added new scripts and eup

This commit is contained in:
KingMcDonalds
2025-05-19 16:45:39 -07:00
parent 92357c972e
commit 5fa9cc69be
292 changed files with 10254 additions and 0 deletions
@@ -0,0 +1,159 @@
local CameraShakes = {
Hand = "HAND_SHAKE",
SmallExplosion = "SMALL_EXPLOSION_SHAKE",
MediumExplosion = "MEDIUM_EXPLOSION_SHAKE",
LargeExplosion = "LARGE_EXPLOSION_SHAKE",
Jolt = "JOLT_SHAKE",
Vibrate = "VIBRATE_SHAKE",
RoadVibration = "ROAD_VIBRATION_SHAKE",
Drunk = "DRUNK_SHAKE",
SkyDiving = "SKY_DIVING_SHAKE",
FamilyDrugTrip = "FAMILYS_DRUG_TRIP_SHAKE",
DeathFail = "DEATH_FAIL_IN_EFFECT_SHAKE"
}
Camera = {}
Camera.__index = Camera
function Camera.New()
local newCamera = {}
setmetatable(newCamera, Camera)
newCamera.Handle = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
return newCamera
end
function Camera:IsActive()
return IsCamActive(self.Handle)
end
function Camera:Render(render, ease, time)
RenderScriptCams(render, ease, time, 1, 1)
end
function Camera:SetActive(bool)
SetCamActive(self.Handle, bool)
end
function Camera:GetPosition()
return GetCamCoord(self.Handle)
end
function Camera:SetPosition(pos)
SetCamCoord(self.Handle, pos.x, pos.y, pos.z)
end
function Camera:GetRotation()
return GetCamRot(self.Handle, 2)
end
function Camera:SetRotation(rot)
SetCamRot(self.Handle, rot.x, rot.y, rot.z, 2)
end
function Camera:GetFOV()
return GetCamFov(self.Handle)
end
function Camera:SetFOV(fov)
SetCamFov(self.Handle, fov)
end
function Camera:GetNearClip()
return GetCamNearClip(self.Handle)
end
function Camera:SetNearClip(clip)
SetCamNearClip(self.Handle, clip)
end
function Camera:GetFarClip()
return GetCamFarClip(self.Handle)
end
function Camera:SetFarClip(clip)
SetCamFarClip(self.Handle, clip)
end
function Camera:SetNearDOF(dof)
SetCamNearDof(self.Handle, dof)
end
function Camera:GetFarDOF()
return GetCamFarDof(self.Handle)
end
function Camera:SetFarDOF(dof)
SetCamFarDof(self.Handle, dof)
end
function Camera:SetDOFStrength(strength)
SetCamDofStrength(self.Handle, strength)
end
function Camera:SetMotionBlur(strength)
SetCamMotionBlurStrength(self.Handle, strength)
end
function Camera:Shake(shakeType, amplitude)
local shake = CameraShakes[shakeType]
if shake then
ShakeCam(self.Handle, shake, amplitude)
end
end
function Camera:StopShake()
StopCamShaking(self.Handle, true)
end
function Camera:IsShaking()
return IsCamShaking(self.Handle)
end
function Camera:SetShakeAmplitude(amplitude)
SetCamShakeAmplitude(self.Handle, amplitude)
end
function Camera:PointAtEntity(entity, offset)
PointCamAtEntity(self.Handle, entity, offset.x, offset.y, offset.z, true)
end
function Camera:PointAtBone(ped, bone, offset)
PointCamAtPedBone(self.Handle, ped, GetPedBoneIndex(ped, bone), offset.x, offset.y, offset.z, true)
end
function Camera:StopPoint()
StopCamPointing(self.Handle)
end
function Camera:InterpTo(to, duration, easePos, easeRot)
SetCamActiveWithInterp(to, self.Handle, duration, easePos, easeRot)
end
function Camera:IsInterpolating()
return IsCamInterpolating(self.Handle)
end
function Camera:AttachToEntity(entity, offset)
AttachCamToEntity(self.Handle, entity, offset.x, offset.y, offset.z, true)
end
function Camera:AttachToBone(ped, bone, offset)
AttachCamToPedBone(self.Handle, ped, GetPedBoneIndex(ped, bone), offset.x, offset.y, offset.z, true)
end
function Camera:Detach()
DetachCam(self.Handle)
end
function Camera:Delete()
DestroyCam(self.Handle, false)
RenderScriptCams(false, true, 500, true, true)
VehicleCamera = nil
CreatedCamera = false
end
function Camera:Exists()
DoesCamExist(self.Handle)
end