change vehicle engine sound and
add new police emsfire script
This commit is contained in:
@@ -15,7 +15,7 @@
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<animConvRoofName>null</animConvRoofName>
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<animConvRoofWindowsAffected />
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<ptfxAssetName>null</ptfxAssetName>
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<audioNameHash>LYNX</audioNameHash>
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<audioNameHash>c6v8sound</audioNameHash>
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<layout>LAYOUT_LOW</layout>
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<coverBoundOffsets>SHERIFF_COVER_OFFSET_INFO</coverBoundOffsets>
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<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
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@@ -15,7 +15,7 @@
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<animConvRoofName>null</animConvRoofName>
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<animConvRoofWindowsAffected />
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<ptfxAssetName>null</ptfxAssetName>
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<audioNameHash>DOMINATOR</audioNameHash>
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<audioNameHash>str392m</audioNameHash>
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<layout>LAYOUT_LOW</layout>
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<coverBoundOffsets>SHERIFF_COVER_OFFSET_INFO</coverBoundOffsets>
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<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
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Binary file not shown.
@@ -0,0 +1,28 @@
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fx_version 'bodacious'
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games {'gta5'}
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-- Resource stuff
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name 'Opticom Traffic System'
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description 'Opticom Traffic Lights Script By ToxicScripts'
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version 'v1'
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author 'Toxic Scripts'
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-- Adds additional logging, useful when debugging issues.
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client_debug_mode 'false'
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server_debug_mode 'false'
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-- Leave this set to '0' to prevent compatibility issues
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-- and to keep the save files your users.
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experimental_features_enabled '0'
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files {
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'settings.ini',
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}
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client_scripts {
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'OpticomTrafficSystem.net.dll',
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}
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server_scripts {
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'server/server.lua',
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}
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@@ -0,0 +1,6 @@
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RegisterServerEvent("Opticom:TriggeredOnCoords")
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AddEventHandler("Opticom:TriggeredOnCoords", function(id, coords)
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TriggerClientEvent('Opticom:TriggeredOnCoords', -1, id, coords)
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end)
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print("OPTICOMSYSTEM ^1Has Authenticated ^2Successfully! ^0By ^1ToxicScripts! ^7")
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@@ -0,0 +1,46 @@
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{[Info]
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//Dont edit these if you dont know what you are doing
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//This is the detection delay, meaning the opticom system will check for vehicles every 0.5 seconds
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DetectionDelay 500
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//Detection distance from the vehicle
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DetectionDistance 100
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//Detection range for the opticom
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DetectionRange 60
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//Detection range for other nearby traffic lights
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LightDetectionRange 60
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//Make vehicle whitelisted for opticom automatically if it is an emergency vehicle
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UseEmergencyWhitelist true
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//Reset traffic and traffic lights to their original state after 10 seconds
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ResetTrafficAfter 10
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//Freezes the npc traffic when the opticom is triggered on a traffic light
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StopTrafficEnabled true
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//Detection method 1 is more accurate most of the cases, set this to true for the other method of detection
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UseDetectionMethod2 true
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}
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//Add custom traffic lights here to have the opticom system installed on them
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{[TrafficLightModels]
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prop_traffic_01a
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prop_traffic_01b
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prop_traffic_01d
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prop_traffic_02a
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prop_traffic_02b
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prop_traffic_03a
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prop_traffic_03b
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}
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//Add vehicles to the opticom whitelist (Emergency Class Vehicles already included)
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{[Vehicles]
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blista
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}
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//Add vehicles to the opticom blacklist (You Can blacklist an Emergency Class Vehicle)
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{[BlacklistVehicles]
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police2
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}
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+1
-1
@@ -216,7 +216,7 @@ ensure cd_doorlock
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ensure firehydrant
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ensure Halloween
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ensure scenes-main
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ensure
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ensure opticomsystem
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ensure
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ensure
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ensure
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