fixing cars

This commit is contained in:
KingMcDonalds
2024-12-08 01:41:39 -08:00
parent 36ee2d19df
commit 3a9c4ba58a
44 changed files with 4235 additions and 39 deletions
@@ -1530,6 +1530,20 @@ data_file 'CARCOLS_FILE' 'data/silvfd3/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/silvfd3/carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'data/silvfd3/dlctext.meta'
--nm_toyotasupra
files {
'data/nm_toyotasupra/vehicles.meta',
'data/nm_toyotasupra/carvariations.meta',
'data/nm_toyotasupra/carcols.meta',
'data/nm_toyotasupra/handling.meta',
'data/nm_toyotasupra/vehiclelayouts.meta',
}
data_file 'HANDLING_FILE' 'data/nm_toyotasupra/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/nm_toyotasupra/vehicles.meta'
data_file 'CARCOLS_FILE' 'data/nm_toyotasupra/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/nm_toyotasupra/carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'data/nm_toyotasupra/dlctext.meta'
@@ -3,7 +3,7 @@
<CVehicleModelInfoVarGlobal>
<Sirens>
<Item>
<id value="71"/>
<id value="Staff-EGRPghoul"/>
<name>Staff-EGRPghoul</name>
<timeMultiplier value="1.00000000"/>
<lightFalloffMax value="90.00000000"/>
@@ -56,7 +56,7 @@
<pull value="0.20000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<color value="0xFFFF0000"/>
<intensity value="0.50000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
@@ -92,7 +92,7 @@
<pull value="0.20000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<color value="0xFFFF0000"/>
<intensity value="0.50000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
@@ -200,7 +200,7 @@
<pull value="3.14159265"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<color value="0xFFFF0000"/>
<intensity value="0.50000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
@@ -236,7 +236,7 @@
<pull value="0.20000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<color value="0xFFFF0000"/>
<intensity value="0.50000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
@@ -344,7 +344,7 @@
<pull value="0.10000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<color value="0xFFFF0000"/>
<intensity value="0.50000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
@@ -380,7 +380,7 @@
<pull value="0.10000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<color value="0xFFFF0000"/>
<intensity value="0.50000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
@@ -488,7 +488,7 @@
<pull value="0.10000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<color value="0xFFFF0000"/>
<intensity value="0.50000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
@@ -524,7 +524,7 @@
<pull value="0.10000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<color value="0xFFFF0000"/>
<intensity value="0.50000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
@@ -632,7 +632,7 @@
<pull value="0.20000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<color value="0xFFFF0000"/>
<intensity value="0.50000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
@@ -704,7 +704,7 @@
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<color value="0xFFFFFFFF"/>
<intensity value="0.50000000"/>
<lightGroup value="0"/>
<rotate value="true"/>
@@ -740,7 +740,7 @@
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<color value="0xFFFFFFFF"/>
<intensity value="0.50000000"/>
<lightGroup value="0"/>
<rotate value="true"/>
@@ -138,8 +138,8 @@
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="0" />
<sirenSettings value="71" />
<lightSettings value="1" />
<sirenSettings value="33692" />
</Item>
<Item>
<modelName>night4</modelName>
@@ -16,7 +16,7 @@
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected/>
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>demonv8</audioNameHash>
<audioNameHash>lg81hcredeye</audioNameHash>
<layout>LAYOUT_STD_HIGHWINDOW</layout>
<coverBoundOffsets>freeboghoulffre_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
@@ -15,7 +15,7 @@
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>str392m</audioNameHash>
<audioNameHash>lg81hcredeye</audioNameHash>
<layout>LAYOUT_STANDARD</layout>
<coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
@@ -0,0 +1,804 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVarGlobal>
<Sirens>
<Item>
<!-- CARCOLS ID -->
<id value="18421"/>
<!-- MODEL NAME -->
<name>nm_toyotasupra</name>
<timeMultiplier value="1.00000000"/>
<lightFalloffMax value="80.00000000"/>
<lightFalloffExponent value="55.00000000"/>
<lightInnerConeAngle value="2.00000000"/>
<lightOuterConeAngle value="70.00000000"/>
<lightOffset value="0.00000000"/>
<textureName>VehicleLight_sirenlight</textureName>
<!-- BPM -->
<sequencerBpm value="860"/>
<leftHeadLight>
<sequencer value="0"/>
</leftHeadLight>
<rightHeadLight>
<sequencer value="0"/>
</rightHeadLight>
<leftTailLight>
<sequencer value="0"/>
</leftTailLight>
<rightTailLight>
<sequencer value="0"/>
</rightTailLight>
<leftHeadLightMultiples value="1"/>
<rightHeadLightMultiples value="1"/>
<leftTailLightMultiples value="1"/>
<rightTailLightMultiples value="1"/>
<useRealLights value="true"/>
<sirens>
<!--Siren 1 : Blue : Front-->
<Item>
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="2181022083"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="2181022083"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 2 : Blue : Front-->
<Item>
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="1090233158"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="1090233158"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 3 : Blue : Front-->
<Item>
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="544315182"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="544315182"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 4 : Blue : Front-->
<Item>
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="270569246"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="270569246"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 5 : Red : Front-->
<Item>
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="136351518"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="136351518"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 6 : Red : Front-->
<Item>
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="74553134"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="74553134"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 7 : Red : Front-->
<Item>
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="50045766"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="50045766"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 8 : Red : Front-->
<Item>
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="33538434"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="33538434"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 9 : Blue : Back-->
<Item>
<rotation>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="3760717411"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="3760717411"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 10 : Blue : Back-->
<Item>
<rotation>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="1618197716"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="1618197716"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 11 : Blue : Back-->
<Item>
<rotation>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="553195976"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="553195976"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 12 : Red : Back-->
<Item>
<rotation>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="520165832"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="520165832"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 13 : Red : Back-->
<Item>
<rotation>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="235125972"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="235125972"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 14 : Red : Back-->
<Item>
<rotation>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="67632738"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="67632738"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 15 : Blue : Left-->
<Item>
<rotation>
<delta value="-1.57079633"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="2402358244"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="-1.57079633"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="2402358244"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 16 : Blue : Left-->
<Item>
<rotation>
<delta value="-1.57079633"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="1533721038"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="-1.57079633"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="1533721038"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 17 : Blue : Left-->
<Item>
<rotation>
<delta value="-1.57079633"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="971275423"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="-1.57079633"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="971275423"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 18 : Red : Right-->
<Item>
<rotation>
<delta value="1.57079633"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="971275423"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="1.57079633"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="971275423"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 19 : Red : Right-->
<Item>
<rotation>
<delta value="1.57079633"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="1533721038"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="1.57079633"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="1533721038"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 20 : Red : Right-->
<Item>
<rotation>
<delta value="1.57079633"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="2402358244"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="1.57079633"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="2402358244"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.15000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
</sirens>
</Item>
</Sirens>
</CVehicleModelInfoVarGlobal>
@@ -0,0 +1,73 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>nm_toyotasupra</modelName>
<colors>
<Item>
<indices content="char_array">
4
154
4
2
</indices>
<liveries>
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
0
154
10
2
</indices>
<liveries>
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
</colors>
<kits>
<Item>2019_supraultra_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities>
<Item>
<Name>Standard White</Name>
<Value value="25" />
</Item>
<Item>
<Name>White Plate 2</Name>
<Value value="50" />
</Item>
<Item>
<Name>Blue Plate</Name>
<Value value="10" />
</Item>
<Item>
<Name>Yellow Plate</Name>
<Value value="15" />
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="657" />
<sirenSettings value="18421" />
</Item>
</variationData>
</CVehicleModelInfoVariation>
@@ -0,0 +1,75 @@
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>supraultra</handlingName>
<fMass value="1450.000000"/>
<fInitialDragCoeff value="10.250000"/>
<fPercentSubmerged value="85.000000"/>
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000"/>
<vecInertiaMultiplier x="1.000000" y="1.400000" z="1.600000"/>
<fDriveBiasFront value="0.250000"/>
<nInitialDriveGears value="5"/>
<fInitialDriveForce value="0.500000"/>
<fDriveInertia value="1.000000"/>
<fClutchChangeRateScaleUpShift value="6.000000"/>
<fClutchChangeRateScaleDownShift value="6.000000"/>
<fInitialDriveMaxFlatVel value="301.004578"/>
<fBrakeForce value="1.000000"/>
<fBrakeBiasFront value="0.550000"/>
<fHandBrakeForce value="0.700000"/>
<fSteeringLock value="40.000000"/>
<fTractionCurveMax value="2.700000"/>
<fTractionCurveMin value="2.550000"/>
<fTractionCurveLateral value="22.500000"/>
<fTractionSpringDeltaMax value="0.150000"/>
<fLowSpeedTractionLossMult value="1.000000"/>
<fCamberStiffnesss value="0.000000"/>
<fTractionBiasFront value="0.475000"/>
<fTractionLossMult value="1.000000"/>
<fSuspensionForce value="2.800000"/>
<fSuspensionCompDamp value="1.400000"/>
<fSuspensionReboundDamp value="2.200000"/>
<fSuspensionUpperLimit value="0.050000"/>
<fSuspensionLowerLimit value="-0.100000"/>
<fSuspensionRaise value="-0.020000"/>
<fSuspensionBiasFront value="0.500000"/>
<fAntiRollBarForce value="0.550000"/>
<fAntiRollBarBiasFront value="0.250000"/>
<fRollCentreHeightFront value="0.210000"/>
<fRollCentreHeightRear value="0.200000"/>
<fCollisionDamageMult value="0.700000"/>
<fWeaponDamageMult value="1.000000"/>
<fDeformationDamageMult value="0.700000"/>
<fEngineDamageMult value="1.500000"/>
<fPetrolTankVolume value="65.000000"/>
<fOilVolume value="5.000000"/>
<fSeatOffsetDistX value="0.000000"/>
<fSeatOffsetDistY value="-0.100000"/>
<fSeatOffsetDistZ value="0.000000"/>
<nMonetaryValue value="100000"/>
<strModelFlags>00440010</strModelFlags>
<strHandlingFlags>00000002</strHandlingFlags>
<strDamageFlags>00000000</strDamageFlags>
<AIHandling>SPORTS_CAR</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000"/>
<fBackEndPopUpBuildingImpulseMult value="0.050000"/>
<fBackEndPopUpMaxDeltaSpeed value="0.600000"/>
<fToeFront value="0.000000"/>
<fToeRear value="0.000000"/>
<fCamberFront value="-0.030000"/>
<fCamberRear value="-0.030000"/>
<fCastor value="0.000000"/>
<fEngineResistance value="0.000000"/>
<fMaxDriveBiasTransfer value="-1.000000"/>
<fJumpForceScale value="1.000000"/>
<strAdvancedFlags>00000000</strAdvancedFlags>
</Item>
<Item type="NULL"/>
<Item type="NULL"/>
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
@@ -0,0 +1,626 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVarGlobal>
<Kits>
<Item>
<kitName>2019_supraultra_modkit</kitName>
<id value="2019" />
<kitType>MKT_SPECIAL</kitType>
<visibleMods>
<Item>
<modelName>supraultra_wing1</modelName>
<modShopLabel>A90 Front Fender 1</modShopLabel>
<linkedModels/>
<turnOffBones/>
<type>VMT_WING_L</type>
<bone>chassis</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.00000000"/>
<weight value="0"/>
<turnOffExtra value="false"/>
<disableBonnetCamera value="false"/>
<allowBonnetSlide value="true"/>
<weaponSlot value="0"/>
<weaponSlotSecondary value="0"/>
<disableProjectileDriveby value="false"/>
<disableDriveby value="false"/>
<disableDrivebySeat value="0"/>
<disableDrivebySeatSecondary value="0"/>
</Item>
</visibleMods>
<linkMods>
<Item>
<modelName>supraultra_int</modelName>
<bone>chassis</bone>
<turnOffExtra value="false" />
</Item>
<Item>
<modelName>line_f</modelName>
<bone>bumper_f</bone>
<turnOffExtra value="false" />
</Item>
<Item>
<modelName>line_m</modelName>
<bone>chassis</bone>
<turnOffExtra value="false" />
</Item>
<Item>
<modelName>mr</modelName>
<bone>door_pside_f</bone>
<turnOffExtra value="false" />
</Item>
<Item>
<modelName>ml</modelName>
<bone>door_dside_f</bone>
<turnOffExtra value="false" />
</Item>
<Item>
<modelName>trd_logo</modelName>
<bone>boot</bone>
<turnOffExtra value="false" />
</Item>
<Item>
<modelName>ridox_c</modelName>
<bone>bumper_f</bone>
<turnOffExtra value="false" />
</Item>
<Item>
<modelName>ridox_b</modelName>
<bone>chassis</bone>
<turnOffExtra value="false" />
</Item>
<Item>
<modelName>ridox_a</modelName>
<bone>chassis</bone>
<turnOffExtra value="false" />
</Item>
<Item>
<modelName>varis_a</modelName>
<bone>chassis</bone>
<turnOffExtra value="false" />
</Item>
</linkMods>
<statMods>
<Item>
<identifier />
<modifier value="15" />
<audioApply value="1.000000" />
<weight value="20" />
<type>VMT_ENGINE</type>
</Item>
<Item>
<identifier />
<modifier value="20" />
<audioApply value="1.000000" />
<weight value="20" />
<type>VMT_ENGINE</type>
</Item>
<Item>
<identifier />
<modifier value="35" />
<audioApply value="1.000000" />
<weight value="20" />
<type>VMT_ENGINE</type>
</Item>
<Item>
<identifier />
<modifier value="50" />
<audioApply value="1.000000" />
<weight value="20" />
<type>VMT_ENGINE</type>
</Item>
<Item>
<identifier />
<modifier value="15" />
<audioApply value="1.000000" />
<weight value="5" />
<type>VMT_BRAKES</type>
</Item>
<Item>
<identifier />
<modifier value="25" />
<audioApply value="1.000000" />
<weight value="5" />
<type>VMT_BRAKES</type>
</Item>
<Item>
<identifier />
<modifier value="50" />
<audioApply value="1.000000" />
<weight value="5" />
<type>VMT_BRAKES</type>
</Item>
<Item>
<identifier />
<modifier value="15" />
<audioApply value="1.000000" />
<weight value="5" />
<type>VMT_GEARBOX</type>
</Item>
<Item>
<identifier />
<modifier value="20" />
<audioApply value="1.000000" />
<weight value="5" />
<type>VMT_GEARBOX</type>
</Item>
<Item>
<identifier />
<modifier value="80" />
<audioApply value="1.000000" />
<weight value="5" />
<type>VMT_GEARBOX</type>
</Item>
<Item>
<identifier />
<modifier value="20" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_ARMOUR</type>
</Item>
<Item>
<identifier />
<modifier value="40" />
<audioApply value="1.000000" />
<weight value="10" />
<type>VMT_ARMOUR</type>
</Item>
<Item>
<identifier />
<modifier value="60" />
<audioApply value="1.000000" />
<weight value="20" />
<type>VMT_ARMOUR</type>
</Item>
<Item>
<identifier />
<modifier value="80" />
<audioApply value="1.000000" />
<weight value="30" />
<type>VMT_ARMOUR</type>
</Item>
<Item>
<identifier />
<modifier value="100" />
<audioApply value="1.000000" />
<weight value="40" />
<type>VMT_ARMOUR</type>
</Item>
<Item>
<identifier>HORN_TRUCK</identifier>
<modifier value="1766676233" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>HORN_COP</identifier>
<modifier value="2904189469" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>HORN_CLOWN</identifier>
<modifier value="2543206147" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>HORN_MUSICAL_1</identifier>
<modifier value="1732399718" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>HORN_MUSICAL_2</identifier>
<modifier value="2046162893" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>HORN_MUSICAL_3</identifier>
<modifier value="2194999691" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>HORN_MUSICAL_4</identifier>
<modifier value="2508304100" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>HORN_MUSICAL_5</identifier>
<modifier value="3707223535" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>HORN_SAD_TROMBONE</identifier>
<modifier value="632950117" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>MUSICAL_HORN_BUSINESS_1</identifier>
<modifier value="3628534289" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>MUSICAL_HORN_BUSINESS_2</identifier>
<modifier value="3892554122" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>MUSICAL_HORN_BUSINESS_3</identifier>
<modifier value="4112892878" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>MUSICAL_HORN_BUSINESS_4</identifier>
<modifier value="116877169" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>MUSICAL_HORN_BUSINESS_5</identifier>
<modifier value="2684983719" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>MUSICAL_HORN_BUSINESS_6</identifier>
<modifier value="2982690084" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>MUSICAL_HORN_BUSINESS_7</identifier>
<modifier value="3203290992" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>DLC_BUSI2_C_MAJOR_NOTES_C0</identifier>
<modifier value="771284519" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>DLC_BUSI2_C_MAJOR_NOTES_D0</identifier>
<modifier value="2586621229" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>DLC_BUSI2_C_MAJOR_NOTES_E0</identifier>
<modifier value="283386134" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>DLC_BUSI2_C_MAJOR_NOTES_F0</identifier>
<modifier value="3884502400" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>DLC_BUSI2_C_MAJOR_NOTES_G0</identifier>
<modifier value="265723083" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>DLC_BUSI2_C_MAJOR_NOTES_A0</identifier>
<modifier value="1746883687" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>DLC_BUSI2_C_MAJOR_NOTES_B0</identifier>
<modifier value="1919870950" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>DLC_BUSI2_C_MAJOR_NOTES_C1</identifier>
<modifier value="1085277077" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>HIPSTER_HORN_1</identifier>
<modifier value="444549672" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>HIPSTER_HORN_2</identifier>
<modifier value="1603064898" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>HIPSTER_HORN_3</identifier>
<modifier value="240366033" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>HIPSTER_HORN_4</identifier>
<modifier value="960137118" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>INDEP_HORN_1</identifier>
<modifier value="3572144790" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>INDEP_HORN_2</identifier>
<modifier value="3801396714" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>INDEP_HORN_3</identifier>
<modifier value="2843657151" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>INDEP_HORN_4</identifier>
<modifier value="3341811489" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>LUXE_HORN_1</identifier>
<modifier value="3199657341" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>LUXE_HORN_2</identifier>
<modifier value="2900378064" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>LUXE_HORN_3</identifier>
<modifier value="3956195248" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<!-- PREVIEW HORN - FOR MOD SHOP USE ONLY -->
<Item>
<identifier>LUXORY_HORN_1</identifier>
<modifier value="676333254" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<!-- PREVIEW HORN - FOR MOD SHOP USE ONLY -->
<Item>
<identifier>LUXURY_HORN_2</identifier>
<modifier value="2099578296" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<!-- PREVIEW HORN - FOR MOD SHOP USE ONLY -->
<Item>
<identifier>LUXURY_HORN_3</identifier>
<modifier value="1373384483" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier />
<modifier value="10" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_SUSPENSION</type>
</Item>
<Item>
<identifier />
<modifier value="20" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_SUSPENSION</type>
</Item>
<Item>
<identifier />
<modifier value="25" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_SUSPENSION</type>
</Item>
<Item>
<identifier />
<modifier value="40" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_SUSPENSION</type>
</Item>
</statMods>
<slotNames />
<liveryNames />
</Item>
</Kits>
<Lights>
<Item>
<id value="657" />
<indicator>
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<emmissiveBoost value="false" />
<color value="0xFFFF8000" />
</indicator>
<rearIndicatorCorona>
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<pullCoronaIn value="false" />
</rearIndicatorCorona>
<frontIndicatorCorona>
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<numCoronas value="1" />
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<zBias value="0.250000" />
<pullCoronaIn value="false" />
</frontIndicatorCorona>
<tailLight>
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<innerConeAngle value="45.000000" />
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<emmissiveBoost value="false" />
<color value="0xFFFF0000" />
</tailLight>
<tailLightCorona>
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<intensity value="4.000000" />
<intensity_far value="1.000000" />
<color value="0xFFFF1E05" />
<numCoronas value="0" />
<distBetweenCoronas value="0.1" />
<distBetweenCoronas_far value="20.5" />
<xRotation value="0.000000" />
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<zBias value="0.000000" />
<pullCoronaIn value="false" />
</tailLightCorona>
<tailLightMiddleCorona>
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<pullCoronaIn value="false" />
</tailLightMiddleCorona>
<headLight>
<intensity value="1.000000" />
<falloffMax value="35.000000" />
<falloffExponent value="16.000000" />
<innerConeAngle value="0.000000" />
<outerConeAngle value="60.209999" />
<emmissiveBoost value="false" />
<color value="0xFFFFFFCC" />
<textureName>VehicleLight_car_oldsquare</textureName>
<mirrorTexture value="true" />
</headLight>
<headLightCorona>
<size value="0.100000" />
<size_far value="10.000000" />
<intensity value="5.000000" />
<intensity_far value="1.000000" />
<color value="0xFFFFFFFF" />
<numCoronas value="1" />
<distBetweenCoronas value="128" />
<distBetweenCoronas_far value="255" />
<xRotation value="0.000000" />
<yRotation value="0.000000" />
<zRotation value="0.000000" />
<zBias value="0.250000" />
<pullCoronaIn value="false" />
</headLightCorona>
<reversingLight>
<intensity value="0.500000" />
<falloffMax value="4.000000" />
<falloffExponent value="32.000000" />
<innerConeAngle value="45.000000" />
<outerConeAngle value="90.000000" />
<emmissiveBoost value="false" />
<color value="0xFFFFFFFF" />
</reversingLight>
<reversingLightCorona>
<size value="0.800000" />
<size_far value="2.000000" />
<intensity value="1.500000" />
<intensity_far value="1.000000" />
<color value="0x00F7F7F7" />
<numCoronas value="1" />
<distBetweenCoronas value="128" />
<distBetweenCoronas_far value="255" />
<xRotation value="0.000000" />
<yRotation value="0.000000" />
<zRotation value="0.000000" />
<zBias value="0.250000" />
<pullCoronaIn value="false" />
</reversingLightCorona>
<name>supraultra</name>
</Item>
</Lights>
</CVehicleModelInfoVarGlobal>
@@ -0,0 +1,196 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleMetadataMgr>
<VehicleCoverBoundOffsetInfos />
<VehicleSeatInfos>
<Item type="CVehicleSeatInfo">
<Name>SEAT_RHD_FRONT_LEFT</Name>
<SeatBoneName>seat_dside_f</SeatBoneName>
<ShuffleLink>SEAT_LOW_FRONT_RIGHT</ShuffleLink>
<RearSeatLink>SEAT_LOW_REAR_LEFT</RearSeatLink>
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat</SeatFlags>
<HairScale value="-0.2750000" />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_RHD_FRONT_RIGHT</Name>
<SeatBoneName>seat_pside_f</SeatBoneName>
<ShuffleLink>SEAT_LOW_FRONT_LEFT</ShuffleLink>
<RearSeatLink>SEAT_LOW_REAR_RIGHT</RearSeatLink>
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat</SeatFlags>
<HairScale value="-0.2750000" />
</Item>
</VehicleSeatInfos>
<VehicleSeatAnimInfos>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_RHD_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_LOW_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_LEFT" />
<PanicClipSet>clipset@veh@low@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@low@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@low@ds@idle_duck</DuckedClipSet>
<LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.040000" />
<ExitToAimInfoName>LOW</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_RHD_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_LOW_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@low@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
<LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>LOW</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
</Item>
</VehicleSeatAnimInfos>
<VehicleEntryPointInfos>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_RHD_FRONT_LEFT</Name>
<DoorBoneName>door_pside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
<WindowId>FRONT_RIGHT</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_LOW_FRONT_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_RIGHT</Item>
</BlockJackReactionSides>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_RHD_FRONT_RIGHT</Name>
<DoorBoneName>door_dside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
<WindowId>FRONT_LEFT</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_LOW_FRONT_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_LEFT</Item>
</BlockJackReactionSides>
</Item>
</VehicleEntryPointInfos>
<VehicleEntryPointAnimInfos>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_RHD_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_FRONT_LEFT" />
<AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@low@ds@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.880600" y="-0.653300" z="0.510300" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_RHD_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>low_perp_ps_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>low_victim_ps_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@low@ps@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.775000" y="-0.640000" z="0.510000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_RIGHT" />
</Item>
</VehicleEntryPointAnimInfos>
<VehicleLayoutInfos>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_LOW_RHD</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_RHD_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_RHD_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_RHD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_RHD_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_RHD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_RHD_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.00000" />
<BodyLeanXApproachSpeed value="5.00000" />
<BodyLeanXSmallDelta value="0.30000" />
<LookBackApproachSpeedScale value="1.00000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@low@ds@idle_a</Item>
<Item>clipset@veh@low@ds@idle_b</Item>
<Item>clipset@veh@low@ds@idle_c</Item>
<Item>clipset@veh@low@ds@idle_d</Item>
<Item>clipset@veh@low@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
</Item>
</VehicleLayoutInfos>
</CVehicleMetadataMgr>
@@ -0,0 +1,122 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>nm_toyotasupra</modelName>
<txdName>nm_toyotasupra</txdName>
<handlingId>supraultra</handlingId>
<gameName>Supra A90</gameName>
<vehicleMakeName>Toyota</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>SULTANRS</audioNameHash>
<layout>LAYOUT_LOW_RHD</layout>
<coverBoundOffsets>BLISTA_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_LOW</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.020000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.025000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.100000" z="0.030000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.100000" z="0.030000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.020000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.035000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.100000" y="0.210000" z="0.530000" />
<FirstPersonPassengerMobilePhoneOffset x="0.135000" y="0.165000" z="0.425000" />
<PovCameraOffset x="0.000000" y="-0.350000" z="0.590000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.250000" />
<wheelScaleRear value="0.250000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.500000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
15.000000
30.000000
65.000000
130.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="0.881" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="50" />
<swankness>SWANKNESS_2</swankness>
<maxNum value="20" />
<flags>FLAG_HAS_LIVERY FLAG_CAN_HAVE_NEONS FLAG_SPAWN_ON_TRAILER FLAG_AVERAGE_CAR FLAG_HAS_INTERIOR_EXTRAS FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_SPEEDO</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_BLISTA_FRONT_LEFT</Item>
<Item>STD_BLISTA_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_btype_interior</parent>
<child>nm_toyotasupra</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>
@@ -13,8 +13,9 @@ Config.VehicleRestrictions = {
"20ramcsquad",
"chargfire",
"enforcer",
"c3silvhdfd",
"hprs518",
"c3hs53pd",
"nm_toyotasupra",
"Staff-EGRPghoul",
"staff-22gscrb",
"Staff-EGRP21escal",
@@ -26,7 +27,7 @@ Config.VehicleRestrictions = {
"Staff-Buggy",
"staff-22gscrb",
"Staff-23gsbb",
"maxkhellwb",
"hprs518",
"nforce24mustang",
"Staff-EGRP21escal",
"Staff-EGRP21expd",
@@ -39,6 +40,7 @@ Config.VehicleRestrictions = {
"c3silvhdfd",
"Staff-EGRPghoul",
"Staff-DMLEOF82",
"nm_toyotasupra",
"Staff-kgbearcat",
"caddys"
@@ -48,10 +50,11 @@ Config.VehicleRestrictions = {
"staff-22gscrb",
"Staff-23gsbb",
"Staff-DMLEOF82",
"maxkhellwb",
"hprs518",
"20ramcsquad",
"chargfire",
"enforcer",
"nm_toyotasupra",
"c3silvhdfd",
"Staff-EGRP21escal",
"Staff-EGRP21expd",
@@ -71,7 +74,7 @@ Config.VehicleRestrictions = {
"Staff-DMLEOF82",
"Staff-kgbearcat",
"caddys",
"csdotp579",
"hprs518",
"dick",
"hpf350su",
"maxkhellwb",
@@ -105,6 +108,7 @@ Config.VehicleRestrictions = {
"Staff-EGRPghoul",
"c3brz",
"maxghoulchgrb",
"nm_toyotasupra",
"hpcat21",
"plcamaro",
"sschev",
@@ -141,7 +145,7 @@ Config.VehicleRestrictions = {
"c3hs53pd",
"c3prfpis",
"Staff-EGRPghoul",
"c3brz",
"hprs518",
"maxghoulchgrb",
"hpf350su",
"hpcat21",
@@ -181,6 +185,7 @@ Config.VehicleRestrictions = {
"maxc322prfpiu",
"maxc8z0623",
"BCSOMaxcharger",
"nm_toyotasupra",
"Staff-gtwinturbocobra",
"maxfedv",
"csdotboxlongtr",
@@ -208,7 +213,7 @@ Config.VehicleRestrictions = {
"Staff-EGRP21expd",
"Staff-EGRPf350su",
"csdotp579",
"plcamaro",
"hprs518",
"freebovenomgt",
"hpf350su",
"hpcat21",
@@ -255,6 +260,7 @@ Config.VehicleRestrictions = {
"maxc322prfpiu",
"maxc8z0623",
"BCSOMaxcharger",
"nm_toyotasupra",
"Staff-gtwinturbocobra",
"maxfedv",
"mxxraprb",
@@ -282,7 +288,7 @@ Config.VehicleRestrictions = {
"Staff-EGRP21escal",
"Staff-EGRP21expd",
"Staff-EGRPf350su",
"plcamaro",
"hprs518",
"freebovenomgt",
"maxdhssemi",
"maxdhssemitrailer",
@@ -326,6 +332,7 @@ Config.VehicleRestrictions = {
"jw_23tundraintb",
"rw24aev",
"c3rampddual",
"nm_toyotasupra",
"independent389",
"hpstang21",
"PD23Suburban",
@@ -364,7 +371,8 @@ Config.VehicleRestrictions = {
"maxdhssemitrailer",
"MAXgtsx500",
"MAXMGTSPED",
"socalchev",
"hprs518",
"nm_toyotasupra",
"maxdarkhorse",
"MAX15CHARG",
"MAX2019zrr19",
@@ -425,7 +433,7 @@ Config.VehicleRestrictions = {
"Staff-kgbearcat",
"caddys",
"dick",
"maxkhellwb",
"hprs518",
"zr1RB",
"Staff-EGRP21escal",
"Staff-EGRP21expd",
@@ -433,7 +441,7 @@ Config.VehicleRestrictions = {
"swat1",
"nforce24mustang",
"c3lib18chgrb",
"c3libyukonblue",
"nm_toyotasupra",
"c3hs53pd",
"c3prfpis",
"csdotp579",
@@ -512,7 +520,11 @@ Config.VehicleRestrictions = {
"navigatorleo",
"hpf350su",
"hpcat21",
"plcamaro",
"nm_toyotasupra",
" ",
" ",
" ",
"hprs518",
"csdotp579",
"freebovenomgt",
"maxdhssemi",
+29
View File
@@ -0,0 +1,29 @@
# install instructions for QBCore
# qb-core/shared/weapons.lua
[`weapon_beanbag`] = { name = 'weapon_beanbag', label = 'Bean Bag Shotgun', weapontype = 'Weapon', ammotype = 'AMMO_BEANBAG', damagereason = 'Hurt by a beanbag from a non-lethal shotgun' },
# qb-core/shared/items.lua
weapon_beanbag = { name = 'weapon_beanbag', label = 'Bean Bag Shotgun', weight = 1000, type = 'weapon', ammotype = 'AMMO_BEANBAG', image = 'weapon_beanbag', unique = true, useable = true, description = 'Bean Bag' },
# qb-weapons/server/main.lua > local AmmoTypes add this following, make sure you haven't missed your comma's
beanbag_ammo = { ammoType = 'AMMO_BEANBAG', amount = 1 }
# install instructions for ox_inventory
# add to ox_inventory/data/weapons.lua > Weapons Table
['WEAPON_BEANBAG'] = {
label = 'Bean Bag Shotgun',
weight = 1400,
durability = 0.1,
ammoname = 'ammo-beanbag',
},
# add to ox_inventory/data/weapons.lua > Ammo Table
['ammo-beanbag'] = {
label = 'Bean Bag',
weight = 20,
},
+23
View File
@@ -0,0 +1,23 @@
fx_version 'cerulean'
game "gta5"
description 'Free Beanbag Shotgun'
files{
'meta/**/weaponarchetypes.meta',
'meta/**/weaponcomponents.meta',
'meta/**/weaponanimations.meta',
'meta/**/weapons.meta',
'meta/**/weapondagger.meta',
'meta/**/weaponsnowball.meta',
'meta/**/weaponmachete.meta',
'meta/**/pedpersonality.meta',
}
data_file 'WEAPON_METADATA_FILE' 'meta/**/weaponarchetypes.meta'
data_file 'WEAPON_ANIMATIONS_FILE' 'meta/**/weaponanimations.meta'
data_file 'WEAPON_COMPONENTS_FILE' 'meta/**/weaponcomponents.meta'
data_file 'WEAPONINFO_FILE' 'meta/**/weapons.meta'
data_file 'WEAPONINFO_FILE' 'meta/**/weapondagger.meta'
data_file 'WEAPONINFO_FILE' 'meta/**/weaponsnowball.meta'
data_file 'WEAPONINFO_FILE' 'meta/**/weaponmachete.meta'
data_file 'PED_PERSONALITY_FILE' 'meta/**/pedpersonality.meta'
@@ -0,0 +1,372 @@
<?xml version="1.0" encoding="UTF-8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData>
<Item>
<Name>UNHOLSTER_UNARMED</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>unarmed_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>2h_melee_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>1h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>2h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_MINIGUN</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>mini_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>unarmed_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>unarmed_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>1h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<Clip>2h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
</MovementModeUnholsterData>
<MovementModes>
<Item>
<Name>DEFAULT_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>move_stealth@generic@trans@2h</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>MP_FEMALE_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>MICHAEL_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ZERO@ARMED@2H@TRANS@A</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>move_stealth@p_m_zero@2h@trans@a</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>FRANKLIN_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_one@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@P_M_ONE@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ONE@ARMED@2H@TRANS@A</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_one@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_one@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>move_stealth@p_m_one@2h@trans@a</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>TREVOR_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_two@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@p_m_two@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_ACTION@P_M_TWO@ARMED@2H@TRANS@A</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_BEANBAG</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_two@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_two@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>move_stealth@p_m_two@2h@trans@a</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
</MovementModes>
</CPedModelInfo__PersonalityDataList>
@@ -0,0 +1,393 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Ballistic">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_BEANBAG">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash />
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
<MotionFilterHash />
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash />
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth />
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash />
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash />
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash />
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="NULL" />
<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_BEANBAG">
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_ShotgunLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@rifle@lo@pump</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@rifle@lo@pump</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@rifle@lo@pump_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@rifle@lo@pump@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="MP_F_Freemode">
<Fallback>Gang</Fallback>
<WeaponAnimations>
<Item key="WEAPON_BEANBAG">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash />
<MotionClipSetHash>weapons@rifle@lo@pump@f</MotionClipSetHash>
<MotionFilterHash />
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash />
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth />
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash />
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash />
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash />
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="NULL" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_BEANBAG">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@shotgun@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonAiming">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_BEANBAG">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@shotgun@shared@core@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash></FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonRNG">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_BEANBAG">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@shotgun@shared@core@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonScope">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_BEANBAG">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@shotgun@shared@core@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<!-- ### AKP ### -->
<Item>
<modelName>w_sg_beanbag</modelName>
<txdName>w_sg_beanbag</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="50"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>
@@ -0,0 +1,309 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="69000000005" />
<Entry>SLOT_BEANBAG</Entry>
</Item>
</WeaponSlots>
</Item>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="69000000006" />
<Entry>SLOT_BEANBAG</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<SlotBestOrder>
<WeaponSlots>
<Item>
<OrderNumber value="69000000007" />
<Entry>SLOT_BEANBAG</Entry>
</Item>
</WeaponSlots>
</SlotBestOrder>
<TintSpecValues />
<FiringPatternAliases />
<UpperBodyFixupExpressionData />
<AimingInfos />
<Infos>
<Item>
<Infos />
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_BEANBAG</Name>
<Model>w_sg_beanbag</Model>
<Audio>AUDIO_ITEM_GRENADELAUNCHER</Audio>
<Slot>SLOT_BEANBAG</Slot>
<DamageType>ELECTRIC</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_SHOTGUN</WheelSlot>
<Group>GROUP_SHOTGUN</Group>
<AmmoInfo ref="AMMO_BEANBAG" />
<AimingInfo ref="RIFLE_LO_PUMP_STRAFE" />
<ClipSize value="2" />
<AccuracySpread value="2.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.500000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="0.250000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="30.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="1.000000" />
<Damage value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<Force value="14.000000" />
<ForceHitPed value="80.000000" />
<ForceHitVehicle value="350.000000" />
<ForceHitFlyingHeli value="120.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="25.000000" />
<ForceBack value="15.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="30.000000" />
<ForceBack value="20.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CLAVICLE</BoneTag>
<ForceFront value="20.000000" />
<ForceBack value="20.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CLAVICLE</BoneTag>
<ForceFront value="20.000000" />
<ForceBack value="20.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="500.000000" />
<Penetration value="0.010000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="1000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.100000" />
<ReloadTimeMP value="-3.000000"/>
<ReloadTimeSP value="-3.000000"/>
<VehicleReloadTime value="1.500000"/>
<AnimReloadRate value="1.500000"/>
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="1.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
<FlashFx>muz_shotgun</FlashFx>
<FlashFxAlt />
<MuzzleSmokeFx>muz_smoking_barrel_shotgun</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000" />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFxDecPerSec value="0.200000" />
<ShellFx>eject_shotgun</ShellFx>
<ShellFxFP>eject_shotgun_fp</ShellFxFP>
<TracerFx />
<PedDamageHash>ShotgunLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="0.8000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.600000" />
<FlashFxScale value="0.800000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
<FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
<InitialRumbleIntensity value="0.000000" />
<InitialRumbleIntensityTrigger value="0.950000" />
<RumbleDuration value="10" />
<RumbleIntensity value="1.000000" />
<RumbleIntensityTrigger value="0.250000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="10" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="10" />
<RumbleIntensityFps value="0.250000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="15.000000" />
<WeaponRange value="20.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="10.000000" />
<DamageFallOffRangeMax value="20.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="45.000000" />
<FirstPersonAimFovMin value="47.000000" />
<FirstPersonAimFovMax value="70.000000" />
<FirstPersonScopeFov value="45.00000"/>
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="2.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.00000" y="0.1500" z="0.0170" />
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0150" />
<FirstPersonScopeRotationOffset x="-0.50000" y="0.0000" z="0.0000" />
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="-0.0500000" />
<FirstPersonAsThirdPersonScopeOffset x="0.050" y="0.000000" z="-0.00500000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.100000" z="-0.050000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.800000" />
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<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 20-->
<Item>
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="1.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="40.00000000"/>
<size value="0.60000000"/>
<pull value="0.01500000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
</sirens>
</Item>
</Sirens>
</CVehicleModelInfoVarGlobal>
+66
View File
@@ -0,0 +1,66 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>nm_redeye</modelName>
<colors>
<Item>
<indices content="char_array">
0
0
0
0
0
0
</indices>
<liveries>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
</liveries>
</Item>
</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
<Value value="100"/>
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="1"/>
<sirenSettings value="15230"/>
</Item>
</variationData>
</CVehicleModelInfoVariation>
+23
View File
@@ -0,0 +1,23 @@
fx_version 'cerulean'
game 'gta5'
author 'Northern Modifications'
description 'A police Dodge Charger Hellcat Redeye by Northern Modifications!'
version '1.0'
files {
'data/*.meta',
'data/audioconfig/*.dat151.rel',
'data/audioconfig/*.dat54.rel',
'data/audioconfig/*.dat10.rel',
'data/sfx/**/*.awc'
}
data_file 'HANDLING_FILE' 'data/handling.meta'
data_file 'AUDIO_SYNTHDATA' 'data/audioconfig/lg81hcredeye_amp.dat'
data_file 'AUDIO_GAMEDATA' 'data/audioconfig/lg81hcredeye_game.dat'
data_file 'AUDIO_SOUNDDATA' 'data/audioconfig/lg81hcredeye_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'data/sfx/dlc_lg81hcredeye'
data_file 'VEHICLE_METADATA_FILE' 'data/vehicles.meta'
data_file 'CARCOLS_FILE' 'data/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/carvariations.meta'
+67
View File
@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>nm_redeye</handlingName>
<fMass value="2300.000000" />
<fInitialDragCoeff value="9.000000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.600000" />
<fDriveBiasFront value="0.050000" />
<nInitialDriveGears value="4" />
<fInitialDriveForce value="0.650000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="4.900000" />
<fClutchChangeRateScaleDownShift value="4.900000" />
<fInitialDriveMaxFlatVel value="220.000000" />
<fBrakeForce value="1.200000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="0.800000" />
<fSteeringLock value="50.000000" />
<fTractionCurveMax value="3.250000" />
<fTractionCurveMin value="3.100000" />
<fTractionCurveLateral value="22.500000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="1.400000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="2.400000" />
<fSuspensionCompDamp value="1.400000" />
<fSuspensionReboundDamp value="2.300000" />
<fSuspensionUpperLimit value="0.08000" />
<fSuspensionLowerLimit value="-0.140000" />
<fSuspensionRaise value="0.0150000" />
<fSuspensionBiasFront value="0.490000" />
<fAntiRollBarForce value="0.400000" />
<fAntiRollBarBiasFront value="0.575000" />
<fRollCentreHeightFront value="0.500000" />
<fRollCentreHeightRear value="0.500000" />
<fCollisionDamageMult value="0.700000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.700000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="150000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.500000" />
<fBackEndPopUpBuildingImpulseMult value="0.250000" />
<fBackEndPopUpMaxDeltaSpeed value="1.750000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
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+134
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@@ -0,0 +1,134 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>nm_redeye</modelName>
<txdName>nm_redeye</txdName>
<handlingId>nm_redeye</handlingId>
<gameName>Redeye</gameName>
<vehicleMakeName>DODGE</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>lg81hcredeye</audioNameHash>
<layout>LAYOUT_STANDARD</layout>
<coverBoundOffsets>BUFFALO2_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.020000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.020000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.005000" />
<FirstPersonDriveByRightPassengerIKOffset x="-0.020000" y="-0.055000" z="-0.035000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.005000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.040000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.020000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.135000" y="0.240000" z="0.570000" />
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.455000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.136000" y="0.156000" z="0.455000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.136000" y="0.156000" z="0.455000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.145000" z="0.680000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.015000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.015000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.298000" />
<wheelScaleRear value="0.298000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.550000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.900000" />
<damageOffsetScale value="0.700000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
500.000000
500.000000
500.000000
500.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="0.818" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_3</swankness>
<maxNum value="999" />
<flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_HAS_LIVERY FLAG_AVERAGE_CAR FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS FLAG_HAS_BULLET_RESISTANT_GLASS FLAG_HAS_INCREASED_RAMMING_FORCE FLAG_HAS_CAPPED_EXPLOSION_DAMAGE</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_BACK_PLATES</plateType>
<dashboardType>VDT_RACE</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_BUFFALO2_FRONT_LEFT</Item>
<Item>STD_BUFFALO2_FRONT_RIGHT</Item>
<Item>STD_BUFFALO_REAR_LEFT</Item>
<Item>STD_BUFFALO_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_race_generic</parent>
<child>nm_redeye</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>
@@ -0,0 +1,2 @@
fx_version 'cerulean'
game 'gta5'
Binary file not shown.
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+3
View File
@@ -730,6 +730,9 @@
"WEAPON_FIREAXE",
"WEAPON_pepperspray",
"WEAPON_flashlight",
"WEAPON_beanbag",
"WEAPON_nightstick",
],
"weapon_components": [
"weapon_component_name_1",
+7 -7
View File
@@ -1,4 +1,4 @@
++#Force to load permission.cfg
-++#Force to load permission.cfg
exec resources/vMenu/config/permissions.cfg
## Proxy
@@ -296,7 +296,7 @@ ensure srtvipeng
ensure am_srt15
ensure mrap
ensure CadesFord6.7
ensure
ensure nm_redeye
ensure
ensure
ensure
@@ -336,10 +336,11 @@ ensure firehook
ensure FireTools
ensure FIREAXE
ensure halligan
ensure thinline_aspbaton
ensure beanbagshotgun
ensure
ensure
#[-----Map Add-On-----]
ensure ad2
ensure SandyShores-Hospital
@@ -434,14 +435,14 @@ ensure gas_station
ensure dl_sandymechanic
ensure csafemlo
ensure warehouse
//ensure beachtower
ensure beachtower
ensure sc1_29_motel_fivem
ensure sandygespeedbirdge
ensure r68_roadworks_water
//ensure r68_roadworks_water
//ensure ParkingEnforcement
//ensure ParkingEnforcementHQ
ensure iak_DrugFarm
//ensure Giant_BarTheDrink
ensure Giant_BarTheDrink
ensure paletocityhall
ensure dragstrip_new
ensure dragtrack
@@ -464,7 +465,6 @@ ensure smokey_paletobarak4
ensure smokey_paletobarak
ensure pd_sandy
ensure nve_christmas
ensure vg_logcabin_1
ensure molo_lux