AddEventHandler('playerDropped', function(reason) local source = source local players = GetPlayers() if #players > 1 then local randomPlayerIndex = math.random( #players ) local player = players[ randomPlayerIndex ] --print('Disconnected player name: ' .. GetPlayerName(source)) if(GetPlayerName(player) == GetPlayerName(source)) then if(randomPlayerIndex > 1) then randomPlayerIndex = randomPlayerIndex - 1 --print('Decreased by 1') else randomPlayerIndex = randomPlayerIndex + 1 --print('Increased by 1') end player = players[ randomPlayerIndex ] end TriggerClientEvent('eventDeleteVehicles', player, source) --print('Source ' .. source) --print('Triggering event for ' .. player) end end) RegisterNetEvent("getNetID") AddEventHandler('getNetID', function() --print('Source ' .. source) TriggerClientEvent('playerConnected', source, source) end)