From 566e259536e3354e86491ebdfa083429056d2b28 Mon Sep 17 00:00:00 2001 From: KingMcDonalds Date: Sun, 1 Feb 2026 12:09:35 -0800 Subject: [PATCH] fixing config for discrd vehrestrict --- .../Discord-VehRestriction/config.lua | 4543 ++++++++++++++--- server.cfg | 37 +- 2 files changed, 3767 insertions(+), 813 deletions(-) diff --git a/resources/[EGRP-Discord-Integration]/Discord-VehRestriction/config.lua b/resources/[EGRP-Discord-Integration]/Discord-VehRestriction/config.lua index cb95ad61b..a8d95caee 100644 --- a/resources/[EGRP-Discord-Integration]/Discord-VehRestriction/config.lua +++ b/resources/[EGRP-Discord-Integration]/Discord-VehRestriction/config.lua @@ -1,801 +1,3746 @@ -Config = Config or {} - Config = { - - ConfigVersion = "1.8.1", - - Debug = false, -- Enable or disable Debug, recommended to set to false for improved gameplay (resmon is very high in debug mode). - EventPrefix = "night_ers", -- Leave this be. - Language = "us", -- Available languages: en | us | nl | de | fr | he | cs | pt-br | sv | (Ajust text in config/translations.lua) - SoundLanguage = "us", -- Available languages: en | us | fr | de | (Ajust text in config/sound-config.lua) - DOBFormat = "us", -- Options: en | us - UseImperial = false, -- Options: true = feet (mi) | false = meters (km) (Determines whether to display distances in feet (true) or meters (false)) - Timezone = "Europe/London", -- Set the timezone which the script uses. https://en.wikipedia.org/wiki/List_of_tz_database_time_zones - - --[[ IMPORTANT: https://docs.fivem.net/natives/?_0xA0F2201F - [OPTIONS FOR ServerLockDownMode (below)] - "strict" No entities can be created by clients at all. - "relaxed" Only script-owned entities created by clients are blocked. - "inactive" Clients can create any entity they want. - ]] - ServerLockDownModeRoutingBucketList = { - {routingBucketId = 0, lockDownMode = "inactive"}, -- Default routing bucket when loading into the server as a player. - {routingBucketId = 1, lockDownMode = "inactive"}, - {routingBucketId = 2, lockDownMode = "relaxed"}, - {routingBucketId = 3, lockDownMode = "strict"}, - }, - - --====================== OPTIONAL INTEGRATIONS ======================-- - - Enable_Night_Shifts = { -- Optional PAID: https://store.nights-software.com/package/5667103 (Enables call forwarding to the MDT & Shift toggle via MDT, which itself offers loads of more features) - ManageShiftsByMDT = false, -- If true, the MDT will manage shift toggles instead of the ERS. - SendCalloutsToMDT = false, -- If true, callouts and pullovers will be sent to the MDT as call. - SendPulloversToMDT = false, -- If true, pullovers will be sent to the MDT as call. - UsePersistentEntities = false, -- If true, persistent entities will be used and NPC data will be stored in the database, to later look up via the MDT. - }, - Enable_Night_Subtitles = true, -- Optional PAID (Included with ERS): https://store.nights-software.com/package/6043540 (Enables good looking subtitles instead of FiveM native mission text) - Enable_Nearest_Postal = false, -- Optional FREE: https://docs.nights-software.com/resources/nightShifts/#installing-nearest-postal-optional (client/c_functions.lua for GetPostal()) - Enable_Discord_Webhooks = true, -- Set your webhook URL in server/s_functions.lua. - - --====================== DISCORD RICH PRESENCE ======================-- - - Enable_Discord_Presence = true, -- Gives users a rich presence on Discord. - Discord_Presence_Data = { - AppId = '1314195524915691581', -- Your Discord application ID. - RichPresenceAsset = "big", -- Your Discord rich presence asset name. - RichPresenceAssetText = "Emergency Response Simulator", -- Your Discord rich presence asset text. - RichPresenceAssetSmall = { -- Your Discord rich presence small asset name used for each service. - ["offduty"] = "small", - ["police"] = "police", - ["fire"] = "fire", - ["ambulance"] = "ambulance", - ["tow"] = "tow", - }, - RichPresenceAssetSmallText = { -- Your Discord rich presence small asset text used for each service. - ["offduty"] = "Off Duty", - ["police"] = "Police", - ["fire"] = "Fire", - ["ambulance"] = "Ambulance", - ["tow"] = "Tow", - }, - RichPresenceButton = { -- Your Discord rich presence buttons - up to 2 buttons. - [0] = { enabled = true, label = "Join Server", url = "fivem://connect/YOURSERVERHASH" }, - } - }, - - --====================== PERMISSIONS FOR SHIFT ACCESS ======================-- - - -- IMPORTANT WHEN USING NIGHT SHIFTS MDT: Set every permission to false if Enable_Night_Shifts is true. That will determine your shift type instead of these permissions. - - EveryoneHasPermission = true, -- Anyone can go on shift for any service and can get any callout offered. If you use permissions and disable this, callouts are offered based on PermissionRoles. - IgnoreUnitRequirement = false, -- true = Any unit can receive callouts for any service. | false = Callouts are offered by service type (Police, fire, ambulance, tow). - DisplayUnitWaypoints = true, -- true = Display unit waypoints on screen. | false = Do not display unit waypoints on screen. (enabled is higher resmon) - - Enable_Night_DiscordApi_Permissions = false, -- server/s_functions.lua - Enable_Ace_Permissions = false, -- server/s_functions.lua - Enable_ESX_Permissions = { - Check_By_Job = false, -- server/s_functions.lua - Check_By_Permissions = false, -- server/s_functions.lua - }, - Enable_QBCore_Permissions = { - Check_By_Job = false, -- server/s_functions.lua - Check_By_Permissions = false, -- server/s_functions.lua - }, - - -- If you are using Night Shifts MDT, duty will be managed by the MDT. Roles defined here will not be relevant in that case. - PermissionRoles = { - PoliceRoles = {"Essex_Police_Force", "police"}, -- Example of two roles (you can add more.) - AmbulanceRoles = {"Ambulance_Service", "ambulance"}, - FireRoles = {"Fire_Service", "fire"}, - TowRoles = {"AA_Recovery", "tow"}, - }, - - --====================== GENERAL SETTINGS ======================-- - - Callouts = {}, -- Do not change this. - EnableRadialMenu = true, -- Disabling this forces your players to use commands and/or hotkeys only. The radial menu offers several handy options during gameplay. - RadialMenuRollOverButtonSound = "rollover", -- NUI/sounds/rollover.ogg - - CalloutBlipData = { -- https://docs.fivem.net/docs/game-references/blips/ - DisplayId = 2, -- On map & on legend. - SpriteId = 9, -- Sprite type - Scale = 0.5, -- Scale - Alpha = 150, -- Transparency 0/255 - ColourId = 47, -- Colour - RouteColourId = 47, -- Route color - }, - - TrackedUnitBlipData = { -- https://docs.fivem.net/docs/game-references/blips/ - DisplayId = 2, -- On map & on legend. - SpriteId = 1, -- Sprite type - Scale = 0.5, -- Scale - Alpha = 225, -- Transparency 0/255 - ColourId = 30, -- Colour - RouteColourId = 30, -- Route color - }, - - -- Callout Offers - OfferCalloutsWithinRangeOf = 3000, -- Distance in GTA meters between player and callouts, as the crow flies (lineair dist). - OfferCalloutInterval = {120, 300}, -- Seconds inbetween which a callout is offered. (3-5 minutes by default) (Minimum 60 seconds, maximum no limit) - OfferedCalloutTimeout = 15, -- Seconds after which the callout offer is expired. (15 seconds by default) - EnableOnScreenCalloutWaypoint = true, -- true: Shows an on-screen waypoint towards the callout. false: Doesn't. - - -- Dispatch messages - DispatchResponseMessageTimeout = 15, -- Seconds after the next dispatch message is displayed (Goes for response dispatch messages on which units can track the responding unit). - DispatchArrivalMessageTimeout = 5, -- Seconds after the next dispatch message is displayed (Goes for arrival dispatch messages). - DispatchStatusMessageTimeout = 3, -- Seconds after the next dispatch message is displayed (Goes for status dispatch messages). - DispatchMessageBackupRequestsTimeout = 3, -- Seconds after the next dispatch message is displayed (Goes for backup request notifications) - - -- Information prompts - EnableVehicleInformationPrompt = true, -- If true, vehicle information will be displayed in a UI, otherwise you'll have to use Night Shifts MDT or an external integration to get vehicle information. - EnableIDCardInformationPrompt = true, -- If true, ID card information will be displayed in a UI, otherwise you'll have to use Night Shifts MDT or an external integration to look up more information about the person by their name and DOB. - - -- Other - DistanceToAimAndOrderPeds = 25.0, -- Distance in GTA meters between you and the ped you desire to order something whilst aiming at them. - TimeToAutoStopTrackingUnit = 360, -- Seconds after which the blip route to the tracked unit is removed automatically by the system. (6 minutes by default) - EnableRenderedTextDrawingOnAim = true, -- false = less resmon, true = 3D text drawing & more resmon. - ShowBlipsForEntitiesOnCallouts = true, -- false = show no blips for entities, true = show blips for entites on callouts. - NPCChanceToFleeDuringInteraction = 20, -- Percentage of chance to flee of a total of 100%. - NPCChanceToBeDrunkAtInteraction = 15, -- Percentage of chance to be drunk of a total of 100%. - NPCChanceToBeDruggedAtInteraction = 15, -- Percentage of chance to be drugged of a total of 100%. - ShowHintPopupByDefault = true, -- If the hints popup (on callouts for example) should be shown by default - EnableCalloutEntityMarkers = false, -- If enabled, callout entities will have markers drawn above their head, this helps identify your targets, but uses more resmon. - DisableSubtitlesEntirely = false, -- Disable subtitles / mission text entirely. - DisableStunGunKills = true, -- If stun gun kills are disabled. - - -- Behaviour State (Mood) - EnableBehaviourState3DLabels = true, -- If 3D labels should be shown above NPC's when they are in a specific behaviour state. - BehaviourState3DLabelsDuration = 5000, -- Duration of the 3D labels in milliseconds. - - -- Radio Animation - RadioAnimationDictionary = "random@arrests", - RadioAnimationName = "generic_radio_enter", - RadioAnimationDuration = 3000, - - -- Important gameplay settings - DisablePvP = false, -- Disable PvP. (True = Player killing disabled. | False = Player killing enabled.) - DisableWantedLevel = true, -- Disable wanted level. - DisableEngineDispatchServices = true, -- Disable NPC's spawned by the base game engine to respond to incidents (Ambulance, fire etc.). - DisableBaseGameCopSpawn = true, -- Disable base game engine spawned police officers (at stations for example). - DisableWeaponDrops = true, -- Disable weapon drops. - DisableWeaponsFromVehicles = true, -- Disable spawning weapons from vehicles. - DisableStamina = true, -- Disable using stamina. - - --====================== TARGET INTEGRATION ======================-- - - Target = { - Enabled = false, -- Use target system instead of text prompt. Disabling this disables all target interactions - System = "ox-target", -- Options: "ox-target" | "qb-target" - - PedInteract = { - Enabled = true, -- Use for ped interaction menu - Icon = "fa-solid fa-hand", -- Font awesome icon https://fontawesome.com/icons - Label = "Interact with person", -- Label displayed for interaction - - --For injured Peds - InjuredIcon = "fa-solid fa-heart-pulse", - InjuredLabel = "Interact with injured person", - }, - GearInteract = { - Enabled = true, -- Use for gear ped interaction menu - Icon = "fa-solid fa-hand", -- Font awesome icon https://fontawesome.com/icons - Label = "Collect gear", -- Label displayed for interaction - }, - ObjInteract = { - Enabled = true, -- Use for object cleanup interaction - Icon = "fa-regular fa-trash-can", -- Font awesome icon https://fontawesome.com/icons - Label = "Clean-up object", -- Label displayed for interaction - }, - StretcherInteract = { - Enabled = true, -- Use for stretcher interaction - --Putting stretcher into ambulance - AmbulanceInIcon = "fa-solid fa-arrow-left", - AmbulanceInLabel = "Place stretcher into ambulance", - --Remove stretcher from ambulance - AmbulanceOutIcon = "fa-solid fa-arrow-right", - AmbulanceOutLabel = "Take stretcher out of ambulance", - --Stretcher Actions - StretcherGrabIcon = "fa-solid fa-hand", - StretcherGrabLabel = "Grab Stretcher", - LowerStretcherIcon = "fa-solid fa-arrow-down", - LowerStretcherLabel = "Lower stretcher", - RaiseStretcherIcon = "fa-solid fa-arrow-up", - RaiseStretcherLabel = "Raise stretcher", - GetOnStretcherIcon = "fa-solid fa-bed-pulse", - GetOnStretcherLabel = "Get on or off stretcher", - }, - SpikestripInteract = { - Enabled = true, -- Use for spikestrip interaction - Icon = "fa-solid fa-road-spikes", -- Font awesome icon https://fontawesome.com/icons - Label = "Grab or put away spikestrip", -- Label displayed for interaction vehicle - GroundLabel = "Pick up spikestrip", -- Label displayed for interaction ground - }, - ImpoundInteract = { - Enabled = true, -- Use for impound interaction - Icon = "fa-solid fa-car", -- Font awesome icon https://fontawesome.com/icons - Label = "Impound vehicle", -- Label displayed for interaction - }, - VehicleSearchInteract = { - Enabled = true, -- Use for vehicle search interaction - Icon = "fa-solid fa-magnifying-glass", -- Font awesome icon https://fontawesome.com/icons - Label = "Search vehicle section", -- Label displayed for interaction - }, - }, - - --====================== HOTKEYS & COMMANDS ======================-- - - HotKeys = { -- https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/ - - -- Shift - ToggleShift = "F11", -- Button to toggle shift on/off. - - -- Callouts - AcceptCallout = "Y", -- Button to accept an offered callout. - CompleteCallout = "X", -- Button to complete currently active callout. - TrackUnit = "E", -- Button to track a unit responding to a callout when offered by the system to track. - RadialMenu = "G", -- Button to open radial menu for NPC backup requests. - PullOver = "LSHIFT", -- Button to attempt to pull someone over. - PullOverMode = "U", -- Button to change pull over mode (when a vehicle was targeted for pullover) - - -- User Interface - ToggleCalloutInfo = "PAGEDOWN", -- Toggles the callout interface on/off screen, when attached to a callout. - ToggleDispatchMessages = "", -- Toggles dispatch messages when on shift. - - -- Ped Interaction -- "" to use no default hotkey and let clients set it themselves if they like. Otherwise use the command. - InteractWithPed = "E", -- Button to interact with a ped. - OrderOnKneesOrStandUp = "E", -- Button to order a ped to knees/stand up whilst aiming at the ped or stop / release an animal. - CleanupObject = "E", -- Button to clean up nearby callout spawned objects. - ImpoundInteract = "E", -- Button to interact with the impound ped. - GearInteract = "E", -- Button to interact with the gear ped. - - -- Stretcher Interaction - GrabStretcher = "E", -- Button to grab and release a stretcher (E by default). - LowerStretcher = "DOWN", -- Button to lower the stretcher you're using (ARROW DOWN by default). - RaiseStretcher = "UP", -- Button to raise the stretcher you're close to (ARROW DOWN by default). - InteractWithStretcherAndVeh = "H", -- Button to take/put stretcher from/into vehicle. (H by default.) - DropOffPedAtHospital = "RETURN",-- Button to drop off a ped at a hospital when on a stretcher being strolled. (ENTER by default) - GetOnOrOffStretcher = "L", -- Button to get on or off a stretcher. (L by default.) - - -- Spikestrips - TakeOutOrPutAwaySpikestripFromVehicle = "E", -- Button to take out or put away a spikestrip from a vehicle. - DeployOrPickupSpikestrip = "UP", -- Button to deploy or pickup a spikestrip. - - -- Vehicle Search - SearchVehicle = "O", -- Button to search a vehicle. - - -- Pursuit Mode - CancelPursuit = "", -- Button to cancel the pursuit. (Empty by default) - PursuitRadialMenu = "B", -- Button to open the pursuit backup radial menu. - ZoomInOnPursuitTarget = "H", -- Button to zoom in on the pursuit target. - - -- Tow Tools - ConnectClosestVehicle = "", -- Button to connect the closest vehicle to the towing vehicle. (None by default) - }, - - Commands = { - -- Callouts - ToggleShift = "toggleshift", - ToggleCallouts = "togglecallouts", - AcceptCallout = "acceptcallout", - RequestCalloutManually = "requestcallout", - StopTrackingUnit = "stoptracking", - CompleteCallout = "completecallout", - RequestAmbulance = "requestambulance", - CancelAmbulance = "cancelambulance", - RequestPolice = "requestpolice", - CancelPolice = "cancelpolice", - RequestTaxi = "requesttaxi", - CancelTaxi = "canceltaxi", - RequestTow = "requesttow", - CancelTow = "canceltow", - RequestRoadService = "requestroadservice", - CancelRoadService = "cancelroadservice", - RequestCoroner = "requestcoroner", - CancelCoroner = "cancelcoroner", - RequestAnimalRescue = "requestanimalrescue", - CancelAnimalRescue = "cancelanimalrescue", - RequestMechanic = "requestmechanic", - CancelMechanic = "cancelmechanic", - RequestFire = "requestfire", - CancelFire = "cancelfire", - RadialMenu = "ersradialmenu", - PullOver = "pullover", - PullOverMode = "pullovermode", - InteractWithPed = "interact", - CleanupObject = "broom", - SpawnStretcher = "spawnstretcher", - DeleteStretcher = "deletestretcher", - GrabStretcher = "grabstretcher", - LowerStretcher = "lowerstretcher", - RaiseStretcher = "raisestretcher", - InteractWithStretcherAndVeh = "vstretcher", - DropOffPedAtHospital = "dropoffped", - TrackUnit = "track", -- Syntax: /track [userServerId] - TakeOutOrPutAwaySpikestripFromVehicle = "grabstinger", - DeployOrPickupSpikestrip = "stinger", - GetOnOrOffStretcher = "stretcher", - ImpoundInteract = "impound", - GearInteract = "gear", - SearchVehicle = "searchveh", - ZoomInOnPursuitTarget = "zoompursuit", - PursuitRadialMenu = "pursuitbackup", - CancelPursuit = "cancelpursuit", - - -- User Interface - ToggleCalloutInfo = "togglecalloutinfo", - ToggleDispatchMessages = "toggledispatchmessages", - - -- Tow Tools - ConnectClosestVehicle = "ccv", - - -- Hints - ToggleHints = "togglehints", - }, - - CommandsHelpText = { - ToggleShift = "Command used to go on or off shift.", - ToggleCallouts = "Command used to toggle callout offers for the ERS.", - AcceptCallout = "Command used to accept an offered callout.", - RequestCalloutManually = "Command used to request a callout manually.", - StopTrackingUnit = "Command used to manually stop tracking a unit.", - CompleteCallout = "Command used to complete the current callout.", - RequestAmbulance = "Command used to request an ambulance for nearby people.", - CancelAmbulance = "Command used to cancel the request for an ambulance.", - RequestPolice = "Command used to request police transport for the nearest person.", - CancelPolice = "Command used to cancel the police transport request.", - RequestTaxi = "Command used to request a taxi for the nearest person.", - CancelTaxi = "Command used to cancel a taxi request.", - RequestTow = "Command used to request a tow truck to pick up the nearest vehicle.", - CancelTow = "Command used to cancel the vehicle pick up request.", - RequestRoadService = "Command used to request road service.", - CancelRoadService = "Command used to cancel the road service request.", - RequestCoroner = "Command used to request a coroner.", - CancelCoroner = "Command used to cancel the coroner request.", - RequestAnimalRescue = "Command used to request an animal rescue.", - CancelAnimalRescue = "Command used to cancel the animal rescue request.", - RequestMechanic = "Command used to request a mechanic.", - CancelMechanic = "Command used to cancel the mechanic request.", - RequestFire = "Command used to request fire services.", - CancelFire = "Command used to cancel the fire service request.", - InteractWithPed = "Command used to interact with a nearby person.", - RadialMenu = "Command used to open the radial menu for backup requests.", - PullOver = "Command used to pull over a vehicle.", - CleanupObject = "Command used to clean up nearby objects.", - SpawnStretcher = "Command used to spawn a stretcher.", - DeleteStretcher = "Command used to delete a nearby stretcher.", - GrabStretcher = "Command used to grab a nearby stretcher.", - LowerStretcher = "Command used to lower a stretcher you are using.", - RaiseStretcher = "Command used to raise a nearby stretcher.", - InteractWithStretcherAndVeh = "Command used to interact with a stretcher and vehicle.", - DropOffPedAtHospital = "Command used to drop of a person at the hospital when on a stretcher being pushed", - TrackUnit = "Command used to track another unit on a callout.", - TrackUnit2 = "id", - TrackUnit3 = "Insert the players' server ID.", - TakeOutOrPutAwaySpikestripFromVehicle = "Command used to grab spikestrips from a vehicle.", - DeployOrPickupSpikestrip = "Command used to deploy or pickup a spikestrip.", - ImpoundInteract = "Command used to interact with the impound ped.", - GearInteract = "Command used to interact with the gear ped.", - SearchVehicle = "Command used to search a vehicle.", - ZoomInOnPursuitTarget = "Command used to zoom in on the pursuit target briefly.", - PursuitRadialMenu = "Command used to open the pursuit backup radial menu.", - CancelPursuit = "Command used to cancel the pursuit.", - - -- User Interface - ToggleCalloutInfo = "Command to toggle your callout information & task display.", - ToggleDispatchMessages = "Command to toggle receiving dispatch messages.", - - -- Tow Tools - ConnectClosestVehicle = "Command used to connect the closest vehicle to the towing vehicle.", - - -- Hints - ToggleHints = "Command used to toggle hints at certain events.", - }, - - --====================== CORONER BODY BAG SETTINGS ======================-- - - BodyBagProp = "xm_prop_body_bag", - BodyBagOffsetZ = 0.0, -- use -1.0 for example. For this prop 0.0 works. - - --====================== CALLOUT ENTITY BLIPS ======================-- - - NPCPullOverDrivingStyle = 4457276, - NPCFleeDrivingStyle = 2884412, - CalloutEntityBlipSprite = 14, - CalloutEntityBlipColour = 50, - CalloutEntityBlipScale = 0.75, - - --====================== PROPS & ANIMATIONS ======================-- - - FriskAnimationDictionary = "custom@police", -- Custom emote (credits to ultrahacx) - FriskAnimation = "police", -- Custom emote (credits to ultrahacx) - - --====================== PED CPR ======================-- - - SurvivalChanceOnCPR = 80, -- Precentage (of 100%) to survive. - - --====================== Fire Settings (SmartFires from LondonStudios https://store.londonstudios.net/category/fire-resources) ======================-- - -- IMPORTANT: The included lite resources only provide a minimum amount of variations for fire/smoke types. Consider getting the full experience at London Studios :) - -- They offer more resources which are very usefull when playing ERS, discover them all via the link above. - - -- Size settings - RandomHugeFireOrSmokeSize = {8.0, 9.0, 10.0}, - RandomLargeFireOrSmokeSize = {5.0, 6.0, 7.0}, - RandomMediumFireOrSmokeSize = {3.0, 4.0, 5.0}, - RandomSmallFireOrSmokeSize = {1.0, 2.0, 3.0}, - - -- Fire - AllFireTypes = {"normal", "normal2", "normal3", "electrical", "bonfire", "chemical"}, - NormalFireTypes = {"normal", "normal2", "normal3"}, - ElectricalFire = "electrical", - ChemicalFire = "chemical", - BonFire = "bonfire", - - -- Smoke - AllSmokeTypes = {"electrical", "normal", "white", "foggy", "normal2", "normal3", "normal4", "normal5", "normal6"}, - NormalSmokeTypes = {"normal", "normal2", "normal3", "normal4", "normal5", "normal6"}, - ElectricalSmoke = "electrical", - FoggySmoke = "foggy", - - --====================== Suspect Arrest (Custody) Settings ======================-- - - ShowBustedScreen = true,-- Shows Suspect Arrested in GTA style, when arresting a suspect. - CustodyRadius = 50.0, -- In which range must the player be to put an NPC into custody. - CustodyBlipData = { -- https://docs.fivem.net/docs/game-references/blips/ - Enabled = true, -- Set to false to disable blips for the custody locations. - Name = "Custody center", - Sprite = 237, - Display = 2, - ShortRange = true, - Colour = 38, - Scale = 0.75, - Alpha = 200, - }, - CustodyLocations = { - vector3(533.8215, -12.1921, 70.6256), -- Downtown Vinewood Police Station - vector3(475.0804, -1021.3436, 28.0728), -- Mission Row Police Station - vector3(-441.9879, 6017.8491, 31.6403), -- Paleto Bay Police Station - vector3(1733.3853, 35.01, 100.1), -- Sandy Shores Police Station - - - - - - }, - - --====================== Incident Blip Settings ======================-- - - EnableIncidentBlips = true, -- Enables or disables the creation of blips for incidents. - IncidentBlipsTimeout = 120, -- Removes the blip automatically after x seconds. - IncidentBlipsData = { - DisplayId = 2, -- On map & on legend. - SpriteId = 468, -- Sprite type - Scale = 1.0, -- Scale - Alpha = 225, -- Transparency 0/255 - ColourId = 1, -- Colour - }, - - --====================== Passenger Selector Settings on Interactions ======================-- - - PassengerSelectorMarkerData = { - MarkerId = 21 --[[ integer ]], - dirX = 0 --[[ number ]], - dirY = 0 --[[ number ]], - dirZ = 0 --[[ number ]], - rotX = 0 --[[ number ]], - rotY = 180.0 --[[ number ]], - rotZ = 0 --[[ number ]], - scaleX = 0.25 --[[ number ]], - scaleY = 0.25 --[[ number ]], - scaleZ = 0.25 --[[ number ]], - red = 255 --[[ integer ]], - green = 165 --[[ integer ]], - blue = 0 --[[ integer ]], - alpha = 100 --[[ integer ]], - bobUpAndDown = false --[[ boolean ]], - faceCamera = true --[[ boolean ]], - p19 = 0 --[[ integer ]], - rotate = false --[[ boolean ]], - textureDict = 0 --[[ string ]], - textureName = 0 --[[ string ]], - drawOnEnts = 0 --[[ boolean ]] - }, - - --====================== NPC License Settings ======================-- - -- These are random results when an NPC shows their license (Use AI to translate these, works fast if needed!) - - ChanceToHaveRecords = 15, -- 15% chance of the person having records (flags, markers or warrants) in Police Database - - RandomLicenseResults = { - -- Colour Options: text-danger, text-warning, text-success, text-info, text-muted - -- Chance is calculated as a percentage of the total chance to have records. - {Status = "Revoked", IsStatusValid = false, Colour = "text-danger", Icon = "fas fa-ban", Chance = 10}, - {Status = "Invalid", IsStatusValid = false, Colour = "text-danger", Icon = "fas fa-ban", Chance = 5}, - {Status = "Expired", IsStatusValid = false, Colour = "text-danger", Icon = "fas fa-ban", Chance = 15}, - {Status = "Valid", IsStatusValid = true, Colour = "text-success", Icon = "fas fa-check", Chance = 30}, - {Status = "Reported Stolen (valid)", IsStatusValid = true, Colour = "text-warning", Icon = "fas fa-exclamation-triangle", Chance = 5}, - {Status = "International License (valid)", IsStatusValid = true, Colour = "text-success", Icon = "fas fa-globe", Chance = 15}, - {Status = "No license", IsStatusValid = false, Colour = "text-muted", Icon = "fas fa-ban", Chance = 20}, - }, - - RandomFlagsOrMarkersDescriptions = { - armed_and_dangerous = { - "Assault with a weapon.", - "Brandishing a firearm in public.", - "Suspected of multiple armed robberies.", - "Carrying a concealed weapon without a permit.", - "Threatening public safety with a firearm.", - "Involved in a shootout with law enforcement." - }, - assault = { - "Aggressive behavior towards an officer.", - "Involved in a bar fight causing severe injuries.", - "Repeated domestic violence incidents.", - "Assaulting a public official.", - "Physical altercation in a public place.", - "Assault with intent to cause bodily harm." - }, - burglary = { - "Caught on surveillance breaking into a jewelry store.", - "Linked to a series of home invasions.", - "Attempted break-in at a commercial property.", - "Possession of burglary tools.", - "Breaking and entering into a residential home.", - "Stealing from a vehicle." - }, - drug_related = { - "Operating a large-scale drug distribution network.", - "Caught manufacturing illegal substances.", - "Possession with intent to distribute.", - "Trafficking controlled substances.", - "Caught with illegal drug paraphernalia.", - "Under the influence of illegal drugs in public." - }, - gang_affiliation = { - "Leader of a notorious street gang.", - "Involved in gang-related shootings.", - "Organizing criminal gang activities.", - "Gang-related extortion activities.", - "Participating in a gang fight.", - "Vandalism linked to gang activity." - }, - homicide = { - "Prime suspect in a high-profile murder case.", - "Linked to multiple unsolved homicides.", - "Attempted murder charge.", - "Involvement in a murder-for-hire plot.", - "Accessory to a homicide.", - "Manslaughter during a criminal act." - }, - kidnapping = { - "Abducted a high-profile individual for ransom.", - "Involved in multiple kidnapping cases.", - "Attempted kidnapping at gunpoint.", - "Holding a person against their will.", - "Kidnapping linked to organized crime.", - "Using a vehicle to facilitate a kidnapping." - }, - mental_health_issues = { - "History of violent outbursts in public.", - "Escaped from a mental health facility.", - "Non-compliance with mental health treatment.", - "Threatening behavior due to mental instability.", - "Detained for psychiatric evaluation.", - "Public disturbance linked to mental health." - }, - sex_offense = { - "Convicted of multiple sexual assaults.", - "Registered offender violating parole.", - "Multiple counts of sexual assault.", - "Serial sexual assault suspect.", - "Indecent exposure in a public place.", - "Sexual harassment with physical contact." - }, - terrorism = { - "Suspected of planning a terrorist attack.", - "Linked to a known terrorist organization.", - "Possession of materials for making explosives.", - "Threatening national security.", - "Involvement in a cyber-terrorism plot.", - "Funding terrorist activities." - }, - theft = { - "Part of a car theft ring.", - "Caught shoplifting high-value items.", - "Pickpocketing in a crowded area.", - "Stealing from a place of employment.", - "Identity theft and fraud.", - "Receiving stolen property." - }, - traffic_violation = { - "Repeated DUI offenses.", - "Fleeing from law enforcement during a traffic stop.", - "Driving without a valid license.", - "Excessive speeding in a residential area.", - "Reckless driving causing an accident.", - "Running multiple red lights." - }, - wanted_person = { - "Repeated Offender", - "Did not report for court", - "Did not report for parole", - "Did not report for probation", - "Escaped Prisoner", - "Fugitive", - "Probation Violation", - "Violent History", - "Flight Risk", - "High Profile Case", - "Substance Abuse Treatment", - "Frequent Domestic Disputes" - }, - other = { - "Repeated Offender", - "Did not report for court", - "Did not report for parole", - "Did not report for probation", - "Escaped Prisoner", - "Fugitive", - "Probation Violation", - "Violent History", - "Flight Risk", - "High Profile Case", - "Substance Abuse Treatment", - "Frequent Domestic Disputes" - }, - active_warrant = { - "Repeated Offender", - "Did not report for court", - "Did not report for parole", - "Did not report for probation", - "Escaped Prisoner", - "Fugitive", - "Probation Violation", - "Violent History", - "Flight Risk", - "High Profile Case", - "Substance Abuse Treatment", - "Frequent Domestic Disputes" - }, - }, - - --====================== NPC Inventory Item Settings ======================-- - -- These items are randomly presented when searching an NPC. You can add or remove items and adjust legality. - - NPCInventory = { - {name = "Wallet", illegal = false}, - {name = "Rolex", illegal = false}, - {name = "Cell Phone", illegal = false}, - {name = "Knife", illegal = true}, - {name = "Drugs", illegal = true}, - {name = "Gun", illegal = true}, - {name = "Flashlight", illegal = false}, - {name = "Keys", illegal = false}, - {name = "Watch", illegal = false}, - {name = "Water Bottle", illegal = false}, - {name = "Map", illegal = false}, - {name = "First Aid Kit", illegal = false}, - {name = "Lighter", illegal = false}, - {name = "Matches", illegal = false}, - {name = "Sunglasses", illegal = false}, - {name = "Hat", illegal = false}, - {name = "Backpack", illegal = false}, - {name = "Injection Needle", illegal = true}, - {name = "Compass", illegal = false}, - {name = "Radio", illegal = false}, - {name = "Camera", illegal = false}, - {name = "Binoculars", illegal = false}, - {name = "Gloves", illegal = false}, - {name = "Scissors", illegal = false}, - {name = "Rope", illegal = false}, - {name = "Hammer", illegal = false}, - {name = "Nails", illegal = false}, - {name = "Screwdriver", illegal = false}, - {name = "Plastic Bag", illegal = false}, - {name = "Handcuffs", illegal = false}, - {name = "Lockpick", illegal = true}, - {name = "Crowbar", illegal = false}, - {name = "Money", illegal = false}, - {name = "Passport", illegal = false}, - {name = "ID Card", illegal = false}, - {name = "Credit Card", illegal = false}, - {name = "Bank Statement", illegal = false}, - {name = "Drivers License", illegal = false}, - {name = "Firearm License", illegal = false}, - {name = "Medical Prescription", illegal = false}, - {name = "Joint", illegal = true}, - {name = "Cigarettes", illegal = false}, - {name = "Lighter Fluid", illegal = false}, - {name = "Locket", illegal = false}, - {name = "Necklace", illegal = false}, - {name = "Bracelet", illegal = false}, - {name = "Ring", illegal = false}, - {name = "Smartwatch", illegal = false}, - {name = "Book", illegal = false}, - {name = "Notebook", illegal = false}, - {name = "Pen", illegal = false}, - {name = "Socks", illegal = false}, - {name = "Shoes", illegal = false}, - {name = "Towel", illegal = false}, - {name = "Toothbrush", illegal = false}, - {name = "Toothpaste", illegal = false}, - {name = "Shampoo", illegal = false}, - {name = "Conditioner", illegal = false}, - {name = "Soap", illegal = false}, - {name = "Deodorant", illegal = false}, - {name = "Lip Balm", illegal = false}, - {name = "Hand Sanitizer", illegal = false}, - {name = "Tissues", illegal = false}, - {name = "Glasses", illegal = false}, - {name = "Contacts", illegal = false}, - {name = "Contact Solution", illegal = false}, - {name = "Hairbrush", illegal = false}, - {name = "Nail Clippers", illegal = false}, - {name = "Umbrella", illegal = false}, - {name = "Notebook", illegal = false}, - {name = "Headphones", illegal = false}, - {name = "Charger", illegal = false}, - {name = "USB Drive", illegal = false}, - {name = "Laptop", illegal = false}, - {name = "Tablet", illegal = false}, - {name = "Handkerchief", illegal = false}, - {name = "Belt", illegal = false}, - {name = "Sunglasses Case", illegal = false}, - {name = "Water Bottle", illegal = false}, - {name = "Stolen Jewelry", illegal = true}, - {name = "Fake ID", illegal = true}, - {name = "Explosives", illegal = true}, - {name = "Poison", illegal = true}, - {name = "Signal Jammer", illegal = true}, - -- Add more here in the same format, example: - -- {name = "iFruit phone cover", illegal = false}, - }, - - --====================== ZONE CHANGE UI ======================-- - - EnableZoneChangeUI = false, - Zones = { - ['AIRP'] = "Los Santos International Airport", ['ALAMO'] = "Alamo Sea", ['ALTA'] = "Alta", ['ARMYB'] = "Fort Zancudo", ['BANHAMC'] = "Banham Canyon Dr", ['BANNING'] = "Banning", - ['BEACH'] = "Vespucci Beach", ['BHAMCA'] = "Banham Canyon", ['BRADP'] = "Braddock Pass", ['BRADT'] = "Braddock Tunnel", ['BURTON'] = "Burton", ['CALAFB'] = "Calafia Bridge", ['CANNY'] = "Raton Canyon", - ['CCREAK'] = "Cassidy Creek", ['CHAMH'] = "Chamberlain Hills", ['CHIL'] = "Vinewood Hills", ['CHU'] = "Chumash", ['CMSW'] = "Chiliad Mountain State Wilderness", ['CYPRE'] = "Cypress Flats", ['DAVIS'] = "Davis", - ['DELBE'] = "Del Perro Beach", ['DELPE'] = "Del Perro", ['DELSOL'] = "La Puerta", ['DESRT'] = "Grand Senora Desert", ['DOWNT'] = "Downtown", ['DTVINE'] = "Downtown Vinewood", ['EAST_V'] = "East Vinewood", - ['EBURO'] = "El Burro Heights", ['ELGORL'] = "El Gordo Lighthouse", ['ELYSIAN'] = "Elysian Island", ['GALFISH'] = "Galilee", ['GOLF'] = "GWC and Golfing Society", ['GRAPES'] = "Grapeseed", - ['GREATC'] = "Great Chaparral", ['HARMO'] = "Harmony", ['HAWICK'] = "Hawick", ['HORS'] = "Vinewood Racetrack", ['HUMLAB'] = "Humane Labs and Research", ['JAIL'] = "Bolingbroke Penitentiary", - ['KOREAT'] = "Little Seoul", ['LACT'] = "Land Act Reservoir", ['LAGO'] = "Lago Zancudo", ['LDAM'] = "Land Act Dam", ['LEGSQU'] = "Legion Square", ['LMESA'] = "La Mesa", ['LOSPUER'] = "La Puerta", - ['MIRR'] = "Mirror Park", ['MORN'] = "Morningwood", ['MOVIE'] = "Richards Majestic", ['MTCHIL'] = "Mount Chiliad", ['MTGORDO'] = "Mount Gordo", ['MTJOSE'] = "Mount Josiah", ['MURRI'] = "Murrieta Heights", - ['NCHU'] = "North Chumash", ['NOOSE'] = "N.O.O.S.E", ['OCEANA'] = "Pacific Ocean", ['PALCOV'] = "Paleto Cove", ['PALETO'] = "Paleto Bay", ['PALFOR'] = "Paleto Forest", ['PALHIGH'] = "Palomino Highlands", - ['PALMPOW'] = "Palmer-Taylor Power Station", ['PBLUFF'] = "Pacific Bluffs", ['PBOX'] = "Pillbox Hill", ['PROCOB'] = "Procopio Beach", ['RANCHO'] = "Rancho", ['RGLEN'] = "Richman Glen", ['RICHM'] = "Richman", - ['ROCKF'] = "Rockford Hills", ['RTRAK'] = "Redwood Lights Track", ['SANAND'] = "San Andreas", ['SANCHIA'] = "San Chianski Mountain Range", ['SANDY'] = "Sandy Shores", ['SKID'] = "Mission Row", - ['SLAB'] = "Stab City", ['STAD'] = "Maze Bank Arena", ['STRAW'] = "Strawberry", ['TATAMO'] = "Tataviam Mountains", ['TERMINA'] = "Terminal", ['TEXTI'] = "Textile City", ['TONGVAH'] = "Tongva Hills", - ['TONGVAV'] = "Tongva Valley", ['VCANA'] = "Vespucci Canals", ['VESP'] = "Vespucci", ['VINE'] = "Vinewood", ['WINDF'] = "Ron Alternates Wind Farm", ['WVINE'] = "West Vinewood", ['ZANCUDO'] = "Zancudo River", - ['ZP_ORT'] = "Port of South Los Santos", ['ZQ_UAR'] = "Davis Quartz" - }, - - --====================== DEBUG ======================-- - -- Debug note: Resmon is very high during debug mode. This is in relation to all the rendering done for developer information. - - -- Marker which indicates the spawn position for NPC backup, can be handy when creating callouts making sure the location is reachable properly by NPC backup. - EnabledDebugMarker = false, - MarkerData = { - MarkerId = 21 --[[ integer ]], - dirX = 0 --[[ number ]], - dirY = 0 --[[ number ]], - dirZ = 0 --[[ number ]], - rotX = 0 --[[ number ]], - rotY = 180.0 --[[ number ]], - rotZ = 0 --[[ number ]], - scaleX = 0.25 --[[ number ]], - scaleY = 0.25 --[[ number ]], - scaleZ = 0.25 --[[ number ]], - red = 255 --[[ integer ]], - green = 165 --[[ integer ]], - blue = 0 --[[ integer ]], - alpha = 75 --[[ integer ]], - bobUpAndDown = false --[[ boolean ]], - faceCamera = true --[[ boolean ]], - p19 = 0 --[[ integer ]], - rotate = false --[[ boolean ]], - textureDict = 0 --[[ string ]], - textureName = 0 --[[ string ]], - drawOnEnts = 0 --[[ boolean ]] - }, + RestrictedMessage = "~r~Restricted Vehicle Model.", + InheritanceEnabled = false, + VehicleDelete = true, -- Should the vehicle be deleted? If set to false, the user will just be kicked out... +} + +Config.VehicleRestrictions = { + ['EG | Helper'] = { + "bearcat", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", 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" ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + + }, +} + +-- Requires Config.InheritanceEnabled to be = true +Config.Inheritances = { + --['RoleName or ID'] = {'RoleName2', 'RoleName3', 'RoleName4'}, + ['RoleName1'] = {'RoleName2', 'RoleName3', 'RoleName4'}, + ['RoleName2'] = {'RoleName3', 'RoleName4'}, + ['RoleName3'] = {'RoleName4'}, + ['RoleName4'] = {} } \ No newline at end of file diff --git a/server.cfg b/server.cfg index d9da6da30..2aaf1a402 100644 --- a/server.cfg +++ b/server.cfg @@ -85,6 +85,27 @@ ensure Jailer ensure fivepd ensure fivepd-compatlayer +ensure Delete-Vehicle + +//ensure night_ers +//ensure night_subtitles +ensure map_postals +//ensure night_ers_k9 +//ensure night_prop_system +//ensure SmartHoseLite +ensure SmartFiresLite +ensure SmartFiresLite +ensure ebu_flatbeds_ers +ensure +ensure +ensure +ensure + + + + + + ///ensure SpeedLimit ensure fingerpoint @@ -220,22 +241,10 @@ ensure #[-----Server Scripts-----] ensure vMenu -ensure Delete-Vehicle + //ensure night_discordapi -//ensure night_ers -//ensure night_subtitles -ensure map_postals -//ensure night_ers_k9 -//ensure night_prop_system -//ensure SmartHoseLite -ensure SmartFiresLite -ensure SmartFiresLite -ensure ebu_flatbeds_ers -ensure -ensure -ensure -ensure + ensure ensure ensure