local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } function ShowNotification(text) SetNotificationTextEntry("STRING") AddTextComponentString(text) DrawNotification(false, false) end local First = vector3(0.0, 0.0, 0.0) local Second = vector3(5.0, 5.0, 5.0) local Vehicle = {Coords = nil, Vehicle = nil, Dimension = nil, IsInFront = false, Distance = nil} Citizen.CreateThread(function() Citizen.Wait(200) while true do local ped = PlayerPedId() local posped = GetEntityCoords(GetPlayerPed(-1)) local entityWorld = GetOffsetFromEntityInWorldCoords(ped, 0.0, 20.0, 0.0) local rayHandle = CastRayPointToPoint(posped.x, posped.y, posped.z, entityWorld.x, entityWorld.y, entityWorld.z, 10, ped, 0) local a, b, c, d, closestVehicle = GetRaycastResult(rayHandle) local Distance = GetDistanceBetweenCoords(c.x, c.y, c.z, posped.x, posped.y, posped.z, false); local vehicleCoords = GetEntityCoords(closestVehicle) local dimension = GetModelDimensions(GetEntityModel(closestVehicle), First, Second) if Distance < 6.0 and not IsPedInAnyVehicle(ped, false) then Vehicle.Coords = vehicleCoords Vehicle.Dimensions = dimension Vehicle.Vehicle = closestVehicle Vehicle.Distance = Distance if GetDistanceBetweenCoords(GetEntityCoords(closestVehicle) + GetEntityForwardVector(closestVehicle), GetEntityCoords(ped), true) > GetDistanceBetweenCoords(GetEntityCoords(closestVehicle) + GetEntityForwardVector(closestVehicle) * -1, GetEntityCoords(ped), true) then Vehicle.IsInFront = false else Vehicle.IsInFront = true end else Vehicle = {Coords = nil, Vehicle = nil, Dimensions = nil, IsInFront = false, Distance = nil} end Citizen.Wait(500) end end) Citizen.CreateThread(function() while true do Citizen.Wait(5) local ped = PlayerPedId() if Vehicle.Vehicle ~= nil then if IsVehicleSeatFree(Vehicle.Vehicle, -1) and GetVehicleEngineHealth(Vehicle.Vehicle) <= 100 then ShowNotification('~r~Press ~w~[SHIFT]~r~ and ~w~[E]~r~ to push the vehicle.') end if IsControlPressed(0, Keys["LEFTSHIFT"]) and IsVehicleSeatFree(Vehicle.Vehicle, -1) and not IsEntityAttachedToEntity(ped, Vehicle.Vehicle) and IsControlJustPressed(0, Keys["E"]) and GetVehicleEngineHealth(Vehicle.Vehicle) <= 100 then NetworkRequestControlOfEntity(Vehicle.Vehicle) local coords = GetEntityCoords(ped) if Vehicle.IsInFront then AttachEntityToEntity(PlayerPedId(), Vehicle.Vehicle, GetPedBoneIndex(6286), 0.0, Vehicle.Dimensions.y * -1 + 0.1 , Vehicle.Dimensions.z + 1.0, 0.0, 0.0, 180.0, 0.0, false, false, true, false, true) else AttachEntityToEntity(PlayerPedId(), Vehicle.Vehicle, GetPedBoneIndex(6286), 0.0, Vehicle.Dimensions.y - 0.3, Vehicle.Dimensions.z + 1.0, 0.0, 0.0, 0.0, 0.0, false, false, true, false, true) end RequestAnimDict('missfinale_c2ig_11') TaskPlayAnim(ped, 'missfinale_c2ig_11', 'pushcar_offcliff_m', 2.0, -8.0, -1, 35, 0, 0, 0, 0) Citizen.Wait(200) while true do Citizen.Wait(5) if IsDisabledControlPressed(0, Keys["A"]) then TaskVehicleTempAction(PlayerPedId(), Vehicle.Vehicle, 11, 1000) end if IsDisabledControlPressed(0, Keys["D"]) then TaskVehicleTempAction(PlayerPedId(), Vehicle.Vehicle, 10, 1000) end if Vehicle.IsInFront then SetVehicleForwardSpeed(Vehicle.Vehicle, -1.0) else SetVehicleForwardSpeed(Vehicle.Vehicle, 1.0) end if HasEntityCollidedWithAnything(Vehicle.Vehicle) then SetVehicleOnGroundProperly(Vehicle.Vehicle) end if not IsDisabledControlPressed(0, Keys["E"]) then DetachEntity(ped, false, false) StopAnimTask(ped, 'missfinale_c2ig_11', 'pushcar_offcliff_m', 2.0) FreezeEntityPosition(ped, false) break end end end end end end)