local player = PlayerPedId() local inside = false Citizen.CreateThread(function() while true do Citizen.Wait(5) player = PlayerPedId() local plyCoords = GetEntityCoords(player, false) local vehicle = VehicleInFront() if IsDisabledControlPressed(0, 19) and IsDisabledControlJustReleased(1, 44) and GetVehiclePedIsIn(player, false) == 0 and DoesEntityExist(vehicle) and IsEntityAVehicle(vehicle) then SetVehicleDoorOpen(vehicle, 5, false, false) if not inside then AttachEntityToEntity(player, vehicle, -1, 0.0, -2.2, 0.5, 0.0, 0.0, 0.0, false, false, false, false, 20, true) RaiseConvertibleRoof(vehicle, false) if IsEntityAttached(player) then SetTextComponentFormat("STRING") AddTextComponentString('~INPUT_JUMP~ Invisibility ~n~~s~~INPUT_CHARACTER_WHEEL~+~INPUT_COVER~ Jump') DisplayHelpTextFromStringLabel(0, 1, 1, -1) ClearPedTasksImmediately(player) Citizen.Wait(100) TaskPlayAnim(player, 'timetable@floyd@cryingonbed@base', 'base', 1.0, -1, -1, 1, 0, 0, 0, 0) if not (IsEntityPlayingAnim(player, 'timetable@floyd@cryingonbed@base', 'base', 3) == 1) then Streaming('timetable@floyd@cryingonbed@base', function() TaskPlayAnim(playerPed, 'timetable@floyd@cryingonbed@base', 'base', 1.0, -1, -1, 49, 0, 0, 0, 0) end) end inside = true else inside = false end elseif inside and IsDisabledControlPressed(0, 19) and IsDisabledControlJustReleased(1, 44) then DetachEntity(player, true, true) SetEntityVisible(player, true, true) ClearPedTasks(player) inside = false ClearAllHelpMessages() end Citizen.Wait(2000) SetVehicleDoorShut(vehicle, 5, false) end if DoesEntityExist(vehicle) and IsEntityAVehicle(vehicle) and not inside and GetVehiclePedIsIn(player, false) == 0 then SetTextComponentFormat("STRING") AddTextComponentString('~s~~INPUT_CHARACTER_WHEEL~+~INPUT_COVER~ Hide in') DisplayHelpTextFromStringLabel(0, 0, 1, -1) elseif DoesEntityExist(vehicle) and inside then car = GetEntityAttachedTo(player) carxyz = GetEntityCoords(car, 0) local visible = true DisableAllControlActions(0) DisableAllControlActions(1) DisableAllControlActions(2) EnableControlAction(0, 0, true) --- V - camera EnableControlAction(0, 249, true) --- N - push to talk EnableControlAction(2, 1, true) --- camera moving EnableControlAction(2, 2, true) --- camera moving EnableControlAction(0, 177, true) --- BACKSPACE EnableControlAction(0, 200, true) --- ESC if IsDisabledControlJustPressed(1, 22) then if visible then SetEntityVisible(player, false, false) visible = false end end elseif not DoesEntityExist(vehicle) and inside then DetachEntity(player, true, true) SetEntityVisible(player, true, true) ClearPedTasks(player) inside = false ClearAllHelpMessages() end end end) function Streaming(animDict, cb) if not HasAnimDictLoaded(animDict) then RequestAnimDict(animDict) while not HasAnimDictLoaded(animDict) do Citizen.Wait(1) end end if cb ~= nil then cb() end end function VehicleInFront() local pos = GetEntityCoords(player) local entityWorld = GetOffsetFromEntityInWorldCoords(player, 0.0, 6.0, 0.0) local rayHandle = CastRayPointToPoint(pos.x, pos.y, pos.z, entityWorld.x, entityWorld.y, entityWorld.z, 10, player, 0) local _, _, _, _, result = GetRaycastResult(rayHandle) return result end