Initial commit

This commit is contained in:
Jacob
2021-12-03 01:05:09 +00:00
commit c1add166a1
3511 changed files with 463300 additions and 0 deletions
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------
-- InteractSound by Scott
-- Verstion: v0.0.1
------
-- Manifest Version
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
-- Client Scripts
client_script 'client/main.lua'
-- Server Scripts
server_script 'server/main.lua'
-- NUI Default Page
ui_page('client/html/index.html')
-- Files needed for NUI
-- DON'T FORGET TO ADD THE SOUND FILES TO THIS!
files({
'client/html/index.html',
-- Begin Sound Files Here...
-- client/html/sounds/ ... .ogg
'client/html/sounds/on.ogg',
'client/html/sounds/off.ogg'
})
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<html>
<head>
<!-- Need to include jQuery! -->
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
<script>
var audioPlayer = null;
// Listen for NUI Messages.
window.addEventListener('message', function(event) {
// Check for playSound transaction
if (event.data.transactionType == "playSound") {
if (audioPlayer != null) {
audioPlayer.pause();
}
audioPlayer = new Audio("./sounds/" + event.data.transactionFile + ".ogg");
audioPlayer.volume = event.data.transactionVolume;
audioPlayer.play();
}
});
</script>
</head>
</html>
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------
-- InteractionSound by Scott
-- Version: v0.0.1
-- Path: client/main.lua
--
-- Allows sounds to be played on single clients, all clients, or all clients within
-- a specific range from the entity to which the sound has been created.
------
local standardVolumeOutput = 1.0;
------
-- RegisterNetEvent InteractSound_CL:PlayOnOne
--
-- @param soundFile - The name of the soundfile within the client/html/sounds/ folder.
-- - Can also specify a folder/sound file.
-- @param soundVolume - The volume at which the soundFile should be played. Nil or don't
-- - provide it for the default of standardVolumeOutput. Should be between
-- - 0.1 to 1.0.
--
-- Starts playing a sound locally on a single client.
------
RegisterNetEvent('InteractSound_CL:PlayOnOne')
AddEventHandler('InteractSound_CL:PlayOnOne', function(soundFile, soundVolume)
SendNUIMessage({
transactionType = 'playSound',
transactionFile = soundFile,
transactionVolume = soundVolume
})
end)
------
-- RegisterNetEvent InteractSound_CL:PlayOnAll
--
-- @param soundFile - The name of the soundfile within the client/html/sounds/ folder.
-- - Can also specify a folder/sound file.
-- @param soundVolume - The volume at which the soundFile should be played. Nil or don't
-- - provide it for the default of standardVolumeOutput. Should be between
-- - 0.1 to 1.0.
--
-- Starts playing a sound on all clients who are online in the server.
------
RegisterNetEvent('InteractSound_CL:PlayOnAll')
AddEventHandler('InteractSound_CL:PlayOnAll', function(soundFile, soundVolume)
SendNUIMessage({
transactionType = 'playSound',
transactionFile = soundFile,
transactionVolume = soundVolume
})
end)
------
-- RegisterNetEvent InteractSound_CL:PlayWithinDistance
--
-- @param playOnEntity - The entity network id (will be converted from net id to entity on client)
-- - of the entity for which the max distance is to be drawn from.
-- @param maxDistance - The maximum float distance (client uses Vdist) to allow the player to
-- - hear the soundFile being played.
-- @param soundFile - The name of the soundfile within the client/html/sounds/ folder.
-- - Can also specify a folder/sound file.
-- @param soundVolume - The volume at which the soundFile should be played. Nil or don't
-- - provide it for the default of standardVolumeOutput. Should be between
-- - 0.1 to 1.0.
--
-- Starts playing a sound on a client if the client is within the specificed maxDistance from the playOnEntity.
-- @TODO Change sound volume based on the distance the player is away from the playOnEntity.
------
RegisterNetEvent('InteractSound_CL:PlayWithinDistance')
AddEventHandler('InteractSound_CL:PlayWithinDistance', function(playerNetId, maxDistance, soundFile, soundVolume)
local lCoords = GetEntityCoords(GetPlayerPed(-1))
local eCoords = GetEntityCoords(GetPlayerPed(GetPlayerFromServerId(playerNetId)))
local distIs = Vdist(lCoords.x, lCoords.y, lCoords.z, eCoords.x, eCoords.y, eCoords.z)
if(distIs <= maxDistance) then
SendNUIMessage({
transactionType = 'playSound',
transactionFile = soundFile,
transactionVolume = soundVolume
})
end
end)
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------
-- Interaction Sounds by Scott
-- Version: v0.0.1
-- Path: server/main.lua
--
-- Allows sounds to be played on single clients, all clients, or all clients within
-- a specific range from the entity to which the sound has been created. Triggers
-- client events only. Used to trigger sounds on other clients from the client or
-- server without having to pass directly to another client.
------
------
-- RegisterServerEvent InteractSound_SV:PlayOnOne
-- Triggers -> ClientEvent InteractSound_CL:PlayOnOne
--
-- @param clientNetId - The network id of the client that the sound should be played on.
-- @param soundFile - The name of the soundfile within the client/html/sounds/ folder.
-- - Can also specify a folder/sound file.
-- @param soundVolume - The volume at which the soundFile should be played. Nil or don't
-- - provide it for the default of standardVolumeOutput. Should be between
-- - 0.1 to 1.0.
-- - Can also specify a folder/sound file.
--
-- Starts playing a sound locally on a single client.
------
RegisterServerEvent('InteractSound_SV:PlayOnOne')
AddEventHandler('InteractSound_SV:PlayOnOne', function(clientNetId, soundFile, soundVolume)
TriggerClientEvent('InteractSound_CL:PlayOnOne', clientNetId, soundFile, soundVolume)
end)
------
-- RegisterServerEvent InteractSound_SV:PlayOnSource
-- Triggers -> ClientEvent InteractSound_CL:PlayOnSource
--
-- @param soundFile - The name of the soundfile within the client/html/sounds/ folder.
-- - Can also specify a folder/sound file.
-- @param soundVolume - The volume at which the soundFile should be played. Nil or don't
-- - provide it for the default of standardVolumeOutput. Should be between
-- - 0.1 to 1.0.
-- - Can also specify a folder/sound file.
--
-- Starts playing a sound locally on a single client, which is the source of the event.
------
RegisterServerEvent('InteractSound_SV:PlayOnSource')
AddEventHandler('InteractSound_SV:PlayOnSource', function(soundFile, soundVolume)
TriggerClientEvent('InteractSound_CL:PlayOnOne', source, soundFile, soundVolume)
end)
------
-- RegisterServerEvent InteractSound_SV:PlayOnAll
-- Triggers -> ClientEvent InteractSound_CL:PlayOnAll
--
-- @param soundFile - The name of the soundfile within the client/html/sounds/ folder.
-- - Can also specify a folder/sound file.
-- @param soundVolume - The volume at which the soundFile should be played. Nil or don't
-- - provide it for the default of standardVolumeOutput. Should be between
-- - 0.1 to 1.0.
--
-- Starts playing a sound on all clients who are online in the server.
------
RegisterServerEvent('InteractSound_SV:PlayOnAll')
AddEventHandler('InteractSound_SV:PlayOnAll', function(soundFile, soundVolume)
TriggerClientEvent('InteractSound_CL:PlayOnAll', -1, soundFile, soundVolume)
end)
------
-- RegisterServerEvent InteractSound_SV:PlayWithinDistance
-- Triggers -> ClientEvent InteractSound_CL:PlayWithinDistance
--
-- @param playOnEntity - The entity network id (will be converted from net id to entity on client)
-- - of the entity for which the max distance is to be drawn from.
-- @param maxDistance - The maximum float distance (client uses Vdist) to allow the player to
-- - hear the soundFile being played.
-- @param soundFile - The name of the soundfile within the client/html/sounds/ folder.
-- - Can also specify a folder/sound file.
-- @param soundVolume - The volume at which the soundFile should be played. Nil or don't
-- - provide it for the default of standardVolumeOutput. Should be between
-- - 0.1 to 1.0.
--
-- Starts playing a sound on a client if the client is within the specificed maxDistance from the playOnEntity.
-- @TODO Change sound volume based on the distance the player is away from the playOnEntity.
------
RegisterServerEvent('InteractSound_SV:PlayWithinDistance')
AddEventHandler('InteractSound_SV:PlayWithinDistance', function(maxDistance, soundFile, soundVolume)
TriggerClientEvent('InteractSound_CL:PlayWithinDistance', -1, source, maxDistance, soundFile, soundVolume)
end)