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--================================--
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-- FIRE SCRIPT v1.7.4 --
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-- by GIMI (+ foregz, Albo1125) --
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-- License: GNU GPL 3.0 --
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--================================--
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Config = {}
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Config.Fire = {
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fireSpreadChance = 5, -- Out of 100 chances, how many lead to fire spreading? (not exactly percents)
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maximumSpreads = 5,
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spawner = { -- Requires the use of the built-in dispatch system
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enableOnStartup = true,
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interval = 1800000, -- Random fire spawn interval (set to nil or false if you don't want to spawn random fires) in ms
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chance = 50, -- Fire spawn chance (out of 100 chances, how many lead to spawning a fire?); Set to values between 1-100
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players = 3, -- Sets the minimum number of players subscribed to dispatch for the spawner to spawn fires.
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firefighterJobs = { -- If using ESX (Config.Dispatch.enableESX), you can specify which players will count as firefighters in Config.Fire.spawner.players above; If not using ESX you can set this to nil
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["fd"] = nil -- Always set the job name in the key, value has to be true
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}
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}
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}
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Config.Dispatch = {
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enabled = true, -- Set this to false if you don't want to use the default dispatch system
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timeout = 15000, -- The amount of time in ms to delay the dispatch after the fire has been created
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storeLast = 5, -- The client will store the last five dispatch coordinates for use with /remindme <dispatchNumber>
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clearGpsRadius = 20.0, -- If you don't want to automatically clear the route upon arrival, leave this to false
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removeBlipTimeout = 400000, -- The amount of time in ms after which the dispatch call blip will be automatically removed
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playSound = true,
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enableESX = "fd" -- Set to a ESX job / jobs you want to be automatically subscribed to dispatch; Set to nil or false if you don't want to use this
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}
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