fixing spikes and tow stretcher scripts
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File diff suppressed because it is too large
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@@ -16,7 +16,18 @@ Config.VehiclesWithStretchers = {
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{hash = "ukambu1", behindVehicle = -6.0, sideways = 0.0, depth = -1.5, height = 0.28},
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{hash = "ukambu2", behindVehicle = -6.0, sideways = 0.0, depth = -1.5, height = 0.28},
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-- {hash = "your_ambulance", behindVehicle = -6.0, sideways = 0.0, depth = -1.5, height = 0.28},
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-- Add more here.
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{hash = "lafdrambulance", behindVehicle = -6.0, sideways = 0.0, depth = -1.5, height = 0.28},
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{hash = "rambulance", behindVehicle = -6.0, sideways = 0.0, depth = -1.5, height = 0.28},
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{hash = "24ramambo", behindVehicle = -6.0, sideways = 0.0, depth = -1.5, height = 0.28},
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{hash = "e350vanb", behindVehicle = -6.0, sideways = 0.0, depth = -1.5, height = 0.28},
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{hash = "e450ambo", behindVehicle = -6.0, sideways = 0.0, depth = -1.5, height = 0.28},
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{hash = "20ramambo", behindVehicle = -6.0, sideways = 0.0, depth = -1.5, height = 0.28},
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{hash = "ALSrescue1", behindVehicle = -6.0, sideways = 0.0, depth = -1.5, height = 0.28},
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{hash = "f250ambo", behindVehicle = -6.0, sideways = 0.0, depth = -1.5, height = 0.28},
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{hash = "fdgator", behindVehicle = -6.0, sideways = 0.0, depth = -1.5, height = 0.28},
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{hash = "medic22", behindVehicle = -6.0, sideways = 0.0, depth = -1.5, height = 0.28},
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}
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Config.ShowSavedScreen = true -- Shows victim saved in GTA style, when dropping off a victim.
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@@ -96,4 +96,452 @@ Config.TowVehicles = {
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-- }
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-- }
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-- },
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[`csdotlowboy`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`towy`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`lgc19flatbed`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`lowboy`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`rollback1`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`rollback14`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`gtrailer`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`newopen1`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`rrtrailer`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`legacytrailer`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`loadtrail`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`dylans40`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`bcbloomer`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`yftrailer`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`semihauler`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`eagerbeaver`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`bcf`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`opentrailer`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`octanetrailer`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`merchtailer`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`haulmarkv2`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`haulmarkenclosed`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`freightstacker`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[` dc_lift1`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`carhaulsm`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`flatbed2`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`tow`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`thauler`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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}
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}
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},
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[`ehauler`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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left = {
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{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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},
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right = {
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{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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||||
}
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}
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},
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[`48enclosed`] = {
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enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
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||||
winchAnchorOverride = {
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enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
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||||
left = {
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||||
{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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||||
},
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||||
right = {
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||||
{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
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||||
}
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||||
}
|
||||
},
|
||||
[`shauler`] = {
|
||||
enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
|
||||
winchAnchorOverride = {
|
||||
enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
|
||||
left = {
|
||||
{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
|
||||
},
|
||||
right = {
|
||||
{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
|
||||
}
|
||||
}
|
||||
},
|
||||
[`bcloadtrail`] = {
|
||||
enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
|
||||
winchAnchorOverride = {
|
||||
enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
|
||||
left = {
|
||||
{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
|
||||
},
|
||||
right = {
|
||||
{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
|
||||
}
|
||||
}
|
||||
},
|
||||
[`cargomate`] = {
|
||||
enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
|
||||
winchAnchorOverride = {
|
||||
enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
|
||||
left = {
|
||||
{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
|
||||
},
|
||||
right = {
|
||||
{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
|
||||
}
|
||||
}
|
||||
},
|
||||
[`carhaulsm`] = {
|
||||
enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
|
||||
winchAnchorOverride = {
|
||||
enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
|
||||
left = {
|
||||
{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
|
||||
},
|
||||
right = {
|
||||
{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
|
||||
}
|
||||
}
|
||||
},
|
||||
[`flatbed2ramber`] = {
|
||||
enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
|
||||
winchAnchorOverride = {
|
||||
enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
|
||||
left = {
|
||||
{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
|
||||
},
|
||||
right = {
|
||||
{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
|
||||
}
|
||||
}
|
||||
},
|
||||
[`flatbed3amber`] = {
|
||||
enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
|
||||
winchAnchorOverride = {
|
||||
enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
|
||||
left = {
|
||||
{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
|
||||
},
|
||||
right = {
|
||||
{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
|
||||
}
|
||||
}
|
||||
},
|
||||
[`21tacouc`] = {
|
||||
enginePowerMultiplier = 10.0, -- Required for some tow trucks to have more power to pull heavy vehicles.
|
||||
winchAnchorOverride = {
|
||||
enabled = true, -- If false, the script will use the default tow anchor position. (Which is using the suspension or wheel bones)
|
||||
left = {
|
||||
{ bone = "suspension_lr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
|
||||
},
|
||||
right = {
|
||||
{ bone = "suspension_rr", leftRight = 0.0, forwardBack = 0.0, upDown = 0.0 },
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user