local HoldingProp = nil local function spawnProp(model, bone, coords, rotation, attach) TLS.Functions.RequestModel(model) local ped = PlayerPedId() local tempCoords = GetEntityCoords(ped) local object = CreateObject(model, tempCoords.x, tempCoords.y, tempCoords.z, true, true, false) if attach then SetEntityCollision(object, false, false) AttachEntityToEntity(object, ped, GetPedBoneIndex(ped, bone), coords.x, coords.y, coords.z, rotation.x, rotation.y, rotation.z, true, true, false, true, 1, true) HoldingProp = object else PlaceObjectOnGroundProperly(object) FreezeEntityPosition(object, true) end SetModelAsNoLongerNeeded(model) return object end if PropConfig.EnableDrop then CreateThread(function() while true do local sleep = 500 local ped = PlayerPedId() if IsPedOnFoot(ped) then local coords = GetEntityCoords(ped) for model, data in pairs(PropConfig.Props) do local object = GetClosestObjectOfType(coords.x, coords.y, coords.z, 1.5, model, false, false) if (object ~= 0) and not HoldingProp then sleep = 0 TLS.Functions.ShowHelpAlert('~INPUT_PICKUP~ Pickup') if IsControlJustPressed(0, 38) then local dict, anim = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@', 'plant_floor' TLS.Functions.RequestAnimDict(dict) TaskPlayAnim(ped, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false) RemoveAnimDict(dict) Wait(1000) TLS.Functions.DeleteEntity(object) spawnProp(model, data.bone, data.coords, data.rotation, true) end end end if HoldingProp ~= nil then sleep = 0 local dict, anim = 'move_weapon@jerrycan@generic', 'idle' TLS.Functions.ShowHelpAlert('~INPUT_PICKUP~ Drop') if not IsEntityPlayingAnim(ped, dict, anim, 3) then TLS.Functions.RequestAnimDict(dict) TaskPlayAnim(ped, dict, anim, 1.0, 1.0, -1, 49, 0.0, false, false, false) RemoveAnimDict(dict) end if IsControlJustPressed(0, 38) then spawnProp(GetEntityModel(HoldingProp)) TLS.Functions.DeleteEntity(HoldingProp) ClearPedTasks(ped) HoldingProp = nil end end end Wait(sleep) end end) end for model, data in pairs(PropConfig.Props) do RegisterNetEvent(data.event, function() spawnProp(model, data.bone, data.coords, data.rotation, true) end) RegisterCommand(data.command, function() spawnProp(model, data.bone, data.coords, data.rotation, true) end, false) end