adding new lasd mlo and k9 script
This commit is contained in:
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resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
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files {
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'vehicles.meta',
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'carvariations.meta',
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'carcols.meta',
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'handling.meta',
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'vehiclelayouts.meta', -- Not Required
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}
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data_file 'HANDLING_FILE' 'handling.meta'
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data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
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data_file 'CARCOLS_FILE' 'carcols.meta'
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data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'
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data_file 'VEHICLE_LAYOUTS_FILE' 'vehiclelayouts.meta' -- Not Required
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client_script {
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'vehicle_names.lua' -- Not Required
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}
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,62 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<CVehicleModelInfoVariation>
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<variationData>
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<Item>
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<modelName>22f150rb</modelName>
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<colors>
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<Item>
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<indices content="char_array">
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0
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134
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0
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64
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64
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64
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64
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</indices>
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<liveries>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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<Item value="false"/>
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</liveries>
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</Item>
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</colors>
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<kits>
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<Item>240914_20fpiu_modkit</Item>
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</kits>
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<windowsWithExposedEdges/>
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<plateProbabilities>
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<Probabilities>
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<Item>
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<Name>Police guv plate</Name>
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<Value value="100"/>
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</Item>
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</Probabilities>
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</plateProbabilities>
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<lightSettings value="684"/>
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<sirenSettings value="472"/>
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</Item>
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</variationData>
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</CVehicleModelInfoVariation>
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@@ -0,0 +1,110 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<CHandlingDataMgr>
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<HandlingData>
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<Item type="CHandlingData">
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<handlingName>22f150rb</handlingName>
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<fMass value="2104.000000" />
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<fInitialDragCoeff value="8.000000" />
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<fPercentSubmerged value="85.000000" />
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<vecCentreOfMassOffset x="0.000000" y="0.050000" z="0.000000" />
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<vecInertiaMultiplier x="1.000000" y="1.600000" z="1.400000" />
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<fDriveBiasFront value="0.600000" />
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<nInitialDriveGears value="6" />
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<fInitialDriveForce value="0.300000" />
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<fDriveInertia value="0.900000" />
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<fClutchChangeRateScaleUpShift value="2.100000" />
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<fClutchChangeRateScaleDownShift value="2.100000" />
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<fInitialDriveMaxFlatVel value="175.000000" />
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<fBrakeForce value="0.700000" />
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<fBrakeBiasFront value="0.650000" />
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<fHandBrakeForce value="0.600000" />
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<fSteeringLock value="42.000000" />
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<fTractionCurveMax value="2.600000" />
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<fTractionCurveMin value="2.300000" />
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<fTractionCurveLateral value="24.000000" />
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<fTractionSpringDeltaMax value="0.150000" />
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<fLowSpeedTractionLossMult value="1.000000" />
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<fCamberStiffnesss value="0.000000" />
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<fTractionBiasFront value="0.450000" />
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<fTractionLossMult value="1.000000" />
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<fSuspensionForce value="3.000000" />
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<fSuspensionCompDamp value="1.300000" />
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<fSuspensionReboundDamp value="1.300000" />
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<fSuspensionUpperLimit value="0.110000" />
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<fSuspensionLowerLimit value="-0.120000" />
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<fSuspensionRaise value="0.000000" />
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<fSuspensionBiasFront value="0.520000" />
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<fAntiRollBarForce value="0.900000" />
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<fAntiRollBarBiasFront value="0.520000" />
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<fRollCentreHeightFront value="0.600000" />
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<fRollCentreHeightRear value="0.600000" />
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<fCollisionDamageMult value="1.000000" />
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<fWeaponDamageMult value="1.000000" />
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<fDeformationDamageMult value="0.800000" />
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<fEngineDamageMult value="1.500000" />
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<fPetrolTankVolume value="80.000000" />
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<fOilVolume value="8.000000" />
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<fSeatOffsetDistX value="0.000000" />
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<fSeatOffsetDistY value="0.000000" />
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<fSeatOffsetDistZ value="0.000000" />
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<nMonetaryValue value="50000" />
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<strModelFlags>440010</strModelFlags>
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<strHandlingFlags>0</strHandlingFlags>
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<strDamageFlags>0</strDamageFlags>
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<AIHandling>AVERAGE</AIHandling>
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<SubHandlingData>
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<Item type="CVehicleWeaponHandlingData">
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<uWeaponHash>
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<Item>VEHICLE_WEAPON_RADAR</Item>
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<Item />
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<Item />
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</uWeaponHash>
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<WeaponSeats content="int_array">
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0
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0
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0
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</WeaponSeats>
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<fTurretSpeed content="float_array">
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3.000000
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0.000000
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</fTurretSpeed>
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<fTurretPitchMin content="float_array">
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-0.400000
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0.000000
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</fTurretPitchMin>
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<fTurretPitchMax content="float_array">
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0.707000
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0.000000
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</fTurretPitchMax>
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<fTurretCamPitchMin content="float_array">
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-0.500000
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0.000000
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</fTurretCamPitchMin>
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<fTurretCamPitchMax content="float_array">
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0.000000
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0.000000
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</fTurretCamPitchMax>
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<fBulletVelocityForGravity content="float_array">
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25.000000
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0.000000
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</fBulletVelocityForGravity>
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<fTurretPitchForwardMin content="float_array">
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-0.080000
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0.000000
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</fTurretPitchForwardMin>
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<fUvAnimationMult value="0.000000" />
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<fMiscGadgetVar value="0.000000" />
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<fWheelImpactOffset value="0.000000" />
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</Item>
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<Item type="CCarHandlingData">
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<fBackEndPopUpCarImpulseMult value="0.100000" />
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<fBackEndPopUpBuildingImpulseMult value="0.030000" />
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<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
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</Item>
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<Item type="NULL" />
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<Item type="NULL" />
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</SubHandlingData>
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</Item>
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</HandlingData>
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</CHandlingDataMgr>
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@@ -0,0 +1,50 @@
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--[[
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Ultimate Lighting Controller Config
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the ULC resource is required to use this configuration
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get the resource here: https://github.com/Flohhhhh/ultimate-lighting-controller/releases/latest
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To learn how to setup and use ULC visit here: https://docs.dwnstr.com/ulc/overview
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]]
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return {names = {"22f150rb"},
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steadyBurnConfig = {
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forceOn = false, useTime = false,
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disableWithLights = false,
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sbExtras = {4}
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},
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parkConfig = {
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usePark = true,
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useSync = true,
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syncWith = {"22f150","22f150rb"},
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pExtras = {1},
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dExtras = {2}
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},
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hornConfig = {
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useHorn = false,
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hornExtras = {},
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},
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brakeConfig = {
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useBrakes = false,
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speedThreshold = 3,
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brakeExtras = {},
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disableExtras = {}
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},
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reverseConfig = {
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useReverse = false,
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reverseExtras = {}
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},
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doorConfig = {
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useDoors = false,
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driverSide = {enable = {}, disable = {}},
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passSide = {enable = {}, disable = {}},
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trunk = {enable ={}, disable = {}}
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},
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buttons = {
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{label = "PARK MODE", key = 1, color = "green", extra = 1, linkedExtras = {}, oppositeExtras = {}, offExtras = {}, repair = true},{label = "PURSUIT MODE", key = 2, color = "green", extra = 2, linkedExtras = {}, oppositeExtras = {}, offExtras = {}, repair = true},{label = "LOW CRUISE", key = 3, color = "green", extra = 5, linkedExtras = {}, oppositeExtras = {}, offExtras = {}, repair = false},{label = "CRUISE", key = 4, color = "green", extra = 4, linkedExtras = {}, oppositeExtras = {}, offExtras = {}, repair = false}
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},
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defaultStages = {
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useDefaults = false,
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enableKeys = {},
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disableKeys = {}
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}
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}
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@@ -0,0 +1,150 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<CVehicleModelInfo__InitDataList>
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<residentTxd>vehshare</residentTxd>
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<residentAnims />
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<InitDatas>
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<Item>
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<modelName>22f150rb</modelName>
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<txdName>22f150rb</txdName>
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<handlingId>22f150rb</handlingId>
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<gameName>22f150rb</gameName>
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<vehicleMakeName />
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<expressionDictName>null</expressionDictName>
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<expressionName>null</expressionName>
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<animConvRoofDictName>null</animConvRoofDictName>
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<animConvRoofName>null</animConvRoofName>
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<animConvRoofWindowsAffected />
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<ptfxAssetName>null</ptfxAssetName>
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<audioNameHash>police</audioNameHash>
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<layout>LAYOUT_STD_EXITFIXUP</layout>
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<coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets>
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<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
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<scenarioLayout />
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<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
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<aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
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<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
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<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
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<FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
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<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
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<FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" />
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<FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" />
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<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
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<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
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||||||
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<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||||
|
<FirstPersonMobilePhoneOffset x="0.130000" y="0.275000" z="0.530000" />
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||||||
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<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
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||||||
|
<FirstPersonMobilePhoneSeatIKOffset>
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|
<Item>
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||||||
|
<Offset x="0.136000" y="0.156000" z="0.445000" />
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||||||
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<SeatIndex value="2" />
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||||||
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</Item>
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||||||
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<Item>
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||||||
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<Offset x="0.136000" y="0.156000" z="0.445000" />
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||||||
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<SeatIndex value="3" />
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</Item>
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||||||
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</FirstPersonMobilePhoneSeatIKOffset>
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||||||
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<PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
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||||||
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<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
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||||||
|
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
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||||||
|
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
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||||||
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<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
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||||||
|
<shouldUseCinematicViewMode value="true" />
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||||||
|
<shouldCameraTransitionOnClimbUpDown value="false" />
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||||||
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<shouldCameraIgnoreExiting value="false" />
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||||||
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<AllowPretendOccupants value="true" />
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||||||
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<AllowJoyriding value="false" />
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||||||
|
<AllowSundayDriving value="false" />
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||||||
|
<AllowBodyColorMapping value="false" />
|
||||||
|
<wheelScale value="0.244000" />
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||||||
|
<wheelScaleRear value="0.244000" />
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||||||
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<dirtLevelMin value="0.000000" />
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||||||
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<dirtLevelMax value="0.300000" />
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||||||
|
<envEffScaleMin value="0.000000" />
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||||||
|
<envEffScaleMax value="1.000000" />
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||||||
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<envEffScaleMin2 value="0.000000" />
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||||||
|
<envEffScaleMax2 value="1.000000" />
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||||||
|
<damageMapScale value="0.600000" />
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||||||
|
<damageOffsetScale value="1.000000" />
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||||||
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<diffuseTint value="0x00FFFFFF" />
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||||||
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<steerWheelMult value="1.000000" />
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||||||
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<HDTextureDist value="5.000000" />
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||||||
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<lodDistances content="float_array">
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||||||
|
500.000000
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||||||
|
500.000000
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||||||
|
500.000000
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||||||
|
500.000000
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||||||
|
500.000000
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||||||
|
500.000000
|
||||||
|
</lodDistances>
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||||||
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<minSeatHeight value="0.83" />
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||||||
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<identicalModelSpawnDistance value="20" />
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||||||
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<maxNumOfSameColor value="10" />
|
||||||
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<defaultBodyHealth value="1000.000000" />
|
||||||
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<pretendOccupantsScale value="1.000000" />
|
||||||
|
<visibleSpawnDistScale value="1.000000" />
|
||||||
|
<trackerPathWidth value="2.000000" />
|
||||||
|
<weaponForceMult value="1.000000" />
|
||||||
|
<frequency value="100" />
|
||||||
|
<swankness>SWANKNESS_0</swankness>
|
||||||
|
<maxNum value="2" />
|
||||||
|
<flags>FLAG_EXTRAS_STRONG FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
|
||||||
|
<type>VEHICLE_TYPE_CAR</type>
|
||||||
|
<plateType>VPT_BACK_PLATES</plateType>
|
||||||
|
<dashboardType>VDT_FEROCI</dashboardType>
|
||||||
|
<vehicleClass>VC_EMERGENCY</vehicleClass>
|
||||||
|
<wheelType>VWT_SPORT</wheelType>
|
||||||
|
<trailers>
|
||||||
|
<Item>boattrailer</Item>
|
||||||
|
<Item>ftrailer</Item>
|
||||||
|
<Item>ktrailer</Item>
|
||||||
|
</trailers>
|
||||||
|
<additionalTrailers>
|
||||||
|
<Item>trailersmall2</Item>
|
||||||
|
<Item>boattrailer</Item>
|
||||||
|
</additionalTrailers>
|
||||||
|
<drivers>
|
||||||
|
<Item>
|
||||||
|
<driverName>S_M_Y_Cop_01</driverName>
|
||||||
|
<npcName />
|
||||||
|
</Item>
|
||||||
|
</drivers>
|
||||||
|
<extraIncludes />
|
||||||
|
<doorsWithCollisionWhenClosed />
|
||||||
|
<driveableDoors />
|
||||||
|
<bumpersNeedToCollideWithMap value="false" />
|
||||||
|
<needsRopeTexture value="false" />
|
||||||
|
<requiredExtras />
|
||||||
|
<rewards>
|
||||||
|
<Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
|
||||||
|
<Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
|
||||||
|
<Item>REWARD_STAT_WEAPON</Item>
|
||||||
|
</rewards>
|
||||||
|
<cinematicPartCamera>
|
||||||
|
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
|
||||||
|
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
|
||||||
|
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
|
||||||
|
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
|
||||||
|
</cinematicPartCamera>
|
||||||
|
<NmBraceOverrideSet />
|
||||||
|
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||||
|
<buoyancySphereSizeScale value="1.000000" />
|
||||||
|
<pOverrideRagdollThreshold type="NULL" />
|
||||||
|
<firstPersonDrivebyData>
|
||||||
|
<Item>STD_POLICE3_FRONT_LEFT</Item>
|
||||||
|
<Item>STD_POLICE3_FRONT_RIGHT</Item>
|
||||||
|
<Item>STD_POLICE2_REAR_LEFT</Item>
|
||||||
|
<Item>STD_POLICE2_REAR_RIGHT</Item>
|
||||||
|
</firstPersonDrivebyData>
|
||||||
|
</Item>
|
||||||
|
</InitDatas>
|
||||||
|
<txdRelationships>
|
||||||
|
<Item>
|
||||||
|
<parent>vehicles_feroci_interior</parent>
|
||||||
|
<child>20sfpiufire</child>
|
||||||
|
</Item>
|
||||||
|
</txdRelationships>
|
||||||
|
</CVehicleModelInfo__InitDataList>
|
||||||
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@@ -0,0 +1,13 @@
|
|||||||
|
Hi, thank you for purchasing this asset.
|
||||||
|
|
||||||
|
This model requires a script to disable an 24/7 interior in the location, here's a simple script that does the job, but, you can use your own if you want, script link: https://github.com/RenanSeal/Disable-interior-fivem
|
||||||
|
|
||||||
|
The model is set by default as a LSSD model, but in customizable optionals you'll find 2 props named logointerior.ydr and logoexterior.ydr, you just have to drop them on the [models]/props folder, delete shieldlogo.ydr, academydet.ydr and replace the textures on bcsolibtex.ytd, and the model will be ready to be set to any agency of your choice.
|
||||||
|
|
||||||
|
2 other optional logos are available on the customizable_optionals folder, to use them, rename to shieldlogo and replace the one on [models]/props folder.
|
||||||
|
|
||||||
|
In customizable optionals folder you'll also find a optional to the repair bay named "hangar.ydr" this one have no logos or lettering on the gas station covering, which will be useful in case of a customized station.
|
||||||
|
|
||||||
|
All props and 3d have ytd files, where you can replace the textures using codewalker.
|
||||||
|
|
||||||
|
Any questions or bug report you can contact me com my discord server: https://discord.com/invite/BeENBkyfyU
|
||||||
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|
|||||||
|
fx_version 'cerulean'
|
||||||
|
games { 'gta5' }
|
||||||
|
this_is_a_map 'yes'
|
||||||
|
|
||||||
|
files {
|
||||||
|
"audio/bcsodoor_game.dat151.rel",
|
||||||
|
"audio/bcsooccl_game.dat151.rel",
|
||||||
|
"audio/lssdgate_game.dat151.rel"
|
||||||
|
}
|
||||||
|
data_file 'AUDIO_GAMEDATA' 'audio/bcsodoor_game.dat'
|
||||||
|
data_file 'AUDIO_GAMEDATA' 'audio/bcsooccl_game.dat'
|
||||||
|
data_file 'AUDIO_GAMEDATA' 'audio/lssdgate_game.dat'
|
||||||
|
dependency '/assetpacks'
|
||||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user