Config.MenuImage, 512, 128) _G.Object = Object local TextureThing = GetDuiHandle(Object) local Texture = CreateRuntimeTextureFromDuiHandle(RuntimeTXD, 'Custom_Menu_Head', TextureThing) Menuthing = "Custom_Menu_Head" else Menuthing = "shopui_title_sm_hangar" end _menuPool = NativeUI.CreatePool() mainMenu = NativeUI.CreateMenu("", "", menuPosition["x"], menuPosition["y"], Menuthing, Menuthing) _menuPool:Add(mainMenu) function ShowNotification(text) SetNotificationTextEntry("STRING") AddTextComponentString(text) DrawNotification(false, false) end local EmoteTable = {} local FavEmoteTable = {} local KeyEmoteTable = {} local DanceTable = {} local AnimalTable = {} local PropETable = {} local WalkTable = {} local FaceTable = {} local ShareTable = {} local FavoriteEmote = "" if Config.FavKeybindEnabled then Citizen.CreateThread(function() while true do if IsControlPressed(0, Config.FavKeybind) then if not IsPedSittingInAnyVehicle(PlayerPedId()) then if FavoriteEmote ~= "" then EmoteCommandStart(nil, { FavoriteEmote, 0 }) Wait(3000) end end end Citizen.Wait(1) end end) end lang = Config.MenuLanguage function AddEmoteMenu(menu) local submenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['emotes'], "", "", Menuthing, Menuthing) local dancemenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['danceemotes'], "", "", Menuthing, Menuthing) local animalmenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['animalemotes'], "", "", Menuthing, Menuthing) local propmenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['propemotes'], "", "", Menuthing, Menuthing) table.insert(EmoteTable, Config.Languages[lang]['danceemotes']) table.insert(EmoteTable, Config.Languages[lang]['danceemotes']) table.insert(EmoteTable, Config.Languages[lang]['animalemotes']) if Config.SharedEmotesEnabled then sharemenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['shareemotes'], Config.Languages[lang]['shareemotesinfo'], "", Menuthing, Menuthing) shareddancemenu = _menuPool:AddSubMenu(sharemenu, Config.Languages[lang]['sharedanceemotes'], "", "", Menuthing, Menuthing) table.insert(ShareTable, 'none') table.insert(EmoteTable, Config.Languages[lang]['shareemotes']) end if not Config.SqlKeybinding then unbind2item = NativeUI.CreateItem(Config.Languages[lang]['rfavorite'], Config.Languages[lang]['rfavorite']) unbinditem = NativeUI.CreateItem(Config.Languages[lang]['prop2info'], "") favmenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['favoriteemotes'], Config.Languages[lang]['favoriteinfo'], "", Menuthing, Menuthing) favmenu:AddItem(unbinditem) favmenu:AddItem(unbind2item) table.insert(FavEmoteTable, Config.Languages[lang]['rfavorite']) table.insert(FavEmoteTable, Config.Languages[lang]['rfavorite']) table.insert(EmoteTable, Config.Languages[lang]['favoriteemotes']) else table.insert(EmoteTable, "keybinds") keyinfo = NativeUI.CreateItem(Config.Languages[lang]['keybinds'], Config.Languages[lang]['keybindsinfo'] .. " /emotebind [~y~num4-9~w~] [~g~emotename~w~]") submenu:AddItem(keyinfo) end for a, b in pairsByKeys(DP.Emotes) do x, y, z = table.unpack(b) emoteitem = NativeUI.CreateItem(z, "/e (" .. a .. ")") submenu:AddItem(emoteitem) table.insert(EmoteTable, a) if not Config.SqlKeybinding then favemoteitem = NativeUI.CreateItem(z, Config.Languages[lang]['set'] .. z .. Config.Languages[lang]['setboundemote']) favmenu:AddItem(favemoteitem) table.insert(FavEmoteTable, a) end end for a, b in pairsByKeys(DP.Dances) do x, y, z = table.unpack(b) danceitem = NativeUI.CreateItem(z, "/e (" .. a .. ")") sharedanceitem = NativeUI.CreateItem(z, "") dancemenu:AddItem(danceitem) if Config.SharedEmotesEnabled then shareddancemenu:AddItem(sharedanceitem) end table.insert(DanceTable, a) end for a, b in pairsByKeys(DP.AnimalEmotes) do x, y, z = table.unpack(b) animalitem = NativeUI.CreateItem(z, "/e (" .. a .. ")") animalmenu:AddItem(animalitem) table.insert(AnimalTable, a) end if Config.SharedEmotesEnabled then for a, b in pairsByKeys(DP.Shared) do x, y, z, otheremotename = table.unpack(b) if otheremotename == nil then shareitem = NativeUI.CreateItem(z, "/nearby (~g~" .. a .. "~w~)") else shareitem = NativeUI.CreateItem(z, "/nearby (~g~" .. a .. "~w~) " .. Config.Languages[lang]['makenearby'] .. " (~y~" .. otheremotename .. "~w~)") end sharemenu:AddItem(shareitem) table.insert(ShareTable, a) end end for a, b in pairsByKeys(DP.PropEmotes) do x, y, z = table.unpack(b) propitem = NativeUI.CreateItem(z, "/e (" .. a .. ")") propmenu:AddItem(propitem) table.insert(PropETable, a) if not Config.SqlKeybinding then propfavitem = NativeUI.CreateItem(z, Config.Languages[lang]['set'] .. z .. Config.Languages[lang]['setboundemote']) favmenu:AddItem(propfavitem) table.insert(FavEmoteTable, a) end end if not Config.SqlKeybinding then favmenu.OnItemSelect = function(sender, item, index) if FavEmoteTable[index] == Config.Languages[lang]['rfavorite'] then FavoriteEmote = "" ShowNotification(Config.Languages[lang]['rfavorite'], 2000) return end if Config.FavKeybindEnabled then FavoriteEmote = FavEmoteTable[index] ShowNotification("~o~" .. firstToUpper(FavoriteEmote) .. Config.Languages[lang]['newsetemote']) end end end dancemenu.OnItemSelect = function(sender, item, index) EmoteMenuStart(DanceTable[index], "dances") end animalmenu.OnItemSelect = function(sender, item, index) EmoteMenuStart(AnimalTable[index], "animals") end if Config.SharedEmotesEnabled then sharemenu.OnItemSelect = function(sender, item, index) if ShareTable[index] ~= 'none' then target, distance = GetClosestPlayer() if (distance ~= -1 and distance < 3) then _, _, rename = table.unpack(DP.Shared[ShareTable[index]]) TriggerServerEvent("ServerEmoteRequest", GetPlayerServerId(target), ShareTable[index]) SimpleNotify(Config.Languages[lang]['sentrequestto'] .. GetPlayerName(target)) else SimpleNotify(Config.Languages[lang]['nobodyclose']) end end end shareddancemenu.OnItemSelect = function(sender, item, index) target, distance = GetClosestPlayer() if (distance ~= -1 and distance < 3) then _, _, rename = table.unpack(DP.Dances[DanceTable[index]]) TriggerServerEvent("ServerEmoteRequest", GetPlayerServerId(target), DanceTable[index], 'Dances') SimpleNotify(Config.Languages[lang]['sentrequestto'] .. GetPlayerName(target)) else SimpleNotify(Config.Languages[lang]['nobodyclose']) end end end propmenu.OnItemSelect = function(sender, item, index) EmoteMenuStart(PropETable[index], "props") end submenu.OnItemSelect = function(sender, item, index) if EmoteTable[index] ~= Config.Languages[lang]['favoriteemotes'] then EmoteMenuStart(EmoteTable[index], "emotes") end end end function AddCancelEmote(menu) local newitem = NativeUI.CreateItem(Config.Languages[lang]['cancelemote'], Config.Languages[lang]['cancelemoteinfo']) menu:AddItem(newitem) menu.OnItemSelect = function(sender, item, checked_) if item == newitem then EmoteCancel() DestroyAllProps() end end end function AddWalkMenu(menu) local submenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['walkingstyles'], "", "", Menuthing, Menuthing) walkreset = NativeUI.CreateItem(Config.Languages[lang]['normalreset'], Config.Languages[lang]['resetdef']) submenu:AddItem(walkreset) table.insert(WalkTable, Config.Languages[lang]['resetdef']) WalkInjured = NativeUI.CreateItem("Injured", "") submenu:AddItem(WalkInjured) table.insert(WalkTable, "move_m@injured") for a, b in pairsByKeys(DP.Walks) do x = table.unpack(b) walkitem = NativeUI.CreateItem(a, "") submenu:AddItem(walkitem) table.insert(WalkTable, x) end submenu.OnItemSelect = function(sender, item, index) if item ~= walkreset then WalkMenuStart(WalkTable[index]) else ResetPedMovementClipset(PlayerPedId()) end end end function AddFaceMenu(menu) local submenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['moods'], "", "", Menuthing, Menuthing) facereset = NativeUI.CreateItem(Config.Languages[lang]['normalreset'], Config.Languages[lang]['resetdef']) submenu:AddItem(facereset) table.insert(FaceTable, "") for a, b in pairsByKeys(DP.Expressions) do x, y, z = table.unpack(b) faceitem = NativeUI.CreateItem(a, "") submenu:AddItem(faceitem) table.insert(FaceTable, a) end submenu.OnItemSelect = function(sender, item, index) if item ~= facereset then EmoteMenuStart(FaceTable[index], "expression") else ClearFacialIdleAnimOverride(PlayerPedId()) end end end function AddInfoMenu(menu) if not UpdateAvailable then infomenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['infoupdate'], "Huge Thank You ❤️", "", Menuthing, Menuthing) else infomenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['infoupdateav'], Config.Languages[lang]['infoupdateavtext'], "", Menuthing, Menuthing) end contact = NativeUI.CreateItem(Config.Languages[lang]['suggestions'], Config.Languages[lang]['suggestionsinfo']) u170 = NativeUI.CreateItem("Thanks", "DullPear for the original dpemotes ❤️") u165 = NativeUI.CreateItem("Thanks", "AvaN0x for assisting with the formatting of the code.") u160 = NativeUI.CreateItem("Thanks", "SMGMissy for the custom pride flags 🏳️‍🌈.") u151 = NativeUI.CreateItem("Thanks", "Kibook for the addition of Animal Emotes 🐩.") u150 = NativeUI.CreateItem("Thanks", "To you, the community for helping me keep this menu alive ❤️.") infomenu:AddItem(contact) infomenu:AddItem(u170) infomenu:AddItem(u165) infomenu:AddItem(u160) infomenu:AddItem(u151) infomenu:AddItem(u150) end function OpenEmoteMenu() mainMenu:Visible(not mainMenu:Visible()) end function firstToUpper(str) return (str:gsub("^%l", string.upper)) end AddEmoteMenu(mainMenu) AddCancelEmote(mainMenu) if Config.WalkingStylesEnabled then AddWalkMenu(mainMenu) end if Config.ExpressionsEnabled then AddFaceMenu(mainMenu) end _menuPool:RefreshIndex() Citizen.CreateThread(function() while true do Citizen.Wait(0) _menuPool:ProcessMenus() end end) RegisterNetEvent("dp:Update") AddEventHandler("dp:Update", function(state) UpdateAvailable = state AddInfoMenu(mainMenu) _menuPool:RefreshIndex() end) RegisterNetEvent("dp:RecieveMenu") -- For opening the emote menu from another resource. AddEventHandler("dp:RecieveMenu", function() OpenEmoteMenu() end)