-- Created by Deziel0495 and IllusiveTea -- -- NOTICE -- This script is licensed under "No License". https://choosealicense.com/no-license/ -- You are allowed to: Download, Use and Edit the Script. -- You are not allowed to: Copy, re-release, re-distribute it without our written permission. --- DO NOT EDIT THIS local holstered = true -- RESTRICTED PEDS -- -- I've only listed peds that have a remote speaker mic, but any ped listed here will do the animations. local skins = { "mp_f_freemode_01", "mp_m_freemode_01", "copx2", "markocop", } -- Add/remove weapon hashes here to be added for holster checks. local weapons = { "WEAPON_COMBATPISTOL", "WEAPON_PISTOL", "WEAPON_PISTOL_MK2", "WEAPON_SIG", "WEAPON_G17", "WEAPON_GLOCK19X", "WEAPON_GLOCK19X2", "WEAPON_M1911A", } -- HOLSTER/UNHOLSTER PISTOL -- Citizen.CreateThread(function() while true do Citizen.Wait(0) local ped = PlayerPedId() if DoesEntityExist( ped ) and not IsEntityDead( ped ) and not IsPedInAnyVehicle(PlayerPedId(), true) and CheckSkin(ped) then loadAnimDict( "rcmjosh4" ) loadAnimDict( "weapons@pistol@" ) if CheckWeapon(ped) then if holstered then TaskPlayAnim(ped, "rcmjosh4", "josh_leadout_cop2", 8.0, 2.0, -1, 48, 10, 0, 0, 0 ) Citizen.Wait(130) ClearPedTasks(ped) holstered = false end --SetPedComponentVariation(ped, 9, 0, 0, 0) elseif not CheckWeapon(ped) then if not holstered then TaskPlayAnim(ped, "weapons@pistol@", "aim_2_holster", 8.0, 2.0, -1, 48, 10, 0, 0, 0 ) Citizen.Wait(500) ClearPedTasks(ped) holstered = true end --SetPedComponentVariation(ped, 9, 1, 0, 0) end end end end) -- DO NOT REMOVE THESE! -- function CheckSkin(ped) for i = 1, #skins do if GetHashKey(skins[i]) == GetEntityModel(ped) then return true end end return false end function CheckWeapon(ped) for i = 1, #weapons do if GetHashKey(weapons[i]) == GetSelectedPedWeapon(ped) then return true end end return false end function DisableActions(ped) DisableControlAction(1, 140, true) DisableControlAction(1, 141, true) DisableControlAction(1, 142, true) DisableControlAction(1, 37, true) -- Disables INPUT_SELECT_WEAPON (TAB) DisablePlayerFiring(ped, true) -- Disable weapon firing end function loadAnimDict( dict ) while ( not HasAnimDictLoaded( dict ) ) do RequestAnimDict( dict ) Citizen.Wait( 0 ) end end