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+
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\ No newline at end of file
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+this_is_a_map 'yes'
\ No newline at end of file
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+ "lib/common.lua"
+ , "lib/observers/interiorIdObserver.lua"
+ , "lib/observers/officeSafeDoorHandler.lua"
+ , "client.lua"
+
+ -- DLC Bikers
+ , "dlc_bikers/clubhouse3.lua"
+}
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--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/ElBurro-Hospital-Fire/stream/ult-firedept_2_vacuum01.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:96905d5e1c4d3039dfd50d9d9902382c7cbed6fbd257f69295cb0057deb2c446
+size 663457
diff --git a/resources/[EGRP-Map-Addons]/ElBurro-Hospital-Fire/stream/ult-firedept_2_window-frames.ydr b/resources/[EGRP-Map-Addons]/ElBurro-Hospital-Fire/stream/ult-firedept_2_window-frames.ydr
new file mode 100644
index 000000000..cfca9b9d9
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/ElBurro-Hospital-Fire/stream/ult-firedept_2_window-frames.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:d9e2e87d372a40caae92a44f6b2f1796f7508182d55dacb6304abff9361862d0
+size 2652574
diff --git a/resources/[EGRP-Map-Addons]/ElBurro-Hospital-Fire/stream/ult-firedept_milo_.ymap b/resources/[EGRP-Map-Addons]/ElBurro-Hospital-Fire/stream/ult-firedept_milo_.ymap
new file mode 100644
index 000000000..7f84ae5ce
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/ElBurro-Hospital-Fire/stream/ult-firedept_milo_.ymap
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:8b84f207fbb4826cd5a0ea630aa9d2e17240525f8efd962ee3fa41a666749d5d
+size 1346
diff --git a/resources/[EGRP-Map-Addons]/ElBurro-Hospital-Fire/stream/v_elburro.ybn b/resources/[EGRP-Map-Addons]/ElBurro-Hospital-Fire/stream/v_elburro.ybn
new file mode 100644
index 000000000..bef6e4388
Binary files /dev/null and b/resources/[EGRP-Map-Addons]/ElBurro-Hospital-Fire/stream/v_elburro.ybn differ
diff --git a/resources/[EGRP-Map-Addons]/ElBurro-Hospital-Fire/stream/v_firedept.ybn b/resources/[EGRP-Map-Addons]/ElBurro-Hospital-Fire/stream/v_firedept.ybn
new file mode 100644
index 000000000..e8a5a770b
Binary files /dev/null and b/resources/[EGRP-Map-Addons]/ElBurro-Hospital-Fire/stream/v_firedept.ybn differ
diff --git a/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/__resource.lua b/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/__resource.lua
new file mode 100644
index 000000000..2d89438b3
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/__resource.lua
@@ -0,0 +1,12 @@
+
+resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937"
+
+client_script "client/nui.lua"
+
+ui_page "html/index.html"
+files {
+ 'html/index.html',
+ 'html/index.js',
+ 'html/index.css',
+ 'html/reset.css'
+}
\ No newline at end of file
diff --git a/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/client/nui.lua b/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/client/nui.lua
new file mode 100644
index 000000000..85f719190
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/client/nui.lua
@@ -0,0 +1,78 @@
+local display = false
+
+local first = vector3(60.93, -945.21, 29.81)
+local second = vector3(60.93, -945.21, 38.34)
+local third = vector3(60.93, -945.21, 46.88)
+local forth = vector3(60.93, -945.21, 55.42)
+local fifth = vector3(60.93, -945.21, 63.96)
+local sixth = vector3(60.93, -945.21, 72.51)
+
+RegisterNUICallback("exit", function(data)
+ SetDisplay(false)
+end)
+
+RegisterNUICallback("floor1", function()
+ SetEntityCoords(GetPlayerPed(-1), first)
+ SetDisplay(false)
+end)
+
+RegisterNUICallback("floor2", function()
+ SetEntityCoords(GetPlayerPed(-1), second)
+ SetDisplay(false)
+end)
+
+RegisterNUICallback("floor3", function()
+ SetEntityCoords(GetPlayerPed(-1), third)
+ SetDisplay(false)
+end)
+
+RegisterNUICallback("floor4", function()
+ SetEntityCoords(GetPlayerPed(-1), forth)
+ SetDisplay(false)
+end)
+
+RegisterNUICallback("floor5", function()
+ SetEntityCoords(GetPlayerPed(-1), fifth)
+ SetDisplay(false)
+end)
+
+RegisterNUICallback("floor6", function()
+ SetEntityCoords(GetPlayerPed(-1), sixth)
+ SetDisplay(false)
+end)
+
+function SetDisplay(bool)
+ display = bool
+ SetNuiFocus(bool, bool)
+ SendNUIMessage({
+ type = "ui",
+ status = bool,
+ })
+end
+
+Citizen.CreateThread(function()
+ while display do
+ Citizen.Wait(0)
+ DisableControlAction(0, 1, display)
+ DisableControlAction(0, 2, display)
+ DisableControlAction(0, 142, display)
+ DisableControlAction(0, 18, display)
+ DisableControlAction(0, 322, display)
+ DisableControlAction(0, 106, display)
+ end
+end)
+
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(0)
+ coords = GetEntityCoords(GetPlayerPed(-1))
+ if GetDistanceBetweenCoords(coords, first) < 1 then
+ SetTextComponentFormat("STRING")
+ AddTextComponentString("Press ~INPUT_CONTEXT~ to open menu")
+ DisplayHelpTextFromStringLabel(0, 0, 1, -1)
+ if IsControlJustPressed(0, 38) then
+ SetDisplay(not display)
+ end
+ end
+ end
+end)
\ No newline at end of file
diff --git a/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/html/index.css b/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/html/index.css
new file mode 100644
index 000000000..5defe93fe
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/html/index.css
@@ -0,0 +1,45 @@
+body {
+ background: none !important;
+}
+
+#container {
+ font-size: 40px;
+ padding: 25px;
+ color: white;
+ position: fixed;
+ top: 60%;
+ right: 15%;
+ transform: translate(-50%, -50%);
+ background-color: rgb(88, 88, 88);
+ height: 400px;
+ width: 250px;
+ border: 5px solid aliceblue;
+ border-radius: 70px;
+ text-align: center;
+}
+
+button {
+ background-color:black;
+ color: blanchedalmond;
+ padding-left: 20px;
+ padding-right: 20px;
+ padding-top: 6px;
+ padding-bottom: 6px;
+ border-radius: 50px;
+ margin:10px;
+ font-family:'Franklin Gothic Medium', 'Arial Narrow', Arial, sans-serif;
+ font-size: 50px;
+ transition-duration: 0.4s;
+}
+
+button:hover {
+ background-color: blanchedalmond;
+ color: black;
+}
+
+h1 {
+ color: white;
+ font-family:'Franklin Gothic Medium', 'Arial Narrow', Arial, sans-serif;
+ font-size: 40px;
+ text-align: center;
+}
diff --git a/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/html/index.html b/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/html/index.html
new file mode 100644
index 000000000..aff01bc42
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/html/index.html
@@ -0,0 +1,25 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/html/index.js b/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/html/index.js
new file mode 100644
index 000000000..096dc49c3
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/html/index.js
@@ -0,0 +1,57 @@
+$(function () {
+ function display(bool) {
+ if (bool) {
+ $("#container").show();
+ } else {
+ $("#container").hide();
+ }
+ }
+
+ display(false)
+
+ window.addEventListener('message', function(event) {
+ var item = event.data;
+ if (item.type === "ui") {
+ if (item.status == true) {
+ display(true)
+ } else {
+ display(false)
+ }
+ }
+ })
+ // if the person uses the escape key, it will exit the resource
+ document.onkeyup = function (data) {
+ if (data.which == 27) {
+ $.post('http://elevatorcontrol/exit', JSON.stringify({}));
+ return
+ }
+ };
+ $("#close").click(function () {
+ $.post('http://elevatorcontrol/exit', JSON.stringify({}));
+ return
+ })
+ $("#floor1").click(function () {
+ $.post('http://elevatorcontrol/floor1');
+ return
+ })
+ $("#floor2").click(function(){
+ $.post('http://elevatorcontrol/floor2');
+ return
+ })
+ $("#floor3").click(function(){
+ $.post('http://elevatorcontrol/floor3');
+ return
+ })
+ $("#floor4").click(function(){
+ $.post('http://elevatorcontrol/floor4');
+ return
+ })
+ $("#floor5").click(function(){
+ $.post('http://elevatorcontrol/floor5');
+ return
+ })
+ $("#floor6").click(function(){
+ $.post('http://elevatorcontrol/floor6');
+ return
+ })
+})
\ No newline at end of file
diff --git a/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/html/reset.css b/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/html/reset.css
new file mode 100644
index 000000000..af944401f
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emisarry_Elevcontrol/html/reset.css
@@ -0,0 +1,48 @@
+/* http://meyerweb.com/eric/tools/css/reset/
+ v2.0 | 20110126
+ License: none (public domain)
+*/
+
+html, body, div, span, applet, object, iframe,
+h1, h2, h3, h4, h5, h6, p, blockquote, pre,
+a, abbr, acronym, address, big, cite, code,
+del, dfn, em, img, ins, kbd, q, s, samp,
+small, strike, strong, sub, sup, tt, var,
+b, u, i, center,
+dl, dt, dd, ol, ul, li,
+fieldset, form, label, legend,
+table, caption, tbody, tfoot, thead, tr, th, td,
+article, aside, canvas, details, embed,
+figure, figcaption, footer, header, hgroup,
+menu, nav, output, ruby, section, summary,
+time, mark, audio, video {
+ margin: 0;
+ padding: 0;
+ border: 0;
+ font-size: 100%;
+ font: inherit;
+ vertical-align: baseline;
+}
+/* HTML5 display-role reset for older browsers */
+article, aside, details, figcaption, figure,
+footer, header, hgroup, menu, nav, section {
+ display: block;
+}
+body {
+ line-height: 1;
+}
+ol, ul {
+ list-style: none;
+}
+blockquote, q {
+ quotes: none;
+}
+blockquote:before, blockquote:after,
+q:before, q:after {
+ content: '';
+ content: none;
+}
+table {
+ border-collapse: collapse;
+ border-spacing: 0;
+}
\ No newline at end of file
diff --git a/resources/[EGRP-Map-Addons]/Emissary/__resource.lua b/resources/[EGRP-Map-Addons]/Emissary/__resource.lua
new file mode 100644
index 000000000..609d78c23
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/__resource.lua
@@ -0,0 +1,7 @@
+resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
+
+this_is_a_map 'yes'
+
+
+
+
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/_manifest.ymf b/resources/[EGRP-Map-Addons]/Emissary/stream/_manifest.ymf
new file mode 100644
index 000000000..7739034d4
Binary files /dev/null and b/resources/[EGRP-Map-Addons]/Emissary/stream/_manifest.ymf differ
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/dt1_12_build1.ydr b/resources/[EGRP-Map-Addons]/Emissary/stream/dt1_12_build1.ydr
new file mode 100644
index 000000000..f19c60b87
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/dt1_12_build1.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:7612d8496058a28f255ab361949a9569cc5e66c8008734286b587930a110a9b0
+size 2961199
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/dt1_12_dt1_emissive_dt1_12c.ydr b/resources/[EGRP-Map-Addons]/Emissary/stream/dt1_12_dt1_emissive_dt1_12c.ydr
new file mode 100644
index 000000000..2e243e7da
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/dt1_12_dt1_emissive_dt1_12c.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:8219afa57a46384d542d1008c16c4290256385b48ba6d7e2cd968ec5196d529b
+size 140191
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/emissary.ytyp b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary.ytyp
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index 000000000..35abb28d0
Binary files /dev/null and b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary.ytyp differ
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_col.ybn b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_col.ybn
new file mode 100644
index 000000000..d5c32373a
Binary files /dev/null and b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_col.ybn differ
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_counter.ydr b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_counter.ydr
new file mode 100644
index 000000000..2a3e48848
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_counter.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:c10c43047f34466c0ab35f7139cb971b191fbefa15a27ecbc454d11d8ce185ff
+size 1291861
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_door_1.ydr b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_door_1.ydr
new file mode 100644
index 000000000..e29d20d9b
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_door_1.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:240ee71d3bc8cf4a04f4d87a5d5fe9471ce312607ac47d02e965fc15e5b0e904
+size 84876
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_door_2.ydr b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_door_2.ydr
new file mode 100644
index 000000000..7fa3cdb1b
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_door_2.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:e496325f2134bd987ddc35281c9d01fa0f2d74955e672470e196b0cadd41d8ca
+size 86114
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_lights.ydr b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_lights.ydr
new file mode 100644
index 000000000..062ea1052
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_lights.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:d886f73a30bfa615cdb2fd31479d2ca763ed53270053c1cea7ff6039966131e7
+size 466910
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_milo_.ymap b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_milo_.ymap
new file mode 100644
index 000000000..743121757
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_milo_.ymap
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:a398a12c87242be13053bea4d10fc0f61632e3f1e97eaf42b6f0a97523e83ad2
+size 1231
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_prop.ytyp b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_prop.ytyp
new file mode 100644
index 000000000..300568e08
Binary files /dev/null and b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_prop.ytyp differ
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_roomdoor.ydr b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_roomdoor.ydr
new file mode 100644
index 000000000..30e39e5b0
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_roomdoor.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:b8515956cbbe7a8f56c132d66e5370b9f114a1ad48b427dba06824e969d5b47e
+size 53355
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_safedoor_l.ydr b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_safedoor_l.ydr
new file mode 100644
index 000000000..e28095001
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_safedoor_l.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:b9c98f19fcf174a72d835fdb59f06f7b0f4795baa83e4db73f2daa9cbac977ae
+size 90106
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_safedoor_r.ydr b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_safedoor_r.ydr
new file mode 100644
index 000000000..28cd413ce
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_safedoor_r.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:299714d7998a2323d488f79af1bb3c23f2040da3722c8e1f3f08c82660b99fb7
+size 70875
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_shell.ydr b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_shell.ydr
new file mode 100644
index 000000000..960608c7f
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/emissary_shell.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:f1b334f954d574accf5df30d9cf9bf76b612a0fe945af142122e000cd2be955d
+size 2688885
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/frame.ydr b/resources/[EGRP-Map-Addons]/Emissary/stream/frame.ydr
new file mode 100644
index 000000000..8de06c7c4
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/frame.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:c2f7f4dddb4de9a28d68ca8b2b69dff1bc8fd4080dcb503393ee0f2fab94226b
+size 13153
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/hei_dt1_12_0.ybn b/resources/[EGRP-Map-Addons]/Emissary/stream/hei_dt1_12_0.ybn
new file mode 100644
index 000000000..f4d0dcfc2
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diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/hei_dt1_occl_04.ymap b/resources/[EGRP-Map-Addons]/Emissary/stream/hei_dt1_occl_04.ymap
new file mode 100644
index 000000000..263c1731f
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/hei_dt1_occl_04.ymap
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:c9fceceaa658558f4883240bf0273547aa7a7ae7b4b4423fd0968f6504df01c2
+size 9369
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/hi@hei_dt1_12_0.ybn b/resources/[EGRP-Map-Addons]/Emissary/stream/hi@hei_dt1_12_0.ybn
new file mode 100644
index 000000000..3d54b5359
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diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/room1.ydr b/resources/[EGRP-Map-Addons]/Emissary/stream/room1.ydr
new file mode 100644
index 000000000..7419fd553
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/room1.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:cc3c9bbeca8e00198b5109e87b7085615de4fc984df2532626587f6f479c53e5
+size 2209141
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/room2.ydr b/resources/[EGRP-Map-Addons]/Emissary/stream/room2.ydr
new file mode 100644
index 000000000..da2bada71
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/room2.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:67d7a7a8b5b3d1bf76e2361b5aa1f13b988a2c79f0ef496c50bfb17a5cf870f6
+size 2277086
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/room3.ydr b/resources/[EGRP-Map-Addons]/Emissary/stream/room3.ydr
new file mode 100644
index 000000000..7f84ad4e3
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/room3.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:763469db64fc61b4690d762927dc7f64886fcae52e3d6ff25c5e46cb03b118aa
+size 2276187
diff --git a/resources/[EGRP-Map-Addons]/Emissary/stream/room4.ydr b/resources/[EGRP-Map-Addons]/Emissary/stream/room4.ydr
new file mode 100644
index 000000000..1553c443e
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/Emissary/stream/room4.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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index 000000000..b1ec3849c
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@@ -0,0 +1,13 @@
+description 'PixelWorld 7 Fire Station'
+name 'PixelWorld pw-firedept-7'
+author 'PixelWorldRP [Ultrunz] - https://pixelworldrp.com'
+
+files {
+ "interiorproxies.meta"}
+
+data_file 'INTERIOR_PROXY_ORDER_FILE' 'interiorproxies.meta'
+
+this_is_a_map 'yes'
+
+fx_version 'adamant'
+games {'gta5'}
\ No newline at end of file
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+
+
+
+
+ - ult-firedept_milo_
+ - ult-firedept-2_milo_
+
+
\ No newline at end of file
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+description 'PixelWorld Sandy Fire Dept'
+name 'PixelWorld ult-sandy-fire'
+author 'PixelWorldRP [Ultrunz] - https://pixelworldrp.com'
+
+files {
+ "interiorproxies.meta"
+}
+
+data_file 'INTERIOR_PROXY_ORDER_FILE' 'interiorproxies.meta'
+
+this_is_a_map 'yes'
+
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+games {'gta5'}
\ No newline at end of file
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+
+
+
+
+ - ult-firedept-3_milo_
+
+
\ No newline at end of file
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+ 0.000 0.000
+ 6.000 0.000
+ 1.500 0.000
+ -6.000 0.000
+ 6.000 0.000
+ 0.388 1.000
+ 0.388 1.000
+ 0.388 1.000
+ 1.000 0.000
+ 1.000 0.000
+ 100.000 100.000
+ 1.000 10.000
+ 1.000 1.000
+ 0.514 1.000
+ 0.514 1.000
+ 0.514 1.000
+ 50.000 150.000
+ 10.000 100.000
+ 0.060 0.000
+ 0.060 0.000
+
+
+ 0.000 1.000
+ 0.000 1.000
+ 0.000 1.000
+ 0.000 1.000
+ 0.000 0.000
+ 1.000 0.000
+ 1.000 0.000
+ 1.000 0.000
+ 1.000 0.000
+ 1.000 0.000
+ 1.000 0.000
+ 0.000 0.000
+ 1.000 0.000
+ 1.000 0.000
+ 1.000 0.000
+ 0.000 0.000
+ 1.000 0.000
+ 0.000 0.000
+ 0.000 0.000
+ 1.000 1.000
+ 0.827 1.000
+ 0.537 1.000
+ 0.100 0.000
+ 1.000 1.000
+ 0.827 1.000
+ 0.537 1.000
+ 0.100 0.000
+ 1.000 1.000
+ 0.827 1.000
+ 0.537 1.000
+ 0.750 1.000
+ -0.250 0.000
+ 1.000 0.000
+ 1.000 0.000
+ 6.000 0.000
+ -6.000 0.000
+ 6.000 0.000
+ 0.100 0.000
+ 0.384 1.000
+ 0.384 1.000
+ 0.384 1.000
+ 100.000 100.000
+ 1.000 10.000
+ 1.000 1.000
+ 0.514 1.000
+ 0.514 1.000
+ 0.514 1.000
+ 50.000 150.000
+ 10.000 100.000
+ 1.000 0.000
+ 1.000 0.000
+
+
+ 0.000 0.000
+ 9.400 0.000
+ 0.000 0.000
+ 10.000 0.000
+
+
\ No newline at end of file
diff --git a/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/__resource.lua b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/__resource.lua
new file mode 100644
index 000000000..63b5fa119
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/__resource.lua
@@ -0,0 +1,18 @@
+resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
+
+description 'ESX Lift'
+
+version '0.1'
+
+client_scripts {
+ -- '@es_extended/locale.lua',
+ 'locales/fr.lua',
+ 'client/GUI.lua',
+ 'config.lua',
+ 'client/client.lua'
+}
+
+server_scripts {
+ -- '@es_extended/locale.lua',
+ 'config.lua'
+}
\ No newline at end of file
diff --git a/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/client/GUI.lua b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/client/GUI.lua
new file mode 100644
index 000000000..0a34c9685
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/client/GUI.lua
@@ -0,0 +1,261 @@
+GUI = {}
+Menu = {}
+
+Menus = {}
+
+GUI.maxVisOptions = 10
+
+GUI.titleText = {255, 255, 255, 255, 7}
+GUI.titleRect = {52, 73, 94, 255}
+GUI.optionRect = {40, 40, 40, 190}
+
+-- GUI.optionText = {255,255,255, 255}
+GUI.scroller = {70, 130, 180, 240}
+
+GUI.optionText = {0,255,0, 255}
+-- GUI.scroller = {255, 255, 255, 240}
+
+local menuOpen = false
+local prevMenu = nil
+local curMenu = nil
+local titleTextSize = {0.85, 0.85}
+local titleRectSize = {0.23, 0.085}
+local optionTextSize = {0.5, 0.5}
+local optionRectSize = {0.23, 0.035}
+local menuX = 0.7
+local menuYModify = 0.3174 -- Default: 0.1174
+local menuYOptionDiv = 9.1 -- Default: 3.56
+local menuYOptionAdd = 0.342 -- Default: 0.142
+local selectPressed = false
+local leftPressed = false
+local rightPressed = false
+local currentOption = 1
+local optionCount = 0
+
+function tablelength(T)
+ local count = 0
+ for _ in pairs(T) do count = count + 1 end
+ return count
+end
+
+function Menu.IsOpen()
+ return menuOpen == true
+end
+
+function Menu.UpdateOption()
+ CurrentOption = 1
+end
+
+function Menu.SetupMenu(menu, title)
+ Menus[menu] = {}
+ Menus[menu].title = title
+ Menus[menu].optionCount = 0
+ Menus[menu].options = {}
+ currentOption = 1
+end
+
+function Menu.addOption(menu, option)
+ if not (Menus[menu].title == nil) then
+ Menus[menu].optionCount = Menus[menu].optionCount + 1
+ Menus[menu].options[Menus[menu].optionCount] = option
+ end
+end
+
+function Menu.Switch(prevmenu, menu)
+ curMenu = menu
+ prevMenu = prevmenu
+end
+
+function Menu.DisplayCurMenu()
+ if not (curMenu == "") then
+ menuOpen = true
+ Menu.Title(Menus[curMenu].title)
+ for k,v in pairs(Menus[curMenu].options) do
+ v()
+ end
+ Menu.updateSelection()
+ end
+end
+
+function GUI.Text(text, color, position)
+ --print("option count : " .. optionCount .. " Current Option : " .. currentOption)
+ local onScreen,_x,_y=World3dToScreen2d(position[1],position[2],position[3])
+ local px,py,pz=table.unpack(GetGameplayCamCoords())
+
+ SetTextScale(0.40, 0.40)
+ SetTextFont(4)
+ SetTextProportional(1)
+ SetTextDropshadow(500, 255, 255, 255, 255)
+ SetTextColour(color[1], color[2], color[3], color[4])
+ SetTextEntry("STRING")
+ SetTextCentre(1)
+ SetTextOutline()
+ AddTextComponentString(text)
+ DrawText(_x,_y)
+ local factor = (string.len(text)) / 370
+end
+
+function Menu.Option(option, coords, distanceAmount)
+ optionCount = optionCount + 1
+ local playerpos = GetEntityCoords(GetPlayerPed(-1), 1)
+ local distance = GetDistanceBetweenCoords(coords[1], coords[2], coords[3], playerpos.x, playerpos.y, playerpos.z, 1)
+ if distance < distanceAmount then
+
+ local thisOption = nil
+ if(currentOption == optionCount) then
+ thisOption = true
+ else
+ thisOption = false
+ end
+
+ if (optionCount > currentOption - GUI.maxVisOptions and optionCount <= currentOption) then
+ GUI.Text(option, GUI.scroller, {coords[1], coords[2], coords[3] + 0.3 * (optionCount * 0.45)})
+ if(thisOption) then
+ GUI.Text(option, GUI.optionText, {coords[1], coords[2], coords[3] + 0.3 * (optionCount * 0.45)})
+ end
+ elseif(currentOption <= GUI.maxVisOptions and optionCount <= GUI.maxVisOptions) then
+ GUI.Text(option, GUI.scroller, {coords[1], coords[2], coords[3] + 0.3 * (optionCount * 0.45)})
+ if(thisOption) then
+ GUI.Text(option, GUI.optionText, {coords[1], coords[2], coords[3] + 0.3 * (optionCount * 0.45)})
+ end
+ end
+
+ if (optionCount == currentOption and selectPressed) then
+ return true
+ end
+
+ return false
+ end
+end
+
+function Menu.changeMenu(option, menu)
+ if (Menu.Option(option)) then
+ Menu.Switch(curMenu, menu)
+ end
+
+ if(currentOption <= GUI.maxVisOptions and optionCount <= GUI.maxVisOptions) then
+ GUI.Text(">>", GUI.optionText, { menuX + 0.068, ((menuYOptionAdd - 0.018) + (optionCount / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
+ elseif(optionCount > currentOption - GUI.maxVisOptions and optionCount <= currentOption) then
+ GUI.Text(">>", GUI.optionText, { menuX + 0.068, ((menuYOptionAdd - 0.018) + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
+ end
+
+ if (optionCount == currentOption and selectPressed) then
+ return true
+ end
+
+ return false
+end
+
+function Menu.Bool(option, bool, cb)
+ Menu.Option(option)
+
+ if(currentOption <= GUI.maxVisOptions and optionCount <= GUI.maxVisOptions) then
+ if(bool) then
+ GUI.Text("~g~ON", GUI.optionText, { menuX + 0.068, ((menuYOptionAdd - 0.018) + (optionCount / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
+ else
+ GUI.Text("~r~OFF", GUI.optionText, { menuX + 0.068, ((menuYOptionAdd - 0.018) + (optionCount / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
+ end
+ elseif(optionCount > currentOption - GUI.maxVisOptions and optionCount <= currentOption) then
+ if(bool) then
+ GUI.Text("~g~ON", GUI.optionText, { menuX + 0.068, ((menuYOptionAdd - 0.018) + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
+ else
+ GUI.Text("~r~OFF", GUI.optionText, { menuX + 0.068, ((menuYOptionAdd - 0.018) + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
+ end
+ end
+
+ if (optionCount == currentOption and selectPressed) then
+ cb(not bool)
+ return true
+ end
+
+ return false
+end
+
+function Menu.Int(option, int, min, max, cb)
+ Menu.Option(option);
+
+ if (optionCount == currentOption) then
+ if (leftPressed) then
+ if(int > min) then int = int - 1 else int = max end-- : _int = max;
+ end
+ if (rightPressed) then
+ if(int < max) then int = int + 1 else int = min end
+ end
+ end
+
+ if (currentOption <= GUI.maxVisOptions and optionCount <= GUI.maxVisOptions) then
+ GUI.Text(tostring(int), GUI.optionText, { menuX + 0.068, ((menuYOptionAdd - 0.018) + (optionCount / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
+ elseif (optionCount > currentOption - GUI.maxVisOptions and optionCount <= currentOption) then
+ GUI.Text(tostring(int), GUI.optionText, { menuX + 0.068, ((menuYOptionAdd - 0.018) + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
+ end
+
+ if (optionCount == currentOption and selectPressed) then cb(position) return true
+ elseif (optionCount == currentOption and leftPressed) then cb(position)
+ elseif (optionCount == currentOption and rightPressed) then cb(position) end
+
+ return false
+end
+
+function Menu.StringArray(option, array, position, cb)
+
+ Menu.Option(option);
+
+ if (optionCount == currentOption) then
+ local max = tablelength(array)
+ local min = 1
+ if (leftPressed) then
+ if(position > min) then position = position - 1 else position = max end
+ end
+ if (rightPressed) then
+ if(position < max) then position = position + 1 else position = min end
+ end
+ end
+
+ if (currentOption <= GUI.maxVisOptions and optionCount <= GUI.maxVisOptions) then
+ GUI.Text(array[position], GUI.optionText, { menuX + 0.068, ((menuYOptionAdd - 0.018) + (optionCount / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
+ elseif (optionCount > currentOption - GUI.maxVisOptions and optionCount <= currentOption) then
+ GUI.Text(array[position], GUI.optionText, { menuX + 0.068, ((menuYOptionAdd - 0.018) + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
+ end
+
+ if (optionCount == currentOption and selectPressed) then cb(position) return true
+ elseif (optionCount == currentOption and leftPressed) then cb(position)
+ elseif (optionCount == currentOption and rightPressed) then cb(position) end
+
+ return false
+end
+
+
+function Menu.updateSelection()
+ selectPressed = false;
+ leftPressed = false;
+ rightPressed = false;
+
+ if IsControlJustPressed(1, 173) then
+ if(currentOption < optionCount) then
+ currentOption = currentOption + 1
+ else
+ currentOption = 1
+ end
+ elseif IsControlJustPressed(1, 172) then
+ if(currentOption > 1) then
+ currentOption = currentOption - 1
+ else
+ currentOption = optionCount
+ end
+ elseif IsControlJustPressed(1, 174) then
+ leftPressed = true
+ elseif IsControlJustPressed(1, 175) then
+ rightPressed = true
+ elseif IsControlJustPressed(1, 176) then
+ selectPressed = true
+ elseif IsControlJustPressed(1, 177) then
+ if (prevMenu == nil) then
+ Menu.Switch(nil, "")
+ menuOpen = false
+ end
+ if not (prevMenu == nil) then
+ Menu.Switch(nil, prevMenu)
+ end
+ end
+ optionCount = 0
+end
\ No newline at end of file
diff --git a/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/client/client.lua b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/client/client.lua
new file mode 100644
index 000000000..7730508f4
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/client/client.lua
@@ -0,0 +1,117 @@
+local menu = false
+
+RegisterNetEvent("MountZonah:Option")
+AddEventHandler("MountZonah:Option", function(option, coords, distanceAmount, cb)
+ cb(Menu.Option(option, coords, distanceAmount))
+end)
+
+RegisterNetEvent("MountZonah:Update")
+AddEventHandler("MountZonah:Update", function()
+ Menu.updateSelection()
+end)
+
+function GetVehicleInDirectionSphere(coordFrom, coordTo)
+ local rayHandle = StartShapeTestCapsule(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 2.0, 10, GetPlayerPed(-1), 7)
+ local _, _, _, _, vehicle = GetShapeTestResult(rayHandle)
+ return vehicle
+end
+
+RegisterNetEvent("MountZonahGetBool:Option")
+AddEventHandler("MountZonahGetBool:Option", function(option)
+ if option == true then
+ menu = true
+ else
+ menu = false
+ end
+end)
+
+RegisterNetEvent("MountZonah:UpdateOption")
+AddEventHandler("MountZonah:UpdateOption", function()
+ Menu.UpdateOption()
+end)
+
+function DisplayHelpText(text)
+ BeginTextCommandDisplayHelp("STRING")
+ AddTextComponentSubstringPlayerName(text)
+ DisplayHelpTextFromStringLabel(0, 0, 1, -1)
+end
+
+isInZone ="none"
+
+incircle = {}
+Citizen.CreateThread(function()
+ while true do
+ Wait(5)
+ local coordA = GetEntityCoords(PlayerPedId(), 1)
+ for k,v in pairs(Config.Zones) do
+
+ if Config.showMarker then
+ DrawMarker(1, v.Marker.x, v.Marker.y,v.Marker.z,0, 0, 0, 0, 0, 0, 2.01, 2.01, 0.05, 10, 255, 10,65, 0, 0, 0,0)
+ end
+
+ if Vdist(v.Marker.x,v.Marker.y,v.Marker.z,coordA) < 2.5 then
+ incircle[k] = true
+ isInZone = k
+ else
+ incircle[k] = false
+ end
+ end
+ end
+end)
+
+
+function teleport(pos)
+ local ped = PlayerPedId()
+ Citizen.CreateThread(function()
+
+ NetworkFadeOutEntity(ped, true, false)
+ Citizen.Wait(250)
+
+ SetEntityCoords(ped, pos.x, pos.y, pos.z, 1, 0, 0, 1)
+ NetworkFadeInEntity(ped, 0)
+
+ end)
+end
+
+Citizen.CreateThread(function()
+ while true do
+
+ menu = true
+ isInAZone = false
+
+ for k,v in pairs (incircle) do
+ if v then isInAZone = true end
+ end
+
+ if not isInAZone then
+ isInZone = "none"
+ else
+ for k,v in pairs(Config.Zones[isInZone].canGoTo) do
+ TriggerEvent("MountZonah:Option", Locales[Config.Locale][tostring(v)], {Config.Zones[isInZone].Spawn.x, Config.Zones[isInZone].Spawn.y, Config.Zones[isInZone].Spawn.z+0.5}, 1.5, function(cb)
+ if(cb) then
+ teleport(vector3(Config.Zones[v].Spawn.x,Config.Zones[v].Spawn.y,Config.Zones[v].Spawn.z-0.80))
+ TriggerEvent("ZONAH:fade",150,150,150)
+ Wait(250)
+ TriggerServerEvent("InteractSound_SVZONAH:PlayWithinDistance", 25, "demo", 0.2)
+ -- print("TP to : "..v)
+ end
+ end)
+
+ end
+ end
+ TriggerEvent("MountZonah:Update")
+ Wait(0)
+ end
+end)
+
+RegisterNetEvent("ZONAH:fade")
+AddEventHandler("ZONAH:fade", function(timeIn,timeWait,timeOut)
+ Citizen.CreateThread(function()
+ DoScreenFadeOut(timeIn+1)
+ while not IsScreenFadedOut() do
+ Wait(0)
+ end
+ Wait(timeWait+1)
+ DoScreenFadeIn(timeOut+1)
+ end)
+end)
\ No newline at end of file
diff --git a/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/client/main.lua b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/client/main.lua
new file mode 100644
index 000000000..2b53c0f0b
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/client/main.lua
@@ -0,0 +1,600 @@
+local Keys = {
+ ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
+ ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
+ ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
+ ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
+ ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
+ ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
+ ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
+ ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
+ ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
+}
+
+ESX = nil
+local PlayerData = {}
+local HasAlreadyEnteredMarker = false
+local isInMarker = false
+local CurrentAction = nil
+local CurrentActionMsg = ''
+local CurrentActionData = {}
+
+
+local menu = false
+
+
+
+
+-- Citizen.CreateThread(function()
+ -- while ESX == nil do
+ -- TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
+ -- Citizen.Wait(0)
+ -- PlayerData = ESX.GetPlayerData()
+ -- end
+-- end)
+
+-- RegisterNetEvent('esx:playerLoaded')
+-- AddEventHandler('esx:playerLoaded', function(xPlayer)
+ -- PlayerData = xPlayer
+-- end)
+
+-- RegisterNetEvent('esx:setJob')
+-- AddEventHandler('esx:setJob', function(job)
+ -- PlayerData.job = job
+-- end)
+
+-- Display markers
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(5)
+ local coords = GetEntityCoords(GetPlayerPed(-1))
+ local sleep = true
+ for k,v in pairs(Config.Zones) do
+ if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Marker.x, v.Marker.y, v.Marker.z, true) < Config.DrawDistance) then
+ DrawMarker(v.Type, v.Marker.x, v.Marker.y, v.Marker.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, false, 2, false, false, false, false)
+ sleep = false
+ end
+ end
+ if sleep then
+ Citizen.Wait(500)
+ end
+ end
+end)
+
+-- Enter / Exit marker events
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(0)
+
+ local coords = GetEntityCoords(GetPlayerPed(-1))
+ local isInMarker = false
+ local currentZone = nil
+
+ for k,v in pairs(Config.Zones) do
+ if(GetDistanceBetweenCoords(coords, v.Marker.x, v.Marker.y, v.Marker.z, true) < v.Size.x) then
+ isInMarker = true
+ currentZone = k
+ end
+ end
+
+ if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
+ HasAlreadyEnteredMarker = true
+ LastZone = currentZone
+ TriggerEvent('esx_lift:hasEnteredMarker', currentZone)
+ end
+
+ if not isInMarker and HasAlreadyEnteredMarker then
+ HasAlreadyEnteredMarker = false
+ TriggerEvent('esx_lift:hasExitedMarker', LastZone)
+ end
+ end
+end)
+
+AddEventHandler('esx_lift:hasExitedMarker', function(zone)
+
+ CurrentAction = nil
+ -- --ESX.UI.Menu.CloseAll()
+
+end)
+
+
+function _U(text)
+ return Locales['fr'][text]
+ -- tostring(text)
+end
+
+AddEventHandler('esx_lift:hasEnteredMarker', function(zone)
+
+ if zone == 'Entrance1' then
+ CurrentAction = 'menu_Entrance1'
+ CurrentActionMsg = _U('PushForChooseYourFloor')
+ CurrentActionData = {}
+ end
+
+ if zone == 'Entrance2' then
+ CurrentAction = 'menu_Entrance2'
+ CurrentActionMsg = _U('PushForChooseYourFloor')
+ CurrentActionData = {}
+ end
+
+ if zone == 'Entrance3' then
+ CurrentAction = 'menu_Entrance3'
+ CurrentActionMsg = _U('PushForChooseYourFloor')
+ CurrentActionData = {}
+ end
+
+ if zone == 'UrgenceParking' then
+ CurrentAction = 'menu_UrgenceParking'
+ CurrentActionMsg = _U('PushForChooseYourFloor')
+ CurrentActionData = {}
+ end
+
+ if zone == 'Parking' then
+ CurrentAction = 'menu_Parking'
+ CurrentActionMsg = _U('PushForChooseYourFloor')
+ CurrentActionData = {}
+ end
+
+ if zone == 'UrgencePrive' then
+ CurrentAction = 'menu_UrgencePrive'
+ CurrentActionMsg = _U('PushForChooseYourFloor')
+ CurrentActionData = {}
+ end
+
+ if zone == 'Operation' then
+ CurrentAction = 'menu_Operation'
+ CurrentActionMsg = _U('PushForChooseYourFloor')
+ CurrentActionData = {}
+ end
+
+ if zone == 'RoomPrive' then
+ CurrentAction = 'menu_RoomPrive'
+ CurrentActionMsg = _U('PushForChooseYourFloor')
+ CurrentActionData = {}
+ end
+
+ if zone == 'Room1' then
+ CurrentAction = 'menu_Room1'
+ CurrentActionMsg = _U('PushForChooseYourFloor')
+ CurrentActionData = {}
+ end
+
+ if zone == 'Room2' then
+ CurrentAction = 'menu_Room2'
+ CurrentActionMsg = _U('PushForChooseYourFloor')
+ CurrentActionData = {}
+ end
+
+ if zone == 'Room3' then
+ CurrentAction = 'menu_Room3'
+ CurrentActionMsg = _U('PushForChooseYourFloor')
+ CurrentActionData = {}
+ end
+
+end)
+
+-- Key Controls
+Citizen.CreateThread(function()
+ while true do
+
+ Citizen.Wait(5)
+
+ if CurrentAction ~= nil then
+
+ SetTextComponentFormat('STRING')
+ AddTextComponentString(CurrentActionMsg)
+ DisplayHelpTextFromStringLabel(0, 0, 1, -1)
+
+ if IsControlJustReleased(0, Keys['E']) then
+
+ if CurrentAction == 'menu_Entrance1' then
+ OpenLift01()
+ end
+
+ if CurrentAction == 'menu_Entrance2' then
+ OpenLift02()
+ end
+
+ if CurrentAction == 'menu_Entrance3' then
+ OpenLift03()
+ end
+
+ if CurrentAction == 'menu_UrgenceParking' then
+ OpenParking()
+ end
+
+ if CurrentAction == 'menu_Parking' then
+ OpenParking()
+ end
+
+ if CurrentAction == 'menu_UrgencePrive' then
+ OpenStaff()
+ end
+
+ if CurrentAction == 'menu_Operation' then
+ OpenStaff()
+ end
+
+ if CurrentAction == 'menu_RoomPrive' then
+ OpenStaff()
+ end
+
+ if CurrentAction == 'menu_Room1' then
+ OpenLift01()
+ end
+
+ if CurrentAction == 'menu_Room2' then
+ OpenLift02()
+ end
+
+ if CurrentAction == 'menu_Room3' then
+ OpenLift03()
+ end
+
+ CurrentAction = nil
+
+ end
+ end
+ end
+end)
+
+function OpenLift01()
+ -- --ESX.UI.Menu.CloseAll()
+
+
+ ESX.UI.Menu.Open(
+ 'default', GetCurrentResourceName(), 'GroundFloor_menu',
+ {
+ title = _U('ChooseYourFloor'),
+ elements = {
+ {label = _U('Entrance1'), value = 'Entrance1'},
+ {label = _U('Room1'), value = 'Room1'},
+ }
+ },
+ function(data, menu)
+ if data.current.value == 'Entrance1' then
+ Entrance1Tp()
+ elseif data.current.value == 'Room1' then
+ Room1Tp()
+ end
+ end,
+ function(data, menu)
+ menu.close()
+ end
+ )
+end
+
+function OpenLift02()
+ --ESX.UI.Menu.CloseAll()
+
+ ESX.UI.Menu.Open(
+ 'default', GetCurrentResourceName(), 'GroundFloor_menu',
+ {
+ title = _U('ChooseYourFloor'),
+ elements = {
+ {label = _U('Entrance2'), value = 'Entrance2'},
+ {label = _U('Room2'), value = 'Room2'},
+ }
+ },
+ function(data, menu)
+ if data.current.value == 'Entrance2' then
+ Entrance2Tp()
+ elseif data.current.value == 'Room2' then
+ Room2Tp()
+ end
+ end,
+ function(data, menu)
+ menu.close()
+ end
+ )
+end
+
+function OpenLift03()
+ --ESX.UI.Menu.CloseAll()
+
+ ESX.UI.Menu.Open(
+ 'default', GetCurrentResourceName(), 'GroundFloor_menu',
+ {
+ title = _U('ChooseYourFloor'),
+ elements = {
+ {label = _U('Entrance3'), value = 'Entrance3'},
+ {label = _U('Room3'), value = 'Room3'},
+ }
+ },
+ function(data, menu)
+ if data.current.value == 'Entrance3' then
+ Entrance3Tp()
+ elseif data.current.value == 'Room3' then
+ Room3Tp()
+ end
+ end,
+ function(data, menu)
+ menu.close()
+ end
+ )
+end
+
+function OpenParking()
+ --ESX.UI.Menu.CloseAll()
+
+ ESX.UI.Menu.Open(
+ 'default', GetCurrentResourceName(), 'GroundFloor_menu',
+ {
+ title = _U('ChooseYourFloor'),
+ elements = {
+ {label = _U('UrgenceParking'), value = 'UrgenceParking'},
+ {label = _U('Parking'), value = 'Parking'},
+ }
+ },
+ function(data, menu)
+ if data.current.value == 'UrgenceParking' then
+ UrgenceParkingTp()
+ elseif data.current.value == 'Parking' then
+ ParkingTp()
+ end
+ end,
+ function(data, menu)
+ menu.close()
+ end
+ )
+end
+
+function OpenStaff()
+ --ESX.UI.Menu.CloseAll()
+
+ ESX.UI.Menu.Open(
+ 'default', GetCurrentResourceName(), 'GroundFloor_menu',
+ {
+ title = _U('ChooseYourFloor'),
+ elements = {
+ {label = _U('UrgencePrive'), value = 'UrgencePrive'},
+ {label = _U('Operation'), value = 'Operation'},
+ {label = _U('RoomPrive'), value = 'RoomPrive'},
+ }
+ },
+ function(data, menu)
+ if data.current.value == 'UrgencePrive' then
+ UrgencePriveTp()
+ elseif data.current.value == 'Operation' then
+ OperationTp()
+ elseif data.current.value == 'RoomPrive' then
+ RoomPriveTp()
+ end
+ end,
+ function(data, menu)
+ menu.close()
+ end
+ )
+end
+
+
+function Entrance1Tp()
+ --ESX.UI.Menu.CloseAll()
+
+ --local pos = GetEntityCoords(GetPlayerPed(-1), true)
+ local heading = GetGameplayCamRelativeHeading()
+
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "lift", 1.0)
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ DoScreenFadeOut(1000)
+ Citizen.Wait(3000)
+ SetEntityCoords(GetPlayerPed(-1), Config.Zones.Entrance1.Spawn.x, Config.Zones.Entrance1.Spawn.y, Config.Zones.Entrance1.Spawn.z)
+ SetEntityHeading(GetPlayerPed(-1), Config.Zones.Entrance1.Heading)
+ TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ SetGameplayCamRelativeHeading(heading)
+ DoScreenFadeIn(1000)
+
+end
+
+function Entrance2Tp()
+ --ESX.UI.Menu.CloseAll()
+
+ --local pos = GetEntityCoords(GetPlayerPed(-1), true)
+ local heading = GetGameplayCamRelativeHeading()
+
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "lift", 1.0)
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ DoScreenFadeOut(1000)
+ Citizen.Wait(3000)
+ SetEntityCoords(GetPlayerPed(-1), Config.Zones.Entrance2.Spawn.x, Config.Zones.Entrance2.Spawn.y, Config.Zones.Entrance2.Spawn.z)
+ SetEntityHeading(GetPlayerPed(-1), Config.Zones.Entrance2.Heading)
+ TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ SetGameplayCamRelativeHeading(heading)
+ DoScreenFadeIn(1000)
+
+end
+
+function Entrance3Tp()
+ --ESX.UI.Menu.CloseAll()
+
+ --local pos = GetEntityCoords(GetPlayerPed(-1), true)
+ local heading = GetGameplayCamRelativeHeading()
+
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "lift", 1.0)
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ DoScreenFadeOut(1000)
+ Citizen.Wait(3000)
+ SetEntityCoords(GetPlayerPed(-1), Config.Zones.Entrance3.Spawn.x, Config.Zones.Entrance3.Spawn.y, Config.Zones.Entrance3.Spawn.z)
+ SetEntityHeading(GetPlayerPed(-1), Config.Zones.Entrance3.Heading)
+ TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ SetGameplayCamRelativeHeading(heading)
+ DoScreenFadeIn(1000)
+
+end
+
+function Room1Tp()
+ --ESX.UI.Menu.CloseAll()
+
+ --local pos = GetEntityCoords(GetPlayerPed(-1), true)
+ local heading = GetGameplayCamRelativeHeading()
+
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "lift", 1.0)
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ DoScreenFadeOut(1000)
+ Citizen.Wait(3000)
+ SetEntityCoords(GetPlayerPed(-1), Config.Zones.Room1.Spawn.x, Config.Zones.Room1.Spawn.y, Config.Zones.Room1.Spawn.z)
+ SetEntityHeading(GetPlayerPed(-1), Config.Zones.Room1.Heading)
+ TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ SetGameplayCamRelativeHeading(heading)
+ DoScreenFadeIn(1000)
+
+end
+
+function Room2Tp()
+ --ESX.UI.Menu.CloseAll()
+
+ --local pos = GetEntityCoords(GetPlayerPed(-1), true)
+ local heading = GetGameplayCamRelativeHeading()
+
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "lift", 1.0)
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ DoScreenFadeOut(1000)
+ Citizen.Wait(3000)
+ SetEntityCoords(GetPlayerPed(-1), Config.Zones.Room2.Spawn.x, Config.Zones.Room2.Spawn.y, Config.Zones.Room2.Spawn.z)
+ SetEntityHeading(GetPlayerPed(-1), Config.Zones.Room2.Heading)
+ TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ SetGameplayCamRelativeHeading(heading)
+ DoScreenFadeIn(1000)
+
+end
+
+function Room3Tp()
+ --ESX.UI.Menu.CloseAll()
+
+ --local pos = GetEntityCoords(GetPlayerPed(-1), true)
+ local heading = GetGameplayCamRelativeHeading()
+
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "lift", 1.0)
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ DoScreenFadeOut(1000)
+ Citizen.Wait(3000)
+ SetEntityCoords(GetPlayerPed(-1), Config.Zones.Room3.Spawn.x, Config.Zones.Room3.Spawn.y, Config.Zones.Room3.Spawn.z)
+ SetEntityHeading(GetPlayerPed(-1), Config.Zones.Room3.Heading)
+ TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ SetGameplayCamRelativeHeading(heading)
+ DoScreenFadeIn(1000)
+
+end
+
+function UrgenceParkingTp()
+ --ESX.UI.Menu.CloseAll()
+
+ --local pos = GetEntityCoords(GetPlayerPed(-1), true)
+ local heading = GetGameplayCamRelativeHeading()
+
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "lift", 1.0)
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ DoScreenFadeOut(1000)
+ Citizen.Wait(3000)
+ SetEntityCoords(GetPlayerPed(-1), Config.Zones.UrgenceParking.Spawn.x, Config.Zones.UrgenceParking.Spawn.y, Config.Zones.UrgenceParking.Spawn.z)
+ SetEntityHeading(GetPlayerPed(-1), Config.Zones.UrgenceParking.Heading)
+ TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ SetGameplayCamRelativeHeading(heading)
+ DoScreenFadeIn(1000)
+
+end
+
+function ParkingTp()
+ --ESX.UI.Menu.CloseAll()
+
+ --local pos = GetEntityCoords(GetPlayerPed(-1), true)
+ local heading = GetGameplayCamRelativeHeading()
+
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "lift", 1.0)
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ DoScreenFadeOut(1000)
+ Citizen.Wait(3000)
+ SetEntityCoords(GetPlayerPed(-1), Config.Zones.Parking.Spawn.x, Config.Zones.Parking.Spawn.y, Config.Zones.Parking.Spawn.z)
+ SetEntityHeading(GetPlayerPed(-1), Config.Zones.Parking.Heading)
+ TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ SetGameplayCamRelativeHeading(heading)
+ DoScreenFadeIn(1000)
+
+end
+
+function UrgencePriveTp()
+ --ESX.UI.Menu.CloseAll()
+
+ --local pos = GetEntityCoords(GetPlayerPed(-1), true)
+ local heading = GetGameplayCamRelativeHeading()
+
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "lift", 1.0)
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ DoScreenFadeOut(1000)
+ Citizen.Wait(3000)
+ SetEntityCoords(GetPlayerPed(-1), Config.Zones.UrgencePrive.Spawn.x, Config.Zones.UrgencePrive.Spawn.y, Config.Zones.UrgencePrive.Spawn.z)
+ SetEntityHeading(GetPlayerPed(-1), Config.Zones.UrgencePrive.Heading)
+ TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ SetGameplayCamRelativeHeading(heading)
+ DoScreenFadeIn(1000)
+
+end
+
+function OperationTp()
+ --ESX.UI.Menu.CloseAll()
+
+ --local pos = GetEntityCoords(GetPlayerPed(-1), true)
+ local heading = GetGameplayCamRelativeHeading()
+
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "lift", 1.0)
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ DoScreenFadeOut(1000)
+ Citizen.Wait(3000)
+ SetEntityCoords(GetPlayerPed(-1), Config.Zones.Operation.Spawn.x, Config.Zones.Operation.Spawn.y, Config.Zones.Operation.Spawn.z)
+ SetEntityHeading(GetPlayerPed(-1), Config.Zones.Operation.Heading)
+ TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ SetGameplayCamRelativeHeading(heading)
+ DoScreenFadeIn(1000)
+
+end
+
+function RoomPriveTp()
+ --ESX.UI.Menu.CloseAll()
+
+ --local pos = GetEntityCoords(GetPlayerPed(-1), true)
+ local heading = GetGameplayCamRelativeHeading()
+
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "lift", 1.0)
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ DoScreenFadeOut(1000)
+ Citizen.Wait(3000)
+ SetEntityCoords(GetPlayerPed(-1), Config.Zones.RoomPrive.Spawn.x, Config.Zones.RoomPrive.Spawn.y, Config.Zones.RoomPrive.Spawn.z)
+ SetEntityHeading(GetPlayerPed(-1), Config.Zones.RoomPrive.Heading)
+ TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ SetGameplayCamRelativeHeading(heading)
+ DoScreenFadeIn(1000)
+
+end
+
+
+--[[function PillboxHeliTp()
+ --ESX.UI.Menu.CloseAll()
+
+ --local pos = GetEntityCoords(GetPlayerPed(-1), true)
+ local heading = GetGameplayCamRelativeHeading()
+
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "lift", 1.0)
+ --TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ DoScreenFadeOut(1000)
+ Citizen.Wait(3000)
+ SetEntityCoords(GetPlayerPed(-1), Config.Zones.PillboxHeli.Spawn.x, Config.Zones.PillboxHeli.Spawn.y, Config.Zones.PillboxHeli.Spawn.z-1)
+ SetEntityHeading(GetPlayerPed(-1), Config.Zones.PillboxHeli.Heading)
+ TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 25, "demo", 0.2)
+ SetGameplayCamRelativeHeading(heading)
+ DoScreenFadeIn(1000)
+
+ local heli = Config.HelicopterSpawner
+
+ if not IsAnyVehicleNearPoint(heli.SpawnPoint.x, heli.SpawnPoint.y, heli.SpawnPoint.z, 3.0) and PlayerData.job ~= nil and PlayerData.job.name == 'ambulance' then
+ ESX.Game.SpawnVehicle('polmav', {
+ x = heli.SpawnPoint.x,
+ y = heli.SpawnPoint.y,
+ z = heli.SpawnPoint.z
+ }, heli.Heading, function(vehicle)
+ SetVehicleModKit(vehicle, 0)
+ SetVehicleLivery(vehicle, 1)
+ end)
+
+ end
+
+end]]
+
diff --git a/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/config.lua b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/config.lua
new file mode 100644
index 000000000..35ac2bd36
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/config.lua
@@ -0,0 +1,120 @@
+Config = {}
+Config.DrawDistance = 30.0
+Config.Locale = 'en'
+Config.showMarker = true
+
+Config.HelicopterSpawner = {
+ SpawnPoint = { x = 351.386, y = -588.124, z = 74.165 },
+ Heading = 0.0
+}
+
+
+Config.Zones = {
+
+ Entrance1 = {--
+ Marker = { x = -493.537109375, y = -327.13165283203, z = 41.420713043213 },
+ Spawn = { x = -493.537109375, y = -327.13165283203, z = 42.320713043213 },
+ Size = { x = 2.0, y = 2.0, z = 1.0 },
+ Color = { r = 255, g = 187, b = 255 },
+ Type = 27,
+ Heading = 169.59108,
+ canGoTo = {"Room1"}
+ },
+
+ Entrance2 = {--
+ Marker = { x = -490.51202392578, y = -327.44174194336, z = 41.420713043213 },
+ Spawn = { x = -490.51202392578, y = -327.44174194336, z = 42.320713043213 },
+ Size = { x = 2.0, y = 2.0, z = 1.0 },
+ Color = { r = 255, g = 187, b = 255 },
+ Type = 27,
+ Heading = 169.59108,
+ canGoTo = {"Room2"}
+ },
+
+ Entrance3 = {--
+ Marker = { x = -487.48541259766, y = -328.02755737305, z = 41.420724487305 },
+ Spawn = { x = -487.48541259766, y = -328.02755737305, z = 42.320724487305 },
+ Size = { x = 2.0, y = 2.0, z = 1.0 },
+ Color = { r = 255, g = 187, b = 255 },
+ Type = 27,
+ Heading = 169.59108,
+ canGoTo = {"Room3"}
+ },
+
+ UrgenceParking = {--
+ Marker = { x = -436.1484375, y = -359.90380859375, z = 34.009778594971},
+ Spawn = { x = -436.1484375, y = -359.90380859375, z = 34.909778594971 },
+ Size = { x = 2.0, y = 2.0, z = 1.0 },
+ Color = { r = 255, g = 187, b = 255 },
+ Type = 27,
+ Heading = 350.57266,
+ canGoTo = {"Parking"}
+ },
+
+ Parking = {--
+ Marker = { x = -418.69403076172, y = -344.67877197266, z = 23.331834411621 },
+ Spawn = { x = -418.69403076172, y = -344.67877197266, z = 24.231834411621},
+ Size = { x = 2.0, y = 2.0, z = 1.0 },
+ Color = { r = 255, g = 187, b = 255 },
+ Type = 27,
+ Heading = 106.25228,
+ canGoTo = {"UrgenceParking"}
+ },
+ UrgencePrive = {--
+ Marker = { x = -452.4372253418, y = -288.46655273438, z = 33.894596099854 },
+ Spawn = { x = -452.4372253418, y = -288.46655273438, z = 34.894596099854 },
+ Size = { x = 2.0, y = 2.0, z = 1.0 },
+ Color = { r = 255, g = 187, b = 255 },
+ Type = 27,
+ Heading = 109.63311,
+ canGoTo = {"Operation","RoomPrive"}
+ },
+ Operation = {--
+ -- Marker = { x = -452.52206420898, y = -288.47439575195, z = -129.100 },
+ Marker = { x = -452.52206420898, y = -288.47439575195, z = -131.850 },
+ Spawn = { x = -452.52206420898, y = -288.47439575195, z = -130.850 },
+ Size = { x = 2.0, y = 2.0, z = 1.0 },
+ Color = { r = 255, g = 187, b = 255 },
+ Type = 27,
+ Heading = 109.63311,
+ canGoTo = {"UrgencePrive","RoomPrive"}
+ },
+ RoomPrive = {--
+ Marker = { x = -452.58471679688, y = -288.41131591797, z = 68.604219055176 },
+ Spawn = { x = -452.58471679688, y = -288.41131591797, z = 69.504219055176 },
+ Size = { x = 2.0, y = 2.0, z = 1.0 },
+ Color = { r = 255, g = 187, b = 255 },
+ Type = 27,
+ Heading = 109.63311,
+ canGoTo = {"Operation","UrgencePrive"}
+ },
+ Room1 = {--
+ Marker = { x = -493.62640380859, y = -327.10382080078, z = 68.604829406738 },
+ Spawn = { x = -493.62640380859, y = -327.10382080078, z = 69.504829406738},
+ Size = { x = 2.0, y = 2.0, z = 1.0 },
+ Color = { r = 255, g = 187, b = 255 },
+ Type = 27,
+ Heading = 169.59108,
+ canGoTo = {"Entrance1"}
+ },
+ Room2 = {--
+ Marker = { x = -490.54724121094, y = -327.59460449219, z = 68.604783630371 },
+ Spawn = { x = -490.54724121094, y = -327.59460449219, z = 69.504783630371 },
+ Size = { x = 2.0, y = 2.0, z = 1.0 },
+ Color = { r = 255, g = 187, b = 255 },
+ Type = 27,
+ Heading = 169.59108,
+ canGoTo = {"Entrance2"}
+ },
+ Room3 = {--
+ Marker = { x = -487.6123046875, y = -328.17980957031, z = 68.604608154297 },
+ Spawn = { x = -487.6123046875, y = -328.17980957031, z = 69.504608154297 },
+ Size = { x = 2.0, y = 2.0, z = 1.0 },
+ Color = { r = 255, g = 187, b = 255 },
+ Type = 27,
+ Heading = 169.59108,
+ canGoTo = {"Entrance3"}
+ }
+}
+
+--Made By Sarish => AuroraRP
\ No newline at end of file
diff --git a/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/locales/fr.lua b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/locales/fr.lua
new file mode 100644
index 000000000..1823b61af
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mountzonah_lift/locales/fr.lua
@@ -0,0 +1,34 @@
+Locales = {}
+Locales['fr'] = {
+ -- Noms des étages
+ ['Entrance1'] = "1er - Entrée",
+ ['Entrance2'] = "1er - Entrée",
+ ['Entrance3'] = "1er - Entrée",
+ ['UrgenceParking'] = "RdC - Urgences",
+ ['Parking'] = "Sous Sol - Parking",
+ ['UrgencePrive'] = "RdC - Urgences (Employés)",
+ ['Operation'] = "-1 - Salle d'opération (Employés)",
+ ['RoomPrive'] = "2eme - Chambre (Employés)",
+ ['Room1'] = "2eme - Chambre",
+ ['Room2'] = "2eme - Chambre",
+ ['Room3'] = "2eme - Chambre"
+ -- ['ChooseYourFloor'] = "Choose your floor",
+ -- ['PushForChooseYourFloor'] = "Press on ~INPUT_CONTEXT~ to choose your floor"
+}
+
+Locales['en'] = {
+ -- Noms des étages
+ ['Entrance1'] = 'Enter 1',
+ ['Entrance2'] = 'Enter 2',
+ ['Entrance3'] = 'Enter 3',
+ ['UrgenceParking'] = 'Emergency',
+ ['Parking'] = 'Parking',
+ ['UrgencePrive'] = 'Staff-Emergency',
+ ['Operation'] = 'Staff-Operation',
+ ['RoomPrive'] = 'Staff-Rest-Room',
+ ['Room1'] = 'Rest-Room-1',
+ ['Room2'] = 'Rest-Room-2',
+ ['Room3'] = 'Rest-Room-3',
+ -- ['ChooseYourFloor'] = 'Choose your floor',
+ -- ['PushForChooseYourFloor'] = 'Press on ~INPUT_CONTEXT~ to choose your floor'
+}
diff --git a/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mz_addons/__resource.lua b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mz_addons/__resource.lua
new file mode 100644
index 000000000..d014155c9
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/mz_addons/__resource.lua
@@ -0,0 +1,3 @@
+resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
+
+this_is_a_map 'yes'
\ No newline at end of file
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new file mode 100644
index 000000000..d5939e48a
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/room_floor/stream/room_detai_room1.ydr
@@ -0,0 +1,3 @@
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@@ -0,0 +1,3 @@
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--- /dev/null
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diff --git a/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/urgence_floor/__resource.lua b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/urgence_floor/__resource.lua
new file mode 100644
index 000000000..3cf83f25e
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/urgence_floor/__resource.lua
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+resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
+
+this_is_a_map 'yes'
+
+file 'gusepe_timecycle_mods_1.xml'
+data_file 'TIMECYCLEMOD_FILE' 'gusepe_timecycle_mods_1.xml'
+
diff --git a/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/urgence_floor/gusepe_timecycle_mods_1.xml b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/urgence_floor/gusepe_timecycle_mods_1.xml
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index 000000000..344946fe7
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/urgence_floor/gusepe_timecycle_mods_1.xml
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--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/[fivem_mz_hopital]/urgence_floor/stream/bh1_22_base.ydr
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--- /dev/null
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+file 'ch_prop_ch_casino_backarea.ytyp'
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+file 'ch_prop_ch_casino_main.ytyp'
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+
+file 'int_club.ytyp'
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+file 'ch_prop_ch_casino_accs_01.ytyp'
+data_file 'DLC_ITYP_REQUEST' 'ch_prop_ch_casino_accs_01.ytyp'
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+file 'int_medical.ytyp'
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+file 'vw_prop_vw_accs.ytyp'
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+file 'vw_prop_vw_accs_01.ytyp'
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+file 'ch_prop_ch_arcade_street.ytyp'
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+file 'ch_prop_ch_casino_accs_02.ytyp'
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+file 'sum_prop_sum_arcade_strength.ytyp'
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+file 'vw_prop_vw_casino_art_01.ytyp'
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+file 'vw_prop_vw_casino_art_04.ytyp'
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+file 'vw_prop_vw_casino_art_05.ytyp'
+data_file 'DLC_ITYP_REQUEST' 'vw_prop_vw_casino_art_05.ytyp'
+
+file 'vw_prop_vw_screens.ytyp'
+data_file 'DLC_ITYP_REQUEST' 'vw_prop_vw_screens.ytyp'
+
+file 'ch_prop_ch_casino_main_01.ytyp'
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+file 'vw_prop_vw_casino_art_02.ytyp'
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+
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diff --git a/resources/[EGRP-Map-Addons]/bahamas_props_addons/vw_roofdoors.ytd b/resources/[EGRP-Map-Addons]/bahamas_props_addons/vw_roofdoors.ytd
new file mode 100644
index 000000000..4f2a63af4
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bahamas_props_addons/vw_roofdoors.ytd
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:980dcab4b1f27acb0c75cbe4e31294c496b8399c45e768d9836827a008c4dbcf
+size 12607
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/client.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/client.lua
new file mode 100644
index 000000000..08ee6f55e
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/client.lua
@@ -0,0 +1,141 @@
+
+Citizen.CreateThread(function()
+ -- ====================================================================
+ -- =--------------------- [GTA V: Single player] ---------------------=
+ -- ====================================================================
+
+ -- Michael: -802.311, 175.056, 72.8446
+ Michael.LoadDefault()
+
+ -- Simeon: -47.16170 -1115.3327 26.5
+ Simeon.LoadDefault()
+
+ -- Franklin's aunt: -9.96562, -1438.54, 31.1015
+ FranklinAunt.LoadDefault()
+
+ -- Franklin
+ Franklin.LoadDefault()
+
+ -- Floyd: -1150.703, -1520.713, 10.633
+ Floyd.LoadDefault()
+
+ -- Trevor: 1985.48132, 3828.76757, 32.5
+ TrevorsTrailer.LoadDefault()
+
+ -- Bahama Mamas: -1388.0013, -618.41967, 30.819599
+ BahamaMamas.Enable(true)
+
+ -- Pillbox hospital: 307.1680, -590.807, 43.280
+ --PillboxHospital.Enable(true)
+
+ -- Zancudo Gates (GTAO like): -1600.30100000, 2806.73100000, 18.79683000
+ ZancudoGates.LoadDefault()
+
+ -- Other
+ Ammunations.LoadDefault()
+ LesterFactory.LoadDefault()
+ StripClub.LoadDefault()
+
+ Graffitis.Enable(true)
+
+ -- UFO
+ UFO.Hippie.Enable(false) -- 2490.47729, 3774.84351, 2414.035
+ UFO.Chiliad.Enable(false) -- 501.52880000, 5593.86500000, 796.23250000
+ UFO.Zancudo.Enable(false) -- -2051.99463, 3237.05835, 1456.97021
+
+ -- Red Carpet: 300.5927, 199.7589, 104.3776
+ RedCarpet.Enable(false)
+
+ -- North Yankton: 3217.697, -4834.826, 111.8152
+ NorthYankton.Enable(false)
+
+ -- ====================================================================
+ -- =-------------------------- [GTA Online] --------------------------=
+ -- ====================================================================
+ GTAOApartmentHi1.LoadDefault() -- -35.31277 -580.4199 88.71221 (4 Integrity Way, Apt 30)
+ GTAOApartmentHi2.LoadDefault() -- -1477.14 -538.7499 55.5264 (Dell Perro Heights, Apt 7)
+ GTAOHouseHi1.LoadDefault() -- -169.286 486.4938 137.4436 (3655 Wild Oats Drive)
+ GTAOHouseHi2.LoadDefault() -- 340.9412 437.1798 149.3925 (2044 North Conker Avenue)
+ GTAOHouseHi3.LoadDefault() -- 373.023 416.105 145.7006 (2045 North Conker Avenue)
+ GTAOHouseHi4.LoadDefault() -- -676.127 588.612 145.1698 (2862 Hillcrest Avenue)
+ GTAOHouseHi5.LoadDefault() -- -763.107 615.906 144.1401 (2868 Hillcrest Avenue)
+ GTAOHouseHi6.LoadDefault() -- -857.798 682.563 152.6529 (2874 Hillcrest Avenue)
+ GTAOHouseHi7.LoadDefault() -- 120.5 549.952 184.097 (2677 Whispymound Drive)
+ GTAOHouseHi8.LoadDefault() -- -1288 440.748 97.69459 (2133 Mad Wayne Thunder)
+ GTAOHouseMid1.LoadDefault() -- 347.2686 -999.2955 -99.19622
+ GTAOHouseLow1.LoadDefault() -- 261.4586 -998.8196 -99.00863
+
+ -- ====================================================================
+ -- =------------------------ [DLC: High life] ------------------------=
+ -- ====================================================================
+ HLApartment1.LoadDefault() -- -1468.14 -541.815 73.4442 (Dell Perro Heights, Apt 4)
+ HLApartment2.LoadDefault() -- -915.811 -379.432 113.6748 (Richard Majestic, Apt 2)
+ HLApartment3.LoadDefault() -- -614.86 40.6783 97.60007 (Tinsel Towers, Apt 42)
+ HLApartment4.LoadDefault() -- -773.407 341.766 211.397 (EclipseTowers, Apt 3)
+ HLApartment5.LoadDefault() -- -18.07856 -583.6725 79.46569 (4 Integrity Way, Apt 28)
+ HLApartment6.LoadDefault() -- -609.56690000 51.28212000 -183.98080
+
+ -- ====================================================================
+ -- =-------------------------- [DLC: Heists] -------------------------=
+ -- ====================================================================
+ HeistCarrier.Enable(true) -- 3082.3117, -4717.1191, 15.2622
+ HeistYacht.LoadDefault() -- -2043.974,-1031.582, 11.981
+
+ -- ====================================================================
+ -- =--------------- [DLC: Executives & Other Criminals] --------------=
+ -- ====================================================================
+ ExecApartment1.LoadDefault() -- -787.7805 334.9232 215.8384 (EclipseTowers, Penthouse Suite 1)
+ ExecApartment2.LoadDefault() -- -773.2258 322.8252 194.8862 (EclipseTowers, Penthouse Suite 2)
+ ExecApartment3.LoadDefault() -- -787.7805 334.9232 186.1134 (EclipseTowers, Penthouse Suite 3)
+
+ -- ====================================================================
+ -- =-------------------- [DLC: Finance & Felony] --------------------=
+ -- ====================================================================
+ FinanceOffice1.LoadDefault() -- -141.1987, -620.913, 168.8205 (Arcadius Business Centre)
+ FinanceOffice2.LoadDefault() -- -75.8466, -826.9893, 243.3859 (Maze Bank Building)
+ FinanceOffice3.LoadDefault() -- -1579.756, -565.0661, 108.523 (Lom Bank)
+ FinanceOffice4.LoadDefault() -- -1392.667, -480.4736, 72.04217 (Maze Bank West)
+
+ -- ====================================================================
+ -- =-------------------------- [DLC: Bikers] -------------------------=
+ -- ====================================================================
+ BikerCocaine.LoadDefault() -- Cocaine lockup: 1093.6, -3196.6, -38.99841
+ BikerCounterfeit.LoadDefault() -- Counterfeit cash factory: 1121.897, -3195.338, -40.4025
+ BikerDocumentForgery.LoadDefault() -- Document forgery: 1165, -3196.6, -39.01306
+ BikerMethLab.LoadDefault() -- Meth lab: 1009.5, -3196.6, -38.99682
+ BikerWeedFarm.LoadDefault() -- Weed farm: 1051.491, -3196.536, -39.14842
+ BikerClubhouse1.LoadDefault() -- 1107.04, -3157.399, -37.51859
+ BikerClubhouse2.LoadDefault() -- 998.4809, -3164.711, -38.90733
+
+ -- ====================================================================
+ -- =---------------------- [DLC: Import/Export] ----------------------=
+ -- ====================================================================
+ ImportCEOGarage1.LoadDefault() -- Arcadius Business Centre
+ ImportCEOGarage2.LoadDefault() -- Maze Bank Building /!\ Do not load parts Garage1, Garage2 and Garage3 at the same time (overlaping issues)
+ ImportCEOGarage3.LoadDefault() -- Lom Bank /!\ Do not load parts Garage1, Garage2 and Garage3 at the same time (overlaping issues)
+ ImportCEOGarage4.LoadDefault() -- Maze Bank West /!\ Do not load parts Garage1, Garage2 and Garage3 at the same time (overlaping issues)
+ ImportVehicleWarehouse.LoadDefault() -- Vehicle warehouse: 994.5925, -3002.594, -39.64699
+
+ -- ====================================================================
+ -- =------------------------ [DLC: Gunrunning] -----------------------=
+ -- ====================================================================
+ GunrunningBunker.LoadDefault() -- 892.6384, -3245.8664, -98.2645
+ GunrunningYacht.LoadDefault() -- -1363.724, 6734.108, 2.44598
+
+ -- ====================================================================
+ -- =---------------------- [DLC: Smuggler's Run] ---------------------=
+ -- ====================================================================
+ SmugglerHangar.LoadDefault() -- -1267.0 -3013.135 -49.5
+
+ -- ====================================================================
+ -- =-------------------- [DLC: The Doomsday Heist] -------------------=
+ -- ====================================================================
+ DoomsdayFacility.LoadDefault()
+
+ -- ====================================================================
+ -- =----------------------- [DLC: After Hours] -----------------------=
+ -- ====================================================================
+ AfterHoursNightclubs.LoadDefault() -- -1604.664, -3012.583, -78.000
+
+end)
+
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/client.lua.bak b/resources/[EGRP-Map-Addons]/bob74_ipl/client.lua.bak
new file mode 100644
index 000000000..e589fc61a
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/client.lua.bak
@@ -0,0 +1,141 @@
+
+Citizen.CreateThread(function()
+ -- ====================================================================
+ -- =--------------------- [GTA V: Single player] ---------------------=
+ -- ====================================================================
+
+ -- Michael: -802.311, 175.056, 72.8446
+ Michael.LoadDefault()
+
+ -- Simeon: -47.16170 -1115.3327 26.5
+ Simeon.LoadDefault()
+
+ -- Franklin's aunt: -9.96562, -1438.54, 31.1015
+ FranklinAunt.LoadDefault()
+
+ -- Franklin
+ Franklin.LoadDefault()
+
+ -- Floyd: -1150.703, -1520.713, 10.633
+ Floyd.LoadDefault()
+
+ -- Trevor: 1985.48132, 3828.76757, 32.5
+ TrevorsTrailer.LoadDefault()
+
+ -- Bahama Mamas: -1388.0013, -618.41967, 30.819599
+ BahamaMamas.Enable(true)
+
+ -- Pillbox hospital: 307.1680, -590.807, 43.280
+ PillboxHospital.Enable(true)
+
+ -- Zancudo Gates (GTAO like): -1600.30100000, 2806.73100000, 18.79683000
+ ZancudoGates.LoadDefault()
+
+ -- Other
+ Ammunations.LoadDefault()
+ LesterFactory.LoadDefault()
+ StripClub.LoadDefault()
+
+ Graffitis.Enable(true)
+
+ -- UFO
+ UFO.Hippie.Enable(false) -- 2490.47729, 3774.84351, 2414.035
+ UFO.Chiliad.Enable(false) -- 501.52880000, 5593.86500000, 796.23250000
+ UFO.Zancudo.Enable(false) -- -2051.99463, 3237.05835, 1456.97021
+
+ -- Red Carpet: 300.5927, 199.7589, 104.3776
+ RedCarpet.Enable(false)
+
+ -- North Yankton: 3217.697, -4834.826, 111.8152
+ NorthYankton.Enable(false)
+
+ -- ====================================================================
+ -- =-------------------------- [GTA Online] --------------------------=
+ -- ====================================================================
+ GTAOApartmentHi1.LoadDefault() -- -35.31277 -580.4199 88.71221 (4 Integrity Way, Apt 30)
+ GTAOApartmentHi2.LoadDefault() -- -1477.14 -538.7499 55.5264 (Dell Perro Heights, Apt 7)
+ GTAOHouseHi1.LoadDefault() -- -169.286 486.4938 137.4436 (3655 Wild Oats Drive)
+ GTAOHouseHi2.LoadDefault() -- 340.9412 437.1798 149.3925 (2044 North Conker Avenue)
+ GTAOHouseHi3.LoadDefault() -- 373.023 416.105 145.7006 (2045 North Conker Avenue)
+ GTAOHouseHi4.LoadDefault() -- -676.127 588.612 145.1698 (2862 Hillcrest Avenue)
+ GTAOHouseHi5.LoadDefault() -- -763.107 615.906 144.1401 (2868 Hillcrest Avenue)
+ GTAOHouseHi6.LoadDefault() -- -857.798 682.563 152.6529 (2874 Hillcrest Avenue)
+ GTAOHouseHi7.LoadDefault() -- 120.5 549.952 184.097 (2677 Whispymound Drive)
+ GTAOHouseHi8.LoadDefault() -- -1288 440.748 97.69459 (2133 Mad Wayne Thunder)
+ GTAOHouseMid1.LoadDefault() -- 347.2686 -999.2955 -99.19622
+ GTAOHouseLow1.LoadDefault() -- 261.4586 -998.8196 -99.00863
+
+ -- ====================================================================
+ -- =------------------------ [DLC: High life] ------------------------=
+ -- ====================================================================
+ HLApartment1.LoadDefault() -- -1468.14 -541.815 73.4442 (Dell Perro Heights, Apt 4)
+ HLApartment2.LoadDefault() -- -915.811 -379.432 113.6748 (Richard Majestic, Apt 2)
+ HLApartment3.LoadDefault() -- -614.86 40.6783 97.60007 (Tinsel Towers, Apt 42)
+ HLApartment4.LoadDefault() -- -773.407 341.766 211.397 (EclipseTowers, Apt 3)
+ HLApartment5.LoadDefault() -- -18.07856 -583.6725 79.46569 (4 Integrity Way, Apt 28)
+ HLApartment6.LoadDefault() -- -609.56690000 51.28212000 -183.98080
+
+ -- ====================================================================
+ -- =-------------------------- [DLC: Heists] -------------------------=
+ -- ====================================================================
+ HeistCarrier.Enable(true) -- 3082.3117, -4717.1191, 15.2622
+ HeistYacht.LoadDefault() -- -2043.974,-1031.582, 11.981
+
+ -- ====================================================================
+ -- =--------------- [DLC: Executives & Other Criminals] --------------=
+ -- ====================================================================
+ ExecApartment1.LoadDefault() -- -787.7805 334.9232 215.8384 (EclipseTowers, Penthouse Suite 1)
+ ExecApartment2.LoadDefault() -- -773.2258 322.8252 194.8862 (EclipseTowers, Penthouse Suite 2)
+ ExecApartment3.LoadDefault() -- -787.7805 334.9232 186.1134 (EclipseTowers, Penthouse Suite 3)
+
+ -- ====================================================================
+ -- =-------------------- [DLC: Finance & Felony] --------------------=
+ -- ====================================================================
+ FinanceOffice1.LoadDefault() -- -141.1987, -620.913, 168.8205 (Arcadius Business Centre)
+ FinanceOffice2.LoadDefault() -- -75.8466, -826.9893, 243.3859 (Maze Bank Building)
+ FinanceOffice3.LoadDefault() -- -1579.756, -565.0661, 108.523 (Lom Bank)
+ FinanceOffice4.LoadDefault() -- -1392.667, -480.4736, 72.04217 (Maze Bank West)
+
+ -- ====================================================================
+ -- =-------------------------- [DLC: Bikers] -------------------------=
+ -- ====================================================================
+ BikerCocaine.LoadDefault() -- Cocaine lockup: 1093.6, -3196.6, -38.99841
+ BikerCounterfeit.LoadDefault() -- Counterfeit cash factory: 1121.897, -3195.338, -40.4025
+ BikerDocumentForgery.LoadDefault() -- Document forgery: 1165, -3196.6, -39.01306
+ BikerMethLab.LoadDefault() -- Meth lab: 1009.5, -3196.6, -38.99682
+ BikerWeedFarm.LoadDefault() -- Weed farm: 1051.491, -3196.536, -39.14842
+ BikerClubhouse1.LoadDefault() -- 1107.04, -3157.399, -37.51859
+ BikerClubhouse2.LoadDefault() -- 998.4809, -3164.711, -38.90733
+
+ -- ====================================================================
+ -- =---------------------- [DLC: Import/Export] ----------------------=
+ -- ====================================================================
+ ImportCEOGarage1.LoadDefault() -- Arcadius Business Centre
+ ImportCEOGarage2.LoadDefault() -- Maze Bank Building /!\ Do not load parts Garage1, Garage2 and Garage3 at the same time (overlaping issues)
+ ImportCEOGarage3.LoadDefault() -- Lom Bank /!\ Do not load parts Garage1, Garage2 and Garage3 at the same time (overlaping issues)
+ ImportCEOGarage4.LoadDefault() -- Maze Bank West /!\ Do not load parts Garage1, Garage2 and Garage3 at the same time (overlaping issues)
+ ImportVehicleWarehouse.LoadDefault() -- Vehicle warehouse: 994.5925, -3002.594, -39.64699
+
+ -- ====================================================================
+ -- =------------------------ [DLC: Gunrunning] -----------------------=
+ -- ====================================================================
+ GunrunningBunker.LoadDefault() -- 892.6384, -3245.8664, -98.2645
+ GunrunningYacht.LoadDefault() -- -1363.724, 6734.108, 2.44598
+
+ -- ====================================================================
+ -- =---------------------- [DLC: Smuggler's Run] ---------------------=
+ -- ====================================================================
+ SmugglerHangar.LoadDefault() -- -1267.0 -3013.135 -49.5
+
+ -- ====================================================================
+ -- =-------------------- [DLC: The Doomsday Heist] -------------------=
+ -- ====================================================================
+ DoomsdayFacility.LoadDefault()
+
+ -- ====================================================================
+ -- =----------------------- [DLC: After Hours] -----------------------=
+ -- ====================================================================
+ AfterHoursNightclubs.LoadDefault() -- -1604.664, -3012.583, -78.000
+
+end)
+
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_afterhours/nightclubs.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_afterhours/nightclubs.lua
new file mode 100644
index 000000000..4f2bc8135
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_afterhours/nightclubs.lua
@@ -0,0 +1,547 @@
+-- Nightclub: -1604.664 -3012.583 -78.000
+
+exports('GetAfterHoursNightclubsObject', function()
+ return AfterHoursNightclubs
+end)
+
+AfterHoursNightclubs = {
+ interiorId = 271617,
+
+ Ipl = {
+ Interior = {
+ ipl = "ba_int_placement_ba_interior_0_dlc_int_01_ba_milo_",
+ Load = function() EnableIpl(AfterHoursNightclubs.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(AfterHoursNightclubs.Ipl.Interior.ipl, false) end
+ },
+ },
+
+ Interior = {
+ Name = {
+ galaxy = "Int01_ba_clubname_01", studio = "Int01_ba_clubname_02", omega = "Int01_ba_clubname_03",
+ technologie = "Int01_ba_clubname_04", gefangnis = "Int01_ba_clubname_05", maisonette = "Int01_ba_clubname_06",
+ tony = "Int01_ba_clubname_07", palace = "Int01_ba_clubname_08", paradise = "Int01_ba_clubname_09",
+ Set = function(name, refresh)
+ AfterHoursNightclubs.Interior.Name.Clear(false)
+ SetIplPropState(AfterHoursNightclubs.interiorId, name, true, refresh)
+ end,
+ Clear = function(refresh)
+ for key, value in pairs(AfterHoursNightclubs.Interior.Name) do
+ if (type(value) == "string") then
+ SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
+ end
+ end
+ end
+ },
+ Style = {
+ trad = "Int01_ba_Style01", edgy = "Int01_ba_Style02", glam = "Int01_ba_Style03",
+ Set = function(style, refresh)
+ AfterHoursNightclubs.Interior.Style.Clear(false)
+ SetIplPropState(AfterHoursNightclubs.interiorId, style, true, refresh)
+ end,
+ Clear = function(refresh)
+ for key, value in pairs(AfterHoursNightclubs.Interior.Style) do
+ if (type(value) == "string") then
+ SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
+ end
+ end
+ end
+ },
+ Podium = {
+ none = "", trad = "Int01_ba_style01_podium", edgy = "Int01_ba_style02_podium", glam = "Int01_ba_style03_podium",
+ Set = function(podium, refresh)
+ AfterHoursNightclubs.Interior.Podium.Clear(false)
+ SetIplPropState(AfterHoursNightclubs.interiorId, podium, true, refresh)
+ end,
+ Clear = function(refresh)
+ for key, value in pairs(AfterHoursNightclubs.Interior.Podium) do
+ if (type(value) == "string") then
+ SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
+ end
+ end
+ end
+ },
+ Speakers = {
+ none = "", basic = "Int01_ba_equipment_setup", upgrade = {"Int01_ba_equipment_setup", "Int01_ba_equipment_upgrade"},
+ Set = function(speakers, refresh)
+ AfterHoursNightclubs.Interior.Speakers.Clear(false)
+ SetIplPropState(AfterHoursNightclubs.interiorId, speakers, true, refresh)
+ end,
+ Clear = function(refresh)
+ for key, value in pairs(AfterHoursNightclubs.Interior.Speakers) do
+ if (type(value) == "string") then
+ SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
+ end
+ end
+ end
+ },
+ Security = {
+ off = "", on = "Int01_ba_security_upgrade",
+ Set = function(security, refresh)
+ AfterHoursNightclubs.Interior.Security.Clear(false)
+ SetIplPropState(AfterHoursNightclubs.interiorId, security, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(AfterHoursNightclubs.interiorId, AfterHoursNightclubs.Interior.Security.on, false, refresh)
+ end
+ },
+ Turntables = {
+ none = "", style01 = "Int01_ba_dj01", style02 = "Int01_ba_dj02", style03 = "Int01_ba_dj03", style04 = "Int01_ba_dj04",
+ Set = function(turntables, refresh)
+ AfterHoursNightclubs.Interior.Turntables.Clear(false)
+ if turntables ~= "" then
+ SetIplPropState(AfterHoursNightclubs.interiorId, turntables, true, refresh)
+ else
+ if (refresh) then RefreshInterior(AfterHoursNightclubs.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ for key, value in pairs(AfterHoursNightclubs.Interior.Turntables) do
+ if (type(value) == "string") then
+ SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
+ end
+ end
+ end
+ },
+ Lights = {
+ Droplets = {
+ yellow = "DJ_01_Lights_01", green = "DJ_02_Lights_01", white = "DJ_03_Lights_01", purple = "DJ_04_Lights_01",
+ Set = function(light, refresh)
+ AfterHoursNightclubs.Interior.Lights.Droplets.Clear(false)
+ SetIplPropState(AfterHoursNightclubs.interiorId, light, true, refresh)
+ end,
+ Clear = function(refresh)
+ for key, value in pairs(AfterHoursNightclubs.Interior.Lights.Droplets) do
+ if (type(value) == "string") then
+ SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
+ end
+ end
+ end
+ },
+ Neons = {
+ yellow = "DJ_01_Lights_02", white = "DJ_02_Lights_02", purple = "DJ_03_Lights_02", cyan = "DJ_04_Lights_02",
+ Set = function(light, refresh)
+ AfterHoursNightclubs.Interior.Lights.Neons.Clear(false)
+ SetIplPropState(AfterHoursNightclubs.interiorId, light, true, refresh)
+ end,
+ Clear = function(refresh)
+ for key, value in pairs(AfterHoursNightclubs.Interior.Lights.Neons) do
+ if (type(value) == "string") then
+ SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
+ end
+ end
+ end
+ },
+ Bands = {
+ yellow = "DJ_01_Lights_03", green = "DJ_02_Lights_03", white = "DJ_03_Lights_03", cyan = "DJ_04_Lights_03",
+ Set = function(light, refresh)
+ AfterHoursNightclubs.Interior.Lights.Bands.Clear(false)
+ SetIplPropState(AfterHoursNightclubs.interiorId, light, true, refresh)
+ end,
+ Clear = function(refresh)
+ for key, value in pairs(AfterHoursNightclubs.Interior.Lights.Bands) do
+ if (type(value) == "string") then
+ SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
+ end
+ end
+ end
+ },
+ Lasers = {
+ yellow = "DJ_01_Lights_04", green = "DJ_02_Lights_04", white = "DJ_03_Lights_04", purple = "DJ_04_Lights_04",
+ Set = function(light, refresh)
+ AfterHoursNightclubs.Interior.Lights.Lasers.Clear(false)
+ SetIplPropState(AfterHoursNightclubs.interiorId, light, true, refresh)
+ end,
+ Clear = function(refresh)
+ for key, value in pairs(AfterHoursNightclubs.Interior.Lights.Lasers) do
+ if (type(value) == "string") then
+ SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
+ end
+ end
+ end
+ },
+ Clear = function()
+ AfterHoursNightclubs.Interior.Lights.Droplets.Clear()
+ AfterHoursNightclubs.Interior.Lights.Neons.Clear()
+ AfterHoursNightclubs.Interior.Lights.Bands.Clear()
+ AfterHoursNightclubs.Interior.Lights.Lasers.Clear()
+ end
+ },
+ Bar = {
+ Enable = function(state, refresh)
+ SetIplPropState(AfterHoursNightclubs.interiorId, "Int01_ba_bar_content", state, refresh)
+ end
+ },
+ Booze = {
+ A = "Int01_ba_booze_01", B = "Int01_ba_booze_02", C = "Int01_ba_booze_03",
+ Enable = function (booze, state, refresh)
+ if (IsTable(booze)) then
+ for key, value in pairs(booze) do
+ if (type(value) == "string") then
+ SetIplPropState(AfterHoursNightclubs.interiorId, booze, state, refresh)
+ end
+ end
+ else
+ SetIplPropState(AfterHoursNightclubs.interiorId, booze, state, refresh)
+ end
+ end
+ },
+ Trophy = {
+ Color = {bronze = 0, silver = 1, gold = 2},
+ number1 = "Int01_ba_trophy01",
+ battler = "Int01_ba_trophy02",
+ dancer = "Int01_ba_trophy03",
+ Enable = function (trophy, state, color, refresh)
+ SetIplPropState(AfterHoursNightclubs.interiorId, trophy, state, refresh)
+ SetInteriorPropColor(AfterHoursNightclubs.interiorId, trophy, color)
+ end
+ },
+ DryIce = {
+ scale = 5.0,
+ Emitters = {
+ {pos = {x = -1602.932, y = -3019.1, z = -79.99}, rot = {x = 0.0, y = -10.0, z = 66.0}},
+ {pos = {x = -1593.238, y = -3017.05, z = -79.99}, rot = {x = 0.0, y = -10.0, z = 110.0}},
+ {pos = {x = -1597.134, y = -3008.2, z = -79.99}, rot = {x = 0.0, y = -10.0, z = -122.53}},
+ {pos = {x = -1589.966, y = -3008.518, z = -79.99}, rot = {x = 0.0, y = -10.0, z = -166.97}}
+ },
+ Enable = function(state)
+ if (state) then
+ RequestNamedPtfxAsset("scr_ba_club")
+ while not HasNamedPtfxAssetLoaded("scr_ba_club") do
+ Wait(0)
+ end
+ for key, emitter in pairs(AfterHoursNightclubs.Interior.DryIce.Emitters) do
+ UseParticleFxAssetNextCall("scr_ba_club")
+ StartParticleFxLoopedAtCoord("scr_ba_club_smoke_machine", emitter.pos.x, emitter.pos.y, emitter.pos.z, emitter.rot.x, emitter.rot.y, emitter.rot.z, AfterHoursNightclubs.Interior.DryIce.scale, false, false, false, true)
+ end
+ else
+ local radius = 1.0
+ for key, emitter in pairs(AfterHoursNightclubs.Interior.DryIce.Emitters) do
+ RemoveParticleFxInRange(emitter.pos.x, emitter.pos.y, emitter.pos.z, radius)
+ end
+ end
+ end,
+ },
+ Details = {
+ clutter = "Int01_ba_Clutter", -- Clutter and graffitis
+ worklamps = "Int01_ba_Worklamps", -- Work lamps + trash
+ truck = "Int01_ba_deliverytruck", -- Truck parked in the garage
+ dryIce = "Int01_ba_dry_ice", -- Dry ice machines (no effects)
+ lightRigsOff = "light_rigs_off", -- All light rigs at once but turned off
+ roofLightsOff = "Int01_ba_lightgrid_01", -- Fake lights
+ floorTradLights = "Int01_ba_trad_lights", -- Floor lights meant to go with the trad style
+ chest = "Int01_ba_trophy04", -- Chest on the VIP desk
+ vaultAmmunations = "Int01_ba_trophy05", -- (inside vault) Ammunations
+ vaultMeth = "Int01_ba_trophy07", -- (inside vault) Meth bag
+ vaultFakeID = "Int01_ba_trophy08", -- (inside vault) Fake ID
+ vaultWeed = "Int01_ba_trophy09", -- (inside vault) Opened weed bag
+ vaultCoke = "Int01_ba_trophy10", -- (inside vault) Coke doll
+ vaultCash = "Int01_ba_trophy11", -- (inside vault) Scrunched fake money
+ Enable = function (details, state, refresh)
+ SetIplPropState(AfterHoursNightclubs.interiorId, details, state, refresh)
+ end
+ }
+ },
+
+ -- 760, -1337, 27
+ Mesa = {
+ id = 0,
+ Barrier = {
+ Enable = function(state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Mesa.id, state)
+ end
+ },
+ Posters = {
+ Enable = function(poster, state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Mesa.id, poster, state)
+ end,
+ Clear = function()
+ AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Mesa.id)
+ end
+ }
+ },
+
+ -- 348, -979, 30
+ MissionRow = {
+ id = 1,
+ Barrier = {
+ Enable = function(state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.MissionRow.id, state)
+ end
+ },
+ Posters = {
+ Enable = function(poster, state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.MissionRow.id, poster, state)
+ end,
+ Clear = function()
+ AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.MissionRow.id)
+ end
+ }
+ },
+
+ -- -118, -1260, 30
+ Strawberry = {
+ id = 2,
+ Barrier = {
+ Enable = function(state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Strawberry.id, state)
+ end
+ },
+ Posters = {
+ Enable = function(poster, state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Strawberry.id, poster, state)
+ end,
+ Clear = function()
+ AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Strawberry.id)
+ end
+ }
+ },
+
+ -- 9, 221, 109
+ VinewoodWest = {
+ id = 3,
+ Barrier = {
+ Enable = function(state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.VinewoodWest.id, state)
+ end
+ },
+ Posters = {
+ Enable = function(poster, state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.VinewoodWest.id, poster, state)
+ end,
+ Clear = function()
+ AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.VinewoodWest.id)
+ end
+ }
+ },
+
+ -- 868, -2098, 31
+ Cypress = {
+ id = 4,
+ Barrier = {
+ Enable = function(state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Cypress.id, state)
+ end
+ },
+ Posters = {
+ Enable = function(poster, state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Cypress.id, poster, state)
+ end,
+ Clear = function()
+ AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Cypress.id)
+ end
+ }
+ },
+
+ -- -1287, -647, 27
+ DelPerro = {
+ id = 5,
+ Barrier = {
+ Enable = function(state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.DelPerro.id, state)
+ end
+ },
+ Posters = {
+ Enable = function(poster, state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.DelPerro.id, poster, state)
+ end,
+ Clear = function()
+ AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.DelPerro.id)
+ end
+ }
+ },
+
+ -- -680, -2461, 14
+ Airport = {
+ id = 6,
+ Barrier = {
+ Enable = function(state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Airport.id, state)
+ end
+ },
+ Posters = {
+ Enable = function(poster, state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Airport.id, poster, state)
+ end,
+ Clear = function()
+ AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Airport.id)
+ end
+ }
+ },
+
+ -- 192, -3168, 6
+ Elysian = {
+ id = 7,
+ Barrier = {
+ Enable = function(state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Elysian.id, state)
+ end
+ },
+ Posters = {
+ Enable = function(poster, state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Elysian.id, poster, state)
+ end,
+ Clear = function()
+ AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Elysian.id)
+ end
+ }
+ },
+
+ -- 373, 254, 103
+ Vinewood = {
+ id = 8,
+ Barrier = {
+ Enable = function(state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Vinewood.id, state)
+ end
+ },
+ Posters = {
+ Enable = function(poster, state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Vinewood.id, poster, state)
+ end,
+ Clear = function()
+ AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Vinewood.id)
+ end
+ }
+ },
+
+ -- -1171, -1150, 6
+ Vespucci = {
+ id = 9,
+ Barrier = {
+ Enable = function(state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Vespucci.id, state)
+ end
+ },
+ Posters = {
+ Enable = function(poster, state)
+ if (state == nil) then state = true end
+ AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Vespucci.id, poster, state)
+ end,
+ Clear = function()
+ AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Vespucci.id)
+ end
+ }
+ },
+
+ Barrier = {
+ barrier = "ba_barriers_caseX",
+ Enable = function(clubId, state)
+ value = AfterHoursNightclubs.Barrier.barrier:gsub("caseX", "case" .. tostring(clubId))
+ EnableIpl(value, state)
+ end
+ },
+ Posters = {
+ forSale = "ba_caseX_forsale",
+ dixon = "ba_caseX_dixon",
+ madonna = "ba_caseX_madonna",
+ solomun = "ba_caseX_solomun",
+ taleOfUs = "ba_caseX_taleofus",
+
+ Enable = function(clubId, poster, state)
+ if (IsTable(poster)) then
+ for key, value in pairs(poster) do
+ if (type(value) == "string") then
+ value = value:gsub("caseX", "case" .. tostring(clubId))
+ EnableIpl(value, state)
+ end
+ end
+ else
+ poster = poster:gsub("caseX", "case" .. tostring(clubId))
+ EnableIpl(poster, state)
+ end
+ end,
+ Clear = function(clubId)
+ for key, value in pairs(AfterHoursNightclubs.Posters) do
+ if (type(value) == "string") then
+ value = value:gsub("caseX", "case" .. tostring(clubId))
+ EnableIpl(value, false)
+ end
+ end
+ end
+ },
+
+ LoadDefault = function()
+ -- Interior setup
+ AfterHoursNightclubs.Ipl.Interior.Load()
+
+ AfterHoursNightclubs.Interior.Name.Set(AfterHoursNightclubs.Interior.Name.galaxy)
+ AfterHoursNightclubs.Interior.Style.Set(AfterHoursNightclubs.Interior.Style.edgy)
+
+ AfterHoursNightclubs.Interior.Podium.Set(AfterHoursNightclubs.Interior.Podium.edgy)
+ AfterHoursNightclubs.Interior.Speakers.Set(AfterHoursNightclubs.Interior.Speakers.upgrade)
+
+ AfterHoursNightclubs.Interior.Security.Set(AfterHoursNightclubs.Interior.Security.on)
+
+ AfterHoursNightclubs.Interior.Turntables.Set(AfterHoursNightclubs.Interior.Turntables.style01)
+ AfterHoursNightclubs.Interior.Lights.Bands.Set(AfterHoursNightclubs.Interior.Lights.Bands.cyan)
+
+ AfterHoursNightclubs.Interior.Bar.Enable(true)
+
+ AfterHoursNightclubs.Interior.Booze.Enable(AfterHoursNightclubs.Interior.Booze, true)
+
+ AfterHoursNightclubs.Interior.Trophy.Enable(AfterHoursNightclubs.Interior.Trophy.number1, true, AfterHoursNightclubs.Interior.Trophy.Color.gold)
+
+ RefreshInterior(AfterHoursNightclubs.interiorId)
+
+
+ -- Exterior IPL
+ AfterHoursNightclubs.Mesa.Barrier.Enable(true)
+ AfterHoursNightclubs.Mesa.Posters.Enable(AfterHoursNightclubs.Posters, true)
+ AfterHoursNightclubs.Mesa.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
+
+ AfterHoursNightclubs.MissionRow.Barrier.Enable(true)
+ AfterHoursNightclubs.MissionRow.Posters.Enable(AfterHoursNightclubs.Posters, true)
+ AfterHoursNightclubs.MissionRow.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
+
+ AfterHoursNightclubs.Strawberry.Barrier.Enable(true)
+ AfterHoursNightclubs.Strawberry.Posters.Enable(AfterHoursNightclubs.Posters, true)
+ AfterHoursNightclubs.Strawberry.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
+
+ AfterHoursNightclubs.VinewoodWest.Barrier.Enable(true)
+ AfterHoursNightclubs.VinewoodWest.Posters.Enable(AfterHoursNightclubs.Posters, true)
+ AfterHoursNightclubs.VinewoodWest.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
+
+ AfterHoursNightclubs.Cypress.Barrier.Enable(true)
+ AfterHoursNightclubs.Cypress.Posters.Enable(AfterHoursNightclubs.Posters, true)
+ AfterHoursNightclubs.Cypress.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
+
+ AfterHoursNightclubs.DelPerro.Barrier.Enable(true)
+ AfterHoursNightclubs.DelPerro.Posters.Enable(AfterHoursNightclubs.Posters, true)
+ AfterHoursNightclubs.DelPerro.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
+
+ AfterHoursNightclubs.Airport.Barrier.Enable(true)
+ AfterHoursNightclubs.Airport.Posters.Enable(AfterHoursNightclubs.Posters, true)
+ AfterHoursNightclubs.Airport.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
+
+ AfterHoursNightclubs.Elysian.Barrier.Enable(true)
+ AfterHoursNightclubs.Elysian.Posters.Enable(AfterHoursNightclubs.Posters, true)
+ AfterHoursNightclubs.Elysian.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
+
+ AfterHoursNightclubs.Vinewood.Barrier.Enable(true)
+ AfterHoursNightclubs.Vinewood.Posters.Enable(AfterHoursNightclubs.Posters, true)
+ AfterHoursNightclubs.Vinewood.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
+
+ AfterHoursNightclubs.Vespucci.Barrier.Enable(true)
+ AfterHoursNightclubs.Vespucci.Posters.Enable(AfterHoursNightclubs.Posters, true)
+ AfterHoursNightclubs.Vespucci.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/clubhouse1.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/clubhouse1.lua
new file mode 100644
index 000000000..17637b42f
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/clubhouse1.lua
@@ -0,0 +1,215 @@
+
+-- Clubhouse1: 1107.04, -3157.399, -37.51859
+
+exports('GetBikerClubhouse1Object', function()
+ return BikerClubhouse1
+end)
+
+BikerClubhouse1 = {
+ interiorId = 246273,
+ Ipl = {
+ Interior = {
+ ipl = "bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo",
+ Load = function() EnableIpl(BikerClubhouse1.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(BikerClubhouse1.Ipl.Interior.ipl, false) end
+ },
+ },
+ Walls = {
+ brick = "walls_01", plain = "walls_02",
+ Color = {
+ sable = 0,
+ yellowGray = 1,
+ red = 2,
+ brown = 3,
+ yellow = 4,
+ lightYellow = 5,
+ lightYellowGray = 6,
+ lightGray = 7,
+ orange = 8,
+ gray = 9
+ },
+ Set = function(walls, color, refresh)
+ if color == nil then color = 0 end
+ BikerClubhouse1.Walls.Clear(false)
+ SetIplPropState(BikerClubhouse1.interiorId, walls, true, refresh)
+ SetInteriorPropColor(BikerClubhouse1.interiorId, walls, color)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Walls.brick, BikerClubhouse1.Walls.plain}, false, refresh)
+ end
+ },
+ Furnitures = {
+ A = "furnishings_01", B = "furnishings_02",
+ Set = function(furn, color, refresh)
+ if color == nil then color = 0 end
+ BikerClubhouse1.Furnitures.Clear(false)
+ SetIplPropState(BikerClubhouse1.interiorId, furn, true, refresh)
+ SetInteriorPropColor(BikerClubhouse1.interiorId, furn, color)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Furnitures.A, BikerClubhouse1.Furnitures.B}, false, refresh)
+ end
+ },
+ Decoration = {
+ A = "decorative_01", B = "decorative_02",
+ Set = function(deco, refresh)
+ BikerClubhouse1.Decoration.Clear(false)
+ SetIplPropState(BikerClubhouse1.interiorId, deco, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Decoration.A, BikerClubhouse1.Decoration.B}, false, refresh)
+ end
+ },
+ Mural = {
+ none = "", rideFree = "mural_01", mods = "mural_02", brave = "mural_03", fist = "mural_04",
+ forest = "mural_05", mods2 = "mural_06", rideForever = "mural_07", heart = "mural_08",
+ route68 = "mural_09",
+ Set = function(mural, refresh)
+ BikerClubhouse1.Mural.Clear(false)
+ if mural ~= "" then
+ SetIplPropState(BikerClubhouse1.interiorId, mural, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Mural.rideFree, BikerClubhouse1.Mural.mods, BikerClubhouse1.Mural.brave, BikerClubhouse1.Mural.fist,
+ BikerClubhouse1.Mural.forest, BikerClubhouse1.Mural.mods2, BikerClubhouse1.Mural.rideForever, BikerClubhouse1.Mural.heart, BikerClubhouse1.Mural.route68}, false, refresh)
+ end
+ },
+ GunLocker = {
+ none = "", on = "gun_locker", off = "no_gun_locker",
+ Set = function(locker, refresh)
+ BikerClubhouse1.GunLocker.Clear(false)
+ if locker ~= "" then
+ SetIplPropState(BikerClubhouse1.interiorId, locker, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.GunLocker.on, BikerClubhouse1.GunLocker.off}, false, refresh)
+ end
+ },
+ ModBooth = {
+ none = "", on = "mod_booth", off = "no_mod_booth",
+ Set = function(mod, refresh)
+ BikerClubhouse1.ModBooth.Clear(false)
+ if mod ~= "" then
+ SetIplPropState(BikerClubhouse1.interiorId, mod, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.ModBooth.on, BikerClubhouse1.ModBooth.off}, false, refresh)
+ end
+ },
+ Meth = {
+ none = "", stage1 = "meth_stash1", stage2 = {"meth_stash1", "meth_stash2"}, stage3 = {"meth_stash1", "meth_stash2", "meth_stash3"},
+ Set = function(stage, refresh)
+ BikerClubhouse1.Meth.Clear(false)
+ if stage ~= "" then
+ SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Meth.stage1, BikerClubhouse1.Meth.stage2, BikerClubhouse1.Meth.stage3}, false, refresh)
+ end
+ },
+ Cash = {
+ none = "", stage1 = "cash_stash1", stage2 = {"cash_stash1", "cash_stash2"}, stage3 = {"cash_stash1", "cash_stash2", "cash_stash3"},
+ Set = function(stage, refresh)
+ BikerClubhouse1.Cash.Clear(false)
+ if stage ~= "" then
+ SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Cash.stage1, BikerClubhouse1.Cash.stage2, BikerClubhouse1.Cash.stage3}, false, refresh)
+ end
+ },
+ Weed = {
+ none = "", stage1 = "weed_stash1", stage2 = {"weed_stash1", "weed_stash2"}, stage3 = {"weed_stash1", "weed_stash2", "weed_stash3"},
+ Set = function(stage, refresh)
+ BikerClubhouse1.Weed.Clear(false)
+ if stage ~= "" then
+ SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Weed.stage1, BikerClubhouse1.Weed.stage2, BikerClubhouse1.Weed.stage3}, false, refresh)
+ end
+ },
+ Coke = {
+ none = "", stage1 = "coke_stash1", stage2 = {"coke_stash1", "coke_stash2"}, stage3 = {"coke_stash1", "coke_stash2", "coke_stash3"},
+ Set = function(stage, refresh)
+ BikerClubhouse1.Coke.Clear(false)
+ if stage ~= "" then
+ SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Coke.stage1, BikerClubhouse1.Coke.stage2, BikerClubhouse1.Coke.stage3}, false, refresh)
+ end
+ },
+ Counterfeit = {
+ none = "", stage1 = "counterfeit_stash1", stage2 = {"counterfeit_stash1", "counterfeit_stash2"}, stage3 = {"counterfeit_stash1", "counterfeit_stash2", "counterfeit_stash3"},
+ Set = function(stage, refresh)
+ BikerClubhouse1.Counterfeit.Clear(false)
+ if stage ~= "" then
+ SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Counterfeit.stage1, BikerClubhouse1.Counterfeit.stage2, BikerClubhouse1.Counterfeit.stage3}, false, refresh)
+ end
+ },
+ Documents = {
+ none = "", stage1 = "id_stash1", stage2 = {"id_stash1", "id_stash2"}, stage3 = {"id_stash1", "id_stash2", "id_stash3"},
+ Set = function(stage, refresh)
+ BikerClubhouse1.Documents.Clear(false)
+ if stage ~= "" then
+ SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Documents.stage1, BikerClubhouse1.Documents.stage2, BikerClubhouse1.Documents.stage3}, false, refresh)
+ end
+ },
+
+ LoadDefault = function()
+ BikerClubhouse1.Ipl.Interior.Load()
+
+ BikerClubhouse1.Walls.Set(BikerClubhouse1.Walls.plain, BikerClubhouse1.Walls.Color.brown)
+
+ BikerClubhouse1.Furnitures.Set(BikerClubhouse1.Furnitures.A, 3)
+ BikerClubhouse1.Decoration.Set(BikerClubhouse1.Decoration.A)
+ BikerClubhouse1.Mural.Set(BikerClubhouse1.Mural.rideFree)
+
+ BikerClubhouse1.ModBooth.Set(BikerClubhouse1.ModBooth.none)
+ BikerClubhouse1.GunLocker.Set(BikerClubhouse1.GunLocker.none)
+
+ BikerClubhouse1.Meth.Set(BikerClubhouse1.Meth.none)
+ BikerClubhouse1.Cash.Set(BikerClubhouse1.Cash.none)
+ BikerClubhouse1.Coke.Set(BikerClubhouse1.Coke.none)
+ BikerClubhouse1.Weed.Set(BikerClubhouse1.Weed.none)
+ BikerClubhouse1.Counterfeit.Set(BikerClubhouse1.Counterfeit.none)
+ BikerClubhouse1.Documents.Set(BikerClubhouse1.Documents.none)
+
+ RefreshInterior(BikerClubhouse1.interiorId)
+ end
+}
+
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/clubhouse2.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/clubhouse2.lua
new file mode 100644
index 000000000..f5b98208e
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/clubhouse2.lua
@@ -0,0 +1,231 @@
+
+-- Clubhouse2: 998.4809, -3164.711, -38.90733
+
+exports('GetBikerClubhouse2Object', function()
+ return BikerClubhouse2
+end)
+
+BikerClubhouse2 = {
+ interiorId = 246529,
+ Ipl = {
+ Interior = {
+ ipl = "bkr_biker_interior_placement_interior_1_biker_dlc_int_02_milo",
+ Load = function() EnableIpl(BikerClubhouse2.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(BikerClubhouse2.Ipl.Interior.ipl, false) end
+ },
+ },
+ Walls = {
+ brick = "walls_01", plain = "walls_02",
+ Color = {
+ greenAndGray = 1,
+ multicolor = 2,
+ orangeAndGray = 3,
+ blue = 4,
+ lightBlueAndSable = 5,
+ greenAndRed = 6,
+ yellowAndGray = 7,
+ red = 8,
+ fuchsiaAndGray = 9
+ },
+ Set = function(walls, color, refresh)
+ if color == nil then color = 0 end
+ BikerClubhouse2.Walls.Clear(false)
+ SetIplPropState(BikerClubhouse2.interiorId, walls, true, refresh)
+ SetInteriorPropColor(BikerClubhouse2.interiorId, walls, color)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse2.interiorId, {BikerClubhouse2.Walls.brick, BikerClubhouse2.Walls.plain}, false, refresh)
+ end
+ },
+ LowerWalls = {
+ default = "lower_walls_default",
+ SetColor = function(color, refresh)
+ SetIplPropState(BikerClubhouse2.interiorId, BikerClubhouse2.LowerWalls.default, true, refresh)
+ SetInteriorPropColor(BikerClubhouse2.interiorId, BikerClubhouse2.LowerWalls.default, color)
+ end,
+ },
+ Furnitures = {
+ A = "furnishings_01", B = "furnishings_02",
+ -- Colors for "furnishings_01" only
+ Color = {
+ turquoise = 0,
+ darkBrown = 1,
+ brown = 2,
+ -- 3 equal 1
+ brown2 = 4,
+ gray = 5,
+ red = 6,
+ darkGray = 7,
+ black = 8,
+ red2 = 9
+ },
+ Set = function(furn, color, refresh)
+ if color == nil then color = 0 end
+ BikerClubhouse2.Furnitures.Clear(false)
+ SetIplPropState(BikerClubhouse2.interiorId, furn, true, refresh)
+ SetInteriorPropColor(BikerClubhouse2.interiorId, furn, color)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse2.interiorId, {BikerClubhouse2.Furnitures.A, BikerClubhouse2.Furnitures.B}, false, refresh)
+ end
+ },
+ Decoration = {
+ A = "decorative_01", B = "decorative_02",
+ Set = function(deco, refresh)
+ BikerClubhouse2.Decoration.Clear(false)
+ SetIplPropState(BikerClubhouse2.interiorId, deco, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse2.interiorId, {BikerClubhouse2.Decoration.A, BikerClubhouse2.Decoration.B}, false, refresh)
+ end
+ },
+ Mural = {
+ none = "", death1 = "mural_01", cityColor1 = "mural_02", death2 = "mural_03", cityColor2 = "mural_04",
+ graffitis = "mural_05", cityColor3 = "mural_06", cityColor4 = "mural_07", cityBlack = "mural_08",
+ death3 = "mural_09",
+ Set = function(mural, refresh)
+ BikerClubhouse2.Mural.Clear(false)
+ if mural ~= "" then
+ SetIplPropState(BikerClubhouse2.interiorId, mural, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse2.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse2.interiorId, {BikerClubhouse2.Mural.death1, BikerClubhouse2.Mural.cityColor1, BikerClubhouse2.Mural.death2, BikerClubhouse2.Mural.cityColor2,
+ BikerClubhouse2.Mural.graffitis, BikerClubhouse2.Mural.cityColor3, BikerClubhouse2.Mural.cityColor4, BikerClubhouse2.Mural.cityBlack, BikerClubhouse2.Mural.death3}, false, refresh)
+ end
+ },
+ GunLocker = {
+ on = "gun_locker", off = "no_gun_locker",
+ Set = function(locker, refresh)
+ BikerClubhouse2.GunLocker.Clear(false)
+ if locker ~= "" then SetIplPropState(BikerClubhouse2.interiorId, locker, true, refresh) end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse2.interiorId, {BikerClubhouse2.GunLocker.on, BikerClubhouse2.GunLocker.off}, false, refresh)
+ end
+ },
+ ModBooth = {
+ none = "", on = "mod_booth", off = "no_mod_booth",
+ Set = function(mod, refresh)
+ BikerClubhouse2.ModBooth.Clear(false)
+ if mod ~= "" then
+ SetIplPropState(BikerClubhouse2.interiorId, mod, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse2.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse2.interiorId, {BikerClubhouse2.ModBooth.on, BikerClubhouse2.ModBooth.off}, false, refresh)
+ end
+ },
+ Meth = {
+ none = "", stage1 = "meth_small", stage2 = {"meth_small", "meth_medium"}, stage3 = {"meth_small", "meth_medium", "meth_large"},
+ Set = function(stage, refresh)
+ BikerClubhouse2.Meth.Clear(false)
+ if stage ~= "" then
+ SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse2.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse2.interiorId, {BikerClubhouse2.Meth.stage1, BikerClubhouse2.Meth.stage2, BikerClubhouse2.Meth.stage3}, false, refresh)
+ end
+ },
+ Cash = {
+ none = "", stage1 = "cash_small", stage2 = {"cash_small", "cash_medium"}, stage3 = {"cash_small", "cash_medium", "cash_large"},
+ Set = function(stage, refresh)
+ BikerClubhouse2.Cash.Clear(false)
+ if stage ~= "" then
+ SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse2.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse2.interiorId, {BikerClubhouse2.Cash.stage1, BikerClubhouse2.Cash.stage2, BikerClubhouse2.Cash.stage3}, false, refresh)
+ end
+ },
+ Weed = {
+ none = "", stage1 = "weed_small", stage2 = {"weed_small", "weed_medium"}, stage3 = {"weed_small", "weed_medium", "weed_large"},
+ Set = function(stage, refresh)
+ BikerClubhouse2.Weed.Clear(false)
+ if stage ~= "" then
+ SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse2.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse2.interiorId, {BikerClubhouse2.Weed.stage1, BikerClubhouse2.Weed.stage2, BikerClubhouse2.Weed.stage3}, false, refresh)
+ end
+ },
+ Coke = {
+ none = "", stage1 = "coke_small", stage2 = {"coke_small", "coke_medium"}, stage3 = {"coke_small", "coke_medium", "coke_large"},
+ Set = function(stage, refresh)
+ BikerClubhouse2.Coke.Clear(false)
+ if stage ~= "" then
+ SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse2.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse2.interiorId, {BikerClubhouse2.Coke.stage1, BikerClubhouse2.Coke.stage2, BikerClubhouse2.Coke.stage3}, false, refresh)
+ end
+ },
+ Counterfeit = {
+ none = "", stage1 = "counterfeit_small", stage2 = {"counterfeit_small", "counterfeit_medium"}, stage3 = {"counterfeit_small", "counterfeit_medium", "counterfeit_large"},
+ Set = function(stage, refresh)
+ BikerClubhouse2.Counterfeit.Clear(false)
+ if stage ~= "" then
+ SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse2.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse2.interiorId, {BikerClubhouse2.Counterfeit.stage1, BikerClubhouse2.Counterfeit.stage2, BikerClubhouse2.Counterfeit.stage3}, false, refresh)
+ end
+ },
+ Documents = {
+ none = "", stage1 = "id_small", stage2 = {"id_small", "id_medium"}, stage3 = {"id_small", "id_medium", "id_large"},
+ Set = function(stage, refresh)
+ BikerClubhouse2.Documents.Clear(false)
+ if stage ~= "" then
+ SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerClubhouse2.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerClubhouse2.interiorId, {BikerClubhouse2.Documents.stage1, BikerClubhouse2.Documents.stage2, BikerClubhouse2.Documents.stage3}, false, refresh)
+ end
+ },
+
+ LoadDefault = function()
+ BikerClubhouse2.Ipl.Interior.Load()
+
+ BikerClubhouse2.Walls.Set(BikerClubhouse2.Walls.brick, BikerClubhouse2.Walls.Color.red)
+ BikerClubhouse2.LowerWalls.SetColor(BikerClubhouse2.Walls.Color.red)
+
+ BikerClubhouse2.Furnitures.Set(BikerClubhouse2.Furnitures.B, BikerClubhouse2.Furnitures.Color.black)
+ BikerClubhouse2.Decoration.Set(BikerClubhouse2.Decoration.B)
+ BikerClubhouse2.Mural.Set(BikerClubhouse2.Mural.death3)
+
+ BikerClubhouse2.ModBooth.Set(BikerClubhouse2.ModBooth.off)
+ BikerClubhouse2.GunLocker.Set(BikerClubhouse2.GunLocker.off)
+
+ BikerClubhouse2.Meth.Set(BikerClubhouse2.Meth.none)
+ BikerClubhouse2.Cash.Set(BikerClubhouse2.Cash.none)
+ BikerClubhouse2.Coke.Set(BikerClubhouse2.Coke.none)
+ BikerClubhouse2.Weed.Set(BikerClubhouse2.Weed.none)
+ BikerClubhouse2.Counterfeit.Set(BikerClubhouse2.Counterfeit.none)
+ BikerClubhouse2.Documents.Set(BikerClubhouse2.Documents.none)
+
+ RefreshInterior(BikerClubhouse2.interiorId)
+ end
+}
+
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/cocaine.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/cocaine.lua
new file mode 100644
index 000000000..623c7bbe0
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/cocaine.lua
@@ -0,0 +1,65 @@
+
+-- Cocaine lockup: 1093.6, -3196.6, -38.99841
+
+exports('GetBikerCocaineObject', function()
+ return BikerCocaine
+end)
+
+BikerCocaine = {
+ interiorId = 247553,
+ Ipl = {
+ Interior = {
+ ipl = "bkr_biker_interior_placement_interior_4_biker_dlc_int_ware03_milo",
+ Load = function() EnableIpl(BikerCocaine.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(BikerCocaine.Ipl.Interior.ipl, false) end
+ },
+ },
+ Style = {
+ none = "",
+ basic = {"set_up", "equipment_basic", "coke_press_basic", "production_basic", "table_equipment"},
+ upgrade = {"set_up", "equipment_upgrade", "coke_press_upgrade", "production_upgrade", "table_equipment_upgrade"},
+ Set = function(style, refresh)
+ BikerCocaine.Style.Clear(false)
+ if (style ~= "") then
+ SetIplPropState(BikerCocaine.interiorId, style, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerCocaine.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerCocaine.interiorId, {BikerCocaine.Style.basic, BikerCocaine.Style.upgrade}, false, refresh)
+ end
+ },
+ Security = {
+ none = "", basic = "security_low", upgrade = "security_high",
+ Set = function(security, refresh)
+ BikerCocaine.Security.Clear(false)
+ if (security ~= "") then
+ SetIplPropState(BikerCocaine.interiorId, security, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerCocaine.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerCocaine.interiorId, {BikerCocaine.Security.basic, BikerCocaine.Security.upgrade}, false, refresh)
+ end
+ },
+ Details = {
+ cokeBasic1 = "coke_cut_01", -- On the basic tables
+ cokeBasic2 = "coke_cut_02", -- On the basic tables
+ cokeBasic3 = "coke_cut_03", -- On the basic tables
+ cokeUpgrade1 = "coke_cut_04", -- On the upgraded tables
+ cokeUpgrade2 = "coke_cut_05", -- On the upgraded tables
+ Enable = function (details, state, refresh)
+ SetIplPropState(BikerCocaine.interiorId, details, state, refresh)
+ end
+ },
+
+ LoadDefault = function()
+ BikerCocaine.Ipl.Interior.Load()
+ BikerCocaine.Style.Set(BikerCocaine.Style.basic)
+ BikerCocaine.Security.Set(BikerCocaine.Security.none)
+ RefreshInterior(BikerCocaine.interiorId)
+ end
+}
+
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/counterfeit_cash.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/counterfeit_cash.lua
new file mode 100644
index 000000000..14ce0d5f4
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/counterfeit_cash.lua
@@ -0,0 +1,137 @@
+
+-- Counterfeit cash factory: 1121.897, -3195.338, -40.4025
+
+exports('GetBikerCounterfeitObject', function()
+ return BikerCounterfeit
+end)
+
+BikerCounterfeit = {
+ interiorId = 247809,
+ Ipl = {
+ Interior = {
+ ipl = "bkr_biker_interior_placement_interior_5_biker_dlc_int_ware04_milo",
+ Load = function() EnableIpl(BikerCounterfeit.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(BikerCounterfeit.Ipl.Interior.ipl, false) end
+ },
+ },
+ Printer = {
+ none = "",
+ basic = "counterfeit_standard_equip_no_prod", basicProd = "counterfeit_standard_equip",
+ upgrade = "counterfeit_upgrade_equip_no_prod", upgradeProd = "counterfeit_upgrade_equip",
+ Set = function(printer, refresh)
+ BikerCounterfeit.Printer.Clear(false)
+ if (printer ~= "") then
+ SetIplPropState(BikerCounterfeit.interiorId, printer, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerCounterfeit.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerCounterfeit.interiorId, {BikerCounterfeit.Printer.basic, BikerCounterfeit.Printer.basicProd, BikerCounterfeit.Printer.upgrade, BikerCounterfeit.Printer.upgradeProd}, false, refresh)
+ end
+ },
+ Security = {
+ basic = "counterfeit_low_security", upgrade = "counterfeit_security",
+ Set = function(security, refresh)
+ BikerCounterfeit.Security.Clear(false)
+ SetIplPropState(BikerCounterfeit.interiorId, security, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerCounterfeit.interiorId, {BikerCounterfeit.Security.basic, BikerCounterfeit.Security.upgrade}, false, refresh)
+ end
+ },
+ Dryer1 = {
+ none = "", on = "dryera_on", off = "dryera_off", open = "dryera_open",
+ Set = function(dryer, refresh)
+ BikerCounterfeit.Dryer1.Clear(false)
+ if (dryer ~= "") then
+ SetIplPropState(BikerCounterfeit.interiorId, dryer, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerCounterfeit.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerCounterfeit.interiorId, {BikerCounterfeit.Dryer1.on, BikerCounterfeit.Dryer1.off, BikerCounterfeit.Dryer1.open}, false, refresh)
+ end
+ },
+ Dryer2 = {
+ none = "", on = "dryerb_on", off = "dryerb_off", open = "dryerb_open",
+ Set = function(dryer, refresh)
+ BikerCounterfeit.Dryer2.Clear(false)
+ if (dryer ~= "") then
+ SetIplPropState(BikerCounterfeit.interiorId, dryer, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerCounterfeit.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerCounterfeit.interiorId, {BikerCounterfeit.Dryer2.on, BikerCounterfeit.Dryer2.off, BikerCounterfeit.Dryer2.open}, false, refresh)
+ end
+ },
+ Dryer3 = {
+ none = "", on = "dryerc_on", off = "dryerc_off", open = "dryerc_open",
+ Set = function(dryer, refresh)
+ BikerCounterfeit.Dryer3.Clear(false)
+ if (dryer ~= "") then
+ SetIplPropState(BikerCounterfeit.interiorId, dryer, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerCounterfeit.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerCounterfeit.interiorId, {BikerCounterfeit.Dryer3.on, BikerCounterfeit.Dryer3.off, BikerCounterfeit.Dryer3.open}, false, refresh)
+ end
+ },
+ Dryer4 = {
+ none = "", on = "dryerd_on", off = "dryerd_off", open = "dryerd_open",
+ Set = function(dryer, refresh)
+ BikerCounterfeit.Dryer4.Clear(false)
+ if (dryer ~= "") then
+ SetIplPropState(BikerCounterfeit.interiorId, dryer, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerCounterfeit.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerCounterfeit.interiorId, {BikerCounterfeit.Dryer4.on, BikerCounterfeit.Dryer4.off, BikerCounterfeit.Dryer4.open}, false, refresh)
+ end
+ },
+ Details = {
+ Cash10 = {
+ A = "counterfeit_cashpile10a", B = "counterfeit_cashpile10b",
+ C = "counterfeit_cashpile10c", D = "counterfeit_cashpile10d",
+ },
+ Cash20 = {
+ A = "counterfeit_cashpile20a", B = "counterfeit_cashpile20b",
+ C = "counterfeit_cashpile20c", D = "counterfeit_cashpile20d",
+ },
+ Cash100 = {
+ A = "counterfeit_cashpile100a", B = "counterfeit_cashpile100b",
+ C = "counterfeit_cashpile100c", D = "counterfeit_cashpile100d",
+ },
+ chairs = "special_chairs", -- Brown chairs at the end of the room
+ cutter = "money_cutter", -- Money cutting machine
+ furnitures = "counterfeit_setup", -- Paper, counting machines, cups
+
+ Enable = function (details, state, refresh)
+ SetIplPropState(BikerCounterfeit.interiorId, details, state, refresh)
+ end
+ },
+
+ LoadDefault = function()
+ BikerCounterfeit.Ipl.Interior.Load()
+ BikerCounterfeit.Printer.Set(BikerCounterfeit.Printer.basicProd)
+ BikerCounterfeit.Security.Set(BikerCounterfeit.Security.upgrade)
+ BikerCounterfeit.Dryer1.Set(BikerCounterfeit.Dryer1.open)
+ BikerCounterfeit.Dryer2.Set(BikerCounterfeit.Dryer2.on)
+ BikerCounterfeit.Dryer3.Set(BikerCounterfeit.Dryer3.on)
+ BikerCounterfeit.Dryer4.Set(BikerCounterfeit.Dryer4.on)
+ BikerCounterfeit.Details.Enable(BikerCounterfeit.Details.cutter, true)
+ BikerCounterfeit.Details.Enable(BikerCounterfeit.Details.furnitures, true)
+
+ BikerCounterfeit.Details.Enable(BikerCounterfeit.Details.Cash100, true)
+
+
+ RefreshInterior(BikerCounterfeit.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/document_forgery.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/document_forgery.lua
new file mode 100644
index 000000000..c1df0f109
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/document_forgery.lua
@@ -0,0 +1,76 @@
+
+-- Document forgery: 1165, -3196.6, -39.01306
+
+exports('GetBikerDocumentForgeryObject', function()
+ return BikerDocumentForgery
+end)
+
+BikerDocumentForgery = {
+ interiorId = 246785,
+ Ipl = {
+ Interior = {
+ ipl = "bkr_biker_interior_placement_interior_6_biker_dlc_int_ware05_milo",
+ Load = function() EnableIpl(BikerDocumentForgery.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(BikerDocumentForgery.Ipl.Interior.ipl, false) end
+ },
+ },
+ Style = {
+ basic = "interior_basic", upgrade = "interior_upgrade",
+ Set = function(style, refresh)
+ BikerDocumentForgery.Style.Clear(false)
+ SetIplPropState(BikerDocumentForgery.interiorId, style, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerDocumentForgery.interiorId, {BikerDocumentForgery.Style.basic, BikerDocumentForgery.Style.upgrade}, false, refresh)
+ end
+ },
+ Equipment = {
+ none = "", basic = "equipment_basic", upgrade = "equipment_upgrade",
+ Set = function(eqpt, refresh)
+ BikerDocumentForgery.Equipment.Clear(false)
+ if (eqpt ~= "") then
+ SetIplPropState(BikerDocumentForgery.interiorId, eqpt, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerDocumentForgery.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerDocumentForgery.interiorId, {BikerDocumentForgery.Equipment.basic, BikerDocumentForgery.Equipment.upgrade}, false, refresh)
+ end
+ },
+ Security = {
+ basic = "security_low", upgrade = "security_high",
+ Set = function(security, refresh)
+ BikerDocumentForgery.Security.Clear(false)
+ SetIplPropState(BikerDocumentForgery.interiorId, security, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerDocumentForgery.interiorId, {BikerDocumentForgery.Security.basic, BikerDocumentForgery.Security.upgrade}, false, refresh)
+ end
+ },
+ Details = {
+ Chairs = {
+ A = "chair01", B = "chair02", C = "chair03", D = "chair04",
+ E = "chair05", F = "chair06", G = "chair07",
+ },
+ production = "production", -- Papers, pencils
+ furnitures = "set_up", -- Printers, shredders
+ clutter = "clutter", -- Pizza boxes, cups
+
+ Enable = function (details, state, refresh)
+ SetIplPropState(BikerDocumentForgery.interiorId, details, state, refresh)
+ end
+ },
+
+ LoadDefault = function()
+ BikerDocumentForgery.Ipl.Interior.Load()
+ BikerDocumentForgery.Style.Set(BikerDocumentForgery.Style.basic)
+ BikerDocumentForgery.Security.Set(BikerDocumentForgery.Security.basic)
+ BikerDocumentForgery.Equipment.Set(BikerDocumentForgery.Equipment.basic)
+ BikerDocumentForgery.Details.Enable(BikerDocumentForgery.Details.production, false)
+ BikerDocumentForgery.Details.Enable(BikerDocumentForgery.Details.setup, false)
+ BikerDocumentForgery.Details.Enable(BikerDocumentForgery.Details.clutter, false)
+ BikerDocumentForgery.Details.Enable(BikerDocumentForgery.Details.Chairs, true)
+ RefreshInterior(BikerDocumentForgery.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/gang.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/gang.lua
new file mode 100644
index 000000000..1e1e3a33b
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/gang.lua
@@ -0,0 +1,565 @@
+
+exports('GetBikerGangObject', function()
+ return BikerGang
+end)
+
+AddEventHandler('onClientResourceStop', function(res)
+ if (GetCurrentResourceName() ~= res) then return end
+ BikerGang.Clubhouse.ClearAll()
+end)
+
+BikerGang = {
+ Name = {
+ Colors = {black = 0, gray = 1, white = 2, orange = 3, red = 4, green = 5, yellow = 6, blue = 7},
+ Fonts = {font1 = 0, font2 = 1, font3 = 2, font4 = 3, font5 = 4, font6 = 5, font7 = 6,
+ font8 = 7, font9 = 8, font10 = 9, font11 = 10, font12 = 11, font13 = 12},
+ name = "",
+ color = 0,
+ font = 0,
+ Set = function(name, color, font)
+ BikerGang.Name.name = name
+ BikerGang.Name.color = color
+ BikerGang.Name.font = font
+ BikerGang.Clubhouse.ClubName.stage = 0
+ end
+ },
+ Emblem = {
+ Logo = {
+ eagle = "MPClubPreset1",
+ skull = "MPClubPreset2",
+ ace = "MPClubPreset3",
+ brassKnuckles = "MPClubPreset4",
+ UR = "MPClubPreset5",
+ fox = "MPClubPreset6",
+ city = "MPClubPreset7",
+ dices = "MPClubPreset8",
+ target = "MPClubPreset9"
+ },
+
+ emblem = "MPClubPreset1",
+ rot = 90.0, -- Rotation for 0.0 to 360.0
+
+ Set = function(logo, rotation)
+ BikerGang.Emblem.emblem = logo
+ BikerGang.Emblem.rot = rotation
+ BikerGang.Clubhouse.Emblem.stage = 0
+ end
+ },
+ Clubhouse = {
+ interiorId1 = 246273,
+ interiorId2 = 246529,
+
+ Members = {
+ President = {
+ needToLoad = false,
+ loaded = false,
+ renderId = -1,
+ textureDict = "",
+ pedheadshot = -1,
+ target = "memorial_wall_president",
+ prop = "bkr_prop_rt_memorial_president",
+ stage = 0,
+ Init = function()
+ DrawEmptyRect(BikerGang.Clubhouse.Members.President.target, BikerGang.Clubhouse.Members.President.prop)
+ end,
+ Enable = function(state)
+ BikerGang.Clubhouse.Members.President.needToLoad = state
+ end,
+ Set = function(ped)
+ BikerGang.Clubhouse.Members.Set(BikerGang.Clubhouse.Members.President, ped)
+ end,
+ Clear = function()
+ BikerGang.Clubhouse.Members.Clear(BikerGang.Clubhouse.Members.President)
+ end
+ },
+ VicePresident = {
+ needToLoad = false,
+ loaded = false,
+ renderId = -1,
+ textureDict = "",
+ pedheadshot = -1,
+ target = "memorial_wall_vice_president",
+ prop = "bkr_prop_rt_memorial_vice_pres",
+ stage = 0,
+ Init = function()
+ DrawEmptyRect(BikerGang.Clubhouse.Members.VicePresident.target, BikerGang.Clubhouse.Members.VicePresident.prop)
+ end,
+ Enable = function(state)
+ BikerGang.Clubhouse.Members.VicePresident.needToLoad = state
+ end,
+ Set = function(ped)
+ BikerGang.Clubhouse.Members.Set(BikerGang.Clubhouse.Members.VicePresident, ped)
+ end,
+ Clear = function()
+ BikerGang.Clubhouse.Members.Clear(BikerGang.Clubhouse.Members.VicePresident)
+ end
+ },
+ RoadCaptain = {
+ needToLoad = false,
+ loaded = false,
+ renderId = -1,
+ textureDict = "",
+ pedheadshot = -1,
+ target = "memorial_wall_active_01",
+ prop = "bkr_prop_rt_memorial_active_01",
+ stage = 0,
+ Init = function()
+ DrawEmptyRect(BikerGang.Clubhouse.Members.RoadCaptain.target, BikerGang.Clubhouse.Members.RoadCaptain.prop)
+ end,
+ Enable = function(state)
+ BikerGang.Clubhouse.Members.RoadCaptain.needToLoad = state
+ end,
+ Set = function(ped)
+ BikerGang.Clubhouse.Members.Set(BikerGang.Clubhouse.Members.RoadCaptain, ped)
+ end,
+ Clear = function()
+ BikerGang.Clubhouse.Members.Clear(BikerGang.Clubhouse.Members.RoadCaptain)
+ end
+ },
+ Enforcer = {
+ needToLoad = false,
+ loaded = false,
+ renderId = -1,
+ textureDict = "",
+ pedheadshot = -1,
+ target = "memorial_wall_active_02",
+ prop = "bkr_prop_rt_memorial_active_02",
+ stage = 0,
+ Init = function()
+ DrawEmptyRect(BikerGang.Clubhouse.Members.Enforcer.target, BikerGang.Clubhouse.Members.Enforcer.prop)
+ end,
+ Enable = function(state)
+ BikerGang.Clubhouse.Members.Enforcer.needToLoad = state
+ end,
+ Set = function(ped)
+ BikerGang.Clubhouse.Members.Set(BikerGang.Clubhouse.Members.Enforcer, ped)
+ end,
+ Clear = function()
+ BikerGang.Clubhouse.Members.Clear(BikerGang.Clubhouse.Members.Enforcer)
+ end
+ },
+ SergeantAtArms = {
+ needToLoad = false,
+ loaded = false,
+ renderId = -1,
+ textureDict = "",
+ pedheadshot = -1,
+ target = "memorial_wall_active_03",
+ prop = "bkr_prop_rt_memorial_active_03",
+ stage = 0,
+ Init = function()
+ DrawEmptyRect(BikerGang.Clubhouse.Members.SergeantAtArms.target, BikerGang.Clubhouse.Members.SergeantAtArms.prop)
+ end,
+ Enable = function(state)
+ BikerGang.Clubhouse.Members.SergeantAtArms.needToLoad = state
+ end,
+ Set = function(ped)
+ BikerGang.Clubhouse.Members.Set(BikerGang.Clubhouse.Members.SergeantAtArms, ped)
+ end,
+ Clear = function()
+ BikerGang.Clubhouse.Members.Clear(BikerGang.Clubhouse.Members.SergeantAtArms)
+ end
+ },
+ Set = function(member, ped)
+ member.Clear()
+ member.pedheadshot = GetPedheadshot(ped)
+
+ if (member.pedheadshot ~= -1) then
+ member.textureDict = GetPedheadshotTxdString(member.pedheadshot)
+
+ local IsTextureDictLoaded = LoadStreamedTextureDict(member.textureDict)
+ if (not IsTextureDictLoaded) then
+ Citizen.Trace("ERROR: BikerClubhouseDrawMembers - Textures dictionnary \"" .. tostring(member.textureDict) .. "\" cannot be loaded.")
+ end
+ else
+ Citizen.Trace("ERROR: BikerClubhouseDrawMembers - PedHeadShot not ready.")
+ end
+ end,
+ Clear = function(member)
+ if IsNamedRendertargetRegistered(member.target) then
+ ReleaseNamedRendertarget(GetHashKey(member.target))
+ end
+ if (member.pedheadshot ~= -1) then
+ UnregisterPedheadshot(member.pedheadshot)
+ end
+ if (member.textureDict ~= "") then
+ SetStreamedTextureDictAsNoLongerNeeded(member.textureDict)
+ end
+ member.renderId = -1
+ member.textureDict = ""
+ member.pedheadshot = -1
+ member.stage = 0
+ end
+ },
+
+ ClubName = {
+ needToLoad = false,
+ loaded = false,
+ target = "clubname_blackboard_01a",
+ prop = "bkr_prop_clubhouse_blackboard_01a",
+ renderId = -1,
+ movieId = -1,
+ stage = 0,
+
+ Init = function()
+ DrawEmptyRect(BikerGang.Clubhouse.ClubName.target, BikerGang.Clubhouse.ClubName.prop)
+ end,
+ Enable = function(state)
+ BikerGang.Clubhouse.ClubName.needToLoad = state
+ end,
+ Clear = function()
+ if IsNamedRendertargetRegistered(BikerGang.Clubhouse.ClubName.target) then
+ ReleaseNamedRendertarget(GetHashKey(BikerGang.Clubhouse.ClubName.target))
+ end
+ if (HasNamedScaleformMovieLoaded(BikerGang.Clubhouse.ClubName.movieId)) then
+ SetScaleformMovieAsNoLongerNeeded(BikerGang.Clubhouse.ClubName.movieId)
+ end
+ BikerGang.Clubhouse.ClubName.renderId = -1
+ BikerGang.Clubhouse.ClubName.movieId = -1
+ BikerGang.Clubhouse.ClubName.stage = 0
+ end
+ },
+
+ Emblem = {
+ needToLoad = false,
+ loaded = false,
+ target = "clubhouse_table",
+ prop = "bkr_prop_rt_clubhouse_table",
+ renderId = -1,
+ movieId = -1,
+ stage = 0,
+
+ Enable = function(state)
+ BikerGang.Clubhouse.Emblem.needToLoad = state
+ end,
+ Init = function()
+ DrawEmptyRect(BikerGang.Clubhouse.Emblem.target, BikerGang.Clubhouse.Emblem.prop)
+ end,
+ Clear = function()
+ if IsNamedRendertargetRegistered(BikerGang.Clubhouse.Emblem.target) then
+ ReleaseNamedRendertarget(GetHashKey(BikerGang.Clubhouse.Emblem.target))
+ end
+ BikerGang.Clubhouse.Emblem.renderId = -1
+ BikerGang.Clubhouse.Emblem.stage = 0
+ end
+ },
+
+ MissionsWall = {
+ Missions = {
+ Titles = {
+ byThePoundUpper = "BDEAL_DEALN",
+ byThePound = "DEAL_DEALN",
+ prisonerOfWarUpper = "BIGM_RESCN",
+ prisonerOfWar = "CELL_BIKER_RESC",
+ gunsForHire = "LR_INTRO_ST",
+ weaponOfChoice = "CELL_BIKER_CK",
+ gunrunningUpper = "GB_BIGUNLOAD_U",
+ gunrunning = "GB_BIGUNLOAD_T",
+ nineTenthsOfTheLawUpper = "SB_INTRO_TITLE",
+ nineTenthsOfTheLaw = "SB_MENU_TITLE",
+ jailbreakUpper = "FP_INTRO_TITLE",
+ jailbreak = "FP_MENU_TITLE",
+ crackedUpper = "SC_INTRO_TITLE",
+ cracked = "SC_MENU_TITLE",
+ fragileGoodsUpper = "DV_SH_BIG",
+ fragileGoods = "DV_SH_TITLE",
+ torchedUpper = "BA_SH_BIG",
+ torched = "BA_SH_TITLE",
+ outriderUpper = "SHU_SH_BIG",
+ outrider = "SHU_SH_TITLE"
+ },
+ Descriptions = {
+ byThePound = "DEAL_DEALND",
+ prisonerOfWar = "CELL_BIKER_RESD",
+ gunsForHire = "GFH_MENU_DESC",
+ weaponOfChoice = "CELL_BIKER_CKD",
+ gunrunning = "GB_BIGUNLOAD_D",
+ nineTenthsOfTheLaw = "SB_MENU_DESC",
+ jailbreak = "FP_MENU_DESC",
+ cracked = "SC_MENU_DESC",
+ fragileGoods = "DV_MENU_DESC",
+ torched = "BA_MENU_DESC",
+ outrider = "SHU_MENU_DESC"
+ },
+ Pictures = {
+ byThePound = "CHM_IMG0", -- Pickup car parked
+ prisonerOfWar = "CHM_IMG8", -- Police with man down
+ gunsForHire = "CHM_IMG4", -- Limo
+ weaponOfChoice = "CHM_IMG10", -- Prisoner being beaten
+ gunrunning = "CHM_IMG3", -- Shipment
+ nineTenthsOfTheLaw = "CHM_IMG6", -- Wheeling
+ jailbreak = "CHM_IMG5", -- Prison bus
+ cracked = "CHM_IMG1", -- Safe
+ fragileGoods = "CHM_IMG2", -- Lost Van
+ torched = "CHM_IMG9", -- Explosive crate
+ outrider = "CHM_IMG7" -- Sport ride
+ },
+ },
+ needToLoad = false,
+ loaded = false,
+ target = "clubhouse_Plan_01a",
+ prop = "bkr_prop_rt_clubhouse_plan_01a",
+ renderId = -1,
+ movieId = -1,
+ stage = 0,
+
+ Position = {none = -1, left = 0, middle = 1, right = 2},
+
+ Init = function()
+ if not DrawEmptyRect(BikerGang.Clubhouse.MissionsWall.target, BikerGang.Clubhouse.MissionsWall.prop) then
+ Citizen.Trace("ERROR: BikerGang.Clubhouse.MissionsWall.Init() - DrawEmptyRect - Timeout")
+ end
+ end,
+ Enable = function(state)
+ BikerGang.Clubhouse.MissionsWall.needToLoad = state
+ end,
+ SelectMission = function(position)
+ if BikerGang.Clubhouse.MissionsWall.movieId ~= -1 then
+ BeginScaleformMovieMethod(BikerGang.Clubhouse.MissionsWall.movieId, "SET_SELECTED_MISSION")
+ PushScaleformMovieMethodParameterInt(position) -- Mission index 0 to 2 (-1 = no mission)
+ EndScaleformMovieMethod()
+ end
+ end,
+ SetMission = function(position, title, desc, textDict, x, y)
+ if BikerGang.Clubhouse.MissionsWall.needToLoad then
+ if not HasNamedScaleformMovieLoaded(BikerGang.Clubhouse.MissionsWall.movieId) then
+ BikerGang.Clubhouse.MissionsWall.movieId = LoadScaleform("BIKER_MISSION_WALL")
+ end
+ if BikerGang.Clubhouse.MissionsWall.movieId ~= -1 then
+ if (position > -1) then
+ BeginScaleformMovieMethod(BikerGang.Clubhouse.MissionsWall.movieId, "SET_MISSION")
+ PushScaleformMovieMethodParameterInt(position) -- Mission index 0 to 2 (-1 = no mission)
+ PushScaleformMovieMethodParameterString(title)
+ PushScaleformMovieMethodParameterString(desc)
+ PushScaleformMovieMethodParameterButtonName(textDict)
+ PushScaleformMovieMethodParameterFloat(x) -- Mission 0: world coordinates X
+ PushScaleformMovieMethodParameterFloat(y) -- Mission 0: world coordinates Y
+ EndScaleformMovieMethod()
+ else
+ -- Remove all missions
+ for key, value in pairs(BikerGang.Clubhouse.MissionsWall.Position) do
+ BikerGang.Clubhouse.MissionsWall.RemoveMission(value)
+ end
+ BikerGang.Clubhouse.MissionsWall.SelectMission(BikerGang.Clubhouse.MissionsWall.Position.none)
+ end
+ end
+ end
+ end,
+ RemoveMission = function(position)
+ BeginScaleformMovieMethod(BikerGang.Clubhouse.MissionsWall.movieId, "HIDE_MISSION")
+ PushScaleformMovieMethodParameterInt(position)
+ EndScaleformMovieMethod()
+ end,
+ Clear = function()
+ -- Removing missions
+ BikerGang.Clubhouse.MissionsWall.SelectMission(BikerGang.Clubhouse.MissionsWall.Position.none)
+ BikerGang.Clubhouse.MissionsWall.SetMission(BikerGang.Clubhouse.MissionsWall.Position.none)
+
+ -- Releasing handles
+ if IsNamedRendertargetRegistered(BikerGang.Clubhouse.MissionsWall.prop) then
+ ReleaseNamedRendertarget(GetHashKey(BikerGang.Clubhouse.MissionsWall.prop))
+ end
+ if HasNamedScaleformMovieLoaded(BikerGang.Clubhouse.MissionsWall.movieId) then
+ SetScaleformMovieAsNoLongerNeeded(BikerGang.Clubhouse.MissionsWall.movieId)
+ end
+
+ -- Resetting
+ BikerGang.Clubhouse.MissionsWall.renderId = -1
+ BikerGang.Clubhouse.MissionsWall.movieId = -1
+ BikerGang.Clubhouse.MissionsWall.stage = 0
+ end
+ },
+
+ ClearAll = function()
+ BikerGang.Clubhouse.ClubName.Clear()
+ BikerGang.Clubhouse.ClubName.loaded = false
+
+ BikerGang.Clubhouse.Emblem.Clear()
+ BikerGang.Clubhouse.Emblem.loaded = false
+
+ BikerGang.Clubhouse.MissionsWall.Clear()
+ BikerGang.Clubhouse.MissionsWall.loaded = false
+
+ for key, member in pairs(BikerGang.Clubhouse.Members) do
+ if IsTable(member) then
+ member.Clear()
+ member.loaded = false
+ end
+ end
+ end
+ }
+}
+
+Citizen.CreateThread(function()
+ -- Removing the black texture
+ BikerGang.Clubhouse.Members.President.Init()
+ BikerGang.Clubhouse.Members.VicePresident.Init()
+ BikerGang.Clubhouse.Members.RoadCaptain.Init()
+ BikerGang.Clubhouse.Members.Enforcer.Init()
+ BikerGang.Clubhouse.Members.SergeantAtArms.Init()
+
+ BikerGang.Clubhouse.ClubName.Init()
+ BikerGang.Clubhouse.Emblem.Init()
+ BikerGang.Clubhouse.MissionsWall.Init()
+
+
+ while true do
+ if (BikerGang.Clubhouse.ClubName.needToLoad or
+ BikerGang.Clubhouse.Emblem.needToLoad or
+ BikerGang.Clubhouse.MissionsWall.needToLoad or
+ BikerGang.Clubhouse.Members.President.needToLoad or
+ BikerGang.Clubhouse.Members.VicePresident.needToLoad or
+ BikerGang.Clubhouse.Members.RoadCaptain.needToLoad or
+ BikerGang.Clubhouse.Members.Enforcer.needToLoad or
+ BikerGang.Clubhouse.Members.SergeantAtArms.needToLoad) then
+
+ -- If we are inside a clubhouse, then we load
+ if (Global.Biker.isInsideClubhouse1 or Global.Biker.isInsideClubhouse2) then
+ -- Club name
+ if BikerGang.Clubhouse.ClubName.needToLoad then
+ DrawClubName(BikerGang.Name.name, BikerGang.Name.color, BikerGang.Name.font)
+ BikerGang.Clubhouse.ClubName.loaded = true
+ elseif (BikerGang.Clubhouse.ClubName.loaded) then
+ BikerGang.Clubhouse.ClubName.Clear()
+ BikerGang.Clubhouse.ClubName.loaded = false
+ end
+ -- Emblem
+ if BikerGang.Clubhouse.Emblem.needToLoad then
+ DrawEmblem(BikerGang.Emblem.emblem, BikerGang.Emblem.rot)
+ BikerGang.Clubhouse.Emblem.loaded = true
+ elseif (BikerGang.Clubhouse.Emblem.loaded) then
+ BikerGang.Clubhouse.Emblem.Clear()
+ BikerGang.Clubhouse.Emblem.loaded = false
+ end
+ -- Missions wall
+ if BikerGang.Clubhouse.MissionsWall.needToLoad then
+ DrawMissions()
+ BikerGang.Clubhouse.MissionsWall.loaded = true
+ elseif (BikerGang.Clubhouse.MissionsWall.loaded) then
+ BikerGang.Clubhouse.MissionsWall.Clear()
+ BikerGang.Clubhouse.MissionsWall.loaded = false
+ end
+
+ -- Members: President
+ for key, member in pairs(BikerGang.Clubhouse.Members) do
+ if IsTable(member) then
+ if member.needToLoad then
+ DrawMember(member)
+ member.loaded = true
+ elseif member.loaded then
+ member.Clear()
+ member.loaded = false
+ end
+ end
+ end
+
+ Wait(0) -- We need to call all this every frame
+ else
+ -- Not in a clubhouse
+ Wait(1000)
+ end
+ else
+ -- No load needed
+ Wait(1000)
+ end
+ end
+
+end)
+
+
+
+
+
+function DrawClubName(name, color, font)
+ if BikerGang.Clubhouse.ClubName.stage == 0 then
+ if (BikerGang.Clubhouse.ClubName.renderId == -1) then
+ BikerGang.Clubhouse.ClubName.renderId = CreateNamedRenderTargetForModel(BikerGang.Clubhouse.ClubName.target, BikerGang.Clubhouse.ClubName.prop)
+ end
+ if (BikerGang.Clubhouse.ClubName.movieId == -1) then
+ BikerGang.Clubhouse.ClubName.movieId = RequestScaleformMovie("CLUBHOUSE_NAME")
+ end
+ BikerGang.Clubhouse.ClubName.stage = 1
+ elseif BikerGang.Clubhouse.ClubName.stage == 1 then
+ if (HasScaleformMovieLoaded(BikerGang.Clubhouse.ClubName.movieId)) then
+ local parameters = {
+ p0 = {type = "string", value = name},
+ p1 = {type = "int", value = color},
+ p2 = {type = "int", value = font}
+ }
+ SetupScaleform(BikerGang.Clubhouse.ClubName.movieId, "SET_CLUBHOUSE_NAME", parameters)
+ BikerGang.Clubhouse.ClubName.stage = 2
+ else
+ BikerGang.Clubhouse.ClubName.movieId = RequestScaleformMovie("CLUBHOUSE_NAME")
+ end
+ elseif BikerGang.Clubhouse.ClubName.stage == 2 then
+ SetTextRenderId(BikerGang.Clubhouse.ClubName.renderId)
+ SetUiLayer(4)
+ N_0xc6372ecd45d73bcd(true)
+ ScreenDrawPositionBegin(73, 73)
+ DrawScaleformMovie(BikerGang.Clubhouse.ClubName.movieId, 0.0975, 0.105, 0.235, 0.35, 255, 255, 255, 255, 0)
+ SetTextRenderId(GetDefaultScriptRendertargetRenderId())
+ ScreenDrawPositionEnd()
+ end
+end
+
+function DrawEmblem(texturesDict, rotation)
+ if (BikerGang.Clubhouse.Emblem.stage == 0) then
+ if (BikerGang.Clubhouse.Emblem.renderId == -1) then
+ BikerGang.Clubhouse.Emblem.renderId = CreateNamedRenderTargetForModel(BikerGang.Clubhouse.Emblem.target, BikerGang.Clubhouse.Emblem.prop)
+ end
+ local IsTextureDictLoaded = LoadStreamedTextureDict(texturesDict)
+ if (not IsTextureDictLoaded) then Citizen.Trace("ERROR: DrawEmblem - Textures dictionnary cannot be loaded.") end
+ BikerGang.Clubhouse.Emblem.stage = 1
+ elseif (BikerGang.Clubhouse.Emblem.stage == 1) then
+ BikerGang.Clubhouse.Emblem.renderId = CreateNamedRenderTargetForModel(BikerGang.Clubhouse.Emblem.target, BikerGang.Clubhouse.Emblem.prop)
+ BikerGang.Clubhouse.Emblem.stage = 2
+ elseif (BikerGang.Clubhouse.Emblem.stage == 2) then
+ SetTextRenderId(BikerGang.Clubhouse.Emblem.renderId)
+ ScreenDrawPositionBegin(73, 73)
+ SetUiLayer(4)
+ N_0xc6372ecd45d73bcd(true)
+ N_0x2bc54a8188768488(texturesDict, texturesDict, 0.5, 0.5, 1.0, 1.0, rotation, 255, 255, 255, 255);
+ ScreenDrawPositionEnd()
+ SetTextRenderId(GetDefaultScriptRendertargetRenderId())
+ end
+end
+
+function DrawMissions()
+ if BikerGang.Clubhouse.MissionsWall.stage == 0 then
+ if (BikerGang.Clubhouse.MissionsWall.renderId == -1) then
+ BikerGang.Clubhouse.MissionsWall.renderId = CreateNamedRenderTargetForModel(BikerGang.Clubhouse.MissionsWall.target, BikerGang.Clubhouse.MissionsWall.prop)
+ end
+ BikerGang.Clubhouse.MissionsWall.stage = 1
+ elseif BikerGang.Clubhouse.MissionsWall.stage == 1 then
+ if (HasScaleformMovieLoaded(BikerGang.Clubhouse.MissionsWall.movieId)) then
+ BikerGang.Clubhouse.MissionsWall.stage = 2
+ else
+ BikerGang.Clubhouse.MissionsWall.movieId = RequestScaleformMovie("BIKER_MISSION_WALL")
+ end
+ elseif BikerGang.Clubhouse.MissionsWall.stage == 2 then
+ SetTextRenderId(BikerGang.Clubhouse.MissionsWall.renderId)
+ SetUiLayer(4)
+ N_0xc6372ecd45d73bcd(false)
+ DrawScaleformMovie(BikerGang.Clubhouse.MissionsWall.movieId, 0.5, 0.5, 1.0, 1.0, 255, 255, 255, 255, 0)
+ SetTextRenderId(GetDefaultScriptRendertargetRenderId())
+ N_0xe6a9f00d4240b519(BikerGang.Clubhouse.MissionsWall.movieId, true)
+ end
+end
+
+function DrawMember(member)
+ if (member.stage == 0) then
+
+ member.stage = 1
+ elseif (member.stage == 1) then
+ member.renderId = CreateNamedRenderTargetForModel(member.target, member.prop)
+ member.stage = 2
+ elseif (member.stage == 2) then
+ if (HasStreamedTextureDictLoaded(member.textureDict)) then
+ SetTextRenderId(member.renderId)
+ ScreenDrawPositionBegin(73, 73)
+ N_0x2bc54a8188768488(member.textureDict, member.textureDict, 0.5, 0.5, 1.0, 1.0, 0.0, 255, 255, 255, 255)
+ ScreenDrawPositionEnd()
+ SetTextRenderId(GetDefaultScriptRendertargetRenderId())
+ end
+ end
+end
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/meth.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/meth.lua
new file mode 100644
index 000000000..f4fa7bd99
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/meth.lua
@@ -0,0 +1,59 @@
+
+-- Meth lab: 1009.5, -3196.6, -38.99682
+
+exports('GetBikerMethLabObject', function()
+ return BikerMethLab
+end)
+
+BikerMethLab = {
+ interiorId = 247041,
+ Ipl = {
+ Interior = {
+ ipl = "bkr_biker_interior_placement_interior_2_biker_dlc_int_ware01_milo",
+ Load = function() EnableIpl(BikerMethLab.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(BikerMethLab.Ipl.Interior.ipl, false) end
+ },
+ },
+ Style = {
+ none = "", empty = "meth_lab_empty", basic = {"meth_lab_basic", "meth_lab_setup"}, upgrade = {"meth_lab_upgrade", "meth_lab_setup"},
+ Set = function(style, refresh)
+ BikerMethLab.Style.Clear(false)
+ if (style ~= "") then
+ SetIplPropState(BikerMethLab.interiorId, style, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerMethLab.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerMethLab.interiorId, {BikerMethLab.Style.empty, BikerMethLab.Style.basic, BikerMethLab.Style.upgrade}, false, refresh)
+ end
+ },
+ Security = {
+ none = "", upgrade = "meth_lab_security_high",
+ Set = function(security, refresh)
+ BikerMethLab.Security.Clear(false)
+ if (security ~= "") then
+ SetIplPropState(BikerMethLab.interiorId, security, true, refresh)
+ else
+ if (refresh) then RefreshInterior(BikerMethLab.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerMethLab.interiorId, BikerMethLab.Security.upgrade, false, refresh)
+ end
+ },
+ Details = {
+ production = "meth_lab_production", -- Products
+ Enable = function (details, state, refresh)
+ SetIplPropState(BikerMethLab.interiorId, details, state, refresh)
+ end
+ },
+
+ LoadDefault = function()
+ BikerMethLab.Ipl.Interior.Load()
+ BikerMethLab.Style.Set(BikerMethLab.Style.empty)
+ BikerMethLab.Security.Set(BikerMethLab.Security.none)
+ BikerMethLab.Details.Enable(BikerMethLab.Details.production, false)
+ RefreshInterior(BikerMethLab.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/weed.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/weed.lua
new file mode 100644
index 000000000..5f10d6b83
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_bikers/weed.lua
@@ -0,0 +1,402 @@
+
+-- Weed farm: 1051.491, -3196.536, -39.14842
+
+exports('GetBikerWeedFarmObject', function()
+ return BikerWeedFarm
+end)
+
+BikerWeedFarm = {
+ interiorId = 247297,
+ Ipl = {
+ Interior = {
+ ipl = "bkr_biker_interior_placement_interior_3_biker_dlc_int_ware02_milo",
+ Load = function() EnableIpl(BikerWeedFarm.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(BikerWeedFarm.Ipl.Interior.ipl, false) end
+ },
+ },
+ Style = {
+ basic = "weed_standard_equip", upgrade = "weed_upgrade_equip",
+ Set = function(style, refresh)
+ BikerWeedFarm.Style.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, style, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Style.basic, BikerWeedFarm.Style.upgrade}, false, refresh)
+ end
+ },
+ Security = {
+ basic = "weed_low_security", upgrade = "weed_security_upgrade",
+ Set = function(security, refresh)
+ BikerWeedFarm.Security.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, security, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Security.basic, BikerWeedFarm.Security.upgrade}, false, refresh)
+ end
+ },
+ Plant1 = {
+ Stage = {
+ small = "weed_growtha_stage1", medium = "weed_growtha_stage2", full = "weed_growtha_stage3",
+ Set = function(stage, refresh)
+ BikerWeedFarm.Plant1.Stage.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant1.Stage.small, BikerWeedFarm.Plant1.Stage.medium, BikerWeedFarm.Plant1.Stage.full}, false, refresh)
+ end
+ },
+ Light = {
+ basic = "light_growtha_stage23_standard", upgrade = "light_growtha_stage23_upgrade",
+ Set = function(light, refresh)
+ BikerWeedFarm.Plant1.Light.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant1.Light.basic, BikerWeedFarm.Plant1.Light.upgrade}, false, refresh)
+ end
+ },
+ Hose = {
+ Enable = function (state, refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, "weed_hosea", state, refresh)
+ end
+ },
+ Set = function(stage, upgrade, refresh)
+ BikerWeedFarm.Plant1.Stage.Set(stage, false)
+ BikerWeedFarm.Plant1.Light.Set(upgrade, false)
+ BikerWeedFarm.Plant1.Hose.Enable(true, true)
+ end,
+ Clear = function(refresh)
+ BikerWeedFarm.Plant1.Stage.Clear()
+ BikerWeedFarm.Plant1.Light.Clear()
+ BikerWeedFarm.Plant1.Hose.Enable(false, true)
+ end
+ },
+ Plant2 = {
+ Stage = {
+ small = "weed_growthb_stage1", medium = "weed_growthb_stage2", full = "weed_growthb_stage3",
+ Set = function(stage, refresh)
+ BikerWeedFarm.Plant2.Stage.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant2.Stage.small, BikerWeedFarm.Plant2.Stage.medium, BikerWeedFarm.Plant2.Stage.full}, false, refresh)
+ end
+ },
+ Light = {
+ basic = "light_growthb_stage23_standard", upgrade = "light_growthb_stage23_upgrade",
+ Set = function(light, refresh)
+ BikerWeedFarm.Plant2.Light.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant2.Light.basic, BikerWeedFarm.Plant2.Light.upgrade}, false, refresh)
+ end
+ },
+ Hose = {
+ Enable = function (state, refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, "weed_hoseb", state, refresh)
+ end
+ },
+ Set = function(stage, upgrade, refresh)
+ BikerWeedFarm.Plant2.Stage.Set(stage, false)
+ BikerWeedFarm.Plant2.Light.Set(upgrade, false)
+ BikerWeedFarm.Plant2.Hose.Enable(true, true)
+ end,
+ Clear = function(refresh)
+ BikerWeedFarm.Plant2.Stage.Clear()
+ BikerWeedFarm.Plant2.Light.Clear()
+ BikerWeedFarm.Plant2.Hose.Enable(false, true)
+ end
+ },
+ Plant3 = {
+ Stage = {
+ small = "weed_growthc_stage1", medium = "weed_growthc_stage2", full = "weed_growthc_stage3",
+ Set = function(stage, refresh)
+ BikerWeedFarm.Plant3.Stage.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant3.Stage.small, BikerWeedFarm.Plant3.Stage.medium, BikerWeedFarm.Plant3.Stage.full}, false, refresh)
+ end
+ },
+ Light = {
+ basic = "light_growthc_stage23_standard", upgrade = "light_growthc_stage23_upgrade",
+ Set = function(light, refresh)
+ BikerWeedFarm.Plant3.Light.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant3.Light.basic, BikerWeedFarm.Plant3.Light.upgrade}, false, refresh)
+ end
+ },
+ Hose = {
+ Enable = function (state, refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, "weed_hosec", state, refresh)
+ end
+ },
+ Set = function(stage, upgrade, refresh)
+ BikerWeedFarm.Plant3.Stage.Set(stage, false)
+ BikerWeedFarm.Plant3.Light.Set(upgrade, false)
+ BikerWeedFarm.Plant3.Hose.Enable(true, true)
+ end,
+ Clear = function(refresh)
+ BikerWeedFarm.Plant3.Stage.Clear()
+ BikerWeedFarm.Plant3.Light.Clear()
+ BikerWeedFarm.Plant3.Hose.Enable(false, true)
+ end
+ },
+ Plant4 = {
+ Stage = {
+ small = "weed_growthd_stage1", medium = "weed_growthd_stage2", full = "weed_growthd_stage3",
+ Set = function(stage, refresh)
+ BikerWeedFarm.Plant4.Stage.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant4.Stage.small, BikerWeedFarm.Plant4.Stage.medium, BikerWeedFarm.Plant4.Stage.full}, false, refresh)
+ end
+ },
+ Light = {
+ basic = "light_growthd_stage23_standard", upgrade = "light_growthd_stage23_upgrade",
+ Set = function(light, refresh)
+ BikerWeedFarm.Plant4.Light.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant4.Light.basic, BikerWeedFarm.Plant4.Light.upgrade}, false, refresh)
+ end
+ },
+ Hose = {
+ Enable = function (state, refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, "weed_hosed", state, refresh)
+ end
+ },
+ Set = function(stage, upgrade, refresh)
+ BikerWeedFarm.Plant4.Stage.Set(stage, false)
+ BikerWeedFarm.Plant4.Light.Set(upgrade, false)
+ BikerWeedFarm.Plant4.Hose.Enable(true, true)
+ end,
+ Clear = function(refresh)
+ BikerWeedFarm.Plant4.Stage.Clear()
+ BikerWeedFarm.Plant4.Light.Clear()
+ BikerWeedFarm.Plant4.Hose.Enable(false, true)
+ end
+ },
+ Plant5 = {
+ Stage = {
+ small = "weed_growthe_stage1", medium = "weed_growthe_stage2", full = "weed_growthe_stage3",
+ Set = function(stage, refresh)
+ BikerWeedFarm.Plant5.Stage.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant5.Stage.small, BikerWeedFarm.Plant5.Stage.medium, BikerWeedFarm.Plant5.Stage.full}, false, refresh)
+ end
+ },
+ Light = {
+ basic = "light_growthe_stage23_standard", upgrade = "light_growthe_stage23_upgrade",
+ Set = function(light, refresh)
+ BikerWeedFarm.Plant5.Light.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant5.Light.basic, BikerWeedFarm.Plant5.Light.upgrade}, false, refresh)
+ end
+ },
+ Hose = {
+ Enable = function (state, refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, "weed_hosee", state, refresh)
+ end
+ },
+ Set = function(stage, upgrade, refresh)
+ BikerWeedFarm.Plant5.Stage.Set(stage, false)
+ BikerWeedFarm.Plant5.Light.Set(upgrade, false)
+ BikerWeedFarm.Plant5.Hose.Enable(true, true)
+ end,
+ Clear = function(refresh)
+ BikerWeedFarm.Plant5.Stage.Clear()
+ BikerWeedFarm.Plant5.Light.Clear()
+ BikerWeedFarm.Plant5.Hose.Enable(false, true)
+ end
+ },
+ Plant6 = {
+ Stage = {
+ small = "weed_growthf_stage1", medium = "weed_growthf_stage2", full = "weed_growthf_stage3",
+ Set = function(stage, refresh)
+ BikerWeedFarm.Plant6.Stage.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant6.Stage.small, BikerWeedFarm.Plant6.Stage.medium, BikerWeedFarm.Plant6.Stage.full}, false, refresh)
+ end
+ },
+ Light = {
+ basic = "light_growthf_stage23_standard", upgrade = "light_growthf_stage23_upgrade",
+ Set = function(light, refresh)
+ BikerWeedFarm.Plant6.Light.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant6.Light.basic, BikerWeedFarm.Plant6.Light.upgrade}, false, refresh)
+ end
+ },
+ Hose = {
+ Enable = function (state, refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, "weed_hosef", state, refresh)
+ end
+ },
+ Set = function(stage, upgrade, refresh)
+ BikerWeedFarm.Plant6.Stage.Set(stage, false)
+ BikerWeedFarm.Plant6.Light.Set(upgrade, false)
+ BikerWeedFarm.Plant6.Hose.Enable(true, true)
+ end,
+ Clear = function(refresh)
+ BikerWeedFarm.Plant6.Stage.Clear()
+ BikerWeedFarm.Plant6.Light.Clear()
+ BikerWeedFarm.Plant6.Hose.Enable(false, true)
+ end
+ },
+ Plant7 = {
+ Stage = {
+ small = "weed_growthg_stage1", medium = "weed_growthg_stage2", full = "weed_growthg_stage3",
+ Set = function(stage, refresh)
+ BikerWeedFarm.Plant7.Stage.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant7.Stage.small, BikerWeedFarm.Plant7.Stage.medium, BikerWeedFarm.Plant7.Stage.full}, false, refresh)
+ end
+ },
+ Light = {
+ basic = "light_growthg_stage23_standard", upgrade = "light_growthg_stage23_upgrade",
+ Set = function(light, refresh)
+ BikerWeedFarm.Plant7.Light.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant7.Light.basic, BikerWeedFarm.Plant7.Light.upgrade}, false, refresh)
+ end
+ },
+ Hose = {
+ Enable = function (state, refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, "weed_hoseg", state, refresh)
+ end
+ },
+ Set = function(stage, upgrade, refresh)
+ BikerWeedFarm.Plant7.Stage.Set(stage, false)
+ BikerWeedFarm.Plant7.Light.Set(upgrade, false)
+ BikerWeedFarm.Plant7.Hose.Enable(true, true)
+ end,
+ Clear = function(refresh)
+ BikerWeedFarm.Plant7.Stage.Clear()
+ BikerWeedFarm.Plant7.Light.Clear()
+ BikerWeedFarm.Plant7.Hose.Enable(false, true)
+ end
+ },
+ Plant8 = {
+ Stage = {
+ small = "weed_growthh_stage1", medium = "weed_growthh_stage2", full = "weed_growthh_stage3",
+ Set = function(stage, refresh)
+ BikerWeedFarm.Plant8.Stage.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant8.Stage.small, BikerWeedFarm.Plant8.Stage.medium, BikerWeedFarm.Plant8.Stage.full}, false, refresh)
+ end
+ },
+ Light = {
+ basic = "light_growthh_stage23_standard", upgrade = "light_growthh_stage23_upgrade",
+ Set = function(light, refresh)
+ BikerWeedFarm.Plant8.Light.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant8.Light.basic, BikerWeedFarm.Plant8.Light.upgrade}, false, refresh)
+ end
+ },
+ Hose = {
+ Enable = function (state, refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, "weed_hoseh", state, refresh)
+ end
+ },
+ Set = function(stage, upgrade, refresh)
+ BikerWeedFarm.Plant8.Stage.Set(stage, false)
+ BikerWeedFarm.Plant8.Light.Set(upgrade, false)
+ BikerWeedFarm.Plant8.Hose.Enable(true, true)
+ end,
+ Clear = function(refresh)
+ BikerWeedFarm.Plant8.Stage.Clear()
+ BikerWeedFarm.Plant8.Light.Clear()
+ BikerWeedFarm.Plant8.Hose.Enable(false, true)
+ end
+ },
+ Plant9 = {
+ Stage = {
+ small = "weed_growthi_stage1", medium = "weed_growthi_stage2", full = "weed_growthi_stage3",
+ Set = function(stage, refresh)
+ BikerWeedFarm.Plant9.Stage.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant9.Stage.small, BikerWeedFarm.Plant9.Stage.medium, BikerWeedFarm.Plant9.Stage.full}, false, refresh)
+ end
+ },
+ Light = {
+ basic = "light_growthi_stage23_standard", upgrade = "light_growthi_stage23_upgrade",
+ Set = function(light, refresh)
+ BikerWeedFarm.Plant9.Light.Clear(false)
+ SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant9.Light.basic, BikerWeedFarm.Plant9.Light.upgrade}, false, refresh)
+ end
+ },
+ Hose = {
+ Enable = function (state, refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, "weed_hosei", state, refresh)
+ end
+ },
+ Set = function(stage, upgrade, refresh)
+ BikerWeedFarm.Plant9.Stage.Set(stage, false)
+ BikerWeedFarm.Plant9.Light.Set(upgrade, false)
+ BikerWeedFarm.Plant9.Hose.Enable(true, true)
+ end,
+ Clear = function(refresh)
+ BikerWeedFarm.Plant9.Stage.Clear()
+ BikerWeedFarm.Plant9.Light.Clear()
+ BikerWeedFarm.Plant9.Hose.Enable(false, true)
+ end
+ },
+ Details = {
+ production = "weed_production", -- Weed on the tables
+ fans = "weed_set_up", -- Fans + mold buckets
+ drying = "weed_drying", -- Drying weed hooked to the ceiling
+ chairs = "weed_chairs", -- Chairs at the tables
+ Enable = function (details, state, refresh)
+ SetIplPropState(BikerWeedFarm.interiorId, details, state, refresh)
+ end
+ },
+
+ LoadDefault = function()
+ BikerWeedFarm.Ipl.Interior.Load()
+ BikerWeedFarm.Style.Set(BikerWeedFarm.Style.upgrade)
+ BikerWeedFarm.Security.Set(BikerWeedFarm.Security.basic)
+ BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.drying, false)
+ BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.chairs, false)
+ BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.production, false)
+
+ BikerWeedFarm.Details.Enable({BikerWeedFarm.Details.production, BikerWeedFarm.Details.chairs, BikerWeedFarm.Details.drying}, true)
+
+ BikerWeedFarm.Plant1.Set(BikerWeedFarm.Plant1.Stage.medium, BikerWeedFarm.Plant1.Light.basic)
+ BikerWeedFarm.Plant2.Set(BikerWeedFarm.Plant2.Stage.full, BikerWeedFarm.Plant2.Light.basic)
+ BikerWeedFarm.Plant3.Set(BikerWeedFarm.Plant3.Stage.medium, BikerWeedFarm.Plant3.Light.basic)
+ BikerWeedFarm.Plant4.Set(BikerWeedFarm.Plant4.Stage.full, BikerWeedFarm.Plant4.Light.basic)
+ BikerWeedFarm.Plant5.Set(BikerWeedFarm.Plant5.Stage.medium, BikerWeedFarm.Plant5.Light.basic)
+ BikerWeedFarm.Plant6.Set(BikerWeedFarm.Plant6.Stage.full, BikerWeedFarm.Plant6.Light.basic)
+ BikerWeedFarm.Plant7.Set(BikerWeedFarm.Plant7.Stage.medium, BikerWeedFarm.Plant7.Light.basic)
+ BikerWeedFarm.Plant8.Set(BikerWeedFarm.Plant8.Stage.full, BikerWeedFarm.Plant8.Light.basic)
+ BikerWeedFarm.Plant9.Set(BikerWeedFarm.Plant9.Stage.full, BikerWeedFarm.Plant9.Light.basic)
+
+ RefreshInterior(BikerWeedFarm.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_doomsday/facility.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_doomsday/facility.lua
new file mode 100644
index 000000000..8c5441e3a
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_doomsday/facility.lua
@@ -0,0 +1,300 @@
+
+-- DoomsdayFacility: 345.00000000 4842.00000000 -60.00000000
+
+exports('GetDoomsdayFacilityObject', function()
+ return DoomsdayFacility
+end)
+
+DoomsdayFacility = {
+ interiorId = 269313,
+ Ipl = {
+ Interior = {
+ ipl = "xm_x17dlc_int_placement_interior_33_x17dlc_int_02_milo_",
+ Load = function(color)
+ EnableIpl(DoomsdayFacility.Ipl.Interior.ipl, true)
+ SetIplPropState(DoomsdayFacility.interiorId, "set_int_02_shell", true, true)
+ end,
+ Remove = function() EnableIpl(DoomsdayFacility.Ipl.Interior.ipl, false) end
+ },
+ Exterior = {
+ ipl = {
+ "xm_hatch_01_cutscene", -- 1286.924 2846.06 49.39426
+ "xm_hatch_02_cutscene", -- 18.633 2610.834 86.0
+ "xm_hatch_03_cutscene", -- 2768.574 3919.924 45.82
+ "xm_hatch_04_cutscene", -- 3406.90 5504.77 26.28
+ "xm_hatch_06_cutscene", -- 1.90 6832.18 15.82
+ "xm_hatch_07_cutscene", -- -2231.53 2418.42 12.18
+ "xm_hatch_08_cutscene", -- -6.92 3327.0 41.63
+ "xm_hatch_09_cutscene", -- 2073.62 1748.77 104.51
+ "xm_hatch_10_cutscene", -- 1874.35 284.34 164.31
+ "xm_hatch_closed", -- Closed hatches (all)
+ "xm_siloentranceclosed_x17", -- Closed silo: 598.4869 5556.846 716.7615
+ "xm_bunkerentrance_door", -- Bunker entrance closed door: 2050.85 2950.0 47.75
+ "xm_hatches_terrain", -- Terrain adjustments for facilities (all) + silo
+ "xm_hatches_terrain_lod",
+ },
+ Load = function()
+ EnableIpl(DoomsdayFacility.Ipl.Exterior.ipl, true)
+ end,
+ Remove = function() EnableIpl(DoomsdayFacility.Ipl.Exterior.ipl, false) end
+ }
+ },
+ Colors = {
+ utility = 1, expertise = 2, altitude = 3,
+ power = 4, authority = 5, influence = 6,
+ order = 7, empire = 8, supremacy = 9
+ },
+ Walls = {
+ SetColor = function(color, refresh)
+ SetInteriorPropColor(DoomsdayFacility.interiorId, "set_int_02_shell", color)
+ if (refresh) then RefreshInterior(DoomsdayFacility.interiorId) end
+ end
+ },
+ Decals = {
+ none = "",
+ style01 = "set_int_02_decal_01", style02 = "set_int_02_decal_02", style03 = "set_int_02_decal_03",
+ style04 = "set_int_02_decal_04", style05 = "set_int_02_decal_05", style06 = "set_int_02_decal_06",
+ style07 = "set_int_02_decal_07", style08 = "set_int_02_decal_08", style09 = "set_int_02_decal_09",
+ Set = function(decal, refresh)
+ DoomsdayFacility.Decals.Clear(refresh)
+ if decal ~= "" then
+ SetIplPropState(DoomsdayFacility.interiorId, decal, true, refresh)
+ else
+ if (refresh) then RefreshInterior(DoomsdayFacility.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(DoomsdayFacility.interiorId, {
+ DoomsdayFacility.Decals.style01, DoomsdayFacility.Decals.style02, DoomsdayFacility.Decals.style03,
+ DoomsdayFacility.Decals.style04, DoomsdayFacility.Decals.style05, DoomsdayFacility.Decals.style06,
+ DoomsdayFacility.Decals.style07, DoomsdayFacility.Decals.style08, DoomsdayFacility.Decals.style09
+ }, false, refresh)
+ end
+ },
+ Lounge = {
+ utility = "set_int_02_lounge1", prestige = "set_int_02_lounge2", premier = "set_int_02_lounge3",
+ Set = function(lounge, color, refresh)
+ DoomsdayFacility.Lounge.Clear(false)
+ SetIplPropState(DoomsdayFacility.interiorId, lounge, true, refresh)
+ SetInteriorPropColor(DoomsdayFacility.interiorId, lounge, color)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(DoomsdayFacility.interiorId, {DoomsdayFacility.Lounge.utility, DoomsdayFacility.Lounge.prestige, DoomsdayFacility.Lounge.premier}, false, refresh)
+ end
+ },
+ Sleeping = {
+ none = "set_int_02_no_sleep",
+ utility = "set_int_02_sleep", prestige = "set_int_02_sleep2", premier = "set_int_02_sleep3",
+ Set = function(sleep, color, refresh)
+ DoomsdayFacility.Sleeping.Clear(false)
+ SetIplPropState(DoomsdayFacility.interiorId, sleep, true, refresh)
+ SetInteriorPropColor(DoomsdayFacility.interiorId, sleep, color)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(DoomsdayFacility.interiorId, {DoomsdayFacility.Sleeping.none, DoomsdayFacility.Sleeping.utility, DoomsdayFacility.Sleeping.prestige, DoomsdayFacility.Sleeping.premier}, false, refresh)
+ end
+ },
+ Security = {
+ off = "set_int_02_no_security", on = "set_int_02_security",
+ Set = function(security, color, refresh)
+ DoomsdayFacility.Security.Clear(false)
+ SetIplPropState(DoomsdayFacility.interiorId, security, true, refresh)
+ SetInteriorPropColor(DoomsdayFacility.interiorId, security, color)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(DoomsdayFacility.interiorId, {DoomsdayFacility.Security.off, DoomsdayFacility.Security.on}, false, refresh)
+ end
+ },
+ Cannon = {
+ off = "set_int_02_no_cannon", on = "set_int_02_cannon",
+ Set = function(cannon, color, refresh)
+ DoomsdayFacility.Cannon.Clear(false)
+ SetIplPropState(DoomsdayFacility.interiorId, cannon, true, refresh)
+ SetInteriorPropColor(DoomsdayFacility.interiorId, cannon, color)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(DoomsdayFacility.interiorId, {DoomsdayFacility.Cannon.off, DoomsdayFacility.Cannon.on}, false, refresh)
+ end
+ },
+ PrivacyGlass = {
+ controlModelHash = GetHashKey("xm_prop_x17_tem_control_01"),
+ Bedroom = {
+ Enable = function(state)
+ local handle = GetClosestObjectOfType(367.99, 4827.745, -59.0, 1.0, GetHashKey("xm_prop_x17_l_glass_03"), false, false, false)
+
+ if (state) then
+ if (handle == 0) then
+ local model = GetHashKey("xm_prop_x17_l_glass_03")
+ RequestModel(model)
+ while not HasModelLoaded(model) do
+ Wait(0)
+ end
+
+ local privacyGlass = CreateObject(model, 367.99, 4827.745, -59.0, false, false, false)
+ SetEntityAsMissionEntity(privacyGlass, true, 0)
+ SetEntityCollision_2(privacyGlass, false, 0)
+ SetEntityInvincible(privacyGlass, true)
+ SetEntityAlpha(privacyGlass, 254, false)
+ end
+ else
+ if (handle ~= 0) then
+ SetEntityAsMissionEntity(handle, false, false)
+ DeleteEntity(handle)
+ end
+ end
+ end,
+
+ Control = {
+ position = {x = 372.115, y = 4827.504, z = -58.47},
+ rotation = {x = 0.0, y = 0.0, z = 0.0},
+ Enable = function(state)
+ local handle = GetClosestObjectOfType(DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.x, DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.y, DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.z, 1.0, DoomsdayFacility.PrivacyGlass.controlModelHash, false, false, false)
+
+ if (state) then
+ if (handle == 0) then
+ RequestModel(DoomsdayFacility.PrivacyGlass.controlModelHash)
+ while not HasModelLoaded(DoomsdayFacility.PrivacyGlass.controlModelHash) do
+ Wait(0)
+ end
+
+ local privacyGlass = CreateObjectNoOffset(DoomsdayFacility.PrivacyGlass.controlModelHash, DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.x, DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.y, DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.z, true, true, false)
+ SetEntityRotation(privacyGlass, DoomsdayFacility.PrivacyGlass.Bedroom.Control.rotation.x, DoomsdayFacility.PrivacyGlass.Bedroom.Control.rotation.y, DoomsdayFacility.PrivacyGlass.Bedroom.Control.rotation.z, 2, true)
+ FreezeEntityPosition(privacyGlass, true)
+ SetEntityAsMissionEntity(privacyGlass, false, false)
+ end
+ else
+ if (handle ~= 0) then
+ SetEntityAsMissionEntity(handle, false, false)
+ DeleteEntity(handle)
+ end
+ end
+ end,
+ }
+ },
+ Lounge = {
+ Glasses = {
+ {modelHash = GetHashKey("xm_prop_x17_l_door_glass_01"), entityHash = GetHashKey("xm_prop_x17_l_door_frame_01"), entityPos = {x = 359.22, y = 4846.043, z = -58.85}},
+ {modelHash = GetHashKey("xm_prop_x17_l_door_glass_01"), entityHash = GetHashKey("xm_prop_x17_l_door_frame_01"), entityPos = {x = 369.066, y = 4846.273, z = -58.85}},
+ {modelHash = GetHashKey("xm_prop_x17_l_glass_01"), entityHash = GetHashKey("xm_prop_x17_l_frame_01"), entityPos = {x = 358.843, y = 4845.103, z = -60.0}},
+ {modelHash = GetHashKey("xm_prop_x17_l_glass_02"), entityHash = GetHashKey("xm_prop_x17_l_frame_02"), entityPos = {x = 366.309, y = 4847.281, z = -60.0}},
+ {modelHash = GetHashKey("xm_prop_x17_l_glass_03"), entityHash = GetHashKey("xm_prop_x17_l_frame_03"), entityPos = {x = 371.194, y = 4841.27, z = -60.0}}
+ },
+ Enable = function(state)
+ for key, glass in pairs(DoomsdayFacility.PrivacyGlass.Lounge.Glasses) do
+ local handle = GetClosestObjectOfType(glass.entityPos.x, glass.entityPos.y, glass.entityPos.z, 1.0, glass.modelHash, false, false, false)
+
+ if (state) then
+ if (handle == 0) then
+ local entityToAttach = GetClosestObjectOfType(glass.entityPos.x, glass.entityPos.y, glass.entityPos.z, 1.0, glass.entityHash, false, false, false)
+
+ if entityToAttach ~= 0 then
+ RequestModel(glass.modelHash)
+ while not HasModelLoaded(glass.modelHash) do
+ Wait(0)
+ end
+
+ local privacyGlass = CreateObject(glass.modelHash, glass.entityPos.x, glass.entityPos.y, glass.entityPos.z, false, false, false)
+ SetEntityAsMissionEntity(privacyGlass, true, false)
+ SetEntityCollision_2(privacyGlass, false, 0)
+ SetEntityInvincible(privacyGlass, true)
+ SetEntityAlpha(privacyGlass, 254, false)
+ AttachEntityToEntity(privacyGlass, entityToAttach, -1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 2, 1)
+ end
+ end
+ else
+ if (handle ~= 0) then
+ SetEntityAsMissionEntity(handle, false, false)
+ DeleteEntity(handle)
+ end
+ end
+ end
+ end,
+
+ Control = {
+ position = {x = 367.317, y = 4846.729, z = -58.448},
+ rotation = {x = 0.0, y = 0.0, z = -16.0},
+ Enable = function(state)
+ local handle = GetClosestObjectOfType(DoomsdayFacility.PrivacyGlass.Lounge.Control.position.x, DoomsdayFacility.PrivacyGlass.Lounge.Control.position.y, DoomsdayFacility.PrivacyGlass.Lounge.Control.position.z, 1.0, DoomsdayFacility.PrivacyGlass.controlModelHash, false, false, false)
+
+ if (state) then
+ if (handle == 0) then
+ RequestModel(DoomsdayFacility.PrivacyGlass.controlModelHash)
+ while not HasModelLoaded(DoomsdayFacility.PrivacyGlass.controlModelHash) do
+ Wait(0)
+ end
+
+ local privacyGlass = CreateObjectNoOffset(DoomsdayFacility.PrivacyGlass.controlModelHash, DoomsdayFacility.PrivacyGlass.Lounge.Control.position.x, DoomsdayFacility.PrivacyGlass.Lounge.Control.position.y, DoomsdayFacility.PrivacyGlass.Lounge.Control.position.z, true, true, false)
+ SetEntityRotation(privacyGlass, DoomsdayFacility.PrivacyGlass.Lounge.Control.rotation.x, DoomsdayFacility.PrivacyGlass.Lounge.Control.rotation.y, DoomsdayFacility.PrivacyGlass.Lounge.Control.rotation.z, 2, true)
+ FreezeEntityPosition(privacyGlass, true)
+ SetEntityAsMissionEntity(privacyGlass, false, false)
+ end
+ else
+ if (handle ~= 0) then
+ SetEntityAsMissionEntity(handle, false, false)
+ DeleteEntity(handle)
+ end
+ end
+ end,
+ }
+ }
+ },
+ Details = {
+ KhanjaliParts = {A = "Set_Int_02_Parts_Panther1", B = "Set_Int_02_Parts_Panther2", C = "Set_Int_02_Parts_Panther3"},
+ RiotParts = {A = "Set_Int_02_Parts_Riot1", B = "Set_Int_02_Parts_Riot2", C = "Set_Int_02_Parts_Riot3"},
+ ChenoParts = {A = "Set_Int_02_Parts_Cheno1", B = "Set_Int_02_Parts_Cheno2", C = "Set_Int_02_Parts_Cheno3"},
+ ThrusterParts = {A = "Set_Int_02_Parts_Thruster1", B = "Set_Int_02_Parts_Thruster2", C = "Set_Int_02_Parts_Thruster3"},
+ AvengerParts = {A = "Set_Int_02_Parts_Avenger1", B = "Set_Int_02_Parts_Avenger2", C = "Set_Int_02_Parts_Avenger3"},
+
+ Outfits = {
+ paramedic = "Set_Int_02_outfit_paramedic", morgue = "Set_Int_02_outfit_morgue", serverFarm = "Set_Int_02_outfit_serverfarm",
+ iaa = "Set_Int_02_outfit_iaa", stealAvenger = "Set_Int_02_outfit_steal_avenger", foundry = "Set_Int_02_outfit_foundry",
+ riot = "Set_Int_02_outfit_riot_van", stromberg = "Set_Int_02_outfit_stromberg", submarine = "Set_Int_02_outfit_sub_finale",
+ predator = "Set_Int_02_outfit_predator", khanjali = "Set_Int_02_outfit_khanjali", volatol = "Set_Int_02_outfit_volatol"
+ },
+
+ Trophies = {
+ eagle = "set_int_02_trophy1", iaa = "set_int_02_trophy_iaa", submarine = "set_int_02_trophy_sub",
+ SetColor = function(color, refresh)
+ SetInteriorPropColor(DoomsdayFacility.interiorId, "set_int_02_trophy_sub", color)
+ if (refresh) then RefreshInterior(DoomsdayFacility.interiorId) end
+ end
+ },
+
+ Clutter = {A = "set_int_02_clutter1", B = "set_int_02_clutter2", C = "set_int_02_clutter3", D = "set_int_02_clutter4", E = "set_int_02_clutter5"},
+
+ crewEmblem = "set_int_02_crewemblem",
+
+ Enable = function (details, state, refresh)
+ SetIplPropState(DoomsdayFacility.interiorId, details, state, refresh)
+ end
+ },
+
+ LoadDefault = function()
+ DoomsdayFacility.Ipl.Exterior.Load()
+ DoomsdayFacility.Ipl.Interior.Load()
+
+ DoomsdayFacility.Walls.SetColor(DoomsdayFacility.Colors.utility)
+ DoomsdayFacility.Decals.Set(DoomsdayFacility.Decals.style01)
+ DoomsdayFacility.Lounge.Set(DoomsdayFacility.Lounge.premier, DoomsdayFacility.Colors.utility)
+ DoomsdayFacility.Sleeping.Set(DoomsdayFacility.Sleeping.premier, DoomsdayFacility.Colors.utility)
+ DoomsdayFacility.Security.Set(DoomsdayFacility.Security.on, DoomsdayFacility.Colors.utility)
+ DoomsdayFacility.Cannon.Set(DoomsdayFacility.Cannon.on, DoomsdayFacility.Colors.utility)
+
+ -- Privacy glass remote
+ DoomsdayFacility.PrivacyGlass.Bedroom.Control.Enable(true)
+ DoomsdayFacility.PrivacyGlass.Lounge.Control.Enable(true)
+
+ DoomsdayFacility.Details.Enable(DoomsdayFacility.Details.crewEmblem, false)
+
+ DoomsdayFacility.Details.Enable(DoomsdayFacility.Details.AvengerParts, true)
+
+ DoomsdayFacility.Details.Enable(DoomsdayFacility.Details.Outfits, true)
+
+ DoomsdayFacility.Details.Enable(DoomsdayFacility.Details.Trophies, true)
+ DoomsdayFacility.Details.Trophies.SetColor(DoomsdayFacility.Colors.utility)
+
+ DoomsdayFacility.Details.Enable({DoomsdayFacility.Details.Clutter.A, DoomsdayFacility.Details.Clutter.B}, true)
+
+ RefreshInterior(DoomsdayFacility.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_executive/apartment1.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_executive/apartment1.lua
new file mode 100644
index 000000000..cab5df0b5
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_executive/apartment1.lua
@@ -0,0 +1,72 @@
+
+-- Apartment 1: -787.78050000 334.92320000 215.83840000
+
+exports('GetExecApartment1Object', function()
+ return ExecApartment1
+end)
+
+ExecApartment1 = {
+ currentInteriorId = -1,
+
+ Style = {
+ Theme = {
+ modern = {interiorId = 227329, ipl = "apa_v_mp_h_01_a"},
+ moody = {interiorId = 228097, ipl = "apa_v_mp_h_02_a"},
+ vibrant = {interiorId = 228865, ipl = "apa_v_mp_h_03_a"},
+ sharp = {interiorId = 229633, ipl = "apa_v_mp_h_04_a"},
+ monochrome = {interiorId = 230401, ipl = "apa_v_mp_h_05_a"},
+ seductive = {interiorId = 231169, ipl = "apa_v_mp_h_06_a"},
+ regal = {interiorId = 231937, ipl = "apa_v_mp_h_07_a"},
+ aqua = {interiorId = 232705, ipl = "apa_v_mp_h_08_a"}
+ },
+
+ Set = function(style, refresh)
+ if (IsTable(style)) then
+ ExecApartment1.Style.Clear()
+ ExecApartment1.currentInteriorId = style.interiorId
+ EnableIpl(style.ipl, true)
+ if (refresh) then RefreshInterior(style.interiorId) end
+ end
+ end,
+ Clear = function()
+ for key, value in pairs(ExecApartment1.Style.Theme) do
+ SetIplPropState(value.interiorId, {"Apart_Hi_Strip_A", "Apart_Hi_Strip_B", "Apart_Hi_Strip_C"}, false)
+ SetIplPropState(value.interiorId, {"Apart_Hi_Booze_A", "Apart_Hi_Booze_B", "Apart_Hi_Booze_C"}, false)
+ SetIplPropState(value.interiorId, {"Apart_Hi_Smokes_A", "Apart_Hi_Smokes_B", "Apart_Hi_Smokes_C"}, false, true)
+ EnableIpl(value.ipl, false)
+ end
+ end
+ },
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(ExecApartment1.currentInteriorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(ExecApartment1.currentInteriorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ none = "", stage1 = "Apart_Hi_Smokes_A", stage2 = "Apart_Hi_Smokes_B", stage3 = "Apart_Hi_Smokes_C",
+ Set = function(smoke, refresh)
+ ExecApartment1.Smoke.Clear(false)
+ if (smoke ~= nil) then
+ SetIplPropState(ExecApartment1.currentInteriorId, smoke, true, refresh)
+ else
+ if (refresh) then RefreshInterior(ExecApartment1.currentInteriorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(ExecApartment1.currentInteriorId, {ExecApartment1.Smoke.stage1, ExecApartment1.Smoke.stage2, ExecApartment1.Smoke.stage3}, false, refresh)
+ end
+ },
+ LoadDefault = function()
+ ExecApartment1.Style.Set(ExecApartment1.Style.Theme.modern, true)
+ ExecApartment1.Strip.Enable({ExecApartment1.Strip.A, ExecApartment1.Strip.B, ExecApartment1.Strip.C}, false)
+ ExecApartment1.Booze.Enable({ExecApartment1.Booze.A, ExecApartment1.Booze.B, ExecApartment1.Booze.C}, false)
+ ExecApartment1.Smoke.Set(ExecApartment1.Smoke.none)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_executive/apartment2.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_executive/apartment2.lua
new file mode 100644
index 000000000..072cd08fb
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_executive/apartment2.lua
@@ -0,0 +1,73 @@
+
+-- Apartment 2: -773.22580000 322.82520000 194.88620000
+
+exports('GetExecApartment2Object', function()
+ return ExecApartment2
+end)
+
+ExecApartment2 = {
+ currentInteriorId = -1,
+
+ Style = {
+ Theme = {
+ modern = {interiorId = 227585, ipl = "apa_v_mp_h_01_b"},
+ moody = {interiorId = 228353, ipl = "apa_v_mp_h_02_b"},
+ vibrant = {interiorId = 229121, ipl = "apa_v_mp_h_03_b"},
+ sharp = {interiorId = 229889, ipl = "apa_v_mp_h_04_b"},
+ monochrome = {interiorId = 230657, ipl = "apa_v_mp_h_05_b"},
+ seductive = {interiorId = 231425, ipl = "apa_v_mp_h_06_b"},
+ regal = {interiorId = 232193, ipl = "apa_v_mp_h_07_b"},
+ aqua = {interiorId = 232961, ipl = "apa_v_mp_h_08_b"}
+ },
+
+ Set = function(style, refresh)
+ if (IsTable(style)) then
+ ExecApartment2.Style.Clear()
+ ExecApartment2.currentInteriorId = style.interiorId
+ EnableIpl(style.ipl, true)
+ if (refresh) then RefreshInterior(style.interiorId) end
+ end
+ end,
+ Clear = function()
+ for key, value in pairs(ExecApartment2.Style.Theme) do
+ SetIplPropState(value.interiorId, {"Apart_Hi_Strip_A", "Apart_Hi_Strip_B", "Apart_Hi_Strip_C"}, false)
+ SetIplPropState(value.interiorId, {"Apart_Hi_Booze_A", "Apart_Hi_Booze_B", "Apart_Hi_Booze_C"}, false)
+ SetIplPropState(value.interiorId, {"Apart_Hi_Smokes_A", "Apart_Hi_Smokes_B", "Apart_Hi_Smokes_C"}, false, true)
+ EnableIpl(value.ipl, false)
+ end
+ end
+ },
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(ExecApartment2.currentInteriorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(ExecApartment2.currentInteriorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ none = "", stage1 = "Apart_Hi_Smokes_A", stage2 = "Apart_Hi_Smokes_B", stage3 = "Apart_Hi_Smokes_C",
+ Set = function(smoke, refresh)
+ ExecApartment2.Smoke.Clear(false)
+ if (smoke ~= nil) then
+ SetIplPropState(ExecApartment2.currentInteriorId, smoke, true, refresh)
+ else
+ if (refresh) then RefreshInterior(ExecApartment2.currentInteriorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(ExecApartment2.currentInteriorId, {ExecApartment2.Smoke.stage1, ExecApartment2.Smoke.stage2, ExecApartment2.Smoke.stage3}, false, refresh)
+ end
+ },
+ LoadDefault = function()
+ ExecApartment2.Style.Set(ExecApartment2.Style.Theme.seductive, true)
+ ExecApartment2.Strip.Enable({ExecApartment2.Strip.A, ExecApartment2.Strip.B, ExecApartment2.Strip.C}, false)
+ ExecApartment2.Booze.Enable({ExecApartment2.Booze.A, ExecApartment2.Booze.B, ExecApartment2.Booze.C}, false)
+ ExecApartment2.Smoke.Set(ExecApartment2.Smoke.none)
+ end
+}
+
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_executive/apartment3.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_executive/apartment3.lua
new file mode 100644
index 000000000..fa45ccd50
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_executive/apartment3.lua
@@ -0,0 +1,73 @@
+
+-- Apartment 3: -787.78050000 334.92320000 186.11340000
+
+exports('GetExecApartment3Object', function()
+ return ExecApartment3
+end)
+
+ExecApartment3 = {
+ currentInteriorId = -1,
+
+ Style = {
+ Theme = {
+ modern = {interiorId = 227841, ipl = "apa_v_mp_h_01_c"},
+ moody = {interiorId = 228609, ipl = "apa_v_mp_h_02_c"},
+ vibrant = {interiorId = 229377, ipl = "apa_v_mp_h_03_c"},
+ sharp = {interiorId = 230145, ipl = "apa_v_mp_h_04_c"},
+ monochrome = {interiorId = 230913, ipl = "apa_v_mp_h_05_c"},
+ seductive = {interiorId = 231681, ipl = "apa_v_mp_h_06_c"},
+ regal = {interiorId = 232449, ipl = "apa_v_mp_h_07_c"},
+ aqua = {interiorId = 233217, ipl = "apa_v_mp_h_08_c"}
+ },
+
+ Set = function(style, refresh)
+ if (IsTable(style)) then
+ ExecApartment3.Style.Clear()
+ ExecApartment3.currentInteriorId = style.interiorId
+ EnableIpl(style.ipl, true)
+ if (refresh) then RefreshInterior(style.interiorId) end
+ end
+ end,
+ Clear = function()
+ for key, value in pairs(ExecApartment3.Style.Theme) do
+ SetIplPropState(value.interiorId, {"Apart_Hi_Strip_A", "Apart_Hi_Strip_B", "Apart_Hi_Strip_C"}, false)
+ SetIplPropState(value.interiorId, {"Apart_Hi_Booze_A", "Apart_Hi_Booze_B", "Apart_Hi_Booze_C"}, false)
+ SetIplPropState(value.interiorId, {"Apart_Hi_Smokes_A", "Apart_Hi_Smokes_B", "Apart_Hi_Smokes_C"}, false, true)
+ EnableIpl(value.ipl, false)
+ end
+ end
+ },
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(ExecApartment3.currentInteriorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(ExecApartment3.currentInteriorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ none = "", stage1 = "Apart_Hi_Smokes_A", stage2 = "Apart_Hi_Smokes_B", stage3 = "Apart_Hi_Smokes_C",
+ Set = function(smoke, refresh)
+ ExecApartment3.Smoke.Clear(false)
+ if (smoke ~= nil) then
+ SetIplPropState(ExecApartment3.currentInteriorId, smoke, true, refresh)
+ else
+ if (refresh) then RefreshInterior(ExecApartment3.currentInteriorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(ExecApartment3.currentInteriorId, {ExecApartment3.Smoke.stage1, ExecApartment3.Smoke.stage2, ExecApartment3.Smoke.stage3}, false, refresh)
+ end
+ },
+ LoadDefault = function()
+ ExecApartment3.Style.Set(ExecApartment3.Style.Theme.sharp, true)
+ ExecApartment3.Strip.Enable({ExecApartment3.Strip.A, ExecApartment3.Strip.B, ExecApartment3.Strip.C}, false)
+ ExecApartment3.Booze.Enable({ExecApartment3.Booze.A, ExecApartment3.Booze.B, ExecApartment3.Booze.C}, false)
+ ExecApartment3.Smoke.Set(ExecApartment3.Smoke.none)
+ end
+}
+
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_finance/office1.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_finance/office1.lua
new file mode 100644
index 000000000..e12cb5b59
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_finance/office1.lua
@@ -0,0 +1,170 @@
+
+-- Office 1: -141.1987, -620.913, 168.8205 (Arcadius Business Centre)
+
+exports('GetFinanceOffice1Object', function()
+ return FinanceOffice1
+end)
+
+FinanceOffice1 = {
+ currentInteriorId = -1,
+ currentSafeDoors = {hashL = "", hashR = ""},
+
+ Style = {
+ Theme = {
+ warm = {interiorId = 236289, ipl = "ex_dt1_02_office_01a", safe = "ex_prop_safedoor_office1a"},
+ classical = {interiorId = 236545, ipl = "ex_dt1_02_office_01b", safe = "ex_prop_safedoor_office1b"},
+ vintage = {interiorId = 236801, ipl = "ex_dt1_02_office_01c", safe = "ex_prop_safedoor_office1c"},
+ contrast = {interiorId = 237057, ipl = "ex_dt1_02_office_02a", safe = "ex_prop_safedoor_office2a"},
+ rich = {interiorId = 237313, ipl = "ex_dt1_02_office_02b", safe = "ex_prop_safedoor_office2a"},
+ cool = {interiorId = 237569, ipl = "ex_dt1_02_office_02c", safe = "ex_prop_safedoor_office2a"},
+ ice = {interiorId = 237825, ipl = "ex_dt1_02_office_03a", safe = "ex_prop_safedoor_office3a"},
+ conservative = {interiorId = 238081, ipl = "ex_dt1_02_office_03b", safe = "ex_prop_safedoor_office3a"},
+ polished = {interiorId = 238337, ipl = "ex_dt1_02_office_03c", safe = "ex_prop_safedoor_office3c"}
+ },
+ Set = function(style, refresh)
+ if (refresh == nil) then refresh = false end
+ if (IsTable(style)) then
+ FinanceOffice1.Style.Clear()
+ FinanceOffice1.currentInteriorId = style.interiorId
+ FinanceOffice1.currentSafeDoors = {hashL = GetHashKey(style.safe .. "_l"), hashR = GetHashKey(style.safe .. "_r")}
+ EnableIpl(style.ipl, true)
+ if (refresh) then RefreshInterior(style.interiorId) end
+ end
+ end,
+ Clear = function()
+ for themeKey, themeValue in pairs(FinanceOffice1.Style.Theme) do
+ for swagKey, swagValue in pairs(FinanceOffice1.Swag) do
+ if (IsTable(swagValue)) then
+ SetIplPropState(themeValue.interiorId, {swagValue.A, swagValue.B, swagValue.C}, false)
+ end
+ end
+ SetIplPropState(themeValue.interiorId, "office_chairs", false, false)
+ SetIplPropState(themeValue.interiorId, "office_booze", false, true)
+ FinanceOffice1.currentSafeDoors = {hashL = 0, hashR = 0}
+ EnableIpl(themeValue.ipl, false)
+ end
+ end
+ },
+ Safe = {
+ doorHeadingL = 96.0, -- Only need the heading of the Left door to get the Right ones
+ Position = {x = -124.25, y = -641.30, z = 168.870}, -- Approximately between the two doors
+
+ -- These values are checked from "doorHandler.lua" and
+ isLeftDoorOpen = false, isRightDoorOpen = false,
+
+ -- Safe door API
+ Open = function(doorSide)
+ if (doorSide:lower() == "left") then FinanceOffice1.Safe.isLeftDoorOpen = true
+ elseif (doorSide:lower() == "right") then FinanceOffice1.Safe.isRightDoorOpen = true
+ else
+ Citizen.Trace("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are:")
+ Citizen.Trace("left right")
+ end
+ end,
+ Close = function(doorSide)
+ if (doorSide:lower() == "left") then FinanceOffice1.Safe.isLeftDoorOpen = false
+ elseif (doorSide:lower() == "right") then FinanceOffice1.Safe.isRightDoorOpen = false
+ else
+ Citizen.Trace("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are:")
+ Citizen.Trace("left right")
+ end
+ end,
+
+ -- Internal use only
+ SetDoorState = function(doorSide, open)
+ local doorHandle = 0
+ local heading = FinanceOffice1.Safe.doorHeadingL
+
+ if (doorSide:lower() == "left") then
+ doorHandle = FinanceOffice1.Safe.GetDoorHandle(FinanceOffice1.currentSafeDoors.hashL)
+ if (open) then heading = heading - 90.0 end
+ elseif (doorSide:lower() == "right") then
+ doorHandle = FinanceOffice1.Safe.GetDoorHandle(FinanceOffice1.currentSafeDoors.hashR)
+ heading = heading - 180
+ if (open) then heading = heading + 90.0 end
+ end
+
+ if (doorHandle == 0) then
+ Citizen.Trace("[bob74_ipl] Warning: " .. doorSide .. " safe door handle is 0")
+ return
+ end
+
+ SetEntityHeading(doorHandle, heading)
+ end,
+
+ -- /!\ handle changes whenever the interior is refreshed /!\
+ GetDoorHandle = function(doorHash)
+ local timeout = 4
+ local doorHandle = GetClosestObjectOfType(FinanceOffice1.Safe.Position.x, FinanceOffice1.Safe.Position.y, FinanceOffice1.Safe.Position.z, 5.0, doorHash, false, false, false)
+
+ while (doorHandle == 0) do
+ Wait(25)
+ doorHandle = GetClosestObjectOfType(FinanceOffice1.Safe.Position.x, FinanceOffice1.Safe.Position.y, FinanceOffice1.Safe.Position.z, 5.0, doorHash, false, false, false)
+ timeout = timeout - 1
+ if (timeout <= 0) then
+ break
+ end
+ end
+ return doorHandle
+ end
+ },
+ Swag = {
+ Cash = {
+ A = "cash_set_01", B = "cash_set_02", C = "cash_set_03", D = "cash_set_04", E = "cash_set_05",
+ F = "cash_set_06", G = "cash_set_07", H = "cash_set_08", I = "cash_set_09", J = "cash_set_10",
+ K = "cash_set_11", L = "cash_set_12", M = "cash_set_13", N = "cash_set_14", O = "cash_set_15",
+ P = "cash_set_16", Q = "cash_set_17", R = "cash_set_18", S = "cash_set_19", T = "cash_set_20",
+ U = "cash_set_21", V = "cash_set_22", W = "cash_set_23", X = "cash_set_24"
+ },
+ BoozeCigs = {A = "swag_booze_cigs", B = "swag_booze_cigs2", C = "swag_booze_cigs3"},
+ Counterfeit = {A = "swag_counterfeit", B = "swag_counterfeit2", C = "swag_counterfeit3"},
+ DrugBags = {A = "swag_drugbags", B = "swag_drugbags2", C = "swag_drugbags3"},
+ DrugStatue = {A = "swag_drugstatue", B = "swag_drugstatue2", C = "swag_drugstatue3"},
+ Electronic = {A = "swag_electronic", B = "swag_electronic2", C = "swag_electronic3"},
+ FurCoats = {A = "swag_furcoats", B = "swag_furcoats2", C = "swag_furcoats3"},
+ Gems = {A = "swag_gems", B = "swag_gems2", C = "swag_gems3"},
+ Guns = {A = "swag_guns", B = "swag_guns2", C = "swag_guns3"},
+ Ivory = {A = "swag_ivory", B = "swag_ivory2", C = "swag_ivory3"},
+ Jewel = {A = "swag_jewelwatch", B = "swag_jewelwatch2", C = "swag_jewelwatch3"},
+ Med = {A = "swag_med", B = "swag_med2", C = "swag_med3"},
+ Painting = {A = "swag_art", B = "swag_art2", C = "swag_art3"},
+ Pills = {A = "swag_pills", B = "swag_pills2", C = "swag_pills3"},
+ Silver = {A = "swag_silver", B = "swag_silver2", C = "swag_silver3"},
+ Enable = function (details, state, refresh)
+ SetIplPropState(FinanceOffice1.currentInteriorId, details, state, refresh)
+ end
+ },
+ Chairs = {
+ off = "", on = "office_chairs",
+ Set = function(chairs, refresh)
+ FinanceOffice1.Chairs.Clear(false)
+ if (chairs ~= nil) then
+ SetIplPropState(FinanceOffice1.currentInteriorId, chairs, true, refresh)
+ else
+ if (refresh) then RefreshInterior(FinanceOffice1.currentInteriorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(FinanceOffice1.currentInteriorId, FinanceOffice1.Chairs.on, false, refresh)
+ end
+ },
+ Booze = {
+ off = "", on = "office_booze",
+ Set = function(booze, refresh)
+ FinanceOffice1.Booze.Clear(false)
+ if (booze ~= nil) then
+ SetIplPropState(FinanceOffice1.currentInteriorId, booze, true, refresh)
+ else
+ if (refresh) then RefreshInterior(FinanceOffice1.currentInteriorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(FinanceOffice1.currentInteriorId, FinanceOffice1.Booze.on, false, refresh)
+ end
+ },
+
+ LoadDefault = function()
+ FinanceOffice1.Style.Set(FinanceOffice1.Style.Theme.polished)
+ FinanceOffice1.Chairs.Set(FinanceOffice1.Chairs.on, true)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_finance/office2.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_finance/office2.lua
new file mode 100644
index 000000000..e51d415f7
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_finance/office2.lua
@@ -0,0 +1,170 @@
+
+-- Office 2: -75.8466, -826.9893, 243.3859 (Maze Bank Building)
+
+exports('GetFinanceOffice2Object', function()
+ return FinanceOffice2
+end)
+
+FinanceOffice2 = {
+ currentInteriorId = -1,
+ currentSafeDoors = {hashL = "", hashR = ""},
+
+ Style = {
+ Theme = {
+ warm = {interiorId = 238593, ipl = "ex_dt1_11_office_01a", safe = "ex_prop_safedoor_office1a"},
+ classical = {interiorId = 238849, ipl = "ex_dt1_11_office_01b", safe = "ex_prop_safedoor_office1b"},
+ vintage = {interiorId = 239105, ipl = "ex_dt1_11_office_01c", safe = "ex_prop_safedoor_office1c"},
+ contrast = {interiorId = 239361, ipl = "ex_dt1_11_office_02a", safe = "ex_prop_safedoor_office2a"},
+ rich = {interiorId = 239617, ipl = "ex_dt1_11_office_02b", safe = "ex_prop_safedoor_office2a"},
+ cool = {interiorId = 239873, ipl = "ex_dt1_11_office_02c", safe = "ex_prop_safedoor_office2a"},
+ ice = {interiorId = 240129, ipl = "ex_dt1_11_office_03a", safe = "ex_prop_safedoor_office3a"},
+ conservative = {interiorId = 240385, ipl = "ex_dt1_11_office_03b", safe = "ex_prop_safedoor_office3a"},
+ polished = {interiorId = 240641, ipl = "ex_dt1_11_office_03c", safe = "ex_prop_safedoor_office3c"}
+ },
+ Set = function(style, refresh)
+ if (refresh == nil) then refresh = false end
+ if (IsTable(style)) then
+ FinanceOffice2.Style.Clear()
+ FinanceOffice2.currentInteriorId = style.interiorId
+ FinanceOffice2.currentSafeDoors = {hashL = GetHashKey(style.safe .. "_l"), hashR = GetHashKey(style.safe .. "_r")}
+ EnableIpl(style.ipl, true)
+ if (refresh) then RefreshInterior(style.interiorId) end
+ end
+ end,
+ Clear = function()
+ for themeKey, themeValue in pairs(FinanceOffice2.Style.Theme) do
+ for swagKey, swagValue in pairs(FinanceOffice2.Swag) do
+ if (IsTable(swagValue)) then
+ SetIplPropState(themeValue.interiorId, {swagValue.A, swagValue.B, swagValue.C}, false)
+ end
+ end
+ SetIplPropState(themeValue.interiorId, "office_chairs", false, false)
+ SetIplPropState(themeValue.interiorId, "office_booze", false, true)
+ FinanceOffice2.currentSafeDoors = {hashL = 0, hashR = 0}
+ EnableIpl(themeValue.ipl, false)
+ end
+ end
+ },
+ Safe = {
+ doorHeadingL = 250.0, -- Only need the heading of the Left door to get the Right ones
+ Position = {x = -82.593, y = -801.0, z = 243.385}, -- Approximately between the two doors
+
+ -- These values are checked from "doorHandler.lua" and
+ isLeftDoorOpen = false, isRightDoorOpen = false,
+
+ -- Safe door API
+ Open = function(doorSide)
+ if (doorSide:lower() == "left") then FinanceOffice2.Safe.isLeftDoorOpen = true
+ elseif (doorSide:lower() == "right") then FinanceOffice2.Safe.isRightDoorOpen = true
+ else
+ Citizen.Trace("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are:")
+ Citizen.Trace("left right")
+ end
+ end,
+ Close = function(doorSide)
+ if (doorSide:lower() == "left") then FinanceOffice2.Safe.isLeftDoorOpen = false
+ elseif (doorSide:lower() == "right") then FinanceOffice2.Safe.isRightDoorOpen = false
+ else
+ Citizen.Trace("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are:")
+ Citizen.Trace("left right")
+ end
+ end,
+
+ -- Internal use only
+ SetDoorState = function(doorSide, open)
+ local doorHandle = 0
+ local heading = FinanceOffice2.Safe.doorHeadingL
+
+ if (doorSide:lower() == "left") then
+ doorHandle = FinanceOffice2.Safe.GetDoorHandle(FinanceOffice2.currentSafeDoors.hashL)
+ if (open) then heading = heading - 90.0 end
+ elseif (doorSide:lower() == "right") then
+ doorHandle = FinanceOffice2.Safe.GetDoorHandle(FinanceOffice2.currentSafeDoors.hashR)
+ heading = heading - 180
+ if (open) then heading = heading + 90.0 end
+ end
+
+ if (doorHandle == 0) then
+ Citizen.Trace("[bob74_ipl] Warning: " .. doorSide .. " safe door handle is 0")
+ return
+ end
+
+ SetEntityHeading(doorHandle, heading)
+ end,
+
+ -- /!\ handle changes whenever the interior is refreshed /!\
+ GetDoorHandle = function(doorHash)
+ local timeout = 4
+ local doorHandle = GetClosestObjectOfType(FinanceOffice2.Safe.Position.x, FinanceOffice2.Safe.Position.y, FinanceOffice2.Safe.Position.z, 5.0, doorHash, false, false, false)
+
+ while (doorHandle == 0) do
+ Wait(25)
+ doorHandle = GetClosestObjectOfType(FinanceOffice2.Safe.Position.x, FinanceOffice2.Safe.Position.y, FinanceOffice2.Safe.Position.z, 5.0, doorHash, false, false, false)
+ timeout = timeout - 1
+ if (timeout <= 0) then
+ break
+ end
+ end
+ return doorHandle
+ end
+ },
+ Swag = {
+ Cash = {
+ A = "cash_set_01", B = "cash_set_02", C = "cash_set_03", D = "cash_set_04", E = "cash_set_05",
+ F = "cash_set_06", G = "cash_set_07", H = "cash_set_08", I = "cash_set_09", J = "cash_set_10",
+ K = "cash_set_11", L = "cash_set_12", M = "cash_set_13", N = "cash_set_14", O = "cash_set_15",
+ P = "cash_set_16", Q = "cash_set_17", R = "cash_set_18", S = "cash_set_19", T = "cash_set_20",
+ U = "cash_set_21", V = "cash_set_22", W = "cash_set_23", X = "cash_set_24"
+ },
+ BoozeCigs = {A = "swag_booze_cigs", B = "swag_booze_cigs2", C = "swag_booze_cigs3"},
+ Counterfeit = {A = "swag_counterfeit", B = "swag_counterfeit2", C = "swag_counterfeit3"},
+ DrugBags = {A = "swag_drugbags", B = "swag_drugbags2", C = "swag_drugbags3"},
+ DrugStatue = {A = "swag_drugstatue", B = "swag_drugstatue2", C = "swag_drugstatue3"},
+ Electronic = {A = "swag_electronic", B = "swag_electronic2", C = "swag_electronic3"},
+ FurCoats = {A = "swag_furcoats", B = "swag_furcoats2", C = "swag_furcoats3"},
+ Gems = {A = "swag_gems", B = "swag_gems2", C = "swag_gems3"},
+ Guns = {A = "swag_guns", B = "swag_guns2", C = "swag_guns3"},
+ Ivory = {A = "swag_ivory", B = "swag_ivory2", C = "swag_ivory3"},
+ Jewel = {A = "swag_jewelwatch", B = "swag_jewelwatch2", C = "swag_jewelwatch3"},
+ Med = {A = "swag_med", B = "swag_med2", C = "swag_med3"},
+ Painting = {A = "swag_art", B = "swag_art2", C = "swag_art3"},
+ Pills = {A = "swag_pills", B = "swag_pills2", C = "swag_pills3"},
+ Silver = {A = "swag_silver", B = "swag_silver2", C = "swag_silver3"},
+ Enable = function (details, state, refresh)
+ SetIplPropState(FinanceOffice2.currentInteriorId, details, state, refresh)
+ end
+ },
+ Chairs = {
+ off = "", on = "office_chairs",
+ Set = function(chairs, refresh)
+ FinanceOffice2.Chairs.Clear(false)
+ if (chairs ~= nil) then
+ SetIplPropState(FinanceOffice2.currentInteriorId, chairs, true, refresh)
+ else
+ if (refresh) then RefreshInterior(FinanceOffice2.currentInteriorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(FinanceOffice2.currentInteriorId, FinanceOffice2.Chairs.on, false, refresh)
+ end
+ },
+ Booze = {
+ off = "", on = "office_booze",
+ Set = function(booze, refresh)
+ FinanceOffice2.Booze.Clear(false)
+ if (booze ~= nil) then
+ SetIplPropState(FinanceOffice2.currentInteriorId, booze, true, refresh)
+ else
+ if (refresh) then RefreshInterior(FinanceOffice2.currentInteriorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(FinanceOffice2.currentInteriorId, FinanceOffice2.Booze.on, false, refresh)
+ end
+ },
+
+ LoadDefault = function()
+ FinanceOffice2.Style.Set(FinanceOffice2.Style.Theme.warm)
+ FinanceOffice2.Chairs.Set(FinanceOffice2.Chairs.on, true)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_finance/office3.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_finance/office3.lua
new file mode 100644
index 000000000..73acc0819
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_finance/office3.lua
@@ -0,0 +1,170 @@
+
+-- Office 3: -1579.756, -565.0661, 108.523 (Lom Bank)
+
+exports('GetFinanceOffice3Object', function()
+ return FinanceOffice3
+end)
+
+FinanceOffice3 = {
+ currentInteriorId = -1,
+ currentSafeDoors = {hashL = "", hashR = ""},
+
+ Style = {
+ Theme = {
+ warm = {interiorId = 240897, ipl = "ex_sm_13_office_01a", safe = "ex_prop_safedoor_office1a"},
+ classical = {interiorId = 241153, ipl = "ex_sm_13_office_01b", safe = "ex_prop_safedoor_office1b"},
+ vintage = {interiorId = 241409, ipl = "ex_sm_13_office_01c", safe = "ex_prop_safedoor_office1c"},
+ contrast = {interiorId = 241665, ipl = "ex_sm_13_office_02a", safe = "ex_prop_safedoor_office2a"},
+ rich = {interiorId = 241921, ipl = "ex_sm_13_office_02b", safe = "ex_prop_safedoor_office2a"},
+ cool = {interiorId = 242177, ipl = "ex_sm_13_office_02c", safe = "ex_prop_safedoor_office2a"},
+ ice = {interiorId = 242433, ipl = "ex_sm_13_office_03a", safe = "ex_prop_safedoor_office3a"},
+ conservative = {interiorId = 242689, ipl = "ex_sm_13_office_03b", safe = "ex_prop_safedoor_office3a"},
+ polished = {interiorId = 242945, ipl = "ex_sm_13_office_03c", safe = "ex_prop_safedoor_office3c"}
+ },
+ Set = function(style, refresh)
+ if (refresh == nil) then refresh = false end
+ if (IsTable(style)) then
+ FinanceOffice3.Style.Clear()
+ FinanceOffice3.currentInteriorId = style.interiorId
+ FinanceOffice3.currentSafeDoors = {hashL = GetHashKey(style.safe .. "_l"), hashR = GetHashKey(style.safe .. "_r")}
+ EnableIpl(style.ipl, true)
+ if (refresh) then RefreshInterior(style.interiorId) end
+ end
+ end,
+ Clear = function()
+ for themeKey, themeValue in pairs(FinanceOffice3.Style.Theme) do
+ for swagKey, swagValue in pairs(FinanceOffice3.Swag) do
+ if (IsTable(swagValue)) then
+ SetIplPropState(themeValue.interiorId, {swagValue.A, swagValue.B, swagValue.C}, false)
+ end
+ end
+ SetIplPropState(themeValue.interiorId, "office_chairs", false, false)
+ SetIplPropState(themeValue.interiorId, "office_booze", false, true)
+ FinanceOffice3.currentSafeDoors = {hashL = 0, hashR = 0}
+ EnableIpl(themeValue.ipl, false)
+ end
+ end
+ },
+ Safe = {
+ doorHeadingL = 126.0, -- Only need the heading of the Left door to get the Right ones
+ Position = {x = -1554.08, y = -573.7122, z = 108.5272}, -- Approximately between the two doors
+
+ -- These values are checked from "doorHandler.lua" and
+ isLeftDoorOpen = false, isRightDoorOpen = false,
+
+ -- Safe door API
+ Open = function(doorSide)
+ if (doorSide:lower() == "left") then FinanceOffice3.Safe.isLeftDoorOpen = true
+ elseif (doorSide:lower() == "right") then FinanceOffice3.Safe.isRightDoorOpen = true
+ else
+ Citizen.Trace("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are:")
+ Citizen.Trace("left right")
+ end
+ end,
+ Close = function(doorSide)
+ if (doorSide:lower() == "left") then FinanceOffice3.Safe.isLeftDoorOpen = false
+ elseif (doorSide:lower() == "right") then FinanceOffice3.Safe.isRightDoorOpen = false
+ else
+ Citizen.Trace("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are:")
+ Citizen.Trace("left right")
+ end
+ end,
+
+ -- Internal use only
+ SetDoorState = function(doorSide, open)
+ local doorHandle = 0
+ local heading = FinanceOffice3.Safe.doorHeadingL
+
+ if (doorSide:lower() == "left") then
+ doorHandle = FinanceOffice3.Safe.GetDoorHandle(FinanceOffice3.currentSafeDoors.hashL)
+ if (open) then heading = heading - 90.0 end
+ elseif (doorSide:lower() == "right") then
+ doorHandle = FinanceOffice3.Safe.GetDoorHandle(FinanceOffice3.currentSafeDoors.hashR)
+ heading = heading - 180
+ if (open) then heading = heading + 90.0 end
+ end
+
+ if (doorHandle == 0) then
+ Citizen.Trace("[bob74_ipl] Warning: " .. doorSide .. " safe door handle is 0")
+ return
+ end
+
+ SetEntityHeading(doorHandle, heading)
+ end,
+
+ -- /!\ handle changes whenever the interior is refreshed /!\
+ GetDoorHandle = function(doorHash)
+ local timeout = 4
+ local doorHandle = GetClosestObjectOfType(FinanceOffice3.Safe.Position.x, FinanceOffice3.Safe.Position.y, FinanceOffice3.Safe.Position.z, 5.0, doorHash, false, false, false)
+
+ while (doorHandle == 0) do
+ Wait(25)
+ doorHandle = GetClosestObjectOfType(FinanceOffice3.Safe.Position.x, FinanceOffice3.Safe.Position.y, FinanceOffice3.Safe.Position.z, 5.0, doorHash, false, false, false)
+ timeout = timeout - 1
+ if (timeout <= 0) then
+ break
+ end
+ end
+ return doorHandle
+ end
+ },
+ Swag = {
+ Cash = {
+ A = "cash_set_01", B = "cash_set_02", C = "cash_set_03", D = "cash_set_04", E = "cash_set_05",
+ F = "cash_set_06", G = "cash_set_07", H = "cash_set_08", I = "cash_set_09", J = "cash_set_10",
+ K = "cash_set_11", L = "cash_set_12", M = "cash_set_13", N = "cash_set_14", O = "cash_set_15",
+ P = "cash_set_16", Q = "cash_set_17", R = "cash_set_18", S = "cash_set_19", T = "cash_set_20",
+ U = "cash_set_21", V = "cash_set_22", W = "cash_set_23", X = "cash_set_24"
+ },
+ BoozeCigs = {A = "swag_booze_cigs", B = "swag_booze_cigs2", C = "swag_booze_cigs3"},
+ Counterfeit = {A = "swag_counterfeit", B = "swag_counterfeit2", C = "swag_counterfeit3"},
+ DrugBags = {A = "swag_drugbags", B = "swag_drugbags2", C = "swag_drugbags3"},
+ DrugStatue = {A = "swag_drugstatue", B = "swag_drugstatue2", C = "swag_drugstatue3"},
+ Electronic = {A = "swag_electronic", B = "swag_electronic2", C = "swag_electronic3"},
+ FurCoats = {A = "swag_furcoats", B = "swag_furcoats2", C = "swag_furcoats3"},
+ Gems = {A = "swag_gems", B = "swag_gems2", C = "swag_gems3"},
+ Guns = {A = "swag_guns", B = "swag_guns2", C = "swag_guns3"},
+ Ivory = {A = "swag_ivory", B = "swag_ivory2", C = "swag_ivory3"},
+ Jewel = {A = "swag_jewelwatch", B = "swag_jewelwatch2", C = "swag_jewelwatch3"},
+ Med = {A = "swag_med", B = "swag_med2", C = "swag_med3"},
+ Painting = {A = "swag_art", B = "swag_art2", C = "swag_art3"},
+ Pills = {A = "swag_pills", B = "swag_pills2", C = "swag_pills3"},
+ Silver = {A = "swag_silver", B = "swag_silver2", C = "swag_silver3"},
+ Enable = function (details, state, refresh)
+ SetIplPropState(FinanceOffice3.currentInteriorId, details, state, refresh)
+ end
+ },
+ Chairs = {
+ off = "", on = "office_chairs",
+ Set = function(chairs, refresh)
+ FinanceOffice3.Chairs.Clear(false)
+ if (chairs ~= nil) then
+ SetIplPropState(FinanceOffice3.currentInteriorId, chairs, true, refresh)
+ else
+ if (refresh) then RefreshInterior(FinanceOffice3.currentInteriorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(FinanceOffice3.currentInteriorId, FinanceOffice3.Chairs.on, false, refresh)
+ end
+ },
+ Booze = {
+ off = "", on = "office_booze",
+ Set = function(booze, refresh)
+ FinanceOffice3.Booze.Clear(false)
+ if (booze ~= nil) then
+ SetIplPropState(FinanceOffice3.currentInteriorId, booze, true, refresh)
+ else
+ if (refresh) then RefreshInterior(FinanceOffice3.currentInteriorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(FinanceOffice3.currentInteriorId, FinanceOffice3.Booze.on, false, refresh)
+ end
+ },
+
+ LoadDefault = function()
+ FinanceOffice3.Style.Set(FinanceOffice3.Style.Theme.conservative)
+ FinanceOffice3.Chairs.Set(FinanceOffice3.Chairs.on, true)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_finance/office4.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_finance/office4.lua
new file mode 100644
index 000000000..a2e876142
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_finance/office4.lua
@@ -0,0 +1,170 @@
+
+-- Office 4: -1392.667, -480.4736, 72.04217 (Maze Bank West)
+
+exports('GetFinanceOffice4Object', function()
+ return FinanceOffice4
+end)
+
+FinanceOffice4 = {
+ currentInteriorId = -1,
+ currentSafeDoors = {hashL = "", hashR = ""},
+
+ Style = {
+ Theme = {
+ warm = {interiorId = 243201, ipl = "ex_sm_15_office_01a", safe = "ex_prop_safedoor_office1a"},
+ classical = {interiorId = 243457, ipl = "ex_sm_15_office_01b", safe = "ex_prop_safedoor_office1b"},
+ vintage = {interiorId = 243713, ipl = "ex_sm_15_office_01c", safe = "ex_prop_safedoor_office1c"},
+ contrast = {interiorId = 243969, ipl = "ex_sm_15_office_02a", safe = "ex_prop_safedoor_office2a"},
+ rich = {interiorId = 244225, ipl = "ex_sm_15_office_02b", safe = "ex_prop_safedoor_office2a"},
+ cool = {interiorId = 244481, ipl = "ex_sm_15_office_02c", safe = "ex_prop_safedoor_office2a"},
+ ice = {interiorId = 244737, ipl = "ex_sm_15_office_03a", safe = "ex_prop_safedoor_office3a"},
+ conservative = {interiorId = 244993, ipl = "ex_sm_15_office_03b", safe = "ex_prop_safedoor_office3a"},
+ polished = {interiorId = 245249, ipl = "ex_sm_15_office_03c", safe = "ex_prop_safedoor_office3c"}
+ },
+ Set = function(style, refresh)
+ if (refresh == nil) then refresh = false end
+ if (IsTable(style)) then
+ FinanceOffice4.Style.Clear()
+ FinanceOffice4.currentInteriorId = style.interiorId
+ FinanceOffice4.currentSafeDoors = {hashL = GetHashKey(style.safe .. "_l"), hashR = GetHashKey(style.safe .. "_r")}
+ EnableIpl(style.ipl, true)
+ if (refresh) then RefreshInterior(style.interiorId) end
+ end
+ end,
+ Clear = function()
+ for themeKey, themeValue in pairs(FinanceOffice4.Style.Theme) do
+ for swagKey, swagValue in pairs(FinanceOffice4.Swag) do
+ if (IsTable(swagValue)) then
+ SetIplPropState(themeValue.interiorId, {swagValue.A, swagValue.B, swagValue.C}, false)
+ end
+ end
+ SetIplPropState(themeValue.interiorId, "office_chairs", false, false)
+ SetIplPropState(themeValue.interiorId, "office_booze", false, true)
+ FinanceOffice4.currentSafeDoors = {hashL = 0, hashR = 0}
+ EnableIpl(themeValue.ipl, false)
+ end
+ end
+ },
+ Safe = {
+ doorHeadingL = 188.0, -- Only need the heading of the Left door to get the Right ones
+ Position = {x = -1372.905, y = -462.08, z = 72.05}, -- Approximately between the two doors
+
+ -- These values are checked from "doorHandler.lua" and
+ isLeftDoorOpen = false, isRightDoorOpen = false,
+
+ -- Safe door API
+ Open = function(doorSide)
+ if (doorSide:lower() == "left") then FinanceOffice4.Safe.isLeftDoorOpen = true
+ elseif (doorSide:lower() == "right") then FinanceOffice4.Safe.isRightDoorOpen = true
+ else
+ Citizen.Trace("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are:")
+ Citizen.Trace("left right")
+ end
+ end,
+ Close = function(doorSide)
+ if (doorSide:lower() == "left") then FinanceOffice4.Safe.isLeftDoorOpen = false
+ elseif (doorSide:lower() == "right") then FinanceOffice4.Safe.isRightDoorOpen = false
+ else
+ Citizen.Trace("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are:")
+ Citizen.Trace("left right")
+ end
+ end,
+
+ -- Internal use only
+ SetDoorState = function(doorSide, open)
+ local doorHandle = 0
+ local heading = FinanceOffice4.Safe.doorHeadingL
+
+ if (doorSide:lower() == "left") then
+ doorHandle = FinanceOffice4.Safe.GetDoorHandle(FinanceOffice4.currentSafeDoors.hashL)
+ if (open) then heading = heading - 90.0 end
+ elseif (doorSide:lower() == "right") then
+ doorHandle = FinanceOffice4.Safe.GetDoorHandle(FinanceOffice4.currentSafeDoors.hashR)
+ heading = heading - 180
+ if (open) then heading = heading + 90.0 end
+ end
+
+ if (doorHandle == 0) then
+ Citizen.Trace("[bob74_ipl] Warning: " .. doorSide .. " safe door handle is 0")
+ return
+ end
+
+ SetEntityHeading(doorHandle, heading)
+ end,
+
+ -- /!\ handle changes whenever the interior is refreshed /!\
+ GetDoorHandle = function(doorHash)
+ local timeout = 4
+ local doorHandle = GetClosestObjectOfType(FinanceOffice4.Safe.Position.x, FinanceOffice4.Safe.Position.y, FinanceOffice4.Safe.Position.z, 5.0, doorHash, false, false, false)
+
+ while (doorHandle == 0) do
+ Wait(25)
+ doorHandle = GetClosestObjectOfType(FinanceOffice4.Safe.Position.x, FinanceOffice4.Safe.Position.y, FinanceOffice4.Safe.Position.z, 5.0, doorHash, false, false, false)
+ timeout = timeout - 1
+ if (timeout <= 0) then
+ break
+ end
+ end
+ return doorHandle
+ end
+ },
+ Swag = {
+ Cash = {
+ A = "cash_set_01", B = "cash_set_02", C = "cash_set_03", D = "cash_set_04", E = "cash_set_05",
+ F = "cash_set_06", G = "cash_set_07", H = "cash_set_08", I = "cash_set_09", J = "cash_set_10",
+ K = "cash_set_11", L = "cash_set_12", M = "cash_set_13", N = "cash_set_14", O = "cash_set_15",
+ P = "cash_set_16", Q = "cash_set_17", R = "cash_set_18", S = "cash_set_19", T = "cash_set_20",
+ U = "cash_set_21", V = "cash_set_22", W = "cash_set_23", X = "cash_set_24"
+ },
+ BoozeCigs = {A = "swag_booze_cigs", B = "swag_booze_cigs2", C = "swag_booze_cigs3"},
+ Counterfeit = {A = "swag_counterfeit", B = "swag_counterfeit2", C = "swag_counterfeit3"},
+ DrugBags = {A = "swag_drugbags", B = "swag_drugbags2", C = "swag_drugbags3"},
+ DrugStatue = {A = "swag_drugstatue", B = "swag_drugstatue2", C = "swag_drugstatue3"},
+ Electronic = {A = "swag_electronic", B = "swag_electronic2", C = "swag_electronic3"},
+ FurCoats = {A = "swag_furcoats", B = "swag_furcoats2", C = "swag_furcoats3"},
+ Gems = {A = "swag_gems", B = "swag_gems2", C = "swag_gems3"},
+ Guns = {A = "swag_guns", B = "swag_guns2", C = "swag_guns3"},
+ Ivory = {A = "swag_ivory", B = "swag_ivory2", C = "swag_ivory3"},
+ Jewel = {A = "swag_jewelwatch", B = "swag_jewelwatch2", C = "swag_jewelwatch3"},
+ Med = {A = "swag_med", B = "swag_med2", C = "swag_med3"},
+ Painting = {A = "swag_art", B = "swag_art2", C = "swag_art3"},
+ Pills = {A = "swag_pills", B = "swag_pills2", C = "swag_pills3"},
+ Silver = {A = "swag_silver", B = "swag_silver2", C = "swag_silver3"},
+ Enable = function (details, state, refresh)
+ SetIplPropState(FinanceOffice4.currentInteriorId, details, state, refresh)
+ end
+ },
+ Chairs = {
+ off = "", on = "office_chairs",
+ Set = function(chairs, refresh)
+ FinanceOffice4.Chairs.Clear(false)
+ if (chairs ~= nil) then
+ SetIplPropState(FinanceOffice4.currentInteriorId, chairs, true, refresh)
+ else
+ if (refresh) then RefreshInterior(FinanceOffice4.currentInteriorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(FinanceOffice4.currentInteriorId, FinanceOffice4.Chairs.on, false, refresh)
+ end
+ },
+ Booze = {
+ off = "", on = "office_booze",
+ Set = function(booze, refresh)
+ FinanceOffice4.Booze.Clear(false)
+ if (booze ~= nil) then
+ SetIplPropState(FinanceOffice4.currentInteriorId, booze, true, refresh)
+ else
+ if (refresh) then RefreshInterior(FinanceOffice4.currentInteriorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(FinanceOffice4.currentInteriorId, FinanceOffice4.Booze.on, false, refresh)
+ end
+ },
+
+ LoadDefault = function()
+ FinanceOffice4.Style.Set(FinanceOffice4.Style.Theme.cool)
+ FinanceOffice4.Chairs.Set(FinanceOffice4.Chairs.on, true)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_finance/organization.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_finance/organization.lua
new file mode 100644
index 000000000..ffa743c6f
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_finance/organization.lua
@@ -0,0 +1,115 @@
+
+exports('GetFinanceOrganizationObject', function()
+ return FinanceOrganization
+end)
+
+AddEventHandler('onClientResourceStop', function(res)
+ if (GetCurrentResourceName() ~= res) then return end
+ FinanceOrganization.Office.Clear()
+end)
+
+FinanceOrganization = {
+ Name = {
+ Colors = {black = 0, gray = 1, yellow = 2, blue = 3, orange = 5, red = 6, green = 7},
+ Fonts = {font1 = 0, font2 = 1, font3 = 2, font4 = 3, font5 = 4, font6 = 5, font7 = 6,
+ font8 = 7, font9 = 8, font10 = 9, font11 = 10, font12 = 11, font13 = 12},
+ Style = {normal = 3, light = 1},
+ name = "",
+ style = 0,
+ color = 0,
+ font = 0,
+ Set = function(name, style, color, font)
+ FinanceOrganization.Name.name = name
+ FinanceOrganization.Name.style = style
+ FinanceOrganization.Name.color = color
+ FinanceOrganization.Name.font = font
+ FinanceOrganization.Office.stage = 0
+ end
+ },
+ Office = {
+ needToLoad = false,
+ loaded = false,
+ target = "prop_ex_office_text",
+ prop = "ex_prop_ex_office_text",
+ renderId = -1,
+ movieId = -1,
+ stage = 0,
+
+ Init = function()
+ DrawEmptyRect(FinanceOrganization.Office.target, FinanceOrganization.Office.prop)
+ end,
+ Enable = function(state)
+ FinanceOrganization.Office.needToLoad = state
+ end,
+ Clear = function()
+ if IsNamedRendertargetRegistered(FinanceOrganization.Office.target) then
+ ReleaseNamedRendertarget(GetHashKey(FinanceOrganization.Office.target))
+ end
+ if (HasNamedScaleformMovieLoaded(FinanceOrganization.Office.movieId)) then
+ SetScaleformMovieAsNoLongerNeeded(FinanceOrganization.Office.movieId)
+ end
+ FinanceOrganization.Office.renderId = -1
+ FinanceOrganization.Office.movieId = -1
+ FinanceOrganization.Office.stage = 0
+ end
+ }
+}
+
+Citizen.CreateThread(function()
+ FinanceOrganization.Office.Init()
+
+ while true do
+ if FinanceOrganization.Office.needToLoad then
+ -- Need to load
+ if (Global.FinanceOffices.isInsideOffice1 or Global.FinanceOffices.isInsideOffice2 or
+ Global.FinanceOffices.isInsideOffice3 or Global.FinanceOffices.isInsideOffice4) then
+ DrawOrganizationName(FinanceOrganization.Name.name, FinanceOrganization.Name.style, FinanceOrganization.Name.color, FinanceOrganization.Name.font)
+ FinanceOrganization.Office.loaded = true
+ Wait(0) -- We need to call all this every frame
+ else
+ Wait(1000) -- We are not inside an office
+ end
+ elseif FinanceOrganization.Office.loaded then
+ -- Loaded and need to unload
+ FinanceOrganization.Office.Clear()
+ FinanceOrganization.Office.loaded = false
+ Wait(1000) -- We can wait longer when we don't need to display text
+ else
+ -- Not needed to load
+ Wait(1000) -- We can wait longer when we don't need to display text
+ end
+ end
+end)
+
+function DrawOrganizationName(name, style, color, font)
+ if FinanceOrganization.Office.stage == 0 then
+ if (FinanceOrganization.Office.renderId == -1) then
+ FinanceOrganization.Office.renderId = CreateNamedRenderTargetForModel(FinanceOrganization.Office.target, FinanceOrganization.Office.prop)
+ end
+ if (FinanceOrganization.Office.movieId == -1) then
+ FinanceOrganization.Office.movieId = RequestScaleformMovie("ORGANISATION_NAME")
+ end
+ FinanceOrganization.Office.stage = 1
+ elseif FinanceOrganization.Office.stage == 1 then
+ if (HasScaleformMovieLoaded(FinanceOrganization.Office.movieId)) then
+ local parameters = {
+ p0 = {type = "string", value = name},
+ p1 = {type = "int", value = style},
+ p2 = {type = "int", value = color},
+ p3 = {type = "int", value = font}
+ }
+ SetupScaleform(FinanceOrganization.Office.movieId, "SET_ORGANISATION_NAME", parameters)
+ FinanceOrganization.Office.stage = 2
+ else
+ FinanceOrganization.Office.movieId = RequestScaleformMovie("ORGANISATION_NAME")
+ end
+ elseif FinanceOrganization.Office.stage == 2 then
+ SetTextRenderId(FinanceOrganization.Office.renderId)
+ SetUiLayer(4)
+ N_0xc6372ecd45d73bcd(true)
+ ScreenDrawPositionBegin(73, 73)
+ DrawScaleformMovie(FinanceOrganization.Office.movieId, 0.196, 0.245, 0.46, 0.66, 255, 255, 255, 255, 0)
+ SetTextRenderId(GetDefaultScriptRendertargetRenderId())
+ ScreenDrawPositionEnd()
+ end
+end
\ No newline at end of file
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_gunrunning/bunkers.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_gunrunning/bunkers.lua
new file mode 100644
index 000000000..fff1aef22
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_gunrunning/bunkers.lua
@@ -0,0 +1,130 @@
+
+exports('GetGunrunningBunkerObject', function()
+ return GunrunningBunker
+end)
+
+GunrunningBunker = {
+ interiorId = 258561,
+ Ipl = {
+ Interior = {
+ ipl = "gr_grdlc_interior_placement_interior_1_grdlc_int_02_milo_",
+ -- Load interiors IPLs.
+ Load = function() EnableIpl(GunrunningBunker.Ipl.Interior.ipl, true) end,
+
+ -- Remove interiors IPLs.
+ Remove = function() EnableIpl(GunrunningBunker.Ipl.Interior.ipl, false) end
+ },
+
+ Exterior = {
+ ipl = {
+ "gr_case0_bunkerclosed", -- Desert: 848.6175, 2996.567, 45.81612
+ "gr_case1_bunkerclosed", -- SmokeTree: 2126.785, 3335.04, 48.21422
+ "gr_case2_bunkerclosed", -- Scrapyard: 2493.654, 3140.399, 51.28789
+ "gr_case3_bunkerclosed", -- Oilfields: 481.0465, 2995.135, 43.96672
+ "gr_case4_bunkerclosed", -- RatonCanyon: -391.3216, 4363.728, 58.65862
+ "gr_case5_bunkerclosed", -- Grapeseed: 1823.961, 4708.14, 42.4991
+ "gr_case6_bunkerclosed", -- Farmhouse: 1570.372, 2254.549, 78.89397
+ "gr_case7_bunkerclosed", -- Paletto: -783.0755, 5934.686, 24.31475
+ "gr_case9_bunkerclosed", -- Route68: 24.43542, 2959.705, 58.35517
+ "gr_case10_bunkerclosed", -- Zancudo: -3058.714, 3329.19, 12.5844
+ "gr_case11_bunkerclosed" -- Great Ocean Highway: -3180.466, 1374.192, 19.9597
+ },
+ -- Load exteriors IPLs.
+ Load = function() EnableIpl(GunrunningBunker.Ipl.Exterior.ipl, true) end,
+
+ -- Remove exteriors IPLs.
+ Remove = function() EnableIpl(GunrunningBunker.Ipl.Exterior.ipl, false) end
+ }
+ },
+
+ Style = {
+ default = "Bunker_Style_A", blue = "Bunker_Style_B", yellow = "Bunker_Style_C",
+
+ -- Set the style (color) of the bunker.
+ -- style: Wall color (values: GunrunningBunker.Style.default / GunrunningBunker.Style.blue / GunrunningBunker.Style.yellow)
+ -- refresh: Reload the whole interior (values: true / false)
+ Set = function(style, refresh)
+ GunrunningBunker.Style.Clear(false)
+ SetIplPropState(GunrunningBunker.interiorId, style, true, refresh)
+ end,
+
+ -- Removes the style.
+ -- refresh: Reload the whole interior (values: true / false)
+ Clear = function(refresh) SetIplPropState(GunrunningBunker.interiorId, {GunrunningBunker.Style.default, GunrunningBunker.Style.blue, GunrunningBunker.Style.yellow}, false, refresh) end
+ },
+
+ Tier = {
+ default = "standard_bunker_set", upgrade = "upgrade_bunker_set",
+
+ -- Set the tier (quality) of the bunker.
+ -- tier: Upgrade state (values: GunrunningBunker.Tier.default / GunrunningBunker.Tier.upgrade)
+ -- refresh: Reload the whole interior (values: true / false)
+ Set = function(tier, refresh)
+ GunrunningBunker.Tier.Clear(false)
+ SetIplPropState(GunrunningBunker.interiorId, tier, true, refresh)
+ end,
+
+ -- Removes the tier.
+ -- refresh: Reload the whole interior (values: true / false)
+ Clear = function(refresh) SetIplPropState(GunrunningBunker.interiorId, {GunrunningBunker.Tier.default, GunrunningBunker.Tier.upgrade}, false, refresh) end
+ },
+
+ Security = {
+ noEntryGate = "", default = "standard_security_set", upgrade = "security_upgrade",
+
+ -- Set the security stage of the bunker.
+ -- security: Upgrade state (values: GunrunningBunker.Security.default / GunrunningBunker.Security.upgrade)
+ -- refresh: Reload the whole interior (values: true / false)
+ Set = function(security, refresh)
+ GunrunningBunker.Security.Clear(false)
+ if (security ~= "") then
+ SetIplPropState(GunrunningBunker.interiorId, security, true, refresh)
+ else
+ if (refresh) then RefreshInterior(GunrunningBunker.interiorId) end
+ end
+ end,
+
+ -- Removes the security.
+ -- refresh: Reload the whole interior (values: true / false)
+ Clear = function(refresh) SetIplPropState(GunrunningBunker.interiorId, {GunrunningBunker.Security.default, GunrunningBunker.Security.upgrade}, false, refresh) end
+ },
+
+ Details = {
+ office = "Office_Upgrade_set", -- Office interior
+ officeLocked = "Office_blocker_set", -- Metal door blocking access to the office
+ locker = "gun_locker_upgrade", -- Locker next to the office door
+ rangeLights = "gun_range_lights", -- Lights next to the shooting range
+ rangeWall = "gun_wall_blocker", -- Wall blocking access to the shooting range
+ rangeLocked = "gun_range_blocker_set", -- Metal door blocking access to the shooting range
+ schematics = "Gun_schematic_set", -- Gun schematic on the table and whiteboard
+
+ -- Enable or disable a detail.
+ -- details: Prop to enable or disable (values: GunrunningBunker.Details.office / GunrunningBunker.Details.officeLocked / GunrunningBunker.Details.locker...)
+ -- state: Enable or Disable (values: true / false)
+ -- refresh: Reload the whole interior (values: true / false)
+ Enable = function (details, state, refresh)
+ SetIplPropState(GunrunningBunker.interiorId, details, state, refresh)
+ end
+ },
+
+ LoadDefault = function()
+ GunrunningBunker.Ipl.Interior.Load()
+ GunrunningBunker.Ipl.Exterior.Load()
+
+ GunrunningBunker.Style.Set(GunrunningBunker.Style.default)
+ GunrunningBunker.Tier.Set(GunrunningBunker.Tier.default)
+ GunrunningBunker.Security.Set(GunrunningBunker.Security.default)
+
+ GunrunningBunker.Details.Enable(GunrunningBunker.Details.office, true)
+ GunrunningBunker.Details.Enable(GunrunningBunker.Details.officeLocked, false)
+ GunrunningBunker.Details.Enable(GunrunningBunker.Details.locker, true)
+ GunrunningBunker.Details.Enable(GunrunningBunker.Details.rangeLights, true)
+ GunrunningBunker.Details.Enable(GunrunningBunker.Details.rangeWall, false)
+ GunrunningBunker.Details.Enable(GunrunningBunker.Details.rangeLocked, false)
+ GunrunningBunker.Details.Enable(GunrunningBunker.Details.schematics, false)
+
+ -- Must be called in order to spawn or remove the props
+ RefreshInterior(GunrunningBunker.interiorId)
+ end
+
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_gunrunning/yacht.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_gunrunning/yacht.lua
new file mode 100644
index 000000000..c3318deae
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_gunrunning/yacht.lua
@@ -0,0 +1,55 @@
+
+-- Gunrunning Yacht: -1363.724, 6734.108, 2.44598
+
+exports('GetGunrunningYachtObject', function()
+ return GunrunningYacht
+end)
+
+GunrunningYacht = {
+ ipl = {
+ "gr_heist_yacht2",
+ "gr_heist_yacht2_bar",
+ "gr_heist_yacht2_bar_lod",
+ "gr_heist_yacht2_bedrm",
+ "gr_heist_yacht2_bedrm_lod",
+ "gr_heist_yacht2_bridge",
+ "gr_heist_yacht2_bridge_lod",
+ "gr_heist_yacht2_enginrm",
+ "gr_heist_yacht2_enginrm_lod",
+ "gr_heist_yacht2_lod",
+ "gr_heist_yacht2_lounge",
+ "gr_heist_yacht2_lounge_lod",
+ "gr_heist_yacht2_slod",
+ },
+ Enable = function(state) EnableIpl(GunrunningYacht.ipl, state) end,
+ Water = {
+ modelHash = GetHashKey("apa_mp_apa_yacht_jacuzzi_ripple1"),
+
+ Enable = function(state)
+ local handle = GetClosestObjectOfType(-1369.0, 6736.0, 5.40, 5.0, GunrunningYacht.Water.modelHash, false, false, false)
+
+ if (state) then
+ -- Enable
+ if (handle == 0) then
+ RequestModel(GunrunningYacht.Water.modelHash)
+ while not HasModelLoaded(GunrunningYacht.Water.modelHash) do
+ Wait(0)
+ end
+
+ local water = CreateObjectNoOffset(GunrunningYacht.Water.modelHash, -1369.0, 6736.0, 5.40, true, true, false)
+ SetEntityAsMissionEntity(water, false, false)
+ end
+ else
+ -- Disable
+ if (handle ~= 0) then
+ SetEntityAsMissionEntity(handle, false, false)
+ DeleteEntity(handle)
+ end
+ end
+ end
+ },
+ LoadDefault = function()
+ GunrunningYacht.Enable(true)
+ end
+}
+
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_heists/carrier.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_heists/carrier.lua
new file mode 100644
index 000000000..fcf0eea60
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_heists/carrier.lua
@@ -0,0 +1,27 @@
+
+-- Heist Carrier: 3082.3117 -4717.1191 15.2622
+
+exports('GetHeistCarrierObject', function()
+ return HeistCarrier
+end)
+
+HeistCarrier = {
+ ipl = {
+ "hei_carrier",
+ "hei_carrier_int1",
+ "hei_carrier_int1_lod",
+ "hei_carrier_int2",
+ "hei_carrier_int2_lod",
+ "hei_carrier_int3",
+ "hei_carrier_int3_lod",
+ "hei_carrier_int4",
+ "hei_carrier_int4_lod",
+ "hei_carrier_int5",
+ "hei_carrier_int5_lod",
+ "hei_carrier_int6",
+ "hei_carrier_int6_lod",
+ "hei_carrier_lod",
+ "hei_carrier_slod"
+ },
+ Enable = function(state) EnableIpl(HeistCarrier.ipl, state) end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_heists/yacht.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_heists/yacht.lua
new file mode 100644
index 000000000..f3326e697
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_heists/yacht.lua
@@ -0,0 +1,55 @@
+
+-- Heist Yatch: -2043.974,-1031.582, 11.981
+
+exports('GetHeistYachtObject', function()
+ return HeistYacht
+end)
+
+HeistYacht = {
+ ipl = {
+ "hei_yacht_heist",
+ "hei_yacht_heist_bar",
+ "hei_yacht_heist_bar_lod",
+ "hei_yacht_heist_bedrm",
+ "hei_yacht_heist_bedrm_lod",
+ "hei_yacht_heist_bridge",
+ "hei_yacht_heist_bridge_lod",
+ "hei_yacht_heist_enginrm",
+ "hei_yacht_heist_enginrm_lod",
+ "hei_yacht_heist_lod",
+ "hei_yacht_heist_lounge",
+ "hei_yacht_heist_lounge_lod",
+ "hei_yacht_heist_slod"
+ },
+ Enable = function(state) EnableIpl(HeistYacht.ipl, state) end,
+ Water = {
+ modelHash = GetHashKey("apa_mp_apa_yacht_jacuzzi_ripple1"),
+
+ Enable = function(state)
+ local handle = GetClosestObjectOfType(-2023.773, -1038.0, 5.40, 5.0, HeistYacht.Water.modelHash, false, false, false)
+
+ if (state) then
+ -- Enable
+ if (handle == 0) then
+ RequestModel(HeistYacht.Water.modelHash)
+ while not HasModelLoaded(HeistYacht.Water.modelHash) do
+ Wait(0)
+ end
+
+ local water = CreateObjectNoOffset(HeistYacht.Water.modelHash, -2023.773, -1038.0, 5.40, true, true, false)
+ SetEntityAsMissionEntity(water, false, false)
+ end
+ else
+ -- Disable
+ if (handle ~= 0) then
+ SetEntityAsMissionEntity(handle, false, false)
+ DeleteEntity(handle)
+ end
+ end
+ end
+ },
+ LoadDefault = function()
+ HeistYacht.Enable(true)
+ end
+}
+
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment1.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment1.lua
new file mode 100644
index 000000000..f3ba7e9f7
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment1.lua
@@ -0,0 +1,42 @@
+
+-- Apartment 1: -1462.28100000, -539.62760000, 72.44434000
+
+exports('GetHLApartment1Object', function()
+ return HLApartment1
+end)
+
+HLApartment1 = {
+ interiorId = 145921,
+ Ipl = {
+ Interior = {
+ ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo_",
+ Load = function() EnableIpl(HLApartment1.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(HLApartment1.Ipl.Interior.ipl, false) end
+ },
+ },
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment1.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment1.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment1.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ HLApartment1.Ipl.Interior.Load()
+ HLApartment1.Strip.Enable({HLApartment1.Strip.A, HLApartment1.Strip.B, HLApartment1.Strip.C}, false)
+ HLApartment1.Booze.Enable({HLApartment1.Booze.A, HLApartment1.Booze.B, HLApartment1.Booze.C}, false)
+ HLApartment1.Smoke.Enable({HLApartment1.Smoke.A, HLApartment1.Smoke.B, HLApartment1.Smoke.C}, false)
+ RefreshInterior(HLApartment1.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment2.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment2.lua
new file mode 100644
index 000000000..5ca1a1a0d
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment2.lua
@@ -0,0 +1,42 @@
+
+-- Apartment 2: -914.90260000, -374.87310000, 112.6748
+
+exports('GetHLApartment2Object', function()
+ return HLApartment2
+end)
+
+HLApartment2 = {
+ interiorId = 146177,
+ Ipl = {
+ Interior = {
+ ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__1",
+ Load = function() EnableIpl(HLApartment2.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(HLApartment2.Ipl.Interior.ipl, false) end
+ },
+ },
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment2.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment2.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment2.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ HLApartment2.Ipl.Interior.Load()
+ HLApartment2.Strip.Enable({HLApartment2.Strip.A, HLApartment2.Strip.B, HLApartment2.Strip.C}, false)
+ HLApartment2.Booze.Enable({HLApartment2.Booze.A, HLApartment2.Booze.B, HLApartment2.Booze.C}, false)
+ HLApartment2.Smoke.Enable({HLApartment2.Smoke.A, HLApartment2.Smoke.B, HLApartment2.Smoke.C}, false)
+ RefreshInterior(HLApartment2.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment3.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment3.lua
new file mode 100644
index 000000000..69dc8fa28
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment3.lua
@@ -0,0 +1,42 @@
+
+-- Apartment 3: -609.56690000, 51.28212000, 96.60023000
+
+exports('GetHLApartment3Object', function()
+ return HLApartment3
+end)
+
+HLApartment3 = {
+ interiorId = 146689,
+ Ipl = {
+ Interior = {
+ ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__2",
+ Load = function() EnableIpl(HLApartment3.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(HLApartment3.Ipl.Interior.ipl, false) end
+ },
+ },
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment3.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment3.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment3.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ HLApartment3.Ipl.Interior.Load()
+ HLApartment3.Strip.Enable({HLApartment3.Strip.A, HLApartment3.Strip.B, HLApartment3.Strip.C}, false)
+ HLApartment3.Booze.Enable({HLApartment3.Booze.A, HLApartment3.Booze.B, HLApartment3.Booze.C}, false)
+ HLApartment3.Smoke.Enable({HLApartment3.Smoke.A, HLApartment3.Smoke.B, HLApartment3.Smoke.C}, false)
+ RefreshInterior(HLApartment3.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment4.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment4.lua
new file mode 100644
index 000000000..58ab27d34
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment4.lua
@@ -0,0 +1,42 @@
+
+-- Apartment 4: -778.50610000, 331.31600000, 210.39720
+
+exports('GetHLApartment4Object', function()
+ return HLApartment4
+end)
+
+HLApartment4 = {
+ interiorId = 146945,
+ Ipl = {
+ Interior = {
+ ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__3",
+ Load = function() EnableIpl(HLApartment4.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(HLApartment4.Ipl.Interior.ipl, false) end
+ },
+ },
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment4.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment4.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment4.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ HLApartment4.Ipl.Interior.Load()
+ HLApartment4.Strip.Enable({HLApartment4.Strip.A, HLApartment4.Strip.B, HLApartment4.Strip.C}, false)
+ HLApartment4.Booze.Enable({HLApartment4.Booze.A, HLApartment4.Booze.B, HLApartment4.Booze.C}, false)
+ HLApartment4.Smoke.Enable({HLApartment4.Smoke.A, HLApartment4.Smoke.B, HLApartment4.Smoke.C}, false)
+ RefreshInterior(HLApartment4.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment5.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment5.lua
new file mode 100644
index 000000000..311d3f8b1
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment5.lua
@@ -0,0 +1,42 @@
+
+-- Apartment 5: -22.61353000, -590.14320000, 78.430910
+
+exports('GetHLApartment5Object', function()
+ return HLApartment5
+end)
+
+HLApartment5 = {
+ interiorId = 147201,
+ Ipl = {
+ Interior = {
+ ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__4",
+ Load = function() EnableIpl(HLApartment5.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(HLApartment5.Ipl.Interior.ipl, false) end
+ },
+ },
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment5.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment5.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment5.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ HLApartment5.Ipl.Interior.Load()
+ HLApartment5.Strip.Enable({HLApartment5.Strip.A, HLApartment5.Strip.B, HLApartment5.Strip.C}, false)
+ HLApartment5.Booze.Enable({HLApartment5.Booze.A, HLApartment5.Booze.B, HLApartment5.Booze.C}, false)
+ HLApartment5.Smoke.Enable({HLApartment5.Smoke.A, HLApartment5.Smoke.B, HLApartment5.Smoke.C}, false)
+ RefreshInterior(HLApartment5.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment6.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment6.lua
new file mode 100644
index 000000000..84b9381d4
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_high_life/apartment6.lua
@@ -0,0 +1,42 @@
+
+-- Apartment 6: -609.56690000, 51.28212000, -183.98080
+
+exports('GetHLApartment6Object', function()
+ return HLApartment6
+end)
+
+HLApartment6 = {
+ interiorId = 147457,
+ Ipl = {
+ Interior = {
+ ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__5",
+ Load = function() EnableIpl(HLApartment6.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(HLApartment6.Ipl.Interior.ipl, false) end
+ },
+ },
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment6.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment6.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(HLApartment6.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ HLApartment6.Ipl.Interior.Load()
+ HLApartment6.Strip.Enable({HLApartment6.Strip.A, HLApartment6.Strip.B, HLApartment6.Strip.C}, false)
+ HLApartment6.Booze.Enable({HLApartment6.Booze.A, HLApartment6.Booze.B, HLApartment6.Booze.C}, false)
+ HLApartment6.Smoke.Enable({HLApartment6.Smoke.A, HLApartment6.Smoke.B, HLApartment6.Smoke.C}, false)
+ RefreshInterior(HLApartment6.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_import/garage1.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_import/garage1.lua
new file mode 100644
index 000000000..bc9b7405a
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_import/garage1.lua
@@ -0,0 +1,122 @@
+
+-- Garage 1: Arcadius Business Centre
+
+exports('GetImportCEOGarage1Object', function()
+ return ImportCEOGarage1
+end)
+
+ImportCEOGarage1 = {
+ Part = {
+ Garage1 = {interiorId = 253441, ipl = "imp_dt1_02_cargarage_a"}, -- -191.0133, -579.1428, 135.0000
+ Garage2 = {interiorId = 253697, ipl = "imp_dt1_02_cargarage_b"}, -- -117.4989, -568.1132, 135.0000
+ Garage3 = {interiorId = 253953, ipl = "imp_dt1_02_cargarage_c"}, -- -136.0780, -630.1852, 135.0000
+ ModShop = {interiorId = 254209, ipl = "imp_dt1_02_modgarage"}, -- -146.6166, -596.6301, 166.0000
+
+ Load = function(part) EnableIpl(part.ipl, true) end,
+ Remove = function(part) EnableIpl(part.ipl, false) end,
+ Clear = function() EnableIpl({ImportCEOGarage1.Part.Garage1.ipl, ImportCEOGarage1.Part.Garage2.ipl, ImportCEOGarage1.Part.Garage3.ipl}, false) end,
+ },
+ Style = {
+ concrete = "garage_decor_01", plain = "garage_decor_02", marble = "garage_decor_03", wooden = "garage_decor_04",
+ Set = function(part, style, refresh)
+ ImportCEOGarage1.Style.Clear(part)
+ SetIplPropState(part.interiorId, style, true, refresh)
+ end,
+ Clear = function(part)
+ SetIplPropState(part.interiorId, {ImportCEOGarage1.Style.concrete, ImportCEOGarage1.Style.plain, ImportCEOGarage1.Style.marble, ImportCEOGarage1.Style.wooden}, false, true)
+ end
+ },
+ Numbering = {
+ none = "",
+ Level1 = {
+ style1 = "numbering_style01_n1", style2 = "numbering_style02_n1", style3 = "numbering_style03_n1",
+ style4 = "numbering_style04_n1", style5 = "numbering_style05_n1", style6 = "numbering_style06_n1",
+ style7 = "numbering_style07_n1", style8 = "numbering_style08_n1", style9 = "numbering_style09_n1",
+ },
+ Level2 = {
+ style1 = "numbering_style01_n2", style2 = "numbering_style02_n2", style3 = "numbering_style03_n2",
+ style4 = "numbering_style04_n2", style5 = "numbering_style05_n2", style6 = "numbering_style06_n2",
+ style7 = "numbering_style07_n2", style8 = "numbering_style08_n2", style9 = "numbering_style09_n2",
+ },
+ Level3 = {
+ style1 = "numbering_style01_n3", style2 = "numbering_style02_n3", style3 = "numbering_style03_n3",
+ style4 = "numbering_style04_n3", style5 = "numbering_style05_n3", style6 = "numbering_style06_n3",
+ style7 = "numbering_style07_n3", style8 = "numbering_style08_n3", style9 = "numbering_style09_n3",
+ },
+ Set = function(part, num, refresh)
+ ImportCEOGarage1.Numbering.Clear(part)
+ if (num ~= nil) then
+ SetIplPropState(part.interiorId, num, true, refresh)
+ else
+ if (refresh) then RefreshInterior(part.interiorId) end
+ end
+ end,
+ Clear = function(part)
+ SetIplPropState(part.interiorId, {ImportCEOGarage1.Numbering.Level1, ImportCEOGarage1.Numbering.Level2, ImportCEOGarage1.Numbering.Level3}, false, true)
+ end
+ },
+ Lighting = {
+ none = "",
+ style1 = "lighting_option01", style2 = "lighting_option02", style3 = "lighting_option03",
+ style4 = "lighting_option04", style5 = "lighting_option05", style6 = "lighting_option06",
+ style7 = "lighting_option07", style8 = "lighting_option08", style9 = "lighting_option09",
+
+ Set = function(part, light, refresh)
+ ImportCEOGarage1.Lighting.Clear(part)
+ if (light ~= nil) then
+ SetIplPropState(part.interiorId, light, true, refresh)
+ else
+ if (refresh) then RefreshInterior(part.interiorId) end
+ end
+ end,
+ Clear = function(part)
+ SetIplPropState(part.interiorId, {
+ ImportCEOGarage1.Lighting.style1, ImportCEOGarage1.Lighting.style2, ImportCEOGarage1.Lighting.style3,
+ ImportCEOGarage1.Lighting.style4, ImportCEOGarage1.Lighting.style5, ImportCEOGarage1.Lighting.style6,
+ ImportCEOGarage1.Lighting.style7, ImportCEOGarage1.Lighting.style8, ImportCEOGarage1.Lighting.style9
+ }, false, true)
+ end
+ },
+ ModShop = {
+ Floor = {
+ default = "",
+ city = "floor_vinyl_01", seabed = "floor_vinyl_02", aliens = "floor_vinyl_03",
+ clouds = "floor_vinyl_04", money = "floor_vinyl_05", zebra = "floor_vinyl_06",
+ blackWhite = "floor_vinyl_07", barcode = "floor_vinyl_08", paintbrushBW = "floor_vinyl_09",
+ grid = "floor_vinyl_10", splashes = "floor_vinyl_11", squares = "floor_vinyl_12",
+ mosaic = "floor_vinyl_13", paintbrushColor = "floor_vinyl_14", curvesColor = "floor_vinyl_15",
+ marbleBrown = "floor_vinyl_16", marbleBlue = "floor_vinyl_17", marbleBW = "floor_vinyl_18",
+ maze = "floor_vinyl_19",
+
+ Set = function(floor, refresh)
+ ImportCEOGarage1.ModShop.Floor.Clear()
+ if (floor ~= nil) then
+ SetIplPropState(ImportCEOGarage1.Part.ModShop.interiorId, floor, true, refresh)
+ else
+ if (refresh) then RefreshInterior(ImportCEOGarage1.Part.ModShop.interiorId) end
+ end
+ end,
+ Clear = function()
+ SetIplPropState(ImportCEOGarage1.Part.ModShop.interiorId, {
+ ImportCEOGarage1.ModShop.Floor.city, ImportCEOGarage1.ModShop.Floor.seabed, ImportCEOGarage1.ModShop.Floor.aliens,
+ ImportCEOGarage1.ModShop.Floor.clouds, ImportCEOGarage1.ModShop.Floor.money, ImportCEOGarage1.ModShop.Floor.zebra,
+ ImportCEOGarage1.ModShop.Floor.blackWhite, ImportCEOGarage1.ModShop.Floor.barcode, ImportCEOGarage1.ModShop.Floor.paintbrushBW,
+ ImportCEOGarage1.ModShop.Floor.grid, ImportCEOGarage1.ModShop.Floor.splashes, ImportCEOGarage1.ModShop.Floor.squares,
+ ImportCEOGarage1.ModShop.Floor.mosaic, ImportCEOGarage1.ModShop.Floor.paintbrushColor, ImportCEOGarage1.ModShop.Floor.curvesColor,
+ ImportCEOGarage1.ModShop.Floor.marbleBrown, ImportCEOGarage1.ModShop.Floor.marbleBlue, ImportCEOGarage1.ModShop.Floor.marbleBW,
+ ImportCEOGarage1.ModShop.Floor.maze
+ }, false, true)
+ end
+ }
+ },
+
+ LoadDefault = function()
+ ImportCEOGarage1.Part.Load(ImportCEOGarage1.Part.Garage1)
+ ImportCEOGarage1.Style.Set(ImportCEOGarage1.Part.Garage1, ImportCEOGarage1.Style.concrete)
+ ImportCEOGarage1.Numbering.Set(ImportCEOGarage1.Part.Garage1, ImportCEOGarage1.Numbering.Level1.style1)
+ ImportCEOGarage1.Lighting.Set(ImportCEOGarage1.Part.Garage1, ImportCEOGarage1.Lighting.style1)
+
+ ImportCEOGarage1.Part.Load(ImportCEOGarage1.Part.ModShop)
+ ImportCEOGarage1.ModShop.Floor.Set(ImportCEOGarage1.ModShop.Floor.default)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_import/garage2.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_import/garage2.lua
new file mode 100644
index 000000000..4cb7447d9
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_import/garage2.lua
@@ -0,0 +1,122 @@
+
+-- Garage 2: Maze Bank Building
+
+exports('GetImportCEOGarage2Object', function()
+ return ImportCEOGarage2
+end)
+
+ImportCEOGarage2 = {
+ Part = {
+ Garage1 = {interiorId = 254465, ipl = "imp_dt1_11_cargarage_a"}, -- -84.2193, -823.0851, 221.0000
+ Garage2 = {interiorId = 254721, ipl = "imp_dt1_11_cargarage_b"}, -- -69.8627, -824.7498, 221.0000
+ Garage3 = {interiorId = 254977, ipl = "imp_dt1_11_cargarage_c"}, -- -80.4318, -813.2536, 221.0000
+ ModShop = {interiorId = 255233, ipl = "imp_dt1_11_modgarage"}, -- -73.9039, -821.6204, 284.0000
+
+ Load = function(part) EnableIpl(part.ipl, true) end,
+ Remove = function(part) EnableIpl(part.ipl, false) end,
+ Clear = function() EnableIpl({ImportCEOGarage2.Part.Garage1.ipl, ImportCEOGarage2.Part.Garage2.ipl, ImportCEOGarage2.Part.Garage3.ipl}, false) end,
+ },
+ Style = {
+ concrete = "garage_decor_01", plain = "garage_decor_02", marble = "garage_decor_03", wooden = "garage_decor_04",
+ Set = function(part, style, refresh)
+ ImportCEOGarage2.Style.Clear(part)
+ SetIplPropState(part.interiorId, style, true, refresh)
+ end,
+ Clear = function(part)
+ SetIplPropState(part.interiorId, {ImportCEOGarage2.Style.concrete, ImportCEOGarage2.Style.plain, ImportCEOGarage2.Style.marble, ImportCEOGarage2.Style.wooden}, false, true)
+ end
+ },
+ Numbering = {
+ none = "",
+ Level1 = {
+ style1 = "numbering_style01_n1", style2 = "numbering_style02_n1", style3 = "numbering_style03_n1",
+ style4 = "numbering_style04_n1", style5 = "numbering_style05_n1", style6 = "numbering_style06_n1",
+ style7 = "numbering_style07_n1", style8 = "numbering_style08_n1", style9 = "numbering_style09_n1",
+ },
+ Level2 = {
+ style1 = "numbering_style01_n2", style2 = "numbering_style02_n2", style3 = "numbering_style03_n2",
+ style4 = "numbering_style04_n2", style5 = "numbering_style05_n2", style6 = "numbering_style06_n2",
+ style7 = "numbering_style07_n2", style8 = "numbering_style08_n2", style9 = "numbering_style09_n2",
+ },
+ Level3 = {
+ style1 = "numbering_style01_n3", style2 = "numbering_style02_n3", style3 = "numbering_style03_n3",
+ style4 = "numbering_style04_n3", style5 = "numbering_style05_n3", style6 = "numbering_style06_n3",
+ style7 = "numbering_style07_n3", style8 = "numbering_style08_n3", style9 = "numbering_style09_n3",
+ },
+ Set = function(part, num, refresh)
+ ImportCEOGarage2.Numbering.Clear(part)
+ if (num ~= nil) then
+ SetIplPropState(part.interiorId, num, true, refresh)
+ else
+ if (refresh) then RefreshInterior(part.interiorId) end
+ end
+ end,
+ Clear = function(part)
+ SetIplPropState(part.interiorId, {ImportCEOGarage2.Numbering.Level1, ImportCEOGarage2.Numbering.Level2, ImportCEOGarage2.Numbering.Level3}, false, true)
+ end
+ },
+ Lighting = {
+ none = "",
+ style1 = "lighting_option01", style2 = "lighting_option02", style3 = "lighting_option03",
+ style4 = "lighting_option04", style5 = "lighting_option05", style6 = "lighting_option06",
+ style7 = "lighting_option07", style8 = "lighting_option08", style9 = "lighting_option09",
+
+ Set = function(part, light, refresh)
+ ImportCEOGarage2.Lighting.Clear(part)
+ if (light ~= nil) then
+ SetIplPropState(part.interiorId, light, true, refresh)
+ else
+ if (refresh) then RefreshInterior(part.interiorId) end
+ end
+ end,
+ Clear = function(part)
+ SetIplPropState(part.interiorId, {
+ ImportCEOGarage2.Lighting.style1, ImportCEOGarage2.Lighting.style2, ImportCEOGarage2.Lighting.style3,
+ ImportCEOGarage2.Lighting.style4, ImportCEOGarage2.Lighting.style5, ImportCEOGarage2.Lighting.style6,
+ ImportCEOGarage2.Lighting.style7, ImportCEOGarage2.Lighting.style8, ImportCEOGarage2.Lighting.style9
+ }, false, true)
+ end
+ },
+ ModShop = {
+ Floor = {
+ default = "",
+ city = "floor_vinyl_01", seabed = "floor_vinyl_02", aliens = "floor_vinyl_03",
+ clouds = "floor_vinyl_04", money = "floor_vinyl_05", zebra = "floor_vinyl_06",
+ blackWhite = "floor_vinyl_07", barcode = "floor_vinyl_08", paintbrushBW = "floor_vinyl_09",
+ grid = "floor_vinyl_10", splashes = "floor_vinyl_11", squares = "floor_vinyl_12",
+ mosaic = "floor_vinyl_13", paintbrushColor = "floor_vinyl_14", curvesColor = "floor_vinyl_15",
+ marbleBrown = "floor_vinyl_16", marbleBlue = "floor_vinyl_17", marbleBW = "floor_vinyl_18",
+ maze = "floor_vinyl_19",
+
+ Set = function(floor, refresh)
+ ImportCEOGarage2.ModShop.Floor.Clear()
+ if (floor ~= nil) then
+ SetIplPropState(ImportCEOGarage2.Part.ModShop.interiorId, floor, true, refresh)
+ else
+ if (refresh) then RefreshInterior(ImportCEOGarage2.Part.ModShop.interiorId) end
+ end
+ end,
+ Clear = function()
+ SetIplPropState(ImportCEOGarage2.Part.ModShop.interiorId, {
+ ImportCEOGarage2.ModShop.Floor.city, ImportCEOGarage2.ModShop.Floor.seabed, ImportCEOGarage2.ModShop.Floor.aliens,
+ ImportCEOGarage2.ModShop.Floor.clouds, ImportCEOGarage2.ModShop.Floor.money, ImportCEOGarage2.ModShop.Floor.zebra,
+ ImportCEOGarage2.ModShop.Floor.blackWhite, ImportCEOGarage2.ModShop.Floor.barcode, ImportCEOGarage2.ModShop.Floor.paintbrushBW,
+ ImportCEOGarage2.ModShop.Floor.grid, ImportCEOGarage2.ModShop.Floor.splashes, ImportCEOGarage2.ModShop.Floor.squares,
+ ImportCEOGarage2.ModShop.Floor.mosaic, ImportCEOGarage2.ModShop.Floor.paintbrushColor, ImportCEOGarage2.ModShop.Floor.curvesColor,
+ ImportCEOGarage2.ModShop.Floor.marbleBrown, ImportCEOGarage2.ModShop.Floor.marbleBlue, ImportCEOGarage2.ModShop.Floor.marbleBW,
+ ImportCEOGarage2.ModShop.Floor.maze
+ }, false, true)
+ end
+ }
+ },
+
+ LoadDefault = function()
+ ImportCEOGarage2.Part.Load(ImportCEOGarage2.Part.Garage1)
+ ImportCEOGarage2.Style.Set(ImportCEOGarage2.Part.Garage1, ImportCEOGarage2.Style.concrete, false)
+ ImportCEOGarage2.Numbering.Set(ImportCEOGarage2.Part.Garage1, ImportCEOGarage2.Numbering.Level1.style1, false)
+ ImportCEOGarage2.Lighting.Set(ImportCEOGarage2.Part.Garage1, ImportCEOGarage2.Lighting.style1, false)
+
+ ImportCEOGarage2.Part.Load(ImportCEOGarage2.Part.ModShop)
+ ImportCEOGarage2.ModShop.Floor.Set(ImportCEOGarage2.ModShop.Floor.default, false)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_import/garage3.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_import/garage3.lua
new file mode 100644
index 000000000..91b9171c3
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_import/garage3.lua
@@ -0,0 +1,122 @@
+
+-- Garage 3: Lom Bank
+
+exports('GetImportCEOGarage3Object', function()
+ return ImportCEOGarage3
+end)
+
+ImportCEOGarage3 = {
+ Part = {
+ Garage1 = {interiorId = 255489, ipl = "imp_sm_13_cargarage_a"}, -- -1581.1120, -567.2450, 85.5000
+ Garage2 = {interiorId = 255745, ipl = "imp_sm_13_cargarage_b"}, -- -1568.7390, -562.0455, 85.5000
+ Garage3 = {interiorId = 256001, ipl = "imp_sm_13_cargarage_c"}, -- -1563.5570, -574.4314, 85.5000
+ ModShop = {interiorId = 256257, ipl = "imp_sm_13_modgarage"}, -- -1578.0230, -576.4251, 104.2000
+
+ Load = function(part) EnableIpl(part.ipl, true) end,
+ Remove = function(part) EnableIpl(part.ipl, false) end,
+ Clear = function() EnableIpl({ImportCEOGarage3.Part.Garage1.ipl, ImportCEOGarage3.Part.Garage2.ipl, ImportCEOGarage3.Part.Garage3.ipl}, false) end,
+ },
+ Style = {
+ concrete = "garage_decor_01", plain = "garage_decor_02", marble = "garage_decor_03", wooden = "garage_decor_04",
+ Set = function(part, style, refresh)
+ ImportCEOGarage3.Style.Clear(part)
+ SetIplPropState(part.interiorId, style, true, refresh)
+ end,
+ Clear = function(part)
+ SetIplPropState(part.interiorId, {ImportCEOGarage3.Style.concrete, ImportCEOGarage3.Style.plain, ImportCEOGarage3.Style.marble, ImportCEOGarage3.Style.wooden}, false, true)
+ end
+ },
+ Numbering = {
+ none = "",
+ Level1 = {
+ style1 = "numbering_style01_n1", style2 = "numbering_style02_n1", style3 = "numbering_style03_n1",
+ style4 = "numbering_style04_n1", style5 = "numbering_style05_n1", style6 = "numbering_style06_n1",
+ style7 = "numbering_style07_n1", style8 = "numbering_style08_n1", style9 = "numbering_style09_n1",
+ },
+ Level2 = {
+ style1 = "numbering_style01_n2", style2 = "numbering_style02_n2", style3 = "numbering_style03_n2",
+ style4 = "numbering_style04_n2", style5 = "numbering_style05_n2", style6 = "numbering_style06_n2",
+ style7 = "numbering_style07_n2", style8 = "numbering_style08_n2", style9 = "numbering_style09_n2",
+ },
+ Level3 = {
+ style1 = "numbering_style01_n3", style2 = "numbering_style02_n3", style3 = "numbering_style03_n3",
+ style4 = "numbering_style04_n3", style5 = "numbering_style05_n3", style6 = "numbering_style06_n3",
+ style7 = "numbering_style07_n3", style8 = "numbering_style08_n3", style9 = "numbering_style09_n3",
+ },
+ Set = function(part, num, refresh)
+ ImportCEOGarage3.Numbering.Clear(part)
+ if (num ~= nil) then
+ SetIplPropState(part.interiorId, num, true, refresh)
+ else
+ if (refresh) then RefreshInterior(part.interiorId) end
+ end
+ end,
+ Clear = function(part)
+ SetIplPropState(part.interiorId, {ImportCEOGarage3.Numbering.Level1, ImportCEOGarage3.Numbering.Level2, ImportCEOGarage3.Numbering.Level3}, false, true)
+ end
+ },
+ Lighting = {
+ none = "",
+ style1 = "lighting_option01", style2 = "lighting_option02", style3 = "lighting_option03",
+ style4 = "lighting_option04", style5 = "lighting_option05", style6 = "lighting_option06",
+ style7 = "lighting_option07", style8 = "lighting_option08", style9 = "lighting_option09",
+
+ Set = function(part, light, refresh)
+ ImportCEOGarage3.Lighting.Clear(part)
+ if (light ~= nil) then
+ SetIplPropState(part.interiorId, light, true, refresh)
+ else
+ if (refresh) then RefreshInterior(part.interiorId) end
+ end
+ end,
+ Clear = function(part)
+ SetIplPropState(part.interiorId, {
+ ImportCEOGarage3.Lighting.style1, ImportCEOGarage3.Lighting.style2, ImportCEOGarage3.Lighting.style3,
+ ImportCEOGarage3.Lighting.style4, ImportCEOGarage3.Lighting.style5, ImportCEOGarage3.Lighting.style6,
+ ImportCEOGarage3.Lighting.style7, ImportCEOGarage3.Lighting.style8, ImportCEOGarage3.Lighting.style9
+ }, false, true)
+ end
+ },
+ ModShop = {
+ Floor = {
+ default = "",
+ city = "floor_vinyl_01", seabed = "floor_vinyl_02", aliens = "floor_vinyl_03",
+ clouds = "floor_vinyl_04", money = "floor_vinyl_05", zebra = "floor_vinyl_06",
+ blackWhite = "floor_vinyl_07", barcode = "floor_vinyl_08", paintbrushBW = "floor_vinyl_09",
+ grid = "floor_vinyl_10", splashes = "floor_vinyl_11", squares = "floor_vinyl_12",
+ mosaic = "floor_vinyl_13", paintbrushColor = "floor_vinyl_14", curvesColor = "floor_vinyl_15",
+ marbleBrown = "floor_vinyl_16", marbleBlue = "floor_vinyl_17", marbleBW = "floor_vinyl_18",
+ maze = "floor_vinyl_19",
+
+ Set = function(floor, refresh)
+ ImportCEOGarage3.ModShop.Floor.Clear()
+ if (floor ~= nil) then
+ SetIplPropState(ImportCEOGarage3.Part.ModShop.interiorId, floor, true, refresh)
+ else
+ if (refresh) then RefreshInterior(ImportCEOGarage3.Part.ModShop.interiorId) end
+ end
+ end,
+ Clear = function()
+ SetIplPropState(ImportCEOGarage3.Part.ModShop.interiorId, {
+ ImportCEOGarage3.ModShop.Floor.city, ImportCEOGarage3.ModShop.Floor.seabed, ImportCEOGarage3.ModShop.Floor.aliens,
+ ImportCEOGarage3.ModShop.Floor.clouds, ImportCEOGarage3.ModShop.Floor.money, ImportCEOGarage3.ModShop.Floor.zebra,
+ ImportCEOGarage3.ModShop.Floor.blackWhite, ImportCEOGarage3.ModShop.Floor.barcode, ImportCEOGarage3.ModShop.Floor.paintbrushBW,
+ ImportCEOGarage3.ModShop.Floor.grid, ImportCEOGarage3.ModShop.Floor.splashes, ImportCEOGarage3.ModShop.Floor.squares,
+ ImportCEOGarage3.ModShop.Floor.mosaic, ImportCEOGarage3.ModShop.Floor.paintbrushColor, ImportCEOGarage3.ModShop.Floor.curvesColor,
+ ImportCEOGarage3.ModShop.Floor.marbleBrown, ImportCEOGarage3.ModShop.Floor.marbleBlue, ImportCEOGarage3.ModShop.Floor.marbleBW,
+ ImportCEOGarage3.ModShop.Floor.maze
+ }, false, true)
+ end
+ }
+ },
+
+ LoadDefault = function()
+ ImportCEOGarage3.Part.Load(ImportCEOGarage3.Part.Garage1)
+ ImportCEOGarage3.Style.Set(ImportCEOGarage3.Part.Garage1, ImportCEOGarage3.Style.concrete, false)
+ ImportCEOGarage3.Numbering.Set(ImportCEOGarage3.Part.Garage1, ImportCEOGarage3.Numbering.Level1.style1, false)
+ ImportCEOGarage3.Lighting.Set(ImportCEOGarage3.Part.Garage1, ImportCEOGarage3.Lighting.style1, false)
+
+ -- No mod shop since it overlapses CEO office
+ ImportCEOGarage3.Part.Remove(ImportCEOGarage3.Part.ModShop)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_import/garage4.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_import/garage4.lua
new file mode 100644
index 000000000..6563c1f2b
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_import/garage4.lua
@@ -0,0 +1,124 @@
+
+-- Garage 4: Maze Bank West
+-- Be careful, ImportCEOGarage4.Part.Garage1 and ImportCEOGarage4.Part.Garage3 overlaps with FinanceOffice4
+
+exports('GetImportCEOGarage4Object', function()
+ return ImportCEOGarage4
+end)
+
+ImportCEOGarage4 = {
+ Part = {
+ Garage1 = {interiorId = 256513, ipl = "imp_sm_15_cargarage_a"}, -- -1388.8400, -478.7402, 56.1000
+ Garage2 = {interiorId = 256769, ipl = "imp_sm_15_cargarage_b"}, -- -1388.8600, -478.7574, 48.1000
+ Garage3 = {interiorId = 257025, ipl = "imp_sm_15_cargarage_c"}, -- -1374.6820, -474.3586, 56.1000
+ ModShop = {interiorId = 257281, ipl = "imp_sm_15_modgarage"}, -- -1391.2450, -473.9638, 77.2000
+
+ Load = function(part) EnableIpl(part.ipl, true) end,
+ Remove = function(part) EnableIpl(part.ipl, false) end,
+ Clear = function() EnableIpl({ImportCEOGarage4.Part.Garage1.ipl, ImportCEOGarage4.Part.Garage2.ipl, ImportCEOGarage4.Part.Garage3.ipl}, false) end,
+ },
+ Style = {
+ concrete = "garage_decor_01", plain = "garage_decor_02", marble = "garage_decor_03", wooden = "garage_decor_04",
+ Set = function(part, style, refresh)
+ ImportCEOGarage4.Style.Clear(part)
+ SetIplPropState(part.interiorId, style, true, refresh)
+ end,
+ Clear = function(part)
+ SetIplPropState(part.interiorId, {ImportCEOGarage4.Style.concrete, ImportCEOGarage4.Style.plain, ImportCEOGarage4.Style.marble, ImportCEOGarage4.Style.wooden}, false, true)
+ end
+ },
+ Numbering = {
+ none = "",
+ Level1 = {
+ style1 = "numbering_style01_n1", style2 = "numbering_style02_n1", style3 = "numbering_style03_n1",
+ style4 = "numbering_style04_n1", style5 = "numbering_style05_n1", style6 = "numbering_style06_n1",
+ style7 = "numbering_style07_n1", style8 = "numbering_style08_n1", style9 = "numbering_style09_n1",
+ },
+ Level2 = {
+ style1 = "numbering_style01_n2", style2 = "numbering_style02_n2", style3 = "numbering_style03_n2",
+ style4 = "numbering_style04_n2", style5 = "numbering_style05_n2", style6 = "numbering_style06_n2",
+ style7 = "numbering_style07_n2", style8 = "numbering_style08_n2", style9 = "numbering_style09_n2",
+ },
+ Level3 = {
+ style1 = "numbering_style01_n3", style2 = "numbering_style02_n3", style3 = "numbering_style03_n3",
+ style4 = "numbering_style04_n3", style5 = "numbering_style05_n3", style6 = "numbering_style06_n3",
+ style7 = "numbering_style07_n3", style8 = "numbering_style08_n3", style9 = "numbering_style09_n3",
+ },
+ Set = function(part, num, refresh)
+ ImportCEOGarage4.Numbering.Clear(part)
+ if (num ~= nil) then
+ SetIplPropState(part.interiorId, num, true, refresh)
+ else
+ if (refresh) then RefreshInterior(part.interiorId) end
+ end
+ end,
+ Clear = function(part)
+ SetIplPropState(part.interiorId, {ImportCEOGarage4.Numbering.Level1, ImportCEOGarage4.Numbering.Level2, ImportCEOGarage4.Numbering.Level3}, false, true)
+ end
+ },
+ Lighting = {
+ none = "",
+ style1 = "lighting_option01", style2 = "lighting_option02", style3 = "lighting_option03",
+ style4 = "lighting_option04", style5 = "lighting_option05", style6 = "lighting_option06",
+ style7 = "lighting_option07", style8 = "lighting_option08", style9 = "lighting_option09",
+
+ Set = function(part, light, refresh)
+ ImportCEOGarage4.Lighting.Clear(part)
+ if (light ~= nil) then
+ SetIplPropState(part.interiorId, light, true, refresh)
+ else
+ if (refresh) then RefreshInterior(part.interiorId) end
+ end
+ end,
+ Clear = function(part)
+ SetIplPropState(part.interiorId, {
+ ImportCEOGarage4.Lighting.style1, ImportCEOGarage4.Lighting.style2, ImportCEOGarage4.Lighting.style3,
+ ImportCEOGarage4.Lighting.style4, ImportCEOGarage4.Lighting.style5, ImportCEOGarage4.Lighting.style6,
+ ImportCEOGarage4.Lighting.style7, ImportCEOGarage4.Lighting.style8, ImportCEOGarage4.Lighting.style9
+ }, false, true)
+ end
+ },
+ ModShop = {
+ Floor = {
+ default = "",
+ city = "floor_vinyl_01", seabed = "floor_vinyl_02", aliens = "floor_vinyl_03",
+ clouds = "floor_vinyl_04", money = "floor_vinyl_05", zebra = "floor_vinyl_06",
+ blackWhite = "floor_vinyl_07", barcode = "floor_vinyl_08", paintbrushBW = "floor_vinyl_09",
+ grid = "floor_vinyl_10", splashes = "floor_vinyl_11", squares = "floor_vinyl_12",
+ mosaic = "floor_vinyl_13", paintbrushColor = "floor_vinyl_14", curvesColor = "floor_vinyl_15",
+ marbleBrown = "floor_vinyl_16", marbleBlue = "floor_vinyl_17", marbleBW = "floor_vinyl_18",
+ maze = "floor_vinyl_19",
+
+ Set = function(floor, refresh)
+ ImportCEOGarage4.ModShop.Floor.Clear()
+ if (floor ~= nil) then
+ SetIplPropState(ImportCEOGarage4.Part.ModShop.interiorId, floor, true, refresh)
+ else
+ if (refresh) then RefreshInterior(ImportCEOGarage4.Part.ModShop.interiorId) end
+ end
+ end,
+ Clear = function()
+ SetIplPropState(ImportCEOGarage4.Part.ModShop.interiorId, {
+ ImportCEOGarage4.ModShop.Floor.city, ImportCEOGarage4.ModShop.Floor.seabed, ImportCEOGarage4.ModShop.Floor.aliens,
+ ImportCEOGarage4.ModShop.Floor.clouds, ImportCEOGarage4.ModShop.Floor.money, ImportCEOGarage4.ModShop.Floor.zebra,
+ ImportCEOGarage4.ModShop.Floor.blackWhite, ImportCEOGarage4.ModShop.Floor.barcode, ImportCEOGarage4.ModShop.Floor.paintbrushBW,
+ ImportCEOGarage4.ModShop.Floor.grid, ImportCEOGarage4.ModShop.Floor.splashes, ImportCEOGarage4.ModShop.Floor.squares,
+ ImportCEOGarage4.ModShop.Floor.mosaic, ImportCEOGarage4.ModShop.Floor.paintbrushColor, ImportCEOGarage4.ModShop.Floor.curvesColor,
+ ImportCEOGarage4.ModShop.Floor.marbleBrown, ImportCEOGarage4.ModShop.Floor.marbleBlue, ImportCEOGarage4.ModShop.Floor.marbleBW,
+ ImportCEOGarage4.ModShop.Floor.maze
+ }, false, true)
+ end
+ }
+ },
+
+ LoadDefault = function()
+ ImportCEOGarage4.Part.Load(ImportCEOGarage4.Part.Garage2)
+
+ ImportCEOGarage4.Style.Set(ImportCEOGarage4.Part.Garage2, ImportCEOGarage4.Style.concrete, false)
+ ImportCEOGarage4.Numbering.Set(ImportCEOGarage4.Part.Garage2, ImportCEOGarage4.Numbering.Level1.style1, false)
+ ImportCEOGarage4.Lighting.Set(ImportCEOGarage4.Part.Garage2, ImportCEOGarage4.Lighting.style1, false)
+
+ ImportCEOGarage4.Part.Load(ImportCEOGarage4.Part.ModShop)
+ ImportCEOGarage4.ModShop.Floor.Set(ImportCEOGarage4.ModShop.Floor.default, false)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_import/vehicle_warehouse.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_import/vehicle_warehouse.lua
new file mode 100644
index 000000000..ba745a726
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_import/vehicle_warehouse.lua
@@ -0,0 +1,68 @@
+
+-- Vehicle warehouse
+-- Upper: 994.5925, -3002.594, -39.64699
+-- Lower: 969.5376, -3000.411, -48.64689
+
+exports('GetImportVehicleWarehouseObject', function()
+ return ImportVehicleWarehouse
+end)
+
+ImportVehicleWarehouse = {
+ Upper = {
+ interiorId = 252673,
+ Ipl = {
+ Interior = {
+ ipl = "imp_impexp_interior_placement_interior_1_impexp_intwaremed_milo_",
+ Load = function() EnableIpl(ImportVehicleWarehouse.Upper.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(ImportVehicleWarehouse.Upper.Ipl.Interior.ipl, false) end
+ },
+ },
+ Style = {
+ basic = "basic_style_set", branded = "branded_style_set", urban = "urban_style_set",
+ Set = function(style, refresh)
+ ImportVehicleWarehouse.Upper.Style.Clear(false)
+ SetIplPropState(ImportVehicleWarehouse.Upper.interiorId, style, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(ImportVehicleWarehouse.Upper.interiorId, {ImportVehicleWarehouse.Upper.Style.basic, ImportVehicleWarehouse.Upper.Style.branded, ImportVehicleWarehouse.Upper.Style.urban}, false, refresh)
+ end
+ },
+ Details = {
+ floorHatch = "car_floor_hatch",
+ doorBlocker = "door_blocker", -- Invisible wall
+ Enable = function (details, state, refresh)
+ SetIplPropState(ImportVehicleWarehouse.Upper.interiorId, details, state, refresh)
+ end
+ },
+ },
+ Lower = {
+ interiorId = 253185,
+ Ipl = {
+ Interior = {
+ ipl = "imp_impexp_interior_placement_interior_3_impexp_int_02_milo_",
+ Load = function() EnableIpl(ImportVehicleWarehouse.Lower.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(ImportVehicleWarehouse.Lower.Ipl.Interior.ipl, false) end
+ },
+ },
+ Details = {
+ Pumps = {
+ pump1 = "pump_01", pump2 = "pump_02", pump3 = "pump_03", pump4 = "pump_04", pump5 = "pump_05", pump6 = "pump_06", pump7 = "pump_07", pump8 = "pump_08",
+ },
+ Enable = function (details, state, refresh)
+ SetIplPropState(ImportVehicleWarehouse.Lower.interiorId, details, state, refresh)
+ end
+ },
+ },
+
+ LoadDefault = function()
+ ImportVehicleWarehouse.Upper.Ipl.Interior.Load()
+ ImportVehicleWarehouse.Upper.Style.Set(ImportVehicleWarehouse.Upper.Style.branded)
+ ImportVehicleWarehouse.Upper.Details.Enable(ImportVehicleWarehouse.Upper.Details.floorHatch, true)
+ ImportVehicleWarehouse.Upper.Details.Enable(ImportVehicleWarehouse.Upper.Details.doorBlocker, false)
+ RefreshInterior(ImportVehicleWarehouse.Upper.interiorId)
+
+ ImportVehicleWarehouse.Lower.Ipl.Interior.Load()
+ ImportVehicleWarehouse.Lower.Details.Enable(ImportVehicleWarehouse.Lower.Details.Pumps, true)
+ RefreshInterior(ImportVehicleWarehouse.Lower.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_smuggler/hangar.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_smuggler/hangar.lua
new file mode 100644
index 000000000..b98916c8c
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/dlc_smuggler/hangar.lua
@@ -0,0 +1,217 @@
+
+-- SmugglerHangar: -1267.0 -3013.135 -49.5
+
+exports('GetSmugglerHangarObject', function()
+ return SmugglerHangar
+end)
+
+SmugglerHangar = {
+ interiorId = 260353,
+ Ipl = {
+ Interior = {
+ ipl = "sm_smugdlc_interior_placement_interior_0_smugdlc_int_01_milo_",
+ Load = function() EnableIpl(SmugglerHangar.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(SmugglerHangar.Ipl.Interior.ipl, false) end
+ },
+ },
+ Colors = {
+ colorSet1 = 1, -- sable, red, gray
+ colorSet2 = 2, -- white, blue, gray
+ colorSet3 = 3, -- gray, orange, blue
+ colorSet4 = 4, -- gray, blue, orange
+ colorSet5 = 5, -- gray, light gray, red
+ colorSet6 = 6, -- yellow, gray, light gray
+ colorSet7 = 7, -- light Black and white
+ colorSet8 = 8, -- dark Black and white
+ colorSet9 = 9 -- sable and gray
+ },
+ Walls = {
+ default = "set_tint_shell",
+ SetColor = function(color, refresh)
+ SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.Walls.default, true, refresh)
+ SetInteriorPropColor(SmugglerHangar.interiorId, SmugglerHangar.Walls.default, color)
+ end,
+ },
+ Floor = {
+ Style = {
+ raw = "set_floor_1", plain = "set_floor_2",
+ Set = function(floor, refresh)
+ SmugglerHangar.Floor.Style.Clear(false)
+ SetIplPropState(SmugglerHangar.interiorId, floor, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(SmugglerHangar.interiorId, {SmugglerHangar.Floor.Style.raw, SmugglerHangar.Floor.Style.plain}, false, refresh)
+ end
+ },
+ Decals = {
+ decal1 = "set_floor_decal_1", decal2 = "set_floor_decal_2", decal4 = "set_floor_decal_3", decal3 = "set_floor_decal_4",
+ decal5 = "set_floor_decal_5", decal6 = "set_floor_decal_6", decal7 = "set_floor_decal_7", decal8 = "set_floor_decal_8",
+ decal9 = "set_floor_decal_9",
+ Set = function(decal, color, refresh)
+ if color == nil then color = 1 end
+ SmugglerHangar.Floor.Decals.Clear(false)
+ SetIplPropState(SmugglerHangar.interiorId, decal, true, refresh)
+ SetInteriorPropColor(SmugglerHangar.interiorId, decal, color)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(SmugglerHangar.interiorId, {SmugglerHangar.Floor.Decals.decal1, SmugglerHangar.Floor.Decals.decal2, SmugglerHangar.Floor.Decals.decal3,
+ SmugglerHangar.Floor.Decals.decal4, SmugglerHangar.Floor.Decals.decal5, SmugglerHangar.Floor.Decals.decal6, SmugglerHangar.Floor.Decals.decal7,
+ SmugglerHangar.Floor.Decals.decal8, SmugglerHangar.Floor.Decals.decal9}, false, refresh)
+ end
+ }
+ },
+ Cranes = {
+ on = "set_crane_tint", off = "",
+ Set = function(crane, color, refresh)
+ SmugglerHangar.Cranes.Clear()
+ if crane ~= "" then
+ SetIplPropState(SmugglerHangar.interiorId, crane, true, refresh)
+ SetInteriorPropColor(SmugglerHangar.interiorId, crane, color)
+ else
+ if (refresh) then RefreshInterior(SmugglerHangar.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.Cranes.default, false, refresh)
+ end
+ },
+ ModArea = {
+ on = "set_modarea", off = "",
+ Set = function(mod, color, refresh)
+ if color == nil then color = 1 end
+ SmugglerHangar.ModArea.Clear(false)
+ if mod ~= "" then
+ SetIplPropState(SmugglerHangar.interiorId, mod, true, refresh)
+ SetInteriorPropColor(SmugglerHangar.interiorId, mod, color)
+ else
+ if (refresh) then RefreshInterior(SmugglerHangar.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.ModArea.mod, false, refresh)
+ end
+ },
+ Office = {
+ basic = "set_office_basic", modern = "set_office_modern", traditional = "set_office_traditional",
+ Set = function(office, refresh)
+ SmugglerHangar.Office.Clear(false)
+ SetIplPropState(SmugglerHangar.interiorId, office, true, refresh)
+ end,
+ Clear = function(refresh)
+ SetIplPropState(SmugglerHangar.interiorId, {SmugglerHangar.Office.basic, SmugglerHangar.Office.modern, SmugglerHangar.Office.traditional}, false, refresh)
+ end
+ },
+ Bedroom = {
+ Style = {
+ none = "", modern = {"set_bedroom_modern", "set_bedroom_tint"}, traditional = {"set_bedroom_traditional", "set_bedroom_tint"},
+ Set = function(bed, color, refresh)
+ if color == nil then color = 1 end
+ SmugglerHangar.Bedroom.Style.Clear(false)
+ if bed ~= "" then
+ SetIplPropState(SmugglerHangar.interiorId, bed, true, refresh)
+ SetInteriorPropColor(SmugglerHangar.interiorId, "set_bedroom_tint", color)
+ else
+ if (refresh) then RefreshInterior(SmugglerHangar.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(SmugglerHangar.interiorId, {SmugglerHangar.Bedroom.Style.modern, SmugglerHangar.Bedroom.Style.traditional}, false, refresh)
+ end
+ },
+ Blinds = {
+ none = "", opened = "set_bedroom_blinds_open", closed = "set_bedroom_blinds_closed",
+ Set = function(blinds, refresh)
+ SmugglerHangar.Bedroom.Blinds.Clear(false)
+ if blinds ~= "" then
+ SetIplPropState(SmugglerHangar.interiorId, blinds, true, refresh)
+ else
+ if (refresh) then RefreshInterior(SmugglerHangar.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(SmugglerHangar.interiorId, {SmugglerHangar.Bedroom.Blinds.opened, SmugglerHangar.Bedroom.Blinds.closed}, false, refresh)
+ end
+ }
+ },
+ Lighting = {
+ FakeLights = {
+ none = "", yellow = 2, blue = 1, white = 0,
+ Set = function(light, refresh)
+ SmugglerHangar.Lighting.FakeLights.Clear(false)
+ if light ~= "" then
+ SetIplPropState(SmugglerHangar.interiorId, "set_lighting_tint_props", true, refresh)
+ SetInteriorPropColor(SmugglerHangar.interiorId, "set_lighting_tint_props", light)
+ else
+ if (refresh) then RefreshInterior(SmugglerHangar.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(SmugglerHangar.interiorId, "set_lighting_tint_props", false, refresh)
+ end
+ },
+ Ceiling = {
+ none = "", yellow = "set_lighting_hangar_a", blue = "set_lighting_hangar_b", white = "set_lighting_hangar_c",
+ Set = function(light, refresh)
+ SmugglerHangar.Lighting.Ceiling.Clear(false)
+ if light ~= "" then
+ SetIplPropState(SmugglerHangar.interiorId, light, true, refresh)
+ else
+ if (refresh) then RefreshInterior(SmugglerHangar.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(SmugglerHangar.interiorId, {SmugglerHangar.Lighting.Ceiling.yellow, SmugglerHangar.Lighting.Ceiling.blue, SmugglerHangar.Lighting.Ceiling.white}, false, refresh)
+ end
+ },
+ Walls = {
+ none = "", neutral = "set_lighting_wall_neutral", blue = "set_lighting_wall_tint01", orange = "set_lighting_wall_tint02",
+ lightYellow = "set_lighting_wall_tint03", lightYellow2 = "set_lighting_wall_tint04", dimmed = "set_lighting_wall_tint05",
+ strongYellow = "set_lighting_wall_tint06", white = "set_lighting_wall_tint07", lightGreen = "set_lighting_wall_tint08",
+ yellow = "set_lighting_wall_tint09",
+ Set = function(light, refresh)
+ SmugglerHangar.Lighting.Walls.Clear(false)
+ if light ~= "" then
+ SetIplPropState(SmugglerHangar.interiorId, light, true, refresh)
+ else
+ if (refresh) then RefreshInterior(SmugglerHangar.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(SmugglerHangar.interiorId, {SmugglerHangar.Lighting.Walls.neutral, SmugglerHangar.Lighting.Walls.blue, SmugglerHangar.Lighting.Walls.orange,
+ SmugglerHangar.Lighting.Walls.lightYellow, SmugglerHangar.Lighting.Walls.lightYellow2, SmugglerHangar.Lighting.Walls.dimmed,
+ SmugglerHangar.Lighting.Walls.strongYellow, SmugglerHangar.Lighting.Walls.white, SmugglerHangar.Lighting.Walls.lightGreen,
+ SmugglerHangar.Lighting.Walls.yellow}, false, refresh)
+ end
+ }
+ },
+ Details = {
+ bedroomClutter = "set_bedroom_clutter",
+ Enable = function (details, state, refresh)
+ SetIplPropState(SmugglerHangar.interiorId, details, state, refresh)
+ end
+ },
+
+ LoadDefault = function()
+ SmugglerHangar.Ipl.Interior.Load()
+
+ SmugglerHangar.Walls.SetColor(SmugglerHangar.Colors.colorSet1)
+ SmugglerHangar.Cranes.Set(SmugglerHangar.Cranes.on, SmugglerHangar.Colors.colorSet1)
+ SmugglerHangar.Floor.Style.Set(SmugglerHangar.Floor.Style.plain)
+ SmugglerHangar.Floor.Decals.Set(SmugglerHangar.Floor.Decals.decal1, SmugglerHangar.Colors.colorSet1)
+
+ SmugglerHangar.Lighting.Ceiling.Set(SmugglerHangar.Lighting.Ceiling.yellow)
+ SmugglerHangar.Lighting.Walls.Set(SmugglerHangar.Lighting.Walls.neutral)
+ SmugglerHangar.Lighting.FakeLights.Set(SmugglerHangar.Lighting.FakeLights.yellow)
+
+ SmugglerHangar.ModArea.Set(SmugglerHangar.ModArea.on, SmugglerHangar.Colors.colorSet1)
+
+ SmugglerHangar.Office.Set(SmugglerHangar.Office.basic)
+
+ SmugglerHangar.Bedroom.Style.Set(SmugglerHangar.Bedroom.Style.modern, SmugglerHangar.Colors.colorSet1)
+ SmugglerHangar.Bedroom.Blinds.Set(SmugglerHangar.Bedroom.Blinds.opened)
+
+ SmugglerHangar.Details.Enable(SmugglerHangar.Details.bedroomClutter, false)
+
+ RefreshInterior(SmugglerHangar.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/fxmanifest.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/fxmanifest.lua
new file mode 100644
index 000000000..f3fb70332
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/fxmanifest.lua
@@ -0,0 +1,106 @@
+-- Resources:
+-- **********
+-- IPL list: https://wiki.gt-mp.net/index.php/Online_Interiors_and_locations
+-- Props list: https://wiki.gt-mp.net/index.php/InteriorPropList
+-- Interior ID list : https://wiki.gt-mp.net/index.php/InteriorIDList
+
+fx_version 'bodacious'
+games { 'gta5' }
+
+author 'Bob_74'
+description 'Load and customize your map'
+version '2.0.9a'
+
+client_scripts {
+ "lib/common.lua"
+ , "lib/observers/interiorIdObserver.lua"
+ , "lib/observers/officeSafeDoorHandler.lua"
+ , "client.lua"
+
+ -- GTA V
+ , "gtav/base.lua" -- Base IPLs to fix holes
+ , "gtav/ammunations.lua"
+ , "gtav/bahama.lua"
+ , "gtav/floyd.lua"
+ , "gtav/franklin.lua"
+ , "gtav/franklin_aunt.lua"
+ , "gtav/graffitis.lua"
+ , "gtav/pillbox_hospital.lua"
+ , "gtav/lester_factory.lua"
+ , "gtav/michael.lua"
+ , "gtav/north_yankton.lua"
+ , "gtav/red_carpet.lua"
+ , "gtav/simeon.lua"
+ , "gtav/stripclub.lua"
+ , "gtav/trevors_trailer.lua"
+ , "gtav/ufo.lua"
+ , "gtav/zancudo_gates.lua"
+
+ -- GTA Online
+ , "gta_online/apartment_hi_1.lua"
+ , "gta_online/apartment_hi_2.lua"
+ , "gta_online/house_hi_1.lua"
+ , "gta_online/house_hi_2.lua"
+ , "gta_online/house_hi_3.lua"
+ , "gta_online/house_hi_4.lua"
+ , "gta_online/house_hi_5.lua"
+ , "gta_online/house_hi_6.lua"
+ , "gta_online/house_hi_7.lua"
+ , "gta_online/house_hi_8.lua"
+ , "gta_online/house_mid_1.lua"
+ , "gta_online/house_low_1.lua"
+
+ -- DLC High Life
+ , "dlc_high_life/apartment1.lua"
+ , "dlc_high_life/apartment2.lua"
+ , "dlc_high_life/apartment3.lua"
+ , "dlc_high_life/apartment4.lua"
+ , "dlc_high_life/apartment5.lua"
+ , "dlc_high_life/apartment6.lua"
+
+ -- DLC Heists
+ , "dlc_heists/carrier.lua"
+ , "dlc_heists/yacht.lua"
+
+ -- DLC Executives & Other Criminals
+ , "dlc_executive/apartment1.lua"
+ , "dlc_executive/apartment2.lua"
+ , "dlc_executive/apartment3.lua"
+
+ -- DLC Finance & Felony
+ , "dlc_finance/office1.lua"
+ , "dlc_finance/office2.lua"
+ , "dlc_finance/office3.lua"
+ , "dlc_finance/office4.lua"
+ , "dlc_finance/organization.lua"
+
+ -- DLC Bikers
+ , "dlc_bikers/cocaine.lua"
+ , "dlc_bikers/counterfeit_cash.lua"
+ , "dlc_bikers/document_forgery.lua"
+ , "dlc_bikers/meth.lua"
+ , "dlc_bikers/weed.lua"
+ , "dlc_bikers/clubhouse1.lua"
+ , "dlc_bikers/clubhouse2.lua"
+ , "dlc_bikers/gang.lua"
+
+ -- DLC Import/Export
+ , "dlc_import/garage1.lua"
+ , "dlc_import/garage2.lua"
+ , "dlc_import/garage3.lua"
+ , "dlc_import/garage4.lua"
+ , "dlc_import/vehicle_warehouse.lua"
+
+ -- DLC Gunrunning
+ , "dlc_gunrunning/bunkers.lua"
+ , "dlc_gunrunning/yacht.lua"
+
+ -- DLC Smuggler's Run
+ , "dlc_smuggler/hangar.lua"
+
+ -- DLC Doomsday Heist
+ , "dlc_doomsday/facility.lua"
+
+ -- DLC After Hours
+ , "dlc_afterhours/nightclubs.lua"
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/apartment_hi_1.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/apartment_hi_1.lua
new file mode 100644
index 000000000..bdf87e8dd
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/apartment_hi_1.lua
@@ -0,0 +1,35 @@
+
+-- 4 Integrity Way, Apt 30
+-- High end apartment 1: -35.31277 -580.4199 88.71221
+
+exports('GetGTAOApartmentHi1Object', function()
+ return GTAOApartmentHi1
+end)
+
+GTAOApartmentHi1 = {
+ interiorId = 141313,
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOApartmentHi1.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOApartmentHi1.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOApartmentHi1.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ GTAOApartmentHi1.Strip.Enable({GTAOApartmentHi1.Strip.A, GTAOApartmentHi1.Strip.B, GTAOApartmentHi1.Strip.C}, false)
+ GTAOApartmentHi1.Booze.Enable({GTAOApartmentHi1.Booze.A, GTAOApartmentHi1.Booze.B, GTAOApartmentHi1.Booze.C}, false)
+ GTAOApartmentHi1.Smoke.Enable({GTAOApartmentHi1.Smoke.A, GTAOApartmentHi1.Smoke.B, GTAOApartmentHi1.Smoke.C}, false)
+ RefreshInterior(GTAOApartmentHi1.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/apartment_hi_2.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/apartment_hi_2.lua
new file mode 100644
index 000000000..be1c2c96b
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/apartment_hi_2.lua
@@ -0,0 +1,35 @@
+
+-- Dell Perro Heights, Apt 7
+-- High end apartment 2: -1477.14 -538.7499 55.5264
+
+exports('GetGTAOApartmentHi2Object', function()
+ return GTAOApartmentHi2
+end)
+
+GTAOApartmentHi2 = {
+ interiorId = 145665,
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOApartmentHi2.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOApartmentHi2.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOApartmentHi2.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ GTAOApartmentHi2.Strip.Enable({GTAOApartmentHi2.Strip.A, GTAOApartmentHi2.Strip.B, GTAOApartmentHi2.Strip.C}, false)
+ GTAOApartmentHi2.Booze.Enable({GTAOApartmentHi2.Booze.A, GTAOApartmentHi2.Booze.B, GTAOApartmentHi2.Booze.C}, false)
+ GTAOApartmentHi2.Smoke.Enable({GTAOApartmentHi2.Smoke.A, GTAOApartmentHi2.Smoke.B, GTAOApartmentHi2.Smoke.C}, false)
+ RefreshInterior(GTAOApartmentHi2.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_1.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_1.lua
new file mode 100644
index 000000000..ea675859d
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_1.lua
@@ -0,0 +1,35 @@
+
+-- 3655 Wild Oats Drive
+-- High end house 1: -169.286 486.4938 137.4436
+
+exports('GetGTAOHouseHi1Object', function()
+ return GTAOHouseHi1
+end)
+
+GTAOHouseHi1 = {
+ interiorId = 207105,
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi1.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi1.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi1.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ GTAOHouseHi1.Strip.Enable({GTAOHouseHi1.Strip.A, GTAOHouseHi1.Strip.B, GTAOHouseHi1.Strip.C}, false)
+ GTAOHouseHi1.Booze.Enable({GTAOHouseHi1.Booze.A, GTAOHouseHi1.Booze.B, GTAOHouseHi1.Booze.C}, false)
+ GTAOHouseHi1.Smoke.Enable({GTAOHouseHi1.Smoke.A, GTAOHouseHi1.Smoke.B, GTAOHouseHi1.Smoke.C}, false)
+ RefreshInterior(GTAOHouseHi1.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_2.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_2.lua
new file mode 100644
index 000000000..10732be70
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_2.lua
@@ -0,0 +1,35 @@
+
+-- 2044 North Conker Avenue
+-- High end house 2: 340.9412 437.1798 149.3925
+
+exports('GetGTAOHouseHi2Object', function()
+ return GTAOHouseHi2
+end)
+
+GTAOHouseHi2 = {
+ interiorId = 206081,
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi2.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi2.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi2.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ GTAOHouseHi2.Strip.Enable({GTAOHouseHi2.Strip.A, GTAOHouseHi2.Strip.B, GTAOHouseHi2.Strip.C}, false)
+ GTAOHouseHi2.Booze.Enable({GTAOHouseHi2.Booze.A, GTAOHouseHi2.Booze.B, GTAOHouseHi2.Booze.C}, false)
+ GTAOHouseHi2.Smoke.Enable({GTAOHouseHi2.Smoke.A, GTAOHouseHi2.Smoke.B, GTAOHouseHi2.Smoke.C}, false)
+ RefreshInterior(GTAOHouseHi2.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_3.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_3.lua
new file mode 100644
index 000000000..cd136dfd6
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_3.lua
@@ -0,0 +1,35 @@
+
+-- 2045 North Conker Avenue
+-- High end house 3: 373.023 416.105 145.7006
+
+exports('GetGTAOHouseHi3Object', function()
+ return GTAOHouseHi3
+end)
+
+GTAOHouseHi3 = {
+ interiorId = 206337,
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi3.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi3.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi3.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ GTAOHouseHi3.Strip.Enable({GTAOHouseHi3.Strip.A, GTAOHouseHi3.Strip.B, GTAOHouseHi3.Strip.C}, false)
+ GTAOHouseHi3.Booze.Enable({GTAOHouseHi3.Booze.A, GTAOHouseHi3.Booze.B, GTAOHouseHi3.Booze.C}, false)
+ GTAOHouseHi3.Smoke.Enable({GTAOHouseHi3.Smoke.A, GTAOHouseHi3.Smoke.B, GTAOHouseHi3.Smoke.C}, false)
+ RefreshInterior(GTAOHouseHi3.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_4.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_4.lua
new file mode 100644
index 000000000..d66a20b03
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_4.lua
@@ -0,0 +1,35 @@
+
+-- 2862 Hillcrest Avenue
+-- High end house 4: -676.127 588.612 145.1698
+
+exports('GetGTAOHouseHi4Object', function()
+ return GTAOHouseHi4
+end)
+
+GTAOHouseHi4 = {
+ interiorId = 208129,
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi4.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi4.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi4.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ GTAOHouseHi4.Strip.Enable({GTAOHouseHi4.Strip.A, GTAOHouseHi4.Strip.B, GTAOHouseHi4.Strip.C}, false)
+ GTAOHouseHi4.Booze.Enable({GTAOHouseHi4.Booze.A, GTAOHouseHi4.Booze.B, GTAOHouseHi4.Booze.C}, false)
+ GTAOHouseHi4.Smoke.Enable({GTAOHouseHi4.Smoke.A, GTAOHouseHi4.Smoke.B, GTAOHouseHi4.Smoke.C}, false)
+ RefreshInterior(GTAOHouseHi4.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_5.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_5.lua
new file mode 100644
index 000000000..7d8f7e063
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_5.lua
@@ -0,0 +1,35 @@
+
+-- 2868 Hillcrest Avenue
+-- High end house 5: -763.107 615.906 144.1401
+
+exports('GetGTAOHouseHi5Object', function()
+ return GTAOHouseHi5
+end)
+
+GTAOHouseHi5 = {
+ interiorId = 207617,
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi5.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi5.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi5.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ GTAOHouseHi5.Strip.Enable({GTAOHouseHi5.Strip.A, GTAOHouseHi5.Strip.B, GTAOHouseHi5.Strip.C}, false)
+ GTAOHouseHi5.Booze.Enable({GTAOHouseHi5.Booze.A, GTAOHouseHi5.Booze.B, GTAOHouseHi5.Booze.C}, false)
+ GTAOHouseHi5.Smoke.Enable({GTAOHouseHi5.Smoke.A, GTAOHouseHi5.Smoke.B, GTAOHouseHi5.Smoke.C}, false)
+ RefreshInterior(GTAOHouseHi5.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_6.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_6.lua
new file mode 100644
index 000000000..72dc2b9fb
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_6.lua
@@ -0,0 +1,35 @@
+
+-- 2874 Hillcrest Avenue
+-- High end house 6: -857.798 682.563 152.6529
+
+exports('GetGTAOHouseHi6Object', function()
+ return GTAOHouseHi6
+end)
+
+GTAOHouseHi6 = {
+ interiorId = 207361,
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi6.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi6.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi6.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ GTAOHouseHi6.Strip.Enable({GTAOHouseHi6.Strip.A, GTAOHouseHi6.Strip.B, GTAOHouseHi6.Strip.C}, false)
+ GTAOHouseHi6.Booze.Enable({GTAOHouseHi6.Booze.A, GTAOHouseHi6.Booze.B, GTAOHouseHi6.Booze.C}, false)
+ GTAOHouseHi6.Smoke.Enable({GTAOHouseHi6.Smoke.A, GTAOHouseHi6.Smoke.B, GTAOHouseHi6.Smoke.C}, false)
+ RefreshInterior(GTAOHouseHi6.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_7.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_7.lua
new file mode 100644
index 000000000..1e4f73f06
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_7.lua
@@ -0,0 +1,35 @@
+
+-- 2677 Whispymound Drive
+-- High end house 7: 120.5 549.952 184.097
+
+exports('GetGTAOHouseHi7Object', function()
+ return GTAOHouseHi7
+end)
+
+GTAOHouseHi7 = {
+ interiorId = 206593,
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi7.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi7.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi7.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ GTAOHouseHi7.Strip.Enable({GTAOHouseHi7.Strip.A, GTAOHouseHi7.Strip.B, GTAOHouseHi7.Strip.C}, false)
+ GTAOHouseHi7.Booze.Enable({GTAOHouseHi7.Booze.A, GTAOHouseHi7.Booze.B, GTAOHouseHi7.Booze.C}, false)
+ GTAOHouseHi7.Smoke.Enable({GTAOHouseHi7.Smoke.A, GTAOHouseHi7.Smoke.B, GTAOHouseHi7.Smoke.C}, false)
+ RefreshInterior(GTAOHouseHi7.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_8.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_8.lua
new file mode 100644
index 000000000..43998bac9
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_hi_8.lua
@@ -0,0 +1,35 @@
+
+-- 2133 Mad Wayne Thunder
+-- High end house 8: -1288 440.748 97.69459
+
+exports('GetGTAOHouseHi8Object', function()
+ return GTAOHouseHi8
+end)
+
+GTAOHouseHi8 = {
+ interiorId = 208385,
+ Strip = {
+ A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi8.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi8.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseHi8.interiorId, details, state, refresh)
+ end
+ },
+ LoadDefault = function()
+ GTAOHouseHi8.Strip.Enable({GTAOHouseHi8.Strip.A, GTAOHouseHi8.Strip.B, GTAOHouseHi8.Strip.C}, false)
+ GTAOHouseHi8.Booze.Enable({GTAOHouseHi8.Booze.A, GTAOHouseHi8.Booze.B, GTAOHouseHi8.Booze.C}, false)
+ GTAOHouseHi8.Smoke.Enable({GTAOHouseHi8.Smoke.A, GTAOHouseHi8.Smoke.B, GTAOHouseHi8.Smoke.C}, false)
+ RefreshInterior(GTAOHouseHi8.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_low_1.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_low_1.lua
new file mode 100644
index 000000000..621aeac6c
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_low_1.lua
@@ -0,0 +1,42 @@
+
+-- Low end house 1: 261.4586 -998.8196 -99.00863
+
+exports('GetGTAOHouseLow1Object', function()
+ return GTAOHouseLow1
+end)
+
+GTAOHouseLow1 = {
+ interiorId = 149761,
+ Strip = {
+ A = "Studio_Lo_Strip_A", B = "Studio_Lo_Strip_B", C = "Studio_Lo_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseLow1.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Studio_Lo_Booze_A", B = "Studio_Lo_Booze_B", C = "Studio_Lo_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseLow1.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ none = "", stage1 = "Studio_Lo_Smoke_A", stage2 = "Studio_Lo_Smoke_B", stage3 = "Studio_Lo_Smoke_C",
+ Set = function(smoke, refresh)
+ GTAOHouseLow1.Smoke.Clear(false)
+ if (smoke ~= nil) then
+ SetIplPropState(GTAOHouseLow1.interiorId, smoke, true, refresh)
+ else
+ if (refresh) then RefreshInterior(GTAOHouseLow1.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(GTAOHouseLow1.interiorId, {GTAOHouseLow1.Smoke.stage1, GTAOHouseLow1.Smoke.stage2, GTAOHouseLow1.Smoke.stage3}, false, refresh)
+ end
+ },
+ LoadDefault = function()
+ GTAOHouseLow1.Strip.Enable({GTAOHouseLow1.Strip.A, GTAOHouseLow1.Strip.B, GTAOHouseLow1.Strip.C}, false)
+ GTAOHouseLow1.Booze.Enable({GTAOHouseLow1.Booze.A, GTAOHouseLow1.Booze.B, GTAOHouseLow1.Booze.C}, false)
+ GTAOHouseLow1.Smoke.Set(GTAOHouseLow1.Smoke.none)
+ RefreshInterior(GTAOHouseLow1.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_mid_1.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_mid_1.lua
new file mode 100644
index 000000000..e22a9ae5c
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gta_online/house_mid_1.lua
@@ -0,0 +1,42 @@
+
+-- Middle end house 1: 347.2686 -999.2955 -99.19622
+
+exports('GetGTAOHouseMid1Object', function()
+ return GTAOHouseMid1
+end)
+
+GTAOHouseMid1 = {
+ interiorId = 148225,
+ Strip = {
+ A = "Apart_Mid_Strip_A", B = "Apart_Mid_Strip_B", C = "Apart_Mid_Strip_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseMid1.interiorId, details, state, refresh)
+ end
+ },
+ Booze = {
+ A = "Apart_Mid_Booze_A", B = "Apart_Mid_Booze_B", C = "Apart_Mid_Booze_C",
+ Enable = function (details, state, refresh)
+ SetIplPropState(GTAOHouseMid1.interiorId, details, state, refresh)
+ end
+ },
+ Smoke = {
+ none = "", stage1 = "Apart_Mid_Smoke_A", stage2 = "Apart_Mid_Smoke_B", stage3 = "Apart_Mid_Smoke_C",
+ Set = function(smoke, refresh)
+ GTAOHouseMid1.Smoke.Clear(false)
+ if (smoke ~= nil) then
+ SetIplPropState(GTAOHouseMid1.interiorId, smoke, true, refresh)
+ else
+ if (refresh) then RefreshInterior(GTAOHouseMid1.interiorId) end
+ end
+ end,
+ Clear = function(refresh)
+ SetIplPropState(GTAOHouseMid1.interiorId, {GTAOHouseMid1.Smoke.stage1, GTAOHouseMid1.Smoke.stage2, GTAOHouseMid1.Smoke.stage3}, false, refresh)
+ end
+ },
+ LoadDefault = function()
+ GTAOHouseMid1.Strip.Enable({GTAOHouseMid1.Strip.A, GTAOHouseMid1.Strip.B, GTAOHouseMid1.Strip.C}, false)
+ GTAOHouseMid1.Booze.Enable({GTAOHouseMid1.Booze.A, GTAOHouseMid1.Booze.B, GTAOHouseMid1.Booze.C}, false)
+ GTAOHouseMid1.Smoke.Set(GTAOHouseMid1.Smoke.none)
+ RefreshInterior(GTAOHouseMid1.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/ammunations.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/ammunations.lua
new file mode 100644
index 000000000..e993d497d
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/ammunations.lua
@@ -0,0 +1,39 @@
+
+exports('GetAmmunationsObject', function()
+ return Ammunations
+end)
+
+Ammunations = {
+ ammunationsId = {
+ 140289, -- 249.8, -47.1, 70.0
+ 153857, -- 844.0, -1031.5, 28.2
+ 168193, -- -664.0, -939.2, 21.8
+ 164609, -- -1308.7, -391.5, 36.7
+ 176385, -- -3170.0, 1085.0, 20.8
+ 175617, -- -1116.0, 2694.1, 18.6
+ 200961, -- 1695.2, 3756.0, 34.7
+ 180481, -- -328.7, 6079.0, 31.5
+ 178689 -- 2569.8, 297.8, 108.7
+ },
+ gunclubsId = {
+ 137729, -- 19.1, -1110.0, 29.8
+ 248065 -- 811.0, -2152.0, 29.6
+ },
+ Details = {
+ hooks = "GunStoreHooks", -- Hooks for gun displaying
+ hooksClub = "GunClubWallHooks", -- Hooks for gun displaying
+ Enable = function (details, state, refresh)
+ if (details == Ammunations.Details.hooks) then
+ SetIplPropState(Ammunations.ammunationsId, details, state, refresh)
+ elseif (details == Ammunations.Details.hooksClub) then
+ SetIplPropState(Ammunations.gunclubsId, details, state, refresh)
+ end
+
+ end
+ },
+
+ LoadDefault = function()
+ Ammunations.Details.Enable(Ammunations.Details.hooks, true, true)
+ Ammunations.Details.Enable(Ammunations.Details.hooksClub, true, true)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/bahama.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/bahama.lua
new file mode 100644
index 000000000..f0144022e
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/bahama.lua
@@ -0,0 +1,13 @@
+-- Bahama Mamas: -1388.0013, -618.41967, 30.819599
+
+exports('GetBahamaMamasObject', function()
+ return BahamaMamas
+end)
+
+BahamaMamas = {
+ ipl = "hei_sm_16_interior_v_bahama_milo_",
+
+ Enable = function(state)
+ EnableIpl(BahamaMamas.ipl, state)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/base.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/base.lua
new file mode 100644
index 000000000..dc7d36a23
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/base.lua
@@ -0,0 +1,94 @@
+
+Citizen.CreateThread(function()
+
+ -- Heist Jewel: -637.20159 -239.16250 38.1
+ RequestIpl("post_hiest_unload")
+
+ -- Max Renda: -585.8247, -282.72, 35.45475
+ RequestIpl("refit_unload")
+
+ -- Heist Union Depository: 2.69689322, -667.0166, 16.1306286
+ RequestIpl("FINBANK")
+
+ -- Morgue: 239.75195, -1360.64965, 39.53437
+ RequestIpl("Coroner_Int_on")
+ RequestIpl("coronertrash")
+
+ -- Cluckin Bell: -146.3837, 6161.5, 30.2062
+ RequestIpl("CS1_02_cf_onmission1")
+ RequestIpl("CS1_02_cf_onmission2")
+ RequestIpl("CS1_02_cf_onmission3")
+ RequestIpl("CS1_02_cf_onmission4")
+
+ -- Grapeseed's farm: 2447.9, 4973.4, 47.7
+ RequestIpl("farm")
+ RequestIpl("farmint")
+ RequestIpl("farm_lod")
+ RequestIpl("farm_props")
+ RequestIpl("des_farmhouse")
+
+ -- FIB lobby: 105.4557, -745.4835, 44.7548
+ RequestIpl("FIBlobby")
+
+ -- Billboard: iFruit
+ RequestIpl("FruitBB")
+ RequestIpl("sc1_01_newbill")
+ RequestIpl("hw1_02_newbill")
+ RequestIpl("hw1_emissive_newbill")
+ RequestIpl("sc1_14_newbill")
+ RequestIpl("dt1_17_newbill")
+
+ -- Lester's factory: 716.84, -962.05, 31.59
+ RequestIpl("id2_14_during_door")
+ RequestIpl("id2_14_during1")
+
+ -- Life Invader lobby: -1047.9, -233.0, 39.0
+ RequestIpl("facelobby")
+
+ -- Tunnels
+ RequestIpl("v_tunnel_hole")
+
+ -- Carwash: 55.7, -1391.3, 30.5
+ RequestIpl("Carwash_with_spinners")
+
+ -- Stadium "Fame or Shame": -248.49159240722656, -2010.509033203125, 34.57429885864258
+ RequestIpl("sp1_10_real_interior")
+ RequestIpl("sp1_10_real_interior_lod")
+
+ -- House in Banham Canyon: -3086.428, 339.2523, 6.3717
+ RequestIpl("ch1_02_open")
+
+ -- Garage in La Mesa (autoshop): 970.27453, -1826.56982, 31.11477
+ RequestIpl("bkr_bi_id1_23_door")
+
+ -- Hill Valley church - Grave: -282.46380000, 2835.84500000, 55.91446000
+ RequestIpl("lr_cs6_08_grave_closed")
+
+ -- Lost's trailer park: 49.49379000, 3744.47200000, 46.38629000
+ RequestIpl("methtrailer_grp1")
+
+ -- Lost safehouse: 984.1552, -95.3662, 74.50
+ RequestIpl("bkr_bi_hw1_13_int")
+
+ -- Raton Canyon river: -1652.83, 4445.28, 2.52
+ RequestIpl("CanyonRvrShallow")
+
+ -- Josh's house: -1117.1632080078, 303.090698, 66.52217
+ RequestIpl("bh1_47_joshhse_unburnt")
+ RequestIpl("bh1_47_joshhse_unburnt_lod")
+
+ -- Bahama Mamas: -1388.0013, -618.41967, 30.819599
+ RequestIpl("hei_sm_16_interior_v_bahama_milo_")
+
+ -- Zancudo River (need streamed content): 86.815, 3191.649, 30.463
+ RequestIpl("cs3_05_water_grp1")
+ RequestIpl("cs3_05_water_grp1_lod")
+ RequestIpl("trv1_trail_start")
+
+ -- Cassidy Creek (need streamed content): -425.677, 4433.404, 27.3253
+ RequestIpl("canyonriver01")
+ RequestIpl("canyonriver01_lod")
+
+ -- Ferris wheel
+ RequestIpl("ferris_finale_anim")
+end)
\ No newline at end of file
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/floyd.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/floyd.lua
new file mode 100644
index 000000000..d4e42a93e
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/floyd.lua
@@ -0,0 +1,31 @@
+
+exports('GetFloydObject', function()
+ return Floyd
+end)
+
+Floyd = {
+ interiorId = 171777,
+ Style = {
+ normal = {"swap_clean_apt", "layer_debra_pic", "layer_whiskey", "swap_sofa_A"},
+ messedUp = {"layer_mess_A", "layer_mess_B", "layer_mess_C", "layer_sextoys_a", "swap_sofa_B", "swap_wade_sofa_A", "layer_wade_shit", "layer_torture"},
+ Set = function(style, refresh)
+ Floyd.Style.Clear(false)
+ SetIplPropState(Floyd.interiorId, style, true, refresh)
+ end,
+ Clear = function(refresh) SetIplPropState(Floyd.interiorId, {Floyd.Style.normal, Floyd.Style.messedUp}, false, refresh) end
+ },
+ MrJam = {
+ normal = "swap_mrJam_A", jammed = "swap_mrJam_B", jammedOnTable = "swap_mrJam_C",
+ Set = function(mrJam, refresh)
+ Floyd.MrJam.Clear(false)
+ SetIplPropState(Floyd.interiorId, mrJam, true, refresh)
+ end,
+ Clear = function(refresh) SetIplPropState(Floyd.interiorId, {Floyd.MrJam.normal, Floyd.MrJam.jammed, Floyd.MrJam.jammedOnTable}, false, refresh) end
+ },
+
+ LoadDefault = function()
+ Floyd.Style.Set(Floyd.Style.normal)
+ Floyd.MrJam.Set(Floyd.MrJam.normal)
+ RefreshInterior(Floyd.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/franklin.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/franklin.lua
new file mode 100644
index 000000000..fb1b8a1fd
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/franklin.lua
@@ -0,0 +1,45 @@
+
+exports('GetFranklinObject', function()
+ return Franklin
+end)
+
+Franklin = {
+ interiorId = 206849,
+ Style = {
+ empty = "", unpacking = "franklin_unpacking", settled = {"franklin_unpacking", "franklin_settled"}, cardboxes = "showhome_only",
+ Set = function(style, refresh)
+ Franklin.Style.Clear(false)
+ if style ~= "" then
+ SetIplPropState(Franklin.interiorId, style, true, refresh)
+ else
+ if (refresh) then RefreshInterior(Franklin.interiorId) end
+ end
+ end,
+ Clear = function(refresh) SetIplPropState(Franklin.interiorId, {Franklin.Style.settled, Franklin.Style.unpacking, Franklin.Style.cardboxes}, false, refresh) end
+ },
+ GlassDoor = {
+ opened = "unlocked", closed = "locked",
+ Set = function(door, refresh)
+ Franklin.GlassDoor.Clear(false)
+ SetIplPropState(Franklin.interiorId, door, true, refresh)
+ end,
+ Clear = function(refresh) SetIplPropState(Franklin.interiorId, {Franklin.GlassDoor.opened, Franklin.GlassDoor.closed}, false, refresh) end
+ },
+ Details = {
+ flyer = "progress_flyer", -- Mountain flyer on the kitchen counter
+ tux = "progress_tux", -- Tuxedo suit in the wardrobe
+ tshirt = "progress_tshirt", -- "I <3 LS" tshirt on the bed
+ bong = "bong_and_wine", -- Bong on the table
+ Enable = function (details, state, refresh) SetIplPropState(Franklin.interiorId, details, state, refresh) end
+ },
+
+ LoadDefault = function()
+ Franklin.Style.Set(Franklin.Style.empty)
+ Franklin.GlassDoor.Set(Franklin.GlassDoor.opened)
+ Franklin.Details.Enable(Franklin.Details.flyer, false)
+ Franklin.Details.Enable(Franklin.Details.tux, false)
+ Franklin.Details.Enable(Franklin.Details.tshirt, false)
+ Franklin.Details.Enable(Franklin.Details.bong, false)
+ RefreshInterior(Franklin.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/franklin_aunt.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/franklin_aunt.lua
new file mode 100644
index 000000000..cd3cf4005
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/franklin_aunt.lua
@@ -0,0 +1,32 @@
+
+exports('GetFranklinAuntObject', function()
+ return FranklinAunt
+end)
+
+FranklinAunt = {
+ interiorId = 197889,
+ Style = {
+ empty = "", franklinStuff = "V_57_FranklinStuff", franklinLeft = "V_57_Franklin_LEFT",
+ Set = function(style, refresh)
+ FranklinAunt.Style.Clear(false)
+ if style ~= "" then
+ SetIplPropState(FranklinAunt.interiorId, style, true, refresh)
+ else
+ if (refresh) then RefreshInterior(FranklinAunt.interiorId) end
+ end
+ end,
+ Clear = function(refresh) SetIplPropState(FranklinAunt.interiorId, {FranklinAunt.Style.franklinStuff, FranklinAunt.Style.franklinLeft}, false, refresh) end
+ },
+ Details = {
+ bandana = "V_57_GangBandana", -- Bandana on the bed
+ bag = "V_57_Safari", -- Bag in the closet
+ Enable = function (details, state, refresh) SetIplPropState(FranklinAunt.interiorId, details, state, refresh) end
+ },
+
+ LoadDefault = function()
+ FranklinAunt.Style.Set(FranklinAunt.Style.empty)
+ FranklinAunt.Details.Enable(FranklinAunt.Details.bandana, false)
+ FranklinAunt.Details.Enable(FranklinAunt.Details.bag, false)
+ RefreshInterior(FranklinAunt.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/graffitis.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/graffitis.lua
new file mode 100644
index 000000000..e83e1a424
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/graffitis.lua
@@ -0,0 +1,13 @@
+
+exports('GetGraffitisObject', function()
+ return Graffitis
+end)
+
+Graffitis = {
+ ipl = {
+ "ch3_rd2_bishopschickengraffiti", -- 1861.28, 2402.11, 58.53
+ "cs5_04_mazebillboardgraffiti", -- 2697.32, 3162.18, 58.1
+ "cs5_roads_ronoilgraffiti" -- 2119.12, 3058.21, 53.25
+ },
+ Enable = function(state) EnableIpl(Graffitis.ipl, state) end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/lester_factory.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/lester_factory.lua
new file mode 100644
index 000000000..d2a505304
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/lester_factory.lua
@@ -0,0 +1,27 @@
+
+exports('GetLesterFactoryObject', function()
+ return LesterFactory
+end)
+
+LesterFactory = {
+ interiorId = 92674,
+ Details = {
+ bluePrint = "V_53_Agency_Blueprint", -- Blueprint on the office desk
+ bag = "V_35_KitBag", -- Bag under the office desk
+ fireMan = "V_35_Fireman", -- Firemans helmets in the office
+ armour = "V_35_Body_Armour", -- Body armor in storage
+ gasMask = "Jewel_Gasmasks", -- Gas mask and suit in storage
+ janitorStuff = "v_53_agency _overalls", -- Janitor stuff in the storage (yes, there is a whitespace)
+ Enable = function (details, state, refresh) SetIplPropState(LesterFactory.interiorId, details, state, refresh) end
+ },
+
+ LoadDefault = function()
+ LesterFactory.Details.Enable(LesterFactory.Details.bluePrint, false)
+ LesterFactory.Details.Enable(LesterFactory.Details.bag, false)
+ LesterFactory.Details.Enable(LesterFactory.Details.fireMan, false)
+ LesterFactory.Details.Enable(LesterFactory.Details.armour, false)
+ LesterFactory.Details.Enable(LesterFactory.Details.gasMask, false)
+ LesterFactory.Details.Enable(LesterFactory.Details.janitorStuff, false)
+ RefreshInterior(LesterFactory.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/michael.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/michael.lua
new file mode 100644
index 000000000..216c36bd4
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/michael.lua
@@ -0,0 +1,51 @@
+
+exports('GetMichaelbject', function()
+ return Michael
+end)
+
+Michael = {
+ interiorId = 166657,
+ garageId = 166401,
+ Style = {
+ normal = {"V_Michael_bed_tidy", "V_Michael_M_items", "V_Michael_D_items", "V_Michael_S_items", "V_Michael_L_Items"},
+ moved = {"V_Michael_bed_Messy", "V_Michael_M_moved", "V_Michael_D_Moved", "V_Michael_L_Moved", "V_Michael_S_items_swap", "V_Michael_M_items_swap"},
+ Set = function(style, refresh)
+ Michael.Style.Clear(false)
+ SetIplPropState(Michael.interiorId, style, true, refresh)
+ end,
+ Clear = function(refresh) SetIplPropState(Michael.interiorId, {Michael.Style.normal, Michael.Style.moved}, false, refresh) end
+ },
+ Bed = {
+ tidy = "V_Michael_bed_tidy", messy = "V_Michael_bed_Messy",
+ Set = function(bed, refresh)
+ Michael.Bed.Clear(false)
+ SetIplPropState(Michael.interiorId, bed, true, refresh)
+ end,
+ Clear = function(refresh) SetIplPropState(Michael.interiorId, {Michael.Bed.tidy, Michael.Bed.messy}, false, refresh) end
+ },
+ Garage = {
+ scuba = "V_Michael_Scuba", -- Scuba diver gear
+ Enable = function (scuba, state, refresh) SetIplPropState(Michael.garageId, scuba, state, refresh) end
+ },
+ Details = {
+ moviePoster = "Michael_premier", -- Meltdown movie poster
+ fameShamePoste = "V_Michael_FameShame", -- Next to Tracey's bed
+ planeTicket = "V_Michael_plane_ticket", -- Plane ticket
+ spyGlasses = "V_Michael_JewelHeist", -- On the shelf inside Michael's bedroom
+ bugershot = "burgershot_yoga", -- Bag and cup in the kitchen, next to the sink
+
+ Enable = function (details, state, refresh) SetIplPropState(Michael.interiorId, details, state, refresh) end
+ },
+
+ LoadDefault = function()
+ Michael.Garage.Enable(Michael.Garage.scuba, false, true)
+ Michael.Style.Set(Michael.Style.normal)
+ Michael.Bed.Set(Michael.Bed.tidy)
+ Michael.Details.Enable(Michael.Details.moviePoster, false)
+ Michael.Details.Enable(Michael.Details.fameShamePoste, false)
+ Michael.Details.Enable(Michael.Details.spyGlasses, false)
+ Michael.Details.Enable(Michael.Details.planeTicket, false)
+ Michael.Details.Enable(Michael.Details.bugershot, false)
+ RefreshInterior(Michael.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/north_yankton.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/north_yankton.lua
new file mode 100644
index 000000000..f02f1cd53
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/north_yankton.lua
@@ -0,0 +1,36 @@
+
+exports('GetNorthYanktonObject', function()
+ return NorthYankton
+end)
+
+NorthYankton = {
+ ipl = {
+ "prologue01",
+ "prologue01c",
+ "prologue01d",
+ "prologue01e",
+ "prologue01f",
+ "prologue01g",
+ "prologue01h",
+ "prologue01i",
+ "prologue01j",
+ "prologue01k",
+ "prologue01z",
+ "prologue02",
+ "prologue03",
+ "prologue03b",
+ "prologue04",
+ "prologue04b",
+ "prologue05",
+ "prologue05b",
+ "prologue06",
+ "prologue06b",
+ "prologue06_int",
+ "prologuerd",
+ "prologuerdb ",
+ "prologue_DistantLights",
+ "prologue_LODLights",
+ "prologue_m2_door"
+ },
+ Enable = function(state) EnableIpl(NorthYankton.ipl, state) end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/pillbox_hospital.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/pillbox_hospital.lua
new file mode 100644
index 000000000..2b31ba84b
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/pillbox_hospital.lua
@@ -0,0 +1,10 @@
+-- Pillbox hospital: 307.1680, -590.807, 43.280
+
+exports('GetPillboxHospitalObject', function()
+ return PillboxHospital
+end)
+
+PillboxHospital = {
+ ipl = "rc12b_default",
+ Enable = function(state) EnableIpl(PillboxHospital.ipl, state) end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/red_carpet.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/red_carpet.lua
new file mode 100644
index 000000000..64115e04e
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/red_carpet.lua
@@ -0,0 +1,9 @@
+
+exports('GetRedCarpetObject', function()
+ return RedCarpet
+end)
+
+RedCarpet = {
+ ipl = "redCarpet",
+ Enable = function(state) EnableIpl(RedCarpet.ipl, state) end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/simeon.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/simeon.lua
new file mode 100644
index 000000000..3471fb5f1
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/simeon.lua
@@ -0,0 +1,42 @@
+
+exports('GetSimeonObject', function()
+ return Simeon
+end)
+
+Simeon = {
+ interiorId = 7170,
+ Ipl = {
+ Interior = {
+ ipl = {"shr_int"},
+ Load = function() EnableIpl(Simeon.Ipl.Interior.ipl, true) end,
+ Remove = function() EnableIpl(Simeon.Ipl.Interior.ipl, false) end
+ },
+ },
+ Style = {
+ normal = "csr_beforeMission", noGlass = "csr_inMission", destroyed = "csr_afterMissionA", fixed = "csr_afterMissionB",
+ Set = function(style, refresh)
+ Simeon.Style.Clear(false)
+ SetIplPropState(Simeon.interiorId, style, true, refresh)
+ end,
+ Clear = function(refresh) SetIplPropState(Simeon.interiorId, {Simeon.Style.normal, Simeon.Style.noGlass, Simeon.Style.destroyed, Simeon.Style.fixed}, false, refresh) end
+ },
+ Shutter = {
+ none = "", opened = "shutter_open", closed = "shutter_closed",
+ Set = function(shutter, refresh)
+ Simeon.Shutter.Clear(false)
+ if (shutter ~= "") then
+ SetIplPropState(Simeon.interiorId, shutter, true, refresh)
+ else
+ if (refresh) then RefreshInterior(Simeon.interiorId) end
+ end
+ end,
+ Clear = function(refresh) SetIplPropState(Simeon.interiorId, {Simeon.Shutter.opened, Simeon.Shutter.closed}, false, refresh) end
+ },
+
+ LoadDefault = function()
+ Simeon.Ipl.Interior.Load()
+ Simeon.Style.Set(Simeon.Style.normal)
+ Simeon.Shutter.Set(Simeon.Shutter.opened)
+ RefreshInterior(Simeon.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/stripclub.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/stripclub.lua
new file mode 100644
index 000000000..200057263
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/stripclub.lua
@@ -0,0 +1,16 @@
+
+exports('GetStripClubObject', function()
+ return StripClub
+end)
+
+StripClub = {
+ interiorId = 197121,
+ Mess = {
+ mess = "V_19_Trevor_Mess", -- A bit of mess in the office
+ Enable = function (state) SetIplPropState(StripClub.interiorId, StripClub.Mess.mess, state, true) end
+ },
+
+ LoadDefault = function()
+ StripClub.Mess.Enable(false)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/trevors_trailer.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/trevors_trailer.lua
new file mode 100644
index 000000000..bc0d21a1d
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/trevors_trailer.lua
@@ -0,0 +1,30 @@
+
+exports('GetTrevorsTrailerObject', function()
+ return TrevorsTrailer
+end)
+
+TrevorsTrailer = {
+ interiorId = 2562,
+ Interior = {
+ tidy = "trevorstrailertidy", trash = "TrevorsTrailerTrash",
+ Set = function(interior)
+ TrevorsTrailer.Interior.Clear()
+ EnableIpl(interior, true)
+ end,
+ Clear = function() EnableIpl({TrevorsTrailer.Interior.tidy, TrevorsTrailer.Interior.trash}, false) end
+ },
+ Details = {
+ copHelmet = "V_26_Trevor_Helmet3", -- Cop helmet in the closet
+ briefcase = "V_24_Trevor_Briefcase3", -- Briefcase in the main room
+ michaelStuff = "V_26_Michael_Stay3", -- Michael's suit hanging on the window
+ Enable = function (details, state, refresh) SetIplPropState(TrevorsTrailer.interiorId, details, state, refresh) end
+ },
+
+ LoadDefault = function()
+ TrevorsTrailer.Interior.Set(TrevorsTrailer.Interior.trash)
+ TrevorsTrailer.Details.Enable(TrevorsTrailer.Details.copHelmet, false, false)
+ TrevorsTrailer.Details.Enable(TrevorsTrailer.Details.briefcase, false, false)
+ TrevorsTrailer.Details.Enable(TrevorsTrailer.Details.michaelStuff, false, false)
+ RefreshInterior(TrevorsTrailer.interiorId)
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/ufo.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/ufo.lua
new file mode 100644
index 000000000..cdfe16118
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/ufo.lua
@@ -0,0 +1,26 @@
+
+exports('GetUFOObject', function()
+ return UFO
+end)
+
+UFO = {
+ Hippie = {
+ ipl = "ufo", -- Hippie base: 2490.47729, 3774.84351, 2414.035
+ Enable = function(state)
+ EnableIpl(UFO.Hippie.ipl, state)
+ end
+ },
+ Chiliad = {
+ ipl = "ufo_eye", -- Chiliad: 501.5288, 5593.865, 796.2325
+ Enable = function(state)
+ EnableIpl(UFO.Chiliad.ipl, state)
+ end
+ },
+ Zancudo = {
+ ipl = "ufo_lod", -- Zancudo: -2051.99463, 3237.05835, 1456.97021
+ Enable = function(state)
+ EnableIpl(UFO.Zancudo.ipl, state)
+ end
+ }
+}
+
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/zancudo_gates.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/zancudo_gates.lua
new file mode 100644
index 000000000..01387d183
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/gtav/zancudo_gates.lua
@@ -0,0 +1,20 @@
+-- Zancudo Gates (GTAO like): -1600.30100000 2806.73100000 18.79683000
+
+exports('GetZancudoGatesObject', function()
+ return ZancudoGates
+end)
+
+ZancudoGates = {
+ Gates = {
+ Open = function()
+ EnableIpl("CS3_07_MPGates", false)
+ end,
+ Close = function()
+ EnableIpl("CS3_07_MPGates", true)
+ end,
+ },
+
+ LoadDefault = function()
+ ZancudoGates.Gates.Open()
+ end
+}
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/lib/common.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/lib/common.lua
new file mode 100644
index 000000000..30507f906
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/lib/common.lua
@@ -0,0 +1,238 @@
+-- Global variables
+Global = {
+ currentInteriorId = 0,
+
+ -- The current interior is set to True by 'interiorIdObserver'
+ Online = {
+ isInsideApartmentHi1 = false,
+ isInsideApartmentHi2 = false,
+ isInsideHouseHi1 = false,
+ isInsideHouseHi2 = false,
+ isInsideHouseHi3 = false,
+ isInsideHouseHi4 = false,
+ isInsideHouseHi5 = false,
+ isInsideHouseHi6 = false,
+ isInsideHouseHi7 = false,
+ isInsideHouseHi8 = false,
+ isInsideHouseLow1 = false,
+ isInsideHouseMid1 = false
+ },
+ Biker = {
+ isInsideClubhouse1 = false,
+ isInsideClubhouse2 = false
+ },
+ FinanceOffices = {
+ isInsideOffice1 = false,
+ isInsideOffice2 = false,
+ isInsideOffice3 = false,
+ isInsideOffice4 = false
+ },
+ HighLife = {
+ isInsideApartment1 = false,
+ isInsideApartment2 = false,
+ isInsideApartment3 = false,
+ isInsideApartment4 = false,
+ isInsideApartment5 = false,
+ isInsideApartment6 = false
+
+ },
+
+
+ -- Set all interiors variables to false
+ -- The loop inside 'interiorIdObserver' will set them to true
+ ResetInteriorVariables = function()
+ for _, parentKey in pairs{"Biker", "FinanceOffices", "HighLife"} do
+ local t = Global[parentKey]
+ for key in pairs(t) do
+ t[key] = false
+ end
+ end
+ end
+}
+
+
+
+
+exports('GVariables', function()
+ return Global
+end)
+
+exports('EnableIpl', function(ipl, activate)
+ return EnableIpl(ipl, activate)
+end)
+
+exports('GetPedheadshotTexture', function(ped)
+ return GetPedheadshotTexture(ped)
+end)
+
+-- Load or remove IPL(s)
+function EnableIpl(ipl, activate)
+ if IsTable(ipl) then
+ for key, value in pairs(ipl) do
+ EnableIpl(value, activate)
+ end
+ else
+ if activate then
+ if not IsIplActive(ipl) then RequestIpl(ipl) end
+ else
+ if IsIplActive(ipl) then RemoveIpl(ipl) end
+ end
+ end
+end
+
+-- Enable or disable the specified props in an interior
+function SetIplPropState(interiorId, props, state, refresh)
+ if refresh == nil then refresh = false end
+ if IsTable(interiorId) then
+ for key, value in pairs(interiorId) do
+ SetIplPropState(value, props, state, refresh)
+ end
+ else
+ if IsTable(props) then
+ for key, value in pairs(props) do
+ SetIplPropState(interiorId, value, state, refresh)
+ end
+ else
+ if state then
+ if not IsInteriorPropEnabled(interiorId, props) then EnableInteriorProp(interiorId, props) end
+ else
+ if IsInteriorPropEnabled(interiorId, props) then DisableInteriorProp(interiorId, props) end
+ end
+ end
+ if refresh == true then RefreshInterior(interiorId) end
+ end
+end
+
+function CreateNamedRenderTargetForModel(name, model)
+ local handle = 0
+ if not IsNamedRendertargetRegistered(name) then
+ RegisterNamedRendertarget(name, false)
+ end
+ if not IsNamedRendertargetLinked(model) then
+ LinkNamedRendertarget(model)
+ end
+ if IsNamedRendertargetRegistered(name) then
+ handle = GetNamedRendertargetRenderId(name)
+ end
+
+ return handle
+end
+
+function DrawEmptyRect(name, model)
+ local step = 250
+ local timeout = 5 * 1000
+ local currentTime = 0
+ local renderId = CreateNamedRenderTargetForModel(name, model)
+
+ while (not IsNamedRendertargetRegistered(name)) do
+ Citizen.Wait(step)
+ currentTime = currentTime + step
+ if (currentTime >= timeout) then return false end
+ end
+ if (IsNamedRendertargetRegistered(name)) then
+ SetTextRenderId(renderId)
+ SetUiLayer(4)
+ DrawRect(0.5, 0.5, 1.0, 1.0, 0, 0, 0, 0)
+ SetTextRenderId(GetDefaultScriptRendertargetRenderId())
+
+ ReleaseNamedRendertarget(0, name)
+ end
+
+ return true
+end
+
+function SetupScaleform(movieId, scaleformFunction, parameters)
+ BeginScaleformMovieMethod(movieId, scaleformFunction)
+ N_0x77fe3402004cd1b0(name)
+ if (IsTable(parameters)) then
+ for i = 0, Tablelength(parameters) - 1 do
+ local p = parameters["p" .. tostring(i)]
+ if (p.type == "bool") then
+ PushScaleformMovieMethodParameterBool(p.value)
+ elseif (p.type == "int") then
+ PushScaleformMovieMethodParameterInt(p.value)
+ elseif (p.type == "float") then
+ PushScaleformMovieMethodParameterFloat(p.value)
+ elseif (p.type == "string") then
+ PushScaleformMovieMethodParameterString(p.value)
+ elseif (p.type == "buttonName") then
+ PushScaleformMovieMethodParameterButtonName(p.value)
+ end
+ end
+ end
+ EndScaleformMovieMethod()
+ N_0x32f34ff7f617643b(movieId, 1)
+end
+
+function LoadStreamedTextureDict(texturesDict)
+ local step = 1000
+ local timeout = 5 * 1000
+ local currentTime = 0
+
+ RequestStreamedTextureDict(texturesDict, 0)
+ while not HasStreamedTextureDictLoaded(texturesDict) do
+ Citizen.Wait(step)
+ currentTime = currentTime + step
+ if (currentTime >= timeout) then return false end
+ end
+ return true
+end
+
+function LoadScaleform(scaleform)
+ local step = 1000
+ local timeout = 5 * 1000
+ local currentTime = 0
+ local handle = RequestScaleformMovie(scaleform)
+
+ while (not HasScaleformMovieLoaded(handle)) do
+ Citizen.Wait(step)
+ currentTime = currentTime + step
+ if (currentTime >= timeout) then return -1 end
+ end
+
+ return handle
+end
+
+function GetPedheadshot(ped)
+ local step = 1000
+ local timeout = 5 * 1000
+ local currentTime = 0
+ local pedheadshot = RegisterPedheadshot(ped)
+
+ while not IsPedheadshotReady(pedheadshot) do
+ Citizen.Wait(step)
+ currentTime = currentTime + step
+ if (currentTime >= timeout) then return -1 end
+ end
+
+ return pedheadshot
+end
+
+function GetPedheadshotTexture(ped)
+ local textureDict = nil
+ local pedheadshot = GetPedheadshot(ped)
+
+ if (pedheadshot ~= -1) then
+ textureDict = GetPedheadshotTxdString(pedheadshot)
+ local IsTextureDictLoaded = LoadStreamedTextureDict(textureDict)
+ if (not IsTextureDictLoaded) then
+ Citizen.Trace("ERROR: BikerClubhouseDrawMembers - Textures dictionnary \"" .. tostring(textureDict) .. "\" cannot be loaded.")
+ end
+ else
+ Citizen.Trace("ERROR: BikerClubhouseDrawMembers - PedHeadShot not ready.")
+ end
+
+ return textureDict
+end
+
+-- Check if a variable is a table
+function IsTable(T)
+ return type(T) == 'table'
+end
+-- Return the number of elements of the table
+function Tablelength(T)
+ local count = 0
+ for _ in pairs(T) do count = count + 1 end
+ return count
+end
+
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/lib/observers/interiorIdObserver.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/lib/observers/interiorIdObserver.lua
new file mode 100644
index 000000000..b5197ace6
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/lib/observers/interiorIdObserver.lua
@@ -0,0 +1,52 @@
+
+local _scanDelay = 0
+
+Citizen.CreateThread(function()
+ while true do
+ -- /!\ To do: Find a more reliable way to get the current interior ID
+ Global.currentInteriorId = GetInteriorAtCoords(GetEntityCoords(GetPlayerPed(-1)))
+
+ if (Global.currentInteriorId == 0) then
+ Global.ResetInteriorVariables()
+ else
+ -- Setting variables
+
+ -- GTA Online
+ Global.Online.isInsideApartmentHi1 = (Global.currentInteriorId == GTAOApartmentHi1.interiorId)
+ Global.Online.isInsideApartmentHi2 = (Global.currentInteriorId == GTAOApartmentHi2.interiorId)
+ Global.Online.isInsideHouseHi1 = (Global.currentInteriorId == GTAOHouseHi1.interiorId)
+ Global.Online.isInsideHouseHi2 = (Global.currentInteriorId == GTAOHouseHi2.interiorId)
+ Global.Online.isInsideHouseHi3 = (Global.currentInteriorId == GTAOHouseHi3.interiorId)
+ Global.Online.isInsideHouseHi4 = (Global.currentInteriorId == GTAOHouseHi4.interiorId)
+ Global.Online.isInsideHouseHi5 = (Global.currentInteriorId == GTAOHouseHi5.interiorId)
+ Global.Online.isInsideHouseHi6 = (Global.currentInteriorId == GTAOHouseHi6.interiorId)
+ Global.Online.isInsideHouseHi7 = (Global.currentInteriorId == GTAOHouseHi7.interiorId)
+ Global.Online.isInsideHouseHi8 = (Global.currentInteriorId == GTAOHouseHi8.interiorId)
+ Global.Online.isInsideHouseLow1 = (Global.currentInteriorId == GTAOHouseLow1.interiorId)
+ Global.Online.isInsideHouseMid1 = (Global.currentInteriorId == GTAOHouseMid1.interiorId)
+
+ -- DLC: High life
+ Global.HighLife.isInsideApartment1 = (Global.currentInteriorId == HLApartment1.interiorId)
+ Global.HighLife.isInsideApartment2 = (Global.currentInteriorId == HLApartment2.interiorId)
+ Global.HighLife.isInsideApartment3 = (Global.currentInteriorId == HLApartment3.interiorId)
+ Global.HighLife.isInsideApartment4 = (Global.currentInteriorId == HLApartment4.interiorId)
+ Global.HighLife.isInsideApartment5 = (Global.currentInteriorId == HLApartment5.interiorId)
+ Global.HighLife.isInsideApartment6 = (Global.currentInteriorId == HLApartment6.interiorId)
+
+ -- DLC: Bikers - Clubhouses
+ Global.Biker.isInsideClubhouse1 = (Global.currentInteriorId == BikerClubhouse1.interiorId)
+ Global.Biker.isInsideClubhouse2 = (Global.currentInteriorId == BikerClubhouse2.interiorId)
+
+ -- DLC: Finance & Felony - Offices
+ Global.FinanceOffices.isInsideOffice1 = (Global.currentInteriorId == FinanceOffice1.currentInteriorId)
+ Global.FinanceOffices.isInsideOffice2 = (Global.currentInteriorId == FinanceOffice2.currentInteriorId)
+ Global.FinanceOffices.isInsideOffice3 = (Global.currentInteriorId == FinanceOffice3.currentInteriorId)
+ Global.FinanceOffices.isInsideOffice4 = (Global.currentInteriorId == FinanceOffice4.currentInteriorId)
+ end
+
+ Wait(_scanDelay)
+
+ end
+end)
+
+
diff --git a/resources/[EGRP-Map-Addons]/bob74_ipl/lib/observers/officeSafeDoorHandler.lua b/resources/[EGRP-Map-Addons]/bob74_ipl/lib/observers/officeSafeDoorHandler.lua
new file mode 100644
index 000000000..3f263fcc1
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/bob74_ipl/lib/observers/officeSafeDoorHandler.lua
@@ -0,0 +1,34 @@
+-- Delay between each attempt to open/close the doors corresponding to their state
+local _scanDelay = 500
+
+Citizen.CreateThread(function()
+ while true do
+ local office = 0
+
+ -- Search for the current office to open/close the safes doors
+ if (Global.FinanceOffices.isInsideOffice1) then office = FinanceOffice1
+ elseif (Global.FinanceOffices.isInsideOffice2) then office = FinanceOffice2
+ elseif (Global.FinanceOffices.isInsideOffice3) then office = FinanceOffice3
+ elseif (Global.FinanceOffices.isInsideOffice4) then office = FinanceOffice4
+ end
+
+ if (office ~= 0) then
+ -- Office found, let's check the doors
+ -- Check left door
+ doorHandle = office.Safe.GetDoorHandle(office.currentSafeDoors.hashL)
+ if (doorHandle ~= 0) then
+ if (office.Safe.isLeftDoorOpen) then office.Safe.SetDoorState("left", true)
+ else office.Safe.SetDoorState("left", false) end
+ end
+
+ -- Check right door
+ doorHandle = office.Safe.GetDoorHandle(office.currentSafeDoors.hashR)
+ if (doorHandle ~= 0) then
+ if (office.Safe.isRightDoorOpen) then office.Safe.SetDoorState("right", true)
+ else office.Safe.SetDoorState("right", false) end
+ end
+ end
+
+ Wait(_scanDelay)
+ end
+end)
diff --git a/resources/[EGRP-Map-Addons]/casinointerior/__resource.lua b/resources/[EGRP-Map-Addons]/casinointerior/__resource.lua
new file mode 100644
index 000000000..ac16da87c
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/casinointerior/__resource.lua
@@ -0,0 +1,7 @@
+resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937"
+this_is_a_map 'yes'
+
+
+client_scripts {
+ 'client.lua'
+}
\ No newline at end of file
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new file mode 100644
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new file mode 100644
index 000000000..4f16c01c9
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/casinointerior/stream/base/brown_casinoextended_milo.ymap
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:38512d31acb32421158726b1dad5e92219db4b4d8e9b4ebf9e8b44cfff0ededc
+size 1361
diff --git a/resources/[EGRP-Map-Addons]/casinointerior/stream/base/brown_casinoextended_shell.ydr b/resources/[EGRP-Map-Addons]/casinointerior/stream/base/brown_casinoextended_shell.ydr
new file mode 100644
index 000000000..b8439c45f
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/casinointerior/stream/base/brown_casinoextended_shell.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:c37e0b1184f2be9e900bd4110a11632c6c2ba0a67c46ee8745c928f1c6191944
+size 3409715
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diff --git a/resources/[EGRP-Map-Addons]/casinointerior/stream/base/hei_ch3_12_casino_new_door.ydr b/resources/[EGRP-Map-Addons]/casinointerior/stream/base/hei_ch3_12_casino_new_door.ydr
new file mode 100644
index 000000000..bea09b3ea
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/casinointerior/stream/base/hei_ch3_12_casino_new_door.ydr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:b301103f0c9745ca902640f8b749f114c9c3e11f2d55a975764b02ffdbd10b82
+size 159519
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new file mode 100644
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--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/casinointerior/stream/base/hei_ch3_occl_02.ymap
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:6f72a97e0f35bd1f6cd79b66f0c7137f90f8aab3da4600500a0eaef360e39412
+size 20678
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new file mode 100644
index 000000000..1c0b0fe91
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/casinointerior/stream/base/hei_dt1_occl_07.ymap
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:35f7b93629726db192945b5f8a638db76b1727567a2c584b22ddc6c89bfd6683
+size 19580
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new file mode 100644
index 000000000..b4ba5c1e3
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/casinointerior/stream/base/hw1_occl_01.ymap
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:4b07d47d3b2a805a58b7a87621049beb64704b46078f41a3ed0a05105d6858dd
+size 22543
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new file mode 100644
index 000000000..e88795f36
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/casinointerior/stream/base/vw_vwint01_vwdlc_vw_casino+hi.ytd
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:c0c3b50cc8c2fc4ab28652d778da184b35193fb36f4f9f79531ccbe25219bf16
+size 334432
diff --git a/resources/[EGRP-Map-Addons]/casinointerior/stream/base/vw_vwint01_vwdlc_vw_casino.ytd b/resources/[EGRP-Map-Addons]/casinointerior/stream/base/vw_vwint01_vwdlc_vw_casino.ytd
new file mode 100644
index 000000000..1c4a0f911
--- /dev/null
+++ b/resources/[EGRP-Map-Addons]/casinointerior/stream/base/vw_vwint01_vwdlc_vw_casino.ytd
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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