change vehicle engine sound and

add new police emsfire script
This commit is contained in:
KingMcDonalds
2024-10-09 12:58:21 -07:00
parent 3efcf8615c
commit 0d1dd5ecb4
7 changed files with 83 additions and 3 deletions
@@ -15,7 +15,7 @@
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>LYNX</audioNameHash>
<audioNameHash>c6v8sound</audioNameHash>
<layout>LAYOUT_LOW</layout>
<coverBoundOffsets>SHERIFF_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
@@ -15,7 +15,7 @@
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>DOMINATOR</audioNameHash>
<audioNameHash>str392m</audioNameHash>
<layout>LAYOUT_LOW</layout>
<coverBoundOffsets>SHERIFF_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
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+28
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@@ -0,0 +1,28 @@
fx_version 'bodacious'
games {'gta5'}
-- Resource stuff
name 'Opticom Traffic System'
description 'Opticom Traffic Lights Script By ToxicScripts'
version 'v1'
author 'Toxic Scripts'
-- Adds additional logging, useful when debugging issues.
client_debug_mode 'false'
server_debug_mode 'false'
-- Leave this set to '0' to prevent compatibility issues
-- and to keep the save files your users.
experimental_features_enabled '0'
files {
'settings.ini',
}
client_scripts {
'OpticomTrafficSystem.net.dll',
}
server_scripts {
'server/server.lua',
}
@@ -0,0 +1,6 @@
RegisterServerEvent("Opticom:TriggeredOnCoords")
AddEventHandler("Opticom:TriggeredOnCoords", function(id, coords)
TriggerClientEvent('Opticom:TriggeredOnCoords', -1, id, coords)
end)
print("OPTICOMSYSTEM ^1Has Authenticated ^2Successfully! ^0By ^1ToxicScripts! ^7")
+46
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@@ -0,0 +1,46 @@
{[Info]
//Dont edit these if you dont know what you are doing
//This is the detection delay, meaning the opticom system will check for vehicles every 0.5 seconds
DetectionDelay 500
//Detection distance from the vehicle
DetectionDistance 100
//Detection range for the opticom
DetectionRange 60
//Detection range for other nearby traffic lights
LightDetectionRange 60
//Make vehicle whitelisted for opticom automatically if it is an emergency vehicle
UseEmergencyWhitelist true
//Reset traffic and traffic lights to their original state after 10 seconds
ResetTrafficAfter 10
//Freezes the npc traffic when the opticom is triggered on a traffic light
StopTrafficEnabled true
//Detection method 1 is more accurate most of the cases, set this to true for the other method of detection
UseDetectionMethod2 true
}
//Add custom traffic lights here to have the opticom system installed on them
{[TrafficLightModels]
prop_traffic_01a
prop_traffic_01b
prop_traffic_01d
prop_traffic_02a
prop_traffic_02b
prop_traffic_03a
prop_traffic_03b
}
//Add vehicles to the opticom whitelist (Emergency Class Vehicles already included)
{[Vehicles]
blista
}
//Add vehicles to the opticom blacklist (You Can blacklist an Emergency Class Vehicle)
{[BlacklistVehicles]
police2
}
+1 -1
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@@ -216,7 +216,7 @@ ensure cd_doorlock
ensure firehydrant
ensure Halloween
ensure scenes-main
ensure
ensure opticomsystem
ensure
ensure
ensure