adding vehicles
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@@ -0,0 +1,74 @@
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-----------------------------------------
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-- FD DRONE SCRIPT - SERVER <!-- FD Drone System Nov 2025 - Ferious Dev-->
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-----------------------------------------
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local activeState = {
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isActive = false,
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truckNet = 0,
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droneNet = 0
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}
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-------------------------------------------------
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-- SPOTLIGHT SYNC
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-------------------------------------------------
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RegisterNetEvent("fd_drone:syncSpotlight", function(netId, data)
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local src = source
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-- Basic sanity
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if type(netId) ~= "number" or type(data) ~= "table" then
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return
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end
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-- Re-broadcast to everyone except sender
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TriggerClientEvent("fd_drone:applySpotlight", -1, src, netId, {
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enabled = data.enabled or false,
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pitch = data.pitch or 0.0,
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yaw = data.yaw or 0.0,
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radius = data.radius or 5.0,
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intensity = data.intensity or 10.0
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})
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end)
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-------------------------------------------------
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-- GLOBAL ACTIVE DRONE STATE
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-------------------------------------------------
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RegisterNetEvent("fd_drone:setActiveState", function(isActive, truckNet, droneNet)
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local src = source
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isActive = not not isActive
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truckNet = tonumber(truckNet) or 0
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droneNet = tonumber(droneNet) or 0
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-- If setting active, store them
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if isActive then
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activeState.isActive = true
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activeState.truckNet = truckNet
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activeState.droneNet = droneNet
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else
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activeState.isActive = false
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activeState.truckNet = 0
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activeState.droneNet = 0
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end
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TriggerClientEvent("fd_drone:updateActiveState", -1,
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activeState.isActive, activeState.truckNet, activeState.droneNet)
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end)
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-------------------------------------------------
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-- TRUNK DOOR / PROP SYNC
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-------------------------------------------------
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RegisterNetEvent("fd_drone:syncTrunk", function(truckNet, state)
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-- Simple broadcast: everyone applies the same trunk state
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TriggerClientEvent("fd_drone:applyTrunk", -1, truckNet, state)
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end)
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-- When a player joins / resource restarts, client requests this
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RegisterNetEvent("fd_drone:requestActiveState", function()
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local src = source
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TriggerClientEvent("fd_drone:updateActiveState", src,
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activeState.isActive, activeState.truckNet, activeState.droneNet)
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end)
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