adding script
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EntityZone = {}
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-- Inherits from BoxZone
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setmetatable(EntityZone, { __index = BoxZone })
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-- Utility functions
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local deg, atan2 = math.deg, math.atan2
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local function GetRotation(entity)
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local fwdVector = GetEntityForwardVector(entity)
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return deg(atan2(fwdVector.y, fwdVector.x))
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end
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local function _calculateMinAndMaxZ(entity, dimensions, scaleZ, offsetZ)
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local min, max = dimensions[1], dimensions[2]
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local minX, minY, minZ, maxX, maxY, maxZ = min.x, min.y, min.z, max.x, max.y, max.z
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-- Bottom vertices
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local p1 = GetOffsetFromEntityInWorldCoords(entity, minX, minY, minZ).z
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local p2 = GetOffsetFromEntityInWorldCoords(entity, maxX, minY, minZ).z
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local p3 = GetOffsetFromEntityInWorldCoords(entity, maxX, maxY, minZ).z
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local p4 = GetOffsetFromEntityInWorldCoords(entity, minX, maxY, minZ).z
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-- Top vertices
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local p5 = GetOffsetFromEntityInWorldCoords(entity, minX, minY, maxZ).z
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local p6 = GetOffsetFromEntityInWorldCoords(entity, maxX, minY, maxZ).z
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local p7 = GetOffsetFromEntityInWorldCoords(entity, maxX, maxY, maxZ).z
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local p8 = GetOffsetFromEntityInWorldCoords(entity, minX, maxY, maxZ).z
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local entityMinZ = math.min(p1, p2, p3, p4, p5, p6, p7, p8)
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local entityMaxZ = math.max(p1, p2, p3, p4, p5, p6, p7, p8)
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return BoxZone.calculateMinAndMaxZ(entityMinZ, entityMaxZ, scaleZ, offsetZ)
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end
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-- Initialization functions
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local function _initDebug(zone, options)
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if options.debugBlip then zone:addDebugBlip() end
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if not options.debugPoly and not options.debugBlip then
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return
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end
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Citizen.CreateThread(function()
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local entity = zone.entity
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local shouldDraw = options.debugPoly
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while not zone.destroyed do
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UpdateOffsets(entity, zone)
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if shouldDraw then zone:draw(false) end
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Citizen.Wait(0)
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end
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end)
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end
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function EntityZone:new(entity, options)
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assert(DoesEntityExist(entity), "Entity does not exist")
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local min, max = GetModelDimensions(GetEntityModel(entity))
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local dimensions = {min, max}
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local length = max.y - min.y
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local width = max.x - min.x
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local pos = GetEntityCoords(entity)
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local zone = BoxZone:new(pos, length, width, options)
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if options.useZ == true then
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options.minZ, options.maxZ = _calculateMinAndMaxZ(entity, dimensions, zone.scaleZ, zone.offsetZ)
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else
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options.minZ = nil
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options.maxZ = nil
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end
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zone.entity = entity
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zone.dimensions = dimensions
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zone.useZ = options.useZ
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zone.damageEventHandlers = {}
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zone.isEntityZone = true
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setmetatable(zone, self)
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self.__index = self
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return zone
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end
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function EntityZone:Create(entity, options)
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local zone = EntityZone:new(entity, options)
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_initDebug(zone, options)
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return zone
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end
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function UpdateOffsets(entity, zone)
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local pos = GetEntityCoords(entity)
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local rot = GetRotation(entity)
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zone.offsetPos = pos.xy - zone.startPos
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zone.offsetRot = rot - 90.0
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if zone.useZ then
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zone.minZ, zone.maxZ = _calculateMinAndMaxZ(entity, zone.dimensions, zone.scaleZ, zone.offsetZ)
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end
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if zone.debugBlip then SetBlipCoords(zone.debugBlip, pos.x, pos.y, 0.0) end
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end
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-- Helper functions
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function EntityZone:isPointInside(point)
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local entity = self.entity
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if entity == nil then
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print("[PolyZone] Error: Called isPointInside on Entity zone with no entity {name=" .. self.name .. "}")
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return false
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end
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UpdateOffsets(entity, self)
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return BoxZone.isPointInside(self, point)
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end
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function EntityZone:onEntityDamaged(onDamagedCb)
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local entity = self.entity
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if not entity then
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print("[PolyZone] Error: Called onEntityDamage on Entity Zone with no entity {name=" .. self.name .. "}")
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return
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end
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self.damageEventHandlers[#self.damageEventHandlers + 1] = AddEventHandler('gameEventTriggered', function (name, args)
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if self.destroyed or self.paused then
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return
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end
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if name == 'CEventNetworkEntityDamage' then
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local victim, attacker, victimDied, weaponHash, isMelee = args[1], args[2], args[4], args[5], args[10]
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--print(entity, victim, attacker, victimDied, weaponHash, isMelee)
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if victim ~= entity then return end
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onDamagedCb(victimDied == 1, attacker, weaponHash, isMelee == 1)
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end
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end)
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end
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function EntityZone:destroy()
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for i=1, #self.damageEventHandlers do
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print("Destroying damageEventHandler:", self.damageEventHandlers[i])
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RemoveEventHandler(self.damageEventHandlers[i])
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end
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self.damageEventHandlers = {}
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PolyZone.destroy(self)
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end
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function EntityZone:addDebugBlip()
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local blip = PolyZone.addDebugBlip(self)
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self.debugBlip = blip
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return blip
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end
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