Initial commit
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-----------------------------------------------------------------------------------------------------
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-- Shared Emotes Syncing ---------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------
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RegisterServerEvent("ServerEmoteRequest")
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AddEventHandler("ServerEmoteRequest", function(target, emotename, etype)
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TriggerClientEvent("ClientEmoteRequestReceive", target, emotename, etype)
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end)
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RegisterServerEvent("ServerValidEmote")
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AddEventHandler("ServerValidEmote", function(target, requestedemote, otheremote)
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TriggerClientEvent("SyncPlayEmote", source, otheremote, source)
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TriggerClientEvent("SyncPlayEmoteSource", target, requestedemote)
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end)
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-----------------------------------------------------------------------------------------------------
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-- Keybinding --------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------
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if Config.SqlKeybinding then
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MySQL.ready(function()
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RegisterServerEvent("dp:ServerKeybindExist")
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AddEventHandler('dp:ServerKeybindExist', function()
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local src = source local srcid = GetPlayerIdentifier(source)
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MySQL.Async.fetchAll('SELECT * FROM dpkeybinds WHERE `id`=@id;', {id = srcid}, function(dpkeybinds)
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if dpkeybinds[1] then
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TriggerClientEvent("dp:ClientKeybindExist", src, true)
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else
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TriggerClientEvent("dp:ClientKeybindExist", src, false)
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end
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end)
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end)
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-- This is my first time doing SQL stuff, and after i finished everything i realized i didnt have to store the keybinds in the database at all.
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-- But remaking it now is a little pointless since it does it job just fine!
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RegisterServerEvent("dp:ServerKeybindCreate")
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AddEventHandler("dp:ServerKeybindCreate", function()
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local src = source local srcid = GetPlayerIdentifier(source)
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MySQL.Async.execute('INSERT INTO dpkeybinds (`id`, `keybind1`, `emote1`, `keybind2`, `emote2`, `keybind3`, `emote3`, `keybind4`, `emote4`, `keybind5`, `emote5`, `keybind6`, `emote6`) VALUES (@id, @keybind1, @emote1, @keybind2, @emote2, @keybind3, @emote3, @keybind4, @emote4, @keybind5, @emote5, @keybind6, @emote6);',
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{id = srcid, keybind1 = "num4", emote1 = "", keybind2 = "num5", emote2 = "", keybind3 = "num6", emote3 = "", keybind4 = "num7", emote4 = "", keybind5 = "num8", emote5 = "", keybind6 = "num9", emote6 = ""}, function(created) print("[dp] ^2"..GetPlayerName(src).."^7 got created!") TriggerClientEvent("dp:ClientKeybindGet", src, "num4", "", "num5", "", "num6", "", "num7", "", "num8", "", "num8", "") end)
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end)
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RegisterServerEvent("dp:ServerKeybindGrab")
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AddEventHandler("dp:ServerKeybindGrab", function()
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local src = source local srcid = GetPlayerIdentifier(source)
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MySQL.Async.fetchAll('SELECT keybind1, emote1, keybind2, emote2, keybind3, emote3, keybind4, emote4, keybind5, emote5, keybind6, emote6 FROM `dpkeybinds` WHERE `id` = @id',
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{['@id'] = srcid}, function(kb)
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if kb[1].keybind1 ~= nil then
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TriggerClientEvent("dp:ClientKeybindGet", src, kb[1].keybind1, kb[1].emote1, kb[1].keybind2, kb[1].emote2, kb[1].keybind3, kb[1].emote3, kb[1].keybind4, kb[1].emote4, kb[1].keybind5, kb[1].emote5, kb[1].keybind6, kb[1].emote6)
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else
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TriggerClientEvent("dp:ClientKeybindGet", src, "num4", "", "num5", "", "num6", "", "num7", "", "num8", "", "num8", "")
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end
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end)
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end)
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RegisterServerEvent("dp:ServerKeybindUpdate")
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AddEventHandler("dp:ServerKeybindUpdate", function(key, emote)
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local src = source local myid = GetPlayerIdentifier(source)
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if key == "num4" then chosenk = "keybind1" elseif key == "num5" then chosenk = "keybind2" elseif key == "num6" then chosenk = "keybind3" elseif key == "num7" then chosenk = "keybind4" elseif key == "num8" then chosenk = "keybind5" elseif key == "num9" then chosenk = "keybind6" end
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if chosenk == "keybind1" then
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MySQL.Async.execute("UPDATE dpkeybinds SET emote1=@emote WHERE id=@id", {id = myid, emote = emote}, function() TriggerClientEvent("dp:ClientKeybindGetOne", src, key, emote) end)
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elseif chosenk == "keybind2" then
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MySQL.Async.execute("UPDATE dpkeybinds SET emote2=@emote WHERE id=@id", {id = myid, emote = emote}, function() TriggerClientEvent("dp:ClientKeybindGetOne", src, key, emote) end)
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elseif chosenk == "keybind3" then
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MySQL.Async.execute("UPDATE dpkeybinds SET emote3=@emote WHERE id=@id", {id = myid, emote = emote}, function() TriggerClientEvent("dp:ClientKeybindGetOne", src, key, emote) end)
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elseif chosenk == "keybind4" then
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MySQL.Async.execute("UPDATE dpkeybinds SET emote4=@emote WHERE id=@id", {id = myid, emote = emote}, function() TriggerClientEvent("dp:ClientKeybindGetOne", src, key, emote) end)
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elseif chosenk == "keybind5" then
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MySQL.Async.execute("UPDATE dpkeybinds SET emote5=@emote WHERE id=@id", {id = myid, emote = emote}, function() TriggerClientEvent("dp:ClientKeybindGetOne", src, key, emote) end)
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elseif chosenk == "keybind6" then
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MySQL.Async.execute("UPDATE dpkeybinds SET emote6=@emote WHERE id=@id", {id = myid, emote = emote}, function() TriggerClientEvent("dp:ClientKeybindGetOne", src, key, emote) end)
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end
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end)
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end)
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else
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print("[dp] ^3Sql Keybinding^7 is turned ^1off^7, if you want to enable /emotebind, import dpkeybinding.sql and set ^3SqlKeybinding = ^2true^7 in config.lua.")
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end
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