Adding liverys and scripts

This commit is contained in:
KingMcDonalds
2025-06-09 15:11:33 -07:00
parent a5915a211c
commit f405d5b801
205 changed files with 6962 additions and 111 deletions
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resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
files {
'vehicles.meta',
'carvariations.meta',
'carcols.meta',
'handling.meta',
'vehiclelayouts.meta',
}
data_file 'HANDLING_FILE' 'handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
data_file 'CARCOLS_FILE' 'carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'vehiclelayouts.meta'
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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>23f150st</modelName>
<colors>
<Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="false" />
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item> <Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="true" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="true" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="true" />
</liveries>
</Item>
</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities />
</plateProbabilities>
<lightSettings value="982" />
<sirenSettings value="5568" />
</Item>
</variationData>
</CVehicleModelInfoVariation>
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<?xml version="1.0" encoding="utf-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>23f150st</handlingName>
<fMass value="2200.000000"/>
<fInitialDragCoeff value="7.000000"/>
<fDownforceModifier value="5.000000"/>
<fPopUpLightRotation value="0.000000"/>
<fPercentSubmerged value="85.000000"/>
<vecCentreOfMassOffset x="0.000000" y="0.050000" z="0.000000"/>
<vecInertiaMultiplier x="1.000000" y="1.600000" z="1.600000"/>
<fDriveBiasFront value="0.250000"/>
<nInitialDriveGears value="6"/>
<fInitialDriveForce value="0.500000"/>
<fDriveInertia value="1.000000"/>
<fClutchChangeRateScaleUpShift value="2.500000"/>
<fClutchChangeRateScaleDownShift value="2.500000"/>
<fInitialDriveMaxFlatVel value="164.600006"/>
<fBrakeForce value="2.000000"/>
<fBrakeBiasFront value="0.500000"/>
<fHandBrakeForce value="0.700000"/>
<fSteeringLock value="42.000000"/>
<fTractionCurveMin value="2.400000"/>
<fTractionCurveMax value="2.700000"/>
<fTractionCurveLateral value="22.500000"/>
<fTractionSpringDeltaMax value="0.130000"/>
<fLowSpeedTractionLossMult value="1.000000"/>
<fCamberStiffnesss value="0.000000"/>
<fTractionBiasFront value="0.500000"/>
<fTractionLossMult value="1.050000"/>
<fSuspensionForce value="3.000000"/>
<fSuspensionCompDamp value="1.500000"/>
<fSuspensionReboundDamp value="1.500000"/>
<fSuspensionUpperLimit value="0.100000"/>
<fSuspensionLowerLimit value="-0.180000"/>
<fSuspensionRaise value="0.015000"/>
<fSuspensionBiasFront value="0.550000"/>
<fAntiRollBarForce value="0.250000"/>
<fAntiRollBarBiasFront value="0.500000"/>
<fRollCentreHeightFront value="0.630000"/>
<fRollCentreHeightRear value="0.630000"/>
<fCollisionDamageMult value="1.000000"/>
<fWeaponDamageMult value="1.000000"/>
<fDeformationDamageMult value="0.800000"/>
<fEngineDamageMult value="1.500000"/>
<fPetrolTankVolume value="65.000000"/>
<fOilVolume value="5.500000"/>
<fPetrolConsumptionRate value="0.500000"/>
<fSeatOffsetDistX value="0.000000"/>
<fSeatOffsetDistY value="0.000000"/>
<fSeatOffsetDistZ value="0.000000"/>
<nMonetaryValue value="50000"/>
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000"/>
<fBackEndPopUpBuildingImpulseMult value="0.030000"/>
<fBackEndPopUpMaxDeltaSpeed value="0.600000"/>
<fCamberFront value="0.000000"/>
<fCamberRear value="0.000000"/>
<fCastor value="0.000000"/>
<fToeFront value="0.000000"/>
<fToeRear value="0.000000"/>
<fEngineResistance value="0.000000"/>
<strAdvancedFlags>0</strAdvancedFlags>
</Item>
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
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--[[
Ultimate Lighting Controller Config
the ULC resource is required to use this configuration
get the resource here: https://github.com/Flohhhhh/ultimate-lighting-controller/releases/latest
To learn how to setup and use ULC visit here: https://docs.dwnstr.com/ulc/overview
]]
return {names = {"23f150st",},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"23f150st","23f150stbb","23f150pr","23f150prbb"},
pExtras = {2},
dExtras = {1}
},
hornConfig = {
useHorn = true,
hornExtras = {4},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "DRVK", key = 1, color = "green", extra = 1, linkedExtras = {}, oppositeExtras = {}, offExtras = {}, repair = false},
{label = "PRKK", key = 2, color = "green", extra = 2, linkedExtras = {}, oppositeExtras = {}, offExtras = {}, repair = false},
{label = "PODS", key = 4, color = "green", extra = 4, linkedExtras = {}, oppositeExtras = {}, offExtras = {}, repair = false},
{label = "FCRS", key = 3, color = "green", extra = 6, linkedExtras = {}, oppositeExtras = {}, offExtras = {}, repair = false}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
}
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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>23f150st</modelName>
<txdName>23f150st</txdName>
<handlingId>23f150st</handlingId>
<gameName>23f150st</gameName>
<vehicleMakeName>F150XLT</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>aq02coyotef150</audioNameHash>
<layout>LAYOUT_BISON</layout>
<coverBoundOffsets>BISON_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.040000" y="-0.060000" z="-0.040000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.075000" y="-0.128000" z="-0.020000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.058000" z="-0.058000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="-0.058000" z="-0.055000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="-0.058000" z="-0.055000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.015000" z="-0.040000" />
<FirstPersonDriveByRightPassengerIKOffset x="-0.043000" y="-0.043000" z="-0.055000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.015000" z="-0.040000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.143000" y="0.278000" z="0.565000" />
<FirstPersonPassengerMobilePhoneOffset x="0.204000" y="0.176000" z="0.490000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.204000" y="0.131000" z="0.490000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.204000" y="0.131000" z="0.490000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.170000" z="0.530000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.020000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.020000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.300000" />
<wheelScaleRear value="0.300000" />
<dirtLevelMin value="0.300000" />
<dirtLevelMax value="0.850000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
1500.000000
2500.000000
3500.000000
4500.000000
5500.000000
6500.000000
</lodDistances>
<minSeatHeight value="0.962" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="999" />
<flags>FLAG_HAS_LIVERY FLAG_IS_OFFROAD_VEHICLE FLAG_IS_BULKY FLAG_USE_FAT_INTERIOR_LIGHT FLAG_EXTRAS_RARE</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_ZTYPE</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SUV</wheelType>
<trailers>
<Item>boattrailer</Item>
<Item>trailersmall</Item>
</trailers>
<additionalTrailers>
<Item>trailersmall2</Item>
</additionalTrailers>
<drivers>
<Item>
<driverName>S_M_M_AutoShop_01</driverName>
<npcName />
</Item>
<Item>
<driverName>S_M_M_AutoShop_02</driverName>
<npcName />
</Item>
<Item>
<driverName>S_M_M_Trucker_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes>
<Item></Item>
</extraIncludes>
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras>
<Item></Item>
</requiredExtras>
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>RANGER_BISON_FRONT_LEFT</Item>
<Item>VAN_RUMPO_FRONT_RIGHT</Item>
<Item>RANGER_BISON_REAR_LEFT</Item>
<Item>RANGER_BISON_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships />
</CVehicleModelInfo__InitDataList>
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<?xml version="1.0" encoding="UTF-8"?>
<SContentUnlocks>
<listOfUnlocks>
<Item>CU_WEP_BEANBAG</Item>
</listOfUnlocks>
</SContentUnlocks>
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<?xml version="1.0" encoding="UTF-8"?>
<CExtraTextMetaFile>
<hasGlobalTextFile value="true"/>
<hasAdditionalText value="false"/>
<isTitleUpdate value="false"/>
</CExtraTextMetaFile>
@@ -0,0 +1,372 @@
<?xml version="1.0" encoding="UTF-8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData>
<Item>
<Name>UNHOLSTER_UNARMED</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>unarmed_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>2h_melee_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>1h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>2h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_MINIGUN</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>mini_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>unarmed_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>unarmed_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>1h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>2h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
</MovementModeUnholsterData>
<MovementModes>
<Item>
<Name>DEFAULT_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>move_stealth@generic@trans@2h</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>MP_FEMALE_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>MICHAEL_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ZERO@ARMED@2H@TRANS@A</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>move_stealth@p_m_zero@2h@trans@a</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>FRANKLIN_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_one@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@P_M_ONE@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ONE@ARMED@2H@TRANS@A</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_one@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_one@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>move_stealth@p_m_one@2h@trans@a</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>TREVOR_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_two@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@p_m_two@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_ACTION@P_M_TWO@ARMED@2H@TRANS@A</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_two@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_two@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>move_stealth@p_m_two@2h@trans@a</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
</MovementModes>
</CPedModelInfo__PersonalityDataList>
@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<CPickupDataManager>
<pickupData>
<Item type="CPickupData">
<Name>PICKUP_WEAPON_BEANBAG</Name>
<Model>W_SG_BEANBAG</Model>
<GenerationRange value="80.000000" />
<RegenerationTime value="60.000000" />
<CollectionRadiusFirstPerson value="2.000000" />
<CollectionRadius value="1.000000" />
<Scale value="1.000000" />
<LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
<GlowRed value="1.000000" />
<GlowGreen value="0.225000" />
<GlowBlue value="0.000000" />
<GlowIntensity value="0.500000" />
<DarkGlowIntensity value="0.500000" />
<MPGlowIntensity value="0.500000" />
<MPDarkGlowIntensity value="3.000000" />
<GlowRange value="2.000000" />
<AttachmentBone>BONETAG_ROOT</AttachmentBone>
<AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
<AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
<PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
<OnFootPickupActions>
<Item>ACTION_GROUP_ONFOOT</Item>
<Item>ACTION_AUDIO_SHOTGUN</Item>
</OnFootPickupActions>
<InCarPickupActions />
<OnShotPickupActions />
<Rewards>
<Item>REWARD_WEAPON_BEANBAG</Item>
<Item>REWARD_AMMO_BEANBAG</Item>
<Item>REWARD_STAT_WEAPON</Item>
</Rewards>
</Item>
</pickupData>
<actionData/>
<rewardData>
<Item type="CPickupRewardWeapon">
<Name>REWARD_WEAPON_BEANBAG</Name>
<WeaponRef>WEAPON_BEANBAG</WeaponRef>
<Equip value="false" />
</Item>
<Item type="CPickupRewardAmmo">
<Name>REWARD_AMMO_BEANBAG</Name>
<AmmoRef>AMMO_SHOTGUN</AmmoRef>
<Amount value="14" />
</Item>
</rewardData>
</CPickupDataManager>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<WeaponShopItemArray>
<weaponShopItems>
<Item>
<lockHash>CU_WEP_BEANBAG</lockHash>
<nameHash>WEAPON_BEANBAG</nameHash>
<cost value ="3250"/>
<ammoCost value="90"/>
<textLabel>WT_BEANBAG</textLabel>
<weaponDesc>WTD_BEANBAG</weaponDesc>
<weaponTT>WTT_BEANBAG</weaponTT>
<weaponUppercase>WTU_BEANBAG</weaponUppercase>
<id value = "32"/>
<weaponComponents />
<availableInSP value="true" />
</Item>
</weaponShopItems>
</WeaponShopItemArray>
@@ -0,0 +1,393 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Ballistic">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_BEANBAG">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash />
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
<MotionFilterHash />
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash />
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth />
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash />
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash />
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash />
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="NULL" />
<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_BEANBAG">
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_ShotgunLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@rifle@lo@pump</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@rifle@lo@pump</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@rifle@lo@pump_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@rifle@lo@pump@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="MP_F_Freemode">
<Fallback>Gang</Fallback>
<WeaponAnimations>
<Item key="WEAPON_BEANBAG">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash />
<MotionClipSetHash>weapons@rifle@lo@pump@f</MotionClipSetHash>
<MotionFilterHash />
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash />
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth />
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash />
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash />
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash />
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="NULL" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_BEANBAG">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@shotgun@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonAiming">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_BEANBAG">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@shotgun@shared@core@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash></FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonRNG">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_BEANBAG">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@shotgun@shared@core@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonScope">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_BEANBAG">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@shotgun@shared@core@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<!-- ### AKP ### -->
<Item>
<modelName>w_sg_beanbag</modelName>
<txdName>w_sg_beanbag</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="50"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>
@@ -0,0 +1,309 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="69000000005" />
<Entry>SLOT_BEANBAG</Entry>
</Item>
</WeaponSlots>
</Item>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="69000000006" />
<Entry>SLOT_BEANBAG</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<SlotBestOrder>
<WeaponSlots>
<Item>
<OrderNumber value="69000000007" />
<Entry>SLOT_BEANBAG</Entry>
</Item>
</WeaponSlots>
</SlotBestOrder>
<TintSpecValues />
<FiringPatternAliases />
<UpperBodyFixupExpressionData />
<AimingInfos />
<Infos>
<Item>
<Infos />
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_BEANBAG</Name>
<Model>w_sg_beanbag</Model>
<Audio>AUDIO_ITEM_GRENADELAUNCHER</Audio>
<Slot>SLOT_BEANBAG</Slot>
<DamageType>ELECTRIC</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_SHOTGUN</WheelSlot>
<Group>GROUP_SHOTGUN</Group>
<AmmoInfo ref="AMMO_SHOTGUN" />
<AimingInfo ref="RIFLE_LO_PUMP_STRAFE" />
<ClipSize value="5" />
<AccuracySpread value="2.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.500000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="0.250000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="1.000000" />
<Damage value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<Force value="14.000000" />
<ForceHitPed value="80.000000" />
<ForceHitVehicle value="350.000000" />
<ForceHitFlyingHeli value="120.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="25.000000" />
<ForceBack value="15.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="30.000000" />
<ForceBack value="20.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CLAVICLE</BoneTag>
<ForceFront value="20.000000" />
<ForceBack value="20.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CLAVICLE</BoneTag>
<ForceFront value="20.000000" />
<ForceBack value="20.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="500.000000" />
<Penetration value="0.010000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="1000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.100000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="0.590000" />
<AnimReloadRate value="0.590000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="1.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
<FlashFx>muz_shotgun</FlashFx>
<FlashFxAlt />
<MuzzleSmokeFx>muz_smoking_barrel_shotgun</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000" />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFxDecPerSec value="0.200000" />
<ShellFx>eject_shotgun</ShellFx>
<ShellFxFP>eject_shotgun_fp</ShellFxFP>
<TracerFx />
<PedDamageHash>ShotgunLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="0.8000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.600000" />
<FlashFxScale value="0.800000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
<FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
<InitialRumbleIntensity value="0.000000" />
<InitialRumbleIntensityTrigger value="0.950000" />
<RumbleDuration value="10" />
<RumbleIntensity value="1.000000" />
<RumbleIntensityTrigger value="0.250000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="10" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="10" />
<RumbleIntensityFps value="0.250000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="35.000000" />
<WeaponRange value="45.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="10.000000" />
<DamageFallOffRangeMax value="40.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="45.000000" />
<FirstPersonAimFovMin value="47.000000" />
<FirstPersonAimFovMax value="70.000000" />
<FirstPersonScopeFov value="45.00000"/>
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="2.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.00000" y="0.1500" z="0.0170" />
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0150" />
<FirstPersonScopeRotationOffset x="-0.50000" y="0.0000" z="0.0000" />
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="-0.0500000" />
<FirstPersonAsThirdPersonScopeOffset x="0.050" y="0.000000" z="-0.00500000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.100000" z="-0.050000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="0.500000" />
<ExplosionShakeAmplitude value="0.500000" />
<IkRecoilDisplacement value="0.00" />
<IkRecoilDisplacementScope value="0.0000" />
<IkRecoilDisplacementScaleBackward value="1.0" />
<IkRecoilDisplacementScaleVertical value="0.4" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.235000" y="0.125000" z="0.500000" />
<AimProbeLengthMin value="0.365000" />
<AimOffsetMax x="0.185000" y="0.000000" z="0.575000" />
<AimProbeLengthMax value="0.230000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<TorsoAimOffset x="-1.300000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
<LeftHandIkOffset x="0.200000" y="0.050000" z="-0.050000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="0.000000" />
<ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_BEANBAG</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WT_SG_BB</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>STUNGUN</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Shotgun</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PUMPSHOTGUN_CLIP_01</Name>
<Default value="true" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps ProcessGripAnim UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="FIRING_PATTERN_PUMPSHOTGUN" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="96" />
<HudSpeed value="20" />
<HudCapacity value="10" />
<HudAccuracy value="20" />
<HudRange value="20" />
</Item>
</Infos>
</Item>
<Item>
<Infos />
</Item>
<Item>
<Infos />
</Item>
</Infos>
<VehicleWeaponInfos />
<Name>DLC - BEANBAG</Name>
</CWeaponInfoBlob>
+23
View File
@@ -0,0 +1,23 @@
fx_version 'bodacious'
game 'gta5'
author 'Commods'
files {
'data/beanbag/weaponcomponents.meta',
'data/beanbag/contentunlocks.meta',
'data/beanbag/pedpersonality.meta',
'data/beanbag/weaponanimations.meta',
'data/beanbag/weaponarchetypes.meta',
'data/beanbag/loadouts.meta',
'data/beanbag/weapons.meta'
}
data_file 'WEAPONCOMPONENTSINFO_FILE' 'data/beanbag/weaponcomponents.meta'
data_file 'WEAPONINFO_FILE' 'data/beanbag/weapons.meta'
data_file 'WEAPON_METADATA_FILE' 'data/beanbag/weaponarchetypes.meta'
data_file 'LOADOUTS_FILE' 'data/beanbag/loadouts.meta'
data_file 'WEAPON_ANIMATIONS_FILE' 'data/beanbag/weaponanimations.meta'
data_file 'CONTENT_UNLOCKING_META_FILE' 'data/beanbag/contentunlocks.meta'
data_file 'PED_PERSONALITY_FILE' 'data/beanbag/pedpersonality.meta'
dependency '/assetpacks'
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,376 @@
--[[
Ultimate Lighting Controller Config
the ULC resource is required to use this configuration
get the resource here: https://github.com/Flohhhhh/ultimate-lighting-controller/releases/latest
To learn how to setup and use ULC visit here: https://docs.dwnstr.com/ulc/overview
]]
return {names = {"chp18charg","chp18chargst"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp18charg","chp18chargst"},
pExtras = {2,5},
dExtras = {1,2,3,4}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1", key = 1, color = "green", extra = 1, linkedExtras = {2,3,4}, oppositeExtras = {}, offExtras = {5,6,7,8,9,10,11,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {4,2}, oppositeExtras = {}, offExtras = {1,3,5,6,7,8,9,10,11}, repair = true},
{label = "TA - LEFT", key = 3, color = "amber", extra = 10, linkedExtras = {5,2}, oppositeExtras = {}, offExtras = {1,3,4,6,7,8,9,11,12}, repair = true},
{label = "TA - RIGHT ", key = 4, color = "amber", extra = 11, linkedExtras = {2,5}, oppositeExtras = {}, offExtras = {1,3,4,6,7,8,9,10,12}, repair = true},
{label = "TA - CENTER", key = 5, color = "amber", extra = 8, linkedExtras = {2,5}, oppositeExtras = {}, offExtras = {1,3,4,6,7,9,10,11,12}, repair = true},
{label = "WARNING ", key = 6, color = "amber", extra = 9, linkedExtras = {2}, oppositeExtras = {}, offExtras = {1,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chp15fpiu","chp15fpiup","chp15fpuk9"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp15fpiu","chp15fpiup","chp15fpiuk9"},
pExtras = {5,7,4},
dExtras = {1,2,3,8,11}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1", key = 1, color = "green", extra = 1, linkedExtras = {2,3,8,11}, oppositeExtras = {}, offExtras = {4,5,6,7,9,10,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {2}, oppositeExtras = {}, offExtras = {1,3,4,5,6,7,8,9,10,11}, repair = true},
{label = "TA - LEFT", key = 3, color = "amber", extra = 10, linkedExtras = {4,5,7}, oppositeExtras = {}, offExtras = {1,2,3,6,8,9,11,12}, repair = true},
{label = "WARNING ", key = 4, color = "amber", extra = 9, linkedExtras = {}, oppositeExtras = {}, offExtras = {1,2,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chp16fpiu","chp16fpiup"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp16fpiu","chp16fpiup"},
pExtras = {4,5,7},
dExtras = {1,2,3,8,11}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1 ", key = 1, color = "green", extra = 1, linkedExtras = {2,3,8,11}, oppositeExtras = {}, offExtras = {4,5,6,7,9,10,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {}, oppositeExtras = {}, offExtras = {1,2,3,4,5,6,7,8,9,10,11}, repair = true},
{label = "TA - LEFT ", key = 3, color = "amber", extra = 10, linkedExtras = {4,5,7}, oppositeExtras = {}, offExtras = {1,2,3,6,8,9,11,12}, repair = true},
{label = "WARNING ", key = 4, color = "amber", extra = 9, linkedExtras = {}, oppositeExtras = {}, offExtras = {1,2,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chp20tahoe","chp21tahoe","chp23charg","chp23chargp","chp23Durango","chp20charg","chp20fpiup","chp20fpiu"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp20tahoe","chp21tahoe","chp23charg","chp23chargp","chp23Durango","chp20charg","chp20fpiup","chp20fpiu"},
pExtras = {3,5},
dExtras = {1,2,3,6,7}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1 ", key = 1, color = "green", extra = 1, linkedExtras = {2,3,6,7}, oppositeExtras = {}, offExtras = {4,5,8,9,10,11,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 4, linkedExtras = {3}, oppositeExtras = {}, offExtras = {1,2,5,6,7,8,9,10,11,12}, repair = true},
{label = "TA - LEFT", key = 3, color = "amber", extra = 10, linkedExtras = {3,8,5}, oppositeExtras = {}, offExtras = {1,2,4,6,7,9,11,12}, repair = true},
{label = "TA - RIGHT ", key = 4, color = "amber", extra = 11, linkedExtras = {5,3,8}, oppositeExtras = {}, offExtras = {1,2,4,6,7,9,10,12}, repair = true},
{label = "TA - CENTER", key = 5, color = "amber", extra = 9, linkedExtras = {3,5,8}, oppositeExtras = {}, offExtras = {1,2,4,6,7,10,11,12}, repair = true},
{label = "WARNING ", key = 6, color = "amber", extra = 12, linkedExtras = {8,3}, oppositeExtras = {}, offExtras = {1,2,4,5,6,7,9,10,11}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chp15exped","chp15f250","chp15f250st","chp16ram"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp15exped","chp15f250","chp15f250st","chp16ram"},
pExtras = {2,5},
dExtras = {1,2,3}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1", key = 1, color = "green", extra = 1, linkedExtras = {2,3}, oppositeExtras = {}, offExtras = {4,5,6,7,8,9,10,11,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {2}, oppositeExtras = {}, offExtras = {1,3,4,5,6,7,8,9,10,11}, repair = true},
{label = "TA - LEFT ", key = 3, color = "amber", extra = 10, linkedExtras = {2,5}, oppositeExtras = {}, offExtras = {1,3,4,6,7,8,9,11,12}, repair = true},
{label = "TA - RIGHT ", key = 4, color = "amber", extra = 11, linkedExtras = {5,2}, oppositeExtras = {}, offExtras = {1,3,4,6,7,8,9,10,12}, repair = true},
{label = "WARNING ", key = 5, color = "amber", extra = 9, linkedExtras = {2}, oppositeExtras = {}, offExtras = {1,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chp11cvpi"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp11cvpi"},
pExtras = {4,5,7},
dExtras = {1,2,3,11,8}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1", key = 1, color = "green", extra = 1, linkedExtras = {2,3,8,11}, oppositeExtras = {}, offExtras = {4,5,6,7,9,10,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {2}, oppositeExtras = {}, offExtras = {}, repair = true},
{label = "TA - LEFT", key = 3, color = "amber", extra = 10, linkedExtras = {4,5,7}, oppositeExtras = {}, offExtras = {1,2,3,6,8,9,11,12}, repair = true},
{label = "WARNING", key = 4, color = "amber", extra = 9, linkedExtras = {}, oppositeExtras = {}, offExtras = {1,2,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chpum15fpiu"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chpum15fpiu"},
pExtras = {5},
dExtras = {1,3}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1 ", key = 1, color = "green", extra = 1, linkedExtras = {3}, oppositeExtras = {}, offExtras = {2,4,5,6,7,8,9,10,11,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {2}, oppositeExtras = {}, offExtras = {1,3,4,5,6,7,8,9,10,11}, repair = true},
{label = "TA - LEFT", key = 3, color = "amber", extra = 10, linkedExtras = {5}, oppositeExtras = {}, offExtras = {1,2,3,4,6,7,8,9,11,12}, repair = true},
{label = "WARNING", key = 4, color = "amber", extra = 9, linkedExtras = {}, oppositeExtras = {}, offExtras = {1,2,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
}
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@@ -3,25 +3,25 @@
<CHandlingDataMgr> <CHandlingDataMgr>
<HandlingData> <HandlingData>
<Item type="CHandlingData"> <Item type="CHandlingData">
<handlingName>18CHARGER</handlingName> <handlingName>chp2</handlingName>
<fMass value="15850.000000" /> <fMass value="1850.000000" />
<fInitialDragCoeff value="6.000000" /> <fInitialDragCoeff value="6.000000" />
<fPercentSubmerged value="85.000000" /> <fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" /> <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.600000" z="1.600000" /> <vecInertiaMultiplier x="1.000000" y="1.600000" z="1.600000" />
<fDriveBiasFront value="0.000000" /> <fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="8" /> <nInitialDriveGears value="8" />
<fInitialDriveForce value="0.80000" /> <fInitialDriveForce value="0.400000" />
<fDriveInertia value="1.800000" /> <fDriveInertia value="1.300000" />
<fClutchChangeRateScaleUpShift value="2.000000" /> <fClutchChangeRateScaleUpShift value="2.000000" />
<fClutchChangeRateScaleDownShift value="2.000000" /> <fClutchChangeRateScaleDownShift value="2.000000" />
<fInitialDriveMaxFlatVel value="495.000000" /> <fInitialDriveMaxFlatVel value="155.000000" />
<fBrakeForce value="1.900000" /> <fBrakeForce value="0.900000" />
<fBrakeBiasFront value="0.525000" /> <fBrakeBiasFront value="0.525000" />
<fHandBrakeForce value="0.600000" /> <fHandBrakeForce value="0.600000" />
<fSteeringLock value="40.000000" /> <fSteeringLock value="40.000000" />
<fTractionCurveMax value="2.400000" /> <fTractionCurveMax value="2.550000" />
<fTractionCurveMin value="2.300000" /> <fTractionCurveMin value="2.450000" />
<fTractionCurveLateral value="22.500000" /> <fTractionCurveLateral value="22.500000" />
<fTractionSpringDeltaMax value="0.020000" /> <fTractionSpringDeltaMax value="0.020000" />
<fLowSpeedTractionLossMult value="1.000000" /> <fLowSpeedTractionLossMult value="1.000000" />
@@ -39,10 +39,10 @@
<fAntiRollBarBiasFront value="0.580000" /> <fAntiRollBarBiasFront value="0.580000" />
<fRollCentreHeightFront value="0.360000" /> <fRollCentreHeightFront value="0.360000" />
<fRollCentreHeightRear value="0.360000" /> <fRollCentreHeightRear value="0.360000" />
<fCollisionDamageMult value="0.700000" /> <fCollisionDamageMult value="1.000000" />
<fWeaponDamageMult value="0.000000" /> <fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.400000" /> <fDeformationDamageMult value="0.800000" />
<fEngineDamageMult value="0.400000" /> <fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" /> <fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" /> <fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" /> <fSeatOffsetDistX value="0.000000" />
+376
View File
@@ -0,0 +1,376 @@
--[[
Ultimate Lighting Controller Config
the ULC resource is required to use this configuration
get the resource here: https://github.com/Flohhhhh/ultimate-lighting-controller/releases/latest
To learn how to setup and use ULC visit here: https://docs.dwnstr.com/ulc/overview
]]
return {names = {"chp18charg","chp18chargst"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp18charg","chp18chargst"},
pExtras = {2,5},
dExtras = {1,2,3,4}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1", key = 1, color = "green", extra = 1, linkedExtras = {2,3,4}, oppositeExtras = {}, offExtras = {5,6,7,8,9,10,11,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {4,2}, oppositeExtras = {}, offExtras = {1,3,5,6,7,8,9,10,11}, repair = true},
{label = "TA - LEFT", key = 3, color = "amber", extra = 10, linkedExtras = {5,2}, oppositeExtras = {}, offExtras = {1,3,4,6,7,8,9,11,12}, repair = true},
{label = "TA - RIGHT ", key = 4, color = "amber", extra = 11, linkedExtras = {2,5}, oppositeExtras = {}, offExtras = {1,3,4,6,7,8,9,10,12}, repair = true},
{label = "TA - CENTER", key = 5, color = "amber", extra = 8, linkedExtras = {2,5}, oppositeExtras = {}, offExtras = {1,3,4,6,7,9,10,11,12}, repair = true},
{label = "WARNING ", key = 6, color = "amber", extra = 9, linkedExtras = {2}, oppositeExtras = {}, offExtras = {1,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chp15fpiu","chp15fpiup","chp15fpuk9"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp15fpiu","chp15fpiup","chp15fpiuk9"},
pExtras = {5,7,4},
dExtras = {1,2,3,8,11}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1", key = 1, color = "green", extra = 1, linkedExtras = {2,3,8,11}, oppositeExtras = {}, offExtras = {4,5,6,7,9,10,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {2}, oppositeExtras = {}, offExtras = {1,3,4,5,6,7,8,9,10,11}, repair = true},
{label = "TA - LEFT", key = 3, color = "amber", extra = 10, linkedExtras = {4,5,7}, oppositeExtras = {}, offExtras = {1,2,3,6,8,9,11,12}, repair = true},
{label = "WARNING ", key = 4, color = "amber", extra = 9, linkedExtras = {}, oppositeExtras = {}, offExtras = {1,2,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chp16fpiu","chp16fpiup"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp16fpiu","chp16fpiup"},
pExtras = {4,5,7},
dExtras = {1,2,3,8,11}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1 ", key = 1, color = "green", extra = 1, linkedExtras = {2,3,8,11}, oppositeExtras = {}, offExtras = {4,5,6,7,9,10,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {}, oppositeExtras = {}, offExtras = {1,2,3,4,5,6,7,8,9,10,11}, repair = true},
{label = "TA - LEFT ", key = 3, color = "amber", extra = 10, linkedExtras = {4,5,7}, oppositeExtras = {}, offExtras = {1,2,3,6,8,9,11,12}, repair = true},
{label = "WARNING ", key = 4, color = "amber", extra = 9, linkedExtras = {}, oppositeExtras = {}, offExtras = {1,2,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chp20tahoe","chp21tahoe","chp23charg","chp23chargp","chp23Durango","chp20charg","chp20fpiup","chp20fpiu"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp20tahoe","chp21tahoe","chp23charg","chp23chargp","chp23Durango","chp20charg","chp20fpiup","chp20fpiu"},
pExtras = {3,5},
dExtras = {1,2,3,6,7}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1 ", key = 1, color = "green", extra = 1, linkedExtras = {2,3,6,7}, oppositeExtras = {}, offExtras = {4,5,8,9,10,11,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 4, linkedExtras = {3}, oppositeExtras = {}, offExtras = {1,2,5,6,7,8,9,10,11,12}, repair = true},
{label = "TA - LEFT", key = 3, color = "amber", extra = 10, linkedExtras = {3,8,5}, oppositeExtras = {}, offExtras = {1,2,4,6,7,9,11,12}, repair = true},
{label = "TA - RIGHT ", key = 4, color = "amber", extra = 11, linkedExtras = {5,3,8}, oppositeExtras = {}, offExtras = {1,2,4,6,7,9,10,12}, repair = true},
{label = "TA - CENTER", key = 5, color = "amber", extra = 9, linkedExtras = {3,5,8}, oppositeExtras = {}, offExtras = {1,2,4,6,7,10,11,12}, repair = true},
{label = "WARNING ", key = 6, color = "amber", extra = 12, linkedExtras = {8,3}, oppositeExtras = {}, offExtras = {1,2,4,5,6,7,9,10,11}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chp15exped","chp15f250","chp15f250st","chp16ram"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp15exped","chp15f250","chp15f250st","chp16ram"},
pExtras = {2,5},
dExtras = {1,2,3}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1", key = 1, color = "green", extra = 1, linkedExtras = {2,3}, oppositeExtras = {}, offExtras = {4,5,6,7,8,9,10,11,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {2}, oppositeExtras = {}, offExtras = {1,3,4,5,6,7,8,9,10,11}, repair = true},
{label = "TA - LEFT ", key = 3, color = "amber", extra = 10, linkedExtras = {2,5}, oppositeExtras = {}, offExtras = {1,3,4,6,7,8,9,11,12}, repair = true},
{label = "TA - RIGHT ", key = 4, color = "amber", extra = 11, linkedExtras = {5,2}, oppositeExtras = {}, offExtras = {1,3,4,6,7,8,9,10,12}, repair = true},
{label = "WARNING ", key = 5, color = "amber", extra = 9, linkedExtras = {2}, oppositeExtras = {}, offExtras = {1,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chp11cvpi"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp11cvpi"},
pExtras = {4,5,7},
dExtras = {1,2,3,11,8}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1", key = 1, color = "green", extra = 1, linkedExtras = {2,3,8,11}, oppositeExtras = {}, offExtras = {4,5,6,7,9,10,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {2}, oppositeExtras = {}, offExtras = {}, repair = true},
{label = "TA - LEFT", key = 3, color = "amber", extra = 10, linkedExtras = {4,5,7}, oppositeExtras = {}, offExtras = {1,2,3,6,8,9,11,12}, repair = true},
{label = "WARNING", key = 4, color = "amber", extra = 9, linkedExtras = {}, oppositeExtras = {}, offExtras = {1,2,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chpum15fpiu"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chpum15fpiu"},
pExtras = {5},
dExtras = {1,3}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1 ", key = 1, color = "green", extra = 1, linkedExtras = {3}, oppositeExtras = {}, offExtras = {2,4,5,6,7,8,9,10,11,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {2}, oppositeExtras = {}, offExtras = {1,3,4,5,6,7,8,9,10,11}, repair = true},
{label = "TA - LEFT", key = 3, color = "amber", extra = 10, linkedExtras = {5}, oppositeExtras = {}, offExtras = {1,2,3,4,6,7,8,9,11,12}, repair = true},
{label = "WARNING", key = 4, color = "amber", extra = 9, linkedExtras = {}, oppositeExtras = {}, offExtras = {1,2,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
}
+376
View File
@@ -0,0 +1,376 @@
--[[
Ultimate Lighting Controller Config
the ULC resource is required to use this configuration
get the resource here: https://github.com/Flohhhhh/ultimate-lighting-controller/releases/latest
To learn how to setup and use ULC visit here: https://docs.dwnstr.com/ulc/overview
]]
return {names = {"chp18charg","chp18chargst"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp18charg","chp18chargst"},
pExtras = {2,5},
dExtras = {1,2,3,4}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1", key = 1, color = "green", extra = 1, linkedExtras = {2,3,4}, oppositeExtras = {}, offExtras = {5,6,7,8,9,10,11,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {4,2}, oppositeExtras = {}, offExtras = {1,3,5,6,7,8,9,10,11}, repair = true},
{label = "TA - LEFT", key = 3, color = "amber", extra = 10, linkedExtras = {5,2}, oppositeExtras = {}, offExtras = {1,3,4,6,7,8,9,11,12}, repair = true},
{label = "TA - RIGHT ", key = 4, color = "amber", extra = 11, linkedExtras = {2,5}, oppositeExtras = {}, offExtras = {1,3,4,6,7,8,9,10,12}, repair = true},
{label = "TA - CENTER", key = 5, color = "amber", extra = 8, linkedExtras = {2,5}, oppositeExtras = {}, offExtras = {1,3,4,6,7,9,10,11,12}, repair = true},
{label = "WARNING ", key = 6, color = "amber", extra = 9, linkedExtras = {2}, oppositeExtras = {}, offExtras = {1,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chp15fpiu","chp15fpiup","chp15fpuk9"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp15fpiu","chp15fpiup","chp15fpiuk9"},
pExtras = {5,7,4},
dExtras = {1,2,3,8,11}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1", key = 1, color = "green", extra = 1, linkedExtras = {2,3,8,11}, oppositeExtras = {}, offExtras = {4,5,6,7,9,10,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {2}, oppositeExtras = {}, offExtras = {1,3,4,5,6,7,8,9,10,11}, repair = true},
{label = "TA - LEFT", key = 3, color = "amber", extra = 10, linkedExtras = {4,5,7}, oppositeExtras = {}, offExtras = {1,2,3,6,8,9,11,12}, repair = true},
{label = "WARNING ", key = 4, color = "amber", extra = 9, linkedExtras = {}, oppositeExtras = {}, offExtras = {1,2,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chp16fpiu","chp16fpiup"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp16fpiu","chp16fpiup"},
pExtras = {4,5,7},
dExtras = {1,2,3,8,11}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1 ", key = 1, color = "green", extra = 1, linkedExtras = {2,3,8,11}, oppositeExtras = {}, offExtras = {4,5,6,7,9,10,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {}, oppositeExtras = {}, offExtras = {1,2,3,4,5,6,7,8,9,10,11}, repair = true},
{label = "TA - LEFT ", key = 3, color = "amber", extra = 10, linkedExtras = {4,5,7}, oppositeExtras = {}, offExtras = {1,2,3,6,8,9,11,12}, repair = true},
{label = "WARNING ", key = 4, color = "amber", extra = 9, linkedExtras = {}, oppositeExtras = {}, offExtras = {1,2,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chp20tahoe","chp21tahoe","chp23charg","chp23chargp","chp23Durango","chp20charg","chp20fpiup","chp20fpiu"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp20tahoe","chp21tahoe","chp23charg","chp23chargp","chp23Durango","chp20charg","chp20fpiup","chp20fpiu"},
pExtras = {3,5},
dExtras = {1,2,3,6,7}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1 ", key = 1, color = "green", extra = 1, linkedExtras = {2,3,6,7}, oppositeExtras = {}, offExtras = {4,5,8,9,10,11,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 4, linkedExtras = {3}, oppositeExtras = {}, offExtras = {1,2,5,6,7,8,9,10,11,12}, repair = true},
{label = "TA - LEFT", key = 3, color = "amber", extra = 10, linkedExtras = {3,8,5}, oppositeExtras = {}, offExtras = {1,2,4,6,7,9,11,12}, repair = true},
{label = "TA - RIGHT ", key = 4, color = "amber", extra = 11, linkedExtras = {5,3,8}, oppositeExtras = {}, offExtras = {1,2,4,6,7,9,10,12}, repair = true},
{label = "TA - CENTER", key = 5, color = "amber", extra = 9, linkedExtras = {3,5,8}, oppositeExtras = {}, offExtras = {1,2,4,6,7,10,11,12}, repair = true},
{label = "WARNING ", key = 6, color = "amber", extra = 12, linkedExtras = {8,3}, oppositeExtras = {}, offExtras = {1,2,4,5,6,7,9,10,11}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chp15exped","chp15f250","chp15f250st","chp16ram"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp15exped","chp15f250","chp15f250st","chp16ram"},
pExtras = {2,5},
dExtras = {1,2,3}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1", key = 1, color = "green", extra = 1, linkedExtras = {2,3}, oppositeExtras = {}, offExtras = {4,5,6,7,8,9,10,11,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {2}, oppositeExtras = {}, offExtras = {1,3,4,5,6,7,8,9,10,11}, repair = true},
{label = "TA - LEFT ", key = 3, color = "amber", extra = 10, linkedExtras = {2,5}, oppositeExtras = {}, offExtras = {1,3,4,6,7,8,9,11,12}, repair = true},
{label = "TA - RIGHT ", key = 4, color = "amber", extra = 11, linkedExtras = {5,2}, oppositeExtras = {}, offExtras = {1,3,4,6,7,8,9,10,12}, repair = true},
{label = "WARNING ", key = 5, color = "amber", extra = 9, linkedExtras = {2}, oppositeExtras = {}, offExtras = {1,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chp11cvpi"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chp11cvpi"},
pExtras = {4,5,7},
dExtras = {1,2,3,11,8}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1", key = 1, color = "green", extra = 1, linkedExtras = {2,3,8,11}, oppositeExtras = {}, offExtras = {4,5,6,7,9,10,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {2}, oppositeExtras = {}, offExtras = {}, repair = true},
{label = "TA - LEFT", key = 3, color = "amber", extra = 10, linkedExtras = {4,5,7}, oppositeExtras = {}, offExtras = {1,2,3,6,8,9,11,12}, repair = true},
{label = "WARNING", key = 4, color = "amber", extra = 9, linkedExtras = {}, oppositeExtras = {}, offExtras = {1,2,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
},
{names = {"chpum15fpiu"},
steadyBurnConfig = {
forceOn = false, useTime = false,
disableWithLights = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {"chpum15fpiu"},
pExtras = {5},
dExtras = {1,3}
},
hornConfig = {
useHorn = false,
hornExtras = {},
disableExtras = {}
},
brakeConfig = {
useBrakes = false,
speedThreshold = 3,
brakeExtras = {},
disableExtras = {}
},
reverseConfig = {
useReverse = false,
reverseExtras = {},
disableExtras = {}
},
doorConfig = {
useDoors = false,
driverSide = {enable = {}, disable = {}},
passSide = {enable = {}, disable = {}},
trunk = {enable ={}, disable = {}}
},
buttons = {
{label = "STAGE 1 ", key = 1, color = "green", extra = 1, linkedExtras = {3}, oppositeExtras = {}, offExtras = {2,4,5,6,7,8,9,10,11,12}, repair = true},
{label = "STAGE PRIORITY", key = 2, color = "red", extra = 12, linkedExtras = {2}, oppositeExtras = {}, offExtras = {1,3,4,5,6,7,8,9,10,11}, repair = true},
{label = "TA - LEFT", key = 3, color = "amber", extra = 10, linkedExtras = {5}, oppositeExtras = {}, offExtras = {1,2,3,4,6,7,8,9,11,12}, repair = true},
{label = "WARNING", key = 4, color = "amber", extra = 9, linkedExtras = {}, oppositeExtras = {}, offExtras = {1,2,3,4,5,6,7,8,10,11,12}, repair = true}
},
stages = {
useStages = false,
stageKeys = {},
},
defaultStages = {
useDefaults = false,
enableKeys = {},
disableKeys = {}
}
}
+12
View File
@@ -0,0 +1,12 @@
-- Generated with DurtyClothTool
fx_version 'cerulean'
game { 'gta5' }
files {
'mp_m_freemode_01_mp_m_pds_ranks.meta',
'mp_f_freemode_01_mp_f_pds_ranks.meta'
}
data_file 'SHOP_PED_APPAREL_META_FILE' 'mp_m_freemode_01_mp_m_pds_ranks.meta'
data_file 'SHOP_PED_APPAREL_META_FILE' 'mp_f_freemode_01_mp_f_pds_ranks.meta'
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<ShopPedApparel>
<pedName>mp_f_freemode_01</pedName>
<dlcName>mp_f_pds_ranks</dlcName>
<fullDlcName>mp_f_freemode_01_mp_f_pds_ranks</fullDlcName>
<eCharacter>SCR_CHAR_MULTIPLAYER_F</eCharacter>
<creatureMetaData>MP_CreatureMetadata_pds_ranks</creatureMetaData>
<pedOutfits>
</pedOutfits>
<pedComponents>
</pedComponents>
<pedProps>
</pedProps>
</ShopPedApparel>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<ShopPedApparel>
<pedName>mp_m_freemode_01</pedName>
<dlcName>mp_m_pds_ranks</dlcName>
<fullDlcName>mp_m_freemode_01_mp_m_pds_ranks</fullDlcName>
<eCharacter>SCR_CHAR_MULTIPLAYER</eCharacter>
<creatureMetaData>MP_CreatureMetadata_pds_ranks</creatureMetaData>
<pedOutfits>
</pedOutfits>
<pedComponents>
</pedComponents>
<pedProps>
</pedProps>
</ShopPedApparel>

Some files were not shown because too many files have changed in this diff Show More